• Title/Summary/Keyword: Distributed Software Development

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Version Management Model for Distributed Object Oriented Software Development Environment Based on Web (웹 기반의 분산 객체 지향 소프트웨어 개발 환경을 위한 버전 관리 모텔)

  • 김수용;최동운
    • Journal of the Korea Computer Industry Society
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    • v.2 no.8
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    • pp.1099-1108
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    • 2001
  • In this paper, we proposed an efficient method of management in which various design objects in the environments for distributed software development. Those design objects are created in the environments for distributed software development based on Unified Modeling Language as well as versions of source codes. In this research, a version control technique has been specially focused that is based on our proposed version rules to consistently control versions from web-based distributed software development which enables developers to independently manage distributed objects from the software development platform. Based on the version control technique, we have designed a web-based rule-control version management model that has been proposed here.

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Challenges in Distributed Agile Software Development Environment: A Systematic Literature Review

  • Ghani, Imran;Lim, Angelica;Hasnain, Muhammad;Ghani, Israr;Babar, Muhammad Imran
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.9
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    • pp.4555-4571
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    • 2019
  • Due to increasing interest in distributed agile software development, there is a need to systematically review the literature on challenges encountered in the agile software development environment. Using the Systematic Literature Review (SLR) approach, 32 relevant publications, dated between 2013 and 2018 were selected from four electronic databases. Data from these publications were extracted to identify the key challenges across the system development life cycle (SDLC) phases, which essentially are short phases in each agile-based iteration. 5 types of key challenges were identified as impacting the SDLC phases; these challenges are Communication, Coordination, Cooperation, Collaboration and Control. In the context of the SLDC phases, the Communication challenge was discussed the most often (79 times, 33%). The least discussed challenges were Cooperation and Collaboration (26 times, 11% each). The 5 challenges occur because of distances which occur in distributed environment. This SLR identified 4 types of distances which contribute to the occurrence of these key challenges - physical, temporal, social-cultural and knowledge/experience. Of the 32 publications, only 4 included research which proposed new solutions to address challenges in agile distributed software development. The authors of this article believe that the findings in this SLR are a resource for future research work to deepen the understanding of and to develop additional solutions to address the challenges in distributed agile software development.

A Framework for Agile Development in Cloud Computing Environment

  • Younas, Muhammad;Ghani, Imran;Jawawi, Dayang Norhayati Abang;Khan, Muhammad Murad
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.67-74
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    • 2016
  • Distributed agile software development faces difficulties for instance lack of visibility across development and delivery processes, complex and disjointed development processes, inability to capitalize on business opportunities, lack of communication agility between disconnected owners, development teams, and users or clients. However these difficulties are solved with the help of cloud computing services. This study proposes a framework to provide a skeletal or structural environment for distributed agile software development in cloud computing environment. The framework guide towards the best tooling to deliver a consistent, automated, governed, and unified agile software development process with reduced technical debt, and minimized project backlog. In addition to this, the study highlights the benefits of cloud computing in agile software development.

A Estimation of Software Development Effort for Distributed Control System by ANFIS

  • Kim, Dong-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.375-375
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    • 2000
  • Estimating software development effort remains a complex problem attracting considerable research attention. Improving the estimation techniques available to project managers would facilitate more effective control of time and budgets in software development as well as market. However, estimation is difficult because of its similarity to export judgment approaches and fur its potential as an expert assistant in support of human judgment. Especially, in software development for DCS (Distributed Control System), because of infrastructure software related to target-machines hardware and process characteristics should be considered, estimating software development effort is more complex. This paper suggests software development effort estimation technique using neural network. The methods considered are based on COCOMO and case-based projects. Estimation results applied to case-based project appeared to have value fur software development effort estimation models.

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An Approach to Software Analysis and Design based on Distributed Components (분산 컴포넌트 기반의 소프트웨어 분석 및 설계 방법)

  • Choi, You-Hee;Yeom, Keun-Hyuk
    • Journal of KIISE:Software and Applications
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    • v.28 no.12
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    • pp.896-909
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    • 2001
  • Recently, above 50 percentages of software are being developed based on distributed application platforms. And recent technologies such as EJB(Enterprise Java Beans)[1]COM(Component Object Model)[2] CORBA(Common Object Request Broker Architecture)[3] have been advanced for distributed component-based software development . Therefore a systematic development process is necessary to develop component based applications using distributed application platforms. However, most of component-base software development processes do not define concrete flows between tasks and relationships among artifacts of each task Also, distribution issues are not considered explicitly in most of component-based software development In this paper, we present an approach to analyze and design software based on distributed components. In this approach, we propose systematic guidelines for developing a software based on Unified process and the relationships among artifacts which are produced, Also we explicitly consider the distribution issues such as performance, fault tolerance, security, distributed transaction of CORBA environments.

