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http://dx.doi.org/10.3745/KIPSTB.2005.12B.5.595

An Implementation of the Game Mechanics Simulator  

Chang, Hee-Dong (호서대학교 컴퓨터공학부 게임공학과)
Abstract
The scale of game development are rapidly increasing as the blockbuster games which cost $7\~20$ billion won, often appear on the markets. The game mechanics which is concentrated on technological elements of the game, necessarily requires the management of quality. In this paper, we propose a computer simulator for the quality evaluation of game mechanics which can analyze the quality accurately and economically in the design phase. The proposed simulator provides Petri net[7,8] and Smalltalk[9] for convenient modeling. The simulator gives the realistic evaluation like play test because it uses the realistic data of gameplay environment such as player action-pattern, game world map, and item DB but the previous evaluation methods can not consider the realistic gameplay environment and can only cover a limited scope of evaluation. To prove good performance of the proposed simulator, we have 80 simulations for the quality evaluation of the game mechanics of Dungeon & Dragon[13,14] in a given world map. The simulation results show that the proposed simulator can evaluate the faultlessness, optimization, and play balance of the game mechanics and gives better good performance than other evaluation methods.
Keywords
Computer Game; Game Mechanics; Petri Net; Computer Simulation;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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