• 제목/요약/키워드: Dragon pattern

검색결과 51건 처리시간 0.026초

한의약기(韓醫藥器)문양 연구 (A Study on Patterns on Korean Medical Containers)

  • 백주현;안상우
    • 한국한의학연구원논문집
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    • 제16권2호
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    • pp.33-41
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    • 2010
  • Patterns are symbolic expressions of life style or sentiment of people as a product of culture. Furthermore, it is a type of language that the shape or implication does not change much over time. Patterns shown on the Korean medical containers are related to human life and health that they are not very diverse and splendid but closed used in real life. The medical containers include the alcohol container or tea-ware in broad sense, but under this study, it would be handled only for the Korean medical containers directly used to protect human health and treatment of diseases. They would be the Medicine Mortar and Pestle that is used to grind the herbal medical ingredients, pots that hold the liquid decoction, containers to keep the medical ingredients in general conceptual use for medical purposes. The patterns inscribed are classified in animal pattern, plant pattern or alphabet pattern. Turtle, crane, ginseng, and life patterns have the contemplation to pray for long life without disease or good fortune, while plum pattern, dragon pattern and the like are used in the medical containers used mainly in royal families with the social status and dignity shown. As such, patterns have not only ornament elements but also the symbolic implication to represent long life without illness for human. It provides the basic data of medical wisdom contained in the pattern and willingness of human to protect life from illness. On the basis of such research, it would require ensuing studies to make comparison and analysis with the medical containers with the patterns in the adjacent countries in the days to come.

동.서양의 복식에 표현된 동물문양의 상징성에 관한 비교 연구 - 유교적 불교문화권과 그리스도교 문화권과의 비교를 중심으로 - (An analysis of symbols of animal patterns in oriental and occidental clothing - focusing on comparison of Buddhism- Confucianism and Christian cultural area -)

  • 이윤정
    • 한국생활과학회지
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    • 제15권3호
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    • pp.469-480
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    • 2006
  • Patterns in clothing symbolize some specific meaning that differs across cultures and religions, although patterns have been mostly used to realize human desires to overcome natural hazards in every culture or religion. This research aims to compare animal patterns of Korea (Confucian/Buddhism culture) with those of Byzantine (Christian culture), based upon a research method of literature survey. It is found through the research that both cultures used common patterns, such as dragon, butterfly, bat, honeybee, peacock, fish, and chicken. In the case of dragon patterns, Korea used it to symbolize emperor, dignity, or authority, while Byzantine used it for devil. Bat patterns had different symbolic meanings in both cultures: they mean happiness, longevity, prosperity or many off-springs in Korea while they mean misfortune or unhappiness in Byzantine. On the other hand, the rest of animal patterns, including butterfly, honeybee, peacock, chicken, had quite a similar symbolic meaning. Butterfly means change of life or beginning of new life in Korea, whereas it means resurrection in Byzantine. Honeybee symbolizes diligence, order, and cooperation. Many animal patterns were used in both cultures at the same time. Another difference can be found in terms of the kind of animals; for example, Korea used wild goose, pheasant, giraffe, deer, mandarin duck & turtle, while Byzantine used eagle, snake, pigeon. Of course, each and every animal has its own meaning, mostly positive. Except dragons and bats, both cultures have a similar meaning in most of animal patterns. Generally speaking, Korea used imaginary animals to pray for human happiness, but Byzantine used real animals to pray for resurrections.

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게임메카닉스 시뮬레이터 구현 (An Implementation of the Game Mechanics Simulator)

