• Title/Summary/Keyword: Dramas

검색결과 298건 처리시간 0.088초

A Study of Stage Costume of Peking Opera

  • Lee, Young-Suk
    • The International Journal of Costume Culture
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    • 제6권1호
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    • pp.38-51
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    • 2003
  • Peking Opera, one of a representative Chinese dramas, is a synthesis of drama and stage art. Peking Opera's stage costume was set up in Qing dynasty though its style was embellished with mainly Ming dynasty's clothing style. The special patterns in the clothing were very important because they classified social rankings. There are two kinds of roles in Peking Opera. Sheng stands for male roles and Dan stands for female roles though Dan had traditionally been acted by male actors with female attire until the ruling of the People's Republic of China. There are five different kinds Peking Opera's stage costume. First, Mang is a formal dress for kings and generals. It is a very delicate long Po with special patterns. It has several names depending on the color and shape of a dragon. Second, Pee is a casual attire for kings, government officials, and their families. It is also a long Po with front opening and symmetrical neckline. Third, Kao is an armor of warrior which is made not for protection in a real war but for ornament of a formal dress. Kao reflects the wearer's authority when the wearer stays still, but it is a comfortable clothing for big dancing moves once the wearer starts dancing. The wearer puts a banner into the shoulder to alarm tension of a war. Fourth, Cheup is an outfit that one wears the left part adjust to the top. There are different lengths of Cheup and it has a straight neckline. There are twenty-one different kinds of Cheup according to its shape and color. Last, Yi is name for the rest of Peking Opera's stage costume other than Mang, Pee, Kao, and Cheup.

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A study of noblemen's grooming styles of facial hair in portraits in the Joseon Dynasty

  • Kim, Yang-Soon;Cho, Hyun-Ju
    • The Research Journal of the Costume Culture
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    • 제21권4호
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    • pp.596-605
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    • 2013
  • The purpose of this study is to classify and recreate the grooming styles of facial hair sported by noblemen during the Joseon Dynasty. Using existent portraits painted during this period as corroborative materials, this study has identified the traditional grooming styles of facial hair sought by noblemen in this age. This study has utilized 30 facial hair styles found in the portraits of noblemen inherited from the Joseon Dynasty, which take up the majority of the portraits currently remaining in Korea. To recreate grooming styles of facial hair, this study has divided facial hair into three types according to its location: beards, moustaches and whiskers. Based on the analysis of these divided grooming styles, this study has recreated grooming styles of facial hair by using artificial modelling heads, artificial hair, artificial glue, scissors, and a comb. The grooming styles of facial hair recreated by this study are closest to those that noblemen sought and did wear during the Joseon Dynasty. The results of this study are as follows. First, they groomed their moustaches in the 八 shape. Next, they wore their beards in the shape of an inverted triangle. Finally, they also grew and groomed whiskers. Though there are individual differences in the location, length, and volume of facial hair, noblemen in the Joseon Dynasty generally sought to wear their facial hair neat and long. Little research has been done to recreate and present noblemen's grooming styles of facial hair focusing on portraits. Thus, the findings of this study are expected to be utilized as basic materials for the education and research of grooming styles of facial hair according to ages. They can also be used as basic materials for recreating facial hair in historical dramas.

Development of Fashion Design through Collaboration - Focusing on TV dramas and women wear brands - (콜래보레이션을 통한 패션 디자인 개발 - TV드라마와 여성복 브랜드를 중심으로 -)

  • Shin, Hye-Kyoung;Lee, In-Seong
    • Journal of the Korean Society of Costume
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    • 제59권7호
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    • pp.50-64
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    • 2009
  • In current society, products and services are positioned to match customers' lifestyles and emotions. One example of such can be collaboration strategies. Various types of collaboration can be found and should be applied to academic research in terms of fashion designing as well as in marketing. As a result, this research focuses on defining collaboration and identifying its different forms. Case studies are provided for each form of collaboration. A set of emotional factors required for collaboration and a domestic fashion brand is selected in order to carry out analysis and design production. As a result of this study, the following conclusions were reached. First, collaboration can be defined as two or more companies, brands or even individuals working together for an agreed period of time by sharing core competencies and advantages in order to pursuit profit and value creation. Second, collaboration types can be specified into two categories which are collaboration between companies within the fashion industry and collaborations with companies outside the fashion industry. In addition, companies may collaborate with the purpose of enhancing value, broadening its areas of business and to execute an event. Third, according to the case studies examined, effects of collaboration can be upgrade of brand images, variety of promotional benefits and increase in sales. Fourth, the selections of collaboration targets were made. MOGG and Sex&the City were chosen in order to apply collaboration strategies in line with promoting the domestic womens' wear market. Fifth, by considering and applying all the findings from the research, the limited edition line was produced under the design concept of 'Sex and the City with MOGG'.

