• Title/Summary/Keyword: Distributed Object

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Employee Performance Optimization Through Transformational Leadership, Procedural Justice, and Training: The Role of Self-Efficacy

  • KUSUMANINGRUM, G.;HARYONO, Siswoyo;HANDARI, Rr. Sri
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.12
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    • pp.995-1004
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    • 2020
  • This study aims to analyze the effect of transformational leadership (TL), procedural justice (PJ), and training (T) on employee performance (EP) mediated by self-efficacy (SE). The object of this research is Rumah Sakit Umum Daerah (RSUD) M.Th. Djaman, a hospital in Sanggau Regency, while the subjects are the institution's staff. Data collection search uses purposive sampling with a total of 120 samples. Data are obtained through questionnaires distributed directly to respondents using the Google Form application. Data analysis techniques used in this study include standard error of mean (SEM) with AMOS software version 24.00. Methods use to test validity and reliability of data include Confirmatory Factor Analysis (CFA), Construct Reliability (CR) and VE. The results of the analysis show that only training has a significant effect on self-efficacy, and self-efficacy has a significant effect on employee performance. Also, self-efficacy is proven to mediate the role of training on employee performance; the other hypotheses are not significant. Training is the most prominent positive factor affecting self-efficacy and self-efficacy has a significant effect on employee performance at RSUD M.Th. Djaman. The results of this study can be used as a reference by management in determining what policy priorities should take precedence.

A Study on the Characterization of Land use in Urban Areas, according to Nonpoint Pollutant Source Runoff (도시지역 토지이용에 따른 강우사상별 비점오염물질 유출특성 파악)

  • Ryu, Je-Ha;Yoon, Chun Gyeong;Choi, Jae-Ho;Rhee, Han-Pil;Hwang, Mun-Yuong;Yang, Hwee-Jung
    • Journal of Korean Society on Water Environment
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    • v.29 no.3
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    • pp.309-316
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    • 2013
  • The Non-Point Sources shows different characteristics over a wide area depending on basin situation and rainfall events etc. In addition, Among various land uses in the urban areas, runoff appears high in the paved area, though small in its size, during a heavy rain than in other land use owing to its high impervious rate, and pollutants become severly accumulated owing to continual transportation of vehicles, characteristically showing high concentrations of runoff in the early stage. As a result, several advanced countries including USA give a special emphasis on the paved area as a target for supervision. In view of these aspects, the research is not only required to consider separated sub-basins which are distributed according to land uses, but also needed to develop a suitable monitoring which is reflected rainfall-runoff relation. The on-site monitoring has been performed to collect data in object watershed as well.

Provision of Effective Spatial Interaction for Users in Advanced Collaborative Environment (지능형 협업 환경에서 사용자를 위한 효과적인 공간 인터랙션 제공)

  • Ko, Su-Jin;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.677-684
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    • 2009
  • With various sensor network and ubiquitous technologies, we can extend interaction area from a virtual domain to physical space domain. This spatial interaction is differ in that traditional interaction is mainly processed by direct interaction with the computer machine which is a target machine or provides interaction tools and the spatial interaction is performed indirectly between users with smart interaction tools and many distributed components of space. So, this interaction gives methods to users to control whole manageable space components by registering and recognizing objects. Finally, this paper provides an effective spatial interaction method with template-based task mapping algorithm which is sorted by historical interaction data for support of users' intended task. And then, we analyze how much the system performance would be improved with the task mapping algorithm and conclude with an introduction of a GUI method to visualize results of spatial interaction.

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The study on the construction of IWSDB for National Defense CALS (국방 CALS를 위한 IWSDB 구축에 관한 연구)

  • 신선우;손해용;김철환
    • The Journal of Society for e-Business Studies
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    • v.1 no.1
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    • pp.93-116
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    • 1996
  • This study aims to develop an approach to construct IWSDB for National Defense CALS. Along with the introduction of Korean version of CALS conception, it is essential to analyze the national defense system with a new information technology for the construction of IWSDB. A long-tenn goal of CALS is to construct fully Integrated Data Environment (IDE) and establish IWSDB for the application of CALS conception to the life cycle management of weapon system. IWSDB is a set of databases that contain digital data. It supports common interface of data objects and databases throughout the life cycle management of weapon system, including design, engineering, analysis, manufacturing, operation, and logistics. etc. The goal of this study is threefold. First, we propose a right direction for the establishment of Integrated Data Environment. For the integrated database technology, we use the five schema architecture and the distributed object oriented technology that will lead to the "share of data." Second, we present the most effective IWSDB architecture for defense CALS, which will provide the efficient data sharing by business process modeling. Third, we suggest that IWSDB should be constructed based on the process which is related to the acquisition and logistics of weapon system for the national defense, and at the same time it should be implemented with GITIS for government agencies and CITIS for the industries in order to obtain the efficient data sharing.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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An EJB-Based Database Agent for Workflow Definition (EJB 기반의 워크플로우 정의 데이터베이스 에이전트 설계 및 구현)