  • 장희동
    • 정보처리학회논문지B
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    • 제12B권5호
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    • pp.595-606
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    • 2005
  • 개발비용이 70억원에서 200억원에 이르는 블록버스터 게임들이 자주 등장하면서 전반적으로 게임개발 규모가 급속히 커지고 있다. 이로 인해 게임의 기술요소들이 집중되어 있는 게임메카닉스의 품질관리가 중요하게 되었다. 본 논문에서는, 설계단계에서, 게임메카닉스의 공학적 품질 분석을 정확하고 경제적으로 할 수 있는 컴퓨터 시뮬레이터를 구현하여 제안하였다. 제안하는 시뮬레이터는 모델링을 편리하게 할 수 있도록, Petri net[7,8]과 Smalltalk[9]을 지원한다. 기존 방법들은, 실제의 게임플레이 환경을 고려하지 않는, 제한된 범위의 품질분석이 가능했지만, 제안하는 시뮬레이터는 플레이어의 게임플레이 행동패튼과 게임의 배경맵과 아이템 DB를 사용하기 때문에 그 평가 결과가 매우 실제적이다. 제안하는 시뮬레이터의 성능을 검증하기 위해 Dungeon & Dragon[13,14]의 게임메카닉스와 게임 배경맵과 아이템 DB를 사용하여 시뮬레이션을 총 80회 실시하였다. 실험 결과에 의하면, 제안하는 시뮬레이터는 무결성, 최적화, 밸런스 품질을 모두 평가할 수 있고, 다른 방법보다 품질평가 능력이 우수하였다.

현대 여성복에 나타난 중국 명·청 시대 전통복식의 디자인 특성 (Design characteristics of Chinese traditional clothing of the Ming-Qing Dynasty era in contemporary women's fashion)

  • 주가이;하승연
    • 복식문화연구
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    • 제23권6호
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    • pp.955-971
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    • 2015
  • The purpose of this study is to consider the design characteristics of Chinese traditional clothing, especially from the Ming-Qing Dynasty era, and how they have influenced contemporary fashion. Regarding research methods, this study determined the design characteristics, such as the form, color and pattern of Chinese traditional clothing of the Ming-Qing Dynasty era. In addition, 440 photos were collected from the Paris Collection from 2005 to 2014 using www.firstviewkorea.com. The results of this study are as follows. First, the most popular silhouette from Chinese traditional clothing appearing in contemporary fashion was the H-shaped one, and the internal lines appeared in the following order: Chinese collar; narrow sleeve; symmetrical front opening; round collar; wide sleeve; and the C-shaped Biwa front-end. Second, the most popular color was achromatic black, followed by white. The chromatic colors were in the order of blue, yellow, red, green, and purple. Third, the patterns appeared in the following order: Plant patterns, complex patterns, and animal patterns. The peony pattern appeared the most commonly as a plant pattern, followed by the arabesque pattern and the plum blossom pattern which appeared with a similar proportion. Dragon, bird and phoenix patterns appeared the most for animal patterns. It is considered that the results of this study will be helpful for designing products for Korean fashion brands that will advance to the Chinese market. In addition, it will help Chinese designers apply the Chinese-style design characteristics popular among people throughout the world when they advance to the West.

문수사 복장직물에 관한 소고 (A Study of The Fabrics for Enshrining Oblations inside a Buddhist Statue in MoonSoo Temple)

  • 권영숙;장현주
    • 복식
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    • 제51권6호
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    • pp.101-115
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    • 2001
  • This study is to examine the characteristics of fabrics in Koryo dynasty by reviewing the fabrics for enshrining oblations inside a buddhist statue in MoonSoo temple, which are currently possessed in SooDuk temple. The research results follows : The fabrics are 33 pieces in total : 28 Pieces of normal fabrics, 5 pieces of fabrics that is used for covering the five grains, and others like variegated silk threads. Out of 33 pieces of fabrics are there 31 pieces of silk and 2 pieces of ramie. The tabby fabrics, which have the most pieces among the fabrics, are 11 pieces in total. There are 1 piece of designed tabby fabri. whose patterns are expressed by dyeing. as well as non-designed tabby fabric. The twill fabrics are 8 pieces in total. Its patterns are mainly the type that small patterns are consecutively reiterated. And they have various patterns including plant patterns, such as lotus pattern, flower pattern. etc., animal patterns such as dragon pattern. etc., geometric patterns. such as turtoise-shell pattern. swastika, etc. The leno and gauze fabrics are 1 piece of 4-end complex designed-gauze and 1 piece of gill gauze. The compound woven fabrics are 2 pieces of brocaded gauze and 3 pieces of brocaded twill. Brocaded gauze is a kind of brocaded fabrics and is made by adding a gold thread between wefts of already weaved gauze. The figured fabrics are 1 piece of tabby fabric, 6 pieces of twill fabrics, 4 pieces of leno and gauze fabrics, and 5 pieces of compound woven fabrics. All of them are 16 pieces out of all 33 pieces and amount to almost 50%. Single-patterned fabrics, that is one pattern is expressed individually, are much more than any others. Plant patterns are the ones that are used the most.