Moving Object Extraction and Relative Depth Estimation of Backgrould regions in Video Sequences (동영상에서 물체의 추출과 배경영역의 상대적인 깊이 추정)

  • Park Young-Min;Chang Chu-Seok
    • The KIPS Transactions:PartB
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    • 제12B권3호
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    • pp.247-256
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    • 2005
  • One of the classic research problems in computer vision is that of stereo, i.e., the reconstruction of three dimensional shape from two or more images. This paper deals with the problem of extracting depth information of non-rigid dynamic 3D scenes from general 2D video sequences taken by monocular camera, such as movies, documentaries, and dramas. Depth of the blocks are extracted from the resultant block motions throughout following two steps: (i) calculation of global parameters concerned with camera translations and focal length using the locations of blocks and their motions, (ii) calculation of each block depth relative to average image depth using the global parameters and the location of the block and its motion, Both singular and non-singular cases are experimented with various video sequences. The resultant relative depths and ego-motion object shapes are virtually identical to human vision.

Detection of Video Scene Boundaries based on the Local and Global Context Information (지역 컨텍스트 및 전역 컨텍스트 정보를 이용한 비디오 장면 경계 검출)

  • 강행봉
    • Journal of KIISE:Computing Practices and Letters
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    • 제8권6호
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    • pp.778-786
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    • 2002
  • Scene boundary detection is important in the understanding of semantic structure from video data. However, it is more difficult than shot change detection because scene boundary detection needs to understand semantics in video data well. In this paper, we propose a new approach to scene segmentation using contextual information in video data. The contextual information is divided into two categories: local and global contextual information. The local contextual information refers to the foreground regions' information, background and shot activity. The global contextual information refers to the video shot's environment or its relationship with other video shots. Coherence, interaction and the tempo of video shots are computed as global contextual information. Using the proposed contextual information, we detect scene boundaries. Our proposed approach consists of three consecutive steps: linking, verification, and adjusting. We experimented the proposed approach using TV dramas and movies. The detection accuracy of correct scene boundaries is over than 80%.

Sentiment Analysis Model with Semantic Topic Classification of Reviews (리뷰의 의미적 토픽 분류를 적용한 감성 분석 모델)

  • Lim, Myung Jin;Kim, Pankoo;Shin, Ju Hyun
    • Smart Media Journal
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    • 제9권2호
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    • pp.69-77
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    • 2020
  • Unlike the past, which was limited to terrestrial broadcasts, many dramas are currently being broadcast on cable channels and the Internet web. After watching the drama, viewers actively express their opinions through reviews and studies related to the analysis of these reviews are actively being conducted. Due to the nature of the drama, the genre is not clear, and due to the various age groups of viewers, reviews and ratings from other viewers help to decide which drama to watch. However, since it is difficult for viewers to check and analyze many reviews individually, a data analysis technique is required to automatically analyze them. Accordingly, this paper classifies the topics of reviews that have an important influence on drama selection and reclassifies them into semantic topics according to the similarity of words. In addition, we propose a model that classifies reviews into sentences according to semantic topics and sentiment analysis through sentiment words.

Archetype and Adaptation of the Heroic Narrative Structure in NHK Drama Yoshitune -Focused on Hero's Journey by Joseph Campbell (NHK드라마 「요시쓰네(義經)」에 나타난 영웅 서사구조의 원형과 변용 -조셉 캠벨의 영웅서사를 중심으로-)

  • Choi, Jung-Eun
    • The Journal of the Korea Contents Association
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    • 제12권2호
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    • pp.163-172
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    • 2012
  • The hero is in the TV drama's long. TV drama Heroes historical blip on the public's desire to delegate to the body and its functions as an intensive, which have a specific period drama that soars like a hero's welcome and it is the communication between the viewer a sense of contemporary popular devices that can be separated. This study today, the various cultural areas which are becoming popular in Japan's historical hero 'Yoshitune' a heroic drama, the hero's narrative research stories In the analysis occupies an important place in the Joseph Campbell's 17 steps of heroic narrative, based on analysis achetype and adaptation. Campbell, 11 of the 17 stage dramas to apply different levels, and the omission of two steps, and shows a variation of the four stages, in order to relaunch the popular culture as the content selection and a constant strain was able to find out that you need.