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Design and Implementation of a Collaborative Software Development Management System (협업적 소프트웨어 개발 관리 시스템의 설계 및 구현)

  • Han, Kwan-Hee;Song, Hee-Seok
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.79-92
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    • 2006
  • Since software development team members have been more geographically spread due to the globalization of business and Internet technologies, the management of deliverables and communication efforts for developing high-quality software products on time is becoming more complicated. Among the functional requirements for collaborative software development management, the manipulation of shared information objects is essential for the collaborative work among distributed development team members. This paper proposes an integrated information object management framework comprised of a so-called BOC (Bill Of Class) scheme and a standardized software part dictionary for managing shared information objects efficiently among distributed co-workers. In order to manage these complex information objects, the proposed framework adopt product structures represented by Bills Of Materials (BOM) as stems for integrating the various information objects. Based on the proposed framework, a collaborative software development management system (CSDMS) is implemented, and the functionalities and the structure of the system are also described in this paper. The proposed system provides sufficient functionalities for the change management of information objects and the management of their relationship to other objects rather than existing system.

On the Current Status and Future Trend of Distributed Object System (분산 객체 시스템의 현찰과 기술 전망)

  • 윤석환;김평중
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.2
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    • pp.79-86
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    • 1997
  • As network has high speed and wide communication capability, users demand diverse and new software to satisfy their needs. To meet users needs, the softwares for multimedia or groupware or distributed virtual environments can communicate the widely distributed information fast and accurately. Even though the technology for this is under development, it is deficient to support the reliable computer communication. Distributed Object System aims, as the new paradigm of distributed system software development to overcome this problem, to obtain in distributed environment the easiness of development and management, expandability, reusability which object oriented technologies support by solving the complexity of communication processing through the object oriented methods. This paper aims to introduce distributed object system, its technological properties and the current status and trend of technology development related to its standardization. Additionally, with explaining the Replicated Shared Object System(RSOS) which is developed in our country as one of the distributed object systems, its future prospects and technical issues are discussed.

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Development of Distributed Generic Simulator (GenSim) through Invention of Simulated Network (simNetwork)

  • Koo, Cheol-Hea;Lee, Hoon-Hee;Cheon, Yee-Jin
    • Journal of Astronomy and Space Sciences
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    • v.28 no.3
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    • pp.241-252
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    • 2011
  • A simulated network protocol provides the capability of distributed simulation to a generic simulator. Through this, full coverage of management of data and service handling among separated simulators is achieved. The distributed simulation environment is much more conducive to handling simulation load balancing and hazard treatment than a standalone computer. According to the simulated network protocol, one simulator takes on the role of server and the other simulators take on the role of client, and client is controlled by server. The purpose of the simulated network protocol is to seamlessly connect multiple simulator instances into a single simulation environment. This paper presents the development of a simulated network (simNetwork) that provides the capability of distributed simulation to a generic simulator (GenSim), which is a software simulator of satellites that has been developed by the Korea Aerospace Research Institute since 2010, to use as a flight software validation bench for future satellite development.

An Integrated Information Object Management for Distributed Software Development (원격 분산 환경에서의 소프트웨어 개발을 위한 통합 정보 객체 관리)

  • Han, Gwan-Hui
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.427-434
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    • 2002
  • For effective distributed software development, integrated information object management functions that manage the structures and relationships among information objects are most required. Presented in this paper is a managerial framework comprised of BOC (Bill Of Class) and part dictionary scheme for integrated information object management in distributed software development processes. Based on the proposed BOC and part dictionary scheme, an integrated information object management system is designed and implemented. As a result of this implementation work, the usefulness and benefit of proposed framework are also shown.

Distributed Development and Evaluation of Software using Agile Techniques (애자일 기법을 이용한 소프트웨어 분산 개발 및 평가)

  • Lee, Sei-Young;Yong, Hwan-Seung
    • The KIPS Transactions:PartD
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    • v.16D no.4
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    • pp.549-560
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    • 2009
  • The Agile movement is a phenomenon that is part of the next phase of the software engineering evolution. At the same time, globally distributed software development is another trend delivering high-quality software to global users at lower costs. In this paper, Agile Framework for Distributed Software Development (AFDSD) has been suggested, and Chameleon project of Yahoo! Inc. has been implemented based on the framework. Also, the project has been evaluated by measuring Agile adoption and improvement levels, degrees of agility and agile project success, and comparing the performance and quality with the previous version. The overall performance and satisfaction with Chameleon increased by more than 30% since Agile techniques were adopted. Our objective is to highlight successful practices and suggest a framework to support adoption and evaluation of Agile techniques in a distributed environment.