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감은사 태극문양의 기하학적 의미 연구 (A Study on the Meaning of Geometric Analysis of Gameun Temple's Taegeuk Shapes)

  • 김일환;박태봉
    • 한국콘텐츠학회논문지
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    • 제21권6호
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    • pp.435-444
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    • 2021
  • 본 논문은 감은사 금당지 석재의 태극문양 의미를 기하학적 도형원리를 통해 고찰하는데 목적이 있다. 감은사의 태극문양에 대해서는 수리천문학적으로 해석한 것이 고작인데, 본 논문은 문헌을 바탕으로 기하학적 의미를 통하여 호국정신의 감은사 창건유래가 역사기록과 일치할 수도 있음을 규명하고자 하였다. 특히 창건유래와 지리적 위치, 당시 최고 교육기관인 국학에서 『구장산술』을 교육과목으로 한 점과 수학 지식들이 당 농업과 건축, 예술 등 모든 분야에 영향을 준 점에 주목하였다., 그리고 발굴된 금당의 구조가 약 60cm 높이의 석조유구로 지하공간을 이루고 있어 금당 아래에서는 동해 바닷물이 바로 감은사지 아래까지 들어오는 '문무대왕 수중릉→용지→용당'으로 이어지는 용수로의 흔적과 역사기록 등을 고려하면, 이를 전설이나 고사로 치부하기 보다는 해룡이 머무를 수 있도록 감은사를 창건했다는 유래와 깊은 상관성이 있다고 추정할 수 있다. 이를 바탕으로 금당지 석재의 태극문양과 태극의 좌우로 톱날과 같은 삼각형문양 해석의 실마리를 동양 천원지방(天圓地方)과 서양 원(圓)도형의 원주율과 관련된 원적(圓積)에서 찾아보았다. 결론적으로 태극과 삼각형 문양은 음양조화의 상징인 용(龍)과 신(神)을 나타내는데, 이는 창건유래와 부합하는 상징도형으로 우리민족이 신비한 용을 음양조화의 상징으로 보았고 이에 대응한 음양조화 도형인 태극문양을 사용하여 신성시해 왔다는 것으로 결론 내릴 수 있다.

전통 어린이 복식을 응용한 원피스 디자인 연구 (Study on one-piece design using traditional children's wear)

  • 김월계
    • 패션비즈니스
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    • 제14권1호
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    • pp.106-115
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    • 2010
  • This study's purpose is to, first survey the traditional children clothing, clothing which doesn't get studied mostly. Second, to choose the factor that can modernize. Third, to design the present one-piece dress. Fourth, to gather an understanding about traditional children clothing and make a chance for children to wear the clothing that has a traditional factor. Traditional children clothes have a same shape with adults' clothes they use five primary color and use a pattern of a symbolic meaning which means healthy and long life. For ordinary wears there are Chimajogori and Bajijogori and for ceremonial dresses they wore Durumagi, Sagyusam which are Po and Dangui and headdress was added. The shape was considered by the children growth condition so the Gorum got longer. The dragon, cicadas, butterfly, phoenix and lots of flower pattern was used by the difference with the class. 5 one-piece design adapted Jogori, skirt, Dangui, Sagyusam, Magoja and used the traditional fabric by mixing the five primary color and the five secondary color was used to make traditional color. This study expects for a chance of children to wear traditional Hanbok or Hanbok-adapted clothes.

중국 귀주성(貴州省) 묘족(苗族)의 복식에 나타난 문양의 특성에 관한 연구 (A Study on Embroidered Figures of Miao's Traditional Costume Guizhou Province in China)

  • 김영신
    • 한국의류산업학회지
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    • 제4권1호
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    • pp.31-39
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    • 2002
  • The analysis revealed that the pattern represent the function of written language, the Miao's idea of nature as tie object of worship and exorcism, and their primitive thinking. The patterns are chiefly embroidered collars, shoulders of blouse, waist blind and hem lines of skirt. The design of patterns are animals and plants and geometrical figured. Most of patterns are dragon, fishes, birds, butterflies, which are liked by the Miao people. The patterns are highly imaginative and true to life, and are made with strong national and popular features.