Case Study on Treatment of Pneumothorax in Drama (기흉 질병의 치료 사례 연구)

  • Son, Jung Hwan;Jung, Ga Woon;Jung, Yong Gyu
    • The Journal of the Convergence on Culture Technology
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    • 제1권3호
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    • pp.77-82
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    • 2015
  • Recently there are a lot of cases of pneumothorax disease among young people. Also, thoracic Surgery is just a disease that often emerges in the background in the medical drama related to a pneumothorax. However, despite being exposed to a lot of diseases in the mass media pneumothorax, actual pneumothorax patient do not know cases that have early signs of tension pneumothorax, the disease occurs even when coming to the emergency room, and Patients are also looking for the hospital of right lung surgery. When early symptoms of pneumothorax helps to prevent the onset of these problems, it has been studied and dose not receive any treatment. In this paper pneumothorax is compared by the various methods of treatment, and pneumothorax is introduced patients with symptoms in many medical dramas. And Other internet sites including google were investigated for various treatment methods through academic papers related to pneumothorax.

Global Development Strategy of Korean Marine (Leisure) Sports Industry Using SWOT / AHP Method

  • XU, Jin Shou;KIM, Suwan;LEE, Chunsu
    • East Asian Journal of Business Economics (EAJBE)
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    • 제8권3호
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    • pp.1-13
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    • 2020
  • Purpose - Identify the priorities of important factors through SWOT/AHP analysis method for vitalization of global marine sports in Korea. Through this, we will identify prerequisites and strategies for Korean marine sports to become a global powerhouse, including revitalizing the Korean Wave for Chinese consumers. It also revitalizes global competitiveness and draws policy implications. Research design and methodology - Through interviews with experts and literature data, elements of important opportunities, threats, strengths and weaknesses of marine sports are summarized. Based on this SWOT, the AHP technique is applied to determine which is first and what is important between the factors that save opportunities and increase strengths, and measures to cope with threats and factors that complement weaknesses. Through this, the priority factor of experts suggests a plan for activating strategic marine sports. Results - First, the current status of marine sports in Korea and the perception of consumers are grasped through current data and literature research. Sub-elements are derived based on the theoretical literature on SWOT elements and opinions of experts. Prioritization is identified based on the AHP questionnaire of Korean experts. Conclusions - The strategy was derived through SWOT/AHP analysis, and the following implications were obtained. Regionally, Busan is psychologically and geographically adjacent to China and Japan. It is also an area where human exchanges are actively taking place along with the volume of imports and exports. Due to the increase in China's marine sports industry and population, it is necessary to expand the scope of Korea to marine sports beyond cosmetics, dramas, movies, and Korean waves (Hallyu) stars.

TV Drama Producers' Changing Adaptive Behaviors in Terms of Genre Variety (환경특성이 TV 드라마 제작자의 장르 다양성 수준에 미치는 영향)

  • Limb, Seong-Joon;Lee, Choonkeun;Choo, Seungyoup
    • The Journal of the Korea Contents Association
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    • 제13권7호
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    • pp.168-180
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    • 2013
  • Based on the strategic contingency theory, this study empirically examines Korean TV drama producers' changing adaptive behaviors in terms of genre variety given different levels of environmental uncertainty. The extant literature has suggested that firms tend to increase product variety in order to cope with increasing environmental uncertainty. This study attempted to verify the hypothesis that TV drama producers would employ wider variety of genre in the period with more uncertain environment(2003-2009) than the period with stable environment(1994-2002). Empirical results support the hypothesis, implying that TV drama producers tend to repeatedly produce dramas with the same genre in order to pursue efficiency in stable environment whereas they tend to employ a variety of different genre in order to cope with increasing environmental uncertainty.