  • 오동근;김광훈
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.41-47
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    • 2001
  • This paper deals with an EJB-based database agent(component) used to define workflow processes, which is a core function of the e-Chautauqua workflow management system that is an on-going research product. We describe about how to design and implement the EJB-based DB agent that is deployed on EJB server as a component. The agent is located between the build-time clients and the database system, and manages database accesses, such as retrieves and stores, from the workflow definition components. Through the EJB technology, we are able to accomplish a stable database agent that can be characterized by the distributed object management, reliable recovery mechanism from system failovers, reliable large-scale transaction management, and the security functions.

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A Research to support Real-time of TAO on VxWorks Real-time Operating System (실시간 운영체제 VxWorks 상에서 통신 미들웨어 TAO의 실시간성 지원에 대한 연구)

  • Lim, jae-seok;Son, jae-yeol;Lee, yong-tae;Lee, cheol-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.845-850
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    • 2009
  • To support distributed environment that is independent and standardized between heterogeneous system, a study on the TAO(The ACE ORB) communication middleware based on the RT-CORBA is highly being done. The TAO supports real-time features not on the general purpose operating system like Windows or Linux but on the real time operating system like Vxworks or LynxOS. In this paper, we build and construct environment that supports a thread-level real time feature by porting the TAO on VxWorks target. Also we validate the ported TAO by network communication with the TAO of Windows.

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Research Directions for Efficient Query Processing over Sensor Data Streams (센서 데이터 스트림 환경에서 효율적인 질의처리 연구방향)

  • An, Dong-Chan
    • KSCI Review
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    • v.14 no.2
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    • pp.199-204
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    • 2006
  • The sensor network is a wireless network of the sensor nodes which sensing, computation and communication ability. Each sensor nodes create the data items by sensor nodes above one. Like this feature, the sensor network is similar to distributed data base system. The sensor node of the sensor network is restricted from the power and the memory resources is the biggest weak point and is becoming the important research object. In this paper, We try to see efficient sensor data stream management method and efficient query processing method under the restricted sensor network environment.

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Real-time Network Middleware Supporting Fault-Tolerant Operations for Personal Robot System

  • Choo, Seong-Ho;Park, Hong-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.756-760
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    • 2005
  • By development of a robot technology, personal robot is being developed very actively. Various infra-technologies are accumulated in hardware and software how by internal a lot of research and development efforts, and it is circumstance that actual commodity is announced. But, personal robot is applied to be acting near human, and takes charge of safety and connected directly a lot of works of home security, gas-leakage, fire-warning facilities, or/and etc. So personal robot must do safe and stable action even if any unexpected accidents are happened, important functions are always operated. In this paper, we are wished to show design structures for supporting fault-tolerant operation from our real-time robot middleware viewpoint. Personal robot, in being developed, was designed by module structure to do to interconnect and to interoperate among each module that is mutually implemented by each research facilities or company. Also, each modules can use appreciate network system that is fit for handling and communicating its data. To guarantee this, we have being developed a real-time network middleware, for especially personal robot. Recent our working is to add and to adjust some functions like connection management, distributed routing mechanism, remote object management, and making platform independent robot application execution environment with self-moving of robot application, for fault-tolerant personal robot.

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Tourist Information Schema Design Using X.500 Directory (X.500 디렉토리를 이용한 관광 정보 스키마 설계)

  • Park, Mun-Seong;O, Ju-Byeong;Yang, Hae-Cheol;Lee, Yong-Jun;Lee, Jae-Gwang
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1027-1036
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    • 1996
  • X.500 Directory is an application level protocol in the Open Systems Interconnection(OSI) 7 layer's reference model adopted by the international Standards Organization (ISO). It manages effectively needed information for the communication service, and is a service to support the functions that the user can approach conveniently. Tourist information is distribution on several locations. The access of distributed information is similar to X.500 directory service. Therefore, we design of Tourist Information System(TIS) and directory schema using X.500 directory services. To define tourist information, we also propose Directory Information Tree(DIT) of locality architecture and several new object classes, such as museum, mountain, sea, hotel, etc.

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