K-pop 스타 상징물과 전통문양을 결합한 텍스타일디자인 개발 - BTS의 'IDOL' 중심으로 - (Development of Textile Design Combining K-pop star Symbols and Traditional Patterns - Focusing on BTS 'IDOL' -)

  • 이경순;최윤미
    • 한국의류산업학회지
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    • 제24권1호
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    • pp.1-14
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    • 2022
  • K-pop stars are an important influence in the era of digital culture based on emotions. The purpose of this study is to visually express the identity and worldview of their music in the virtual and real world, and to promote Korea's current and past culture. The study also intends to appeal to the emotions of the global fans by designing original textile in their music video 'IDOL' on Tiny TAN - a symbol of world pop star BTS. For design development, traditional Korean images shown in the 'IDOL' video were collected, patterns for each member were selected, and a motif was designed on Adobe Illustrator. We selected the dragon as the motif for V, cloud for Suga, chrysanthemums for Jin, mask for Jung Kook, hanok pavilion for RM, fan for Jimin, and Sam Taegeuk for J-Hope. The selected motifs were designed as per the four textile design arrangement methods: square pattern, 1/2 half drop pattern, turn-around pattern, and panel pattern. The design was presented by mapping Kwaeja to Tiny TAN character. The developed textile design can be used not only for character costumes in virtual space, but also for various products such as clothes, accessories, bedding, cosmetics, stationery, and food. By using it to produce goods inspired by K-pop stars, it can be used as basic data for the development of high value-added competitive products in the global market and create synergy effects of K-Design, which would lead a new trend in the design world.

현대적 응용을 위한 한국 전통무적의 선호도 및 이미지 평가 (Preference and Evaluation of Image for Modern Application of Korean Traditional Patterns)

  • 조지현;김영은
    • 한국생활과학회지
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    • 제10권4호
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    • pp.399-409
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    • 2001
  • The purpose of this study was to evaluate the preference of image for modern application of Korean traditional patterns. A survey was conducted using the random selection among female undergraduate students in Daegu city. The degree of interest and preference in Korean traditional style or something like that measured by 5 scale method. And then they were classified into two groups which were interest/non-interest group, and preference/non-preference group. The image of Korean traditional patterns consisted of semantic differential scales. Frequency, percentage and mean were analyzed, for difference of groups t-test was analyzed. The results were as fellows; 1. For the degree of interest for Korean traditional patterns, it was showed that 53.8% of total respondents took interest and about 40.4% of them had preference for traditional patterns. the correlation coefficient of the degree of interest and preference was 0.782(p<0.01) and showed that the positive correlation was high. 2. Among 20 kinds of Korean traditional patterns, the degree of preference for the patterns of plants and nature was quite high whereas that for the patterns of geometrical things was low relatively. 3. It was evaluated that pattern of nature was fresh, refined and womanly image generally. It was evaluated that pattern of plants was womanly, fresh, weak, light and soft image and that of animals was heavy, splendid, high-class, manly, strong and positive image. It was evaluated that pattern of geometrical things was the most refined image and high-class, rigid and strong. 4. The statistical significance of mean between interest/non-interest group was showed statistically in the patterns of clouds, mountains, lotus, apricot, orchid, dragon, phoenix and bogey. In case of pattern of orchids, the degree of preference was most different between interest/non-interest group. 5. The pattern of plants showed the most different evaluation for images between interest/non-interest group. For refined/old-fashioned polar adjective images, the interest group evaluated the pattern of plants more refined. 6. For pattern of orchids, the difference of degree of preference between preference/non-preference group was most remarkable in Korean traditional patterns. 7. The pattern of geometrical things showed the most different evaluation for images between preference/non-preference group. For warm/cool polar adjective images, the preference group evaluated the pattern of geometrical things cooler.

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