• Title/Summary/Keyword: Distance Learning Environment

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Object tracking algorithm of Swarm Robot System for using Polygon based Q-learning and parallel SVM

  • Seo, Snag-Wook;Yang, Hyun-Chang;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.3
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    • pp.220-224
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    • 2008
  • This paper presents the polygon-based Q-leaning and Parallel SVM algorithm for object search with multiple robots. We organized an experimental environment with one hundred mobile robots, two hundred obstacles, and ten objects. Then we sent the robots to a hallway, where some obstacles were lying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process to determine the next action of the robots, and hexagon-based Q-learning, and dodecagon-based Q-learning and parallel SVM algorithm to enhance the fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process. In this paper, the result show that dodecagon-based Q-learning and parallel SVM algorithm is better than the other algorithm to tracking for object.

Leveraging Reinforcement Learning for Generating Construction Workers' Moving Path: Opportunities and Challenges

  • Kim, Minguk;Kim, Tae Wan
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1085-1092
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    • 2022
  • Travel distance is a parameter mainly used in the objective function of Construction Site Layout Planning (CSLP) automation models. To obtain travel distance, common approaches, such as linear distance, shortest-distance algorithm, visibility graph, and access road path, concentrate only on identifying the shortest path. However, humans do not necessarily follow one shortest path but can choose a safer and more comfortable path according to their situation within a reasonable range. Thus, paths generated by these approaches may be different from the actual paths of the workers, which may cause a decrease in the reliability of the optimized construction site layout. To solve this problem, this paper adopts reinforcement learning (RL) inspired by various concepts of cognitive science and behavioral psychology to generate a realistic path that mimics the decision-making and behavioral processes of wayfinding of workers on the construction site. To do so, in this paper, the collection of human wayfinding tendencies and the characteristics of the walking environment of construction sites are investigated and the importance of taking these into account in simulating the actual path of workers is emphasized. Furthermore, a simulation developed by mapping the identified tendencies to the reward design shows that the RL agent behaves like a real construction worker. Based on the research findings, some opportunities and challenges were proposed. This study contributes to simulating the potential path of workers based on deep RL, which can be utilized to calculate the travel distance of CSLP automation models, contributing to providing more reliable solutions.

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Effectiveness of Web-Based On-line Corporate Education: The Case of 'L' Company (웹기반 온라인 기업교육의 성과에 관한 연구: L기업의 사례를 중심으로)

  • Ryu, Il;Kim, Jae-Jon;Cho, Young-Man
    • Information Systems Review
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    • v.5 no.1
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    • pp.33-48
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    • 2003
  • The increasing demand for the distance learning has created a need to explore the implications of the emerging paradigm shift in the learning environment. For the use of information technology to improve learning processes, the pedagogical assumptions underlying the design of information technology for educational purposes must be understood. However, little theoretical development or empirical research has examined learning effectiveness in web-based distance learning. Thus, this paper reviews from research in management communications, education, social psychology, and information systems literatures to develop an conceptual model of influences on web-based corporate education outcomes. The hypotheses empirically examined using survey data from 152 students of 'L' company. The data support the validity and reliability of our constructs. And the hypotheses of this study get partially significant support. Finally, the implications of this survey results are discussed in terms of learning performance.

Mobile-based Educational PLC Environment Construction Model

  • Park, Seong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.61-67
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    • 2022
  • In this paper, we propose a model that can convert some of the simulation program resources to a mobile environment. Recently, smart factories that use PLCs as controllers in the manufacturing industry are rapidly becoming widespread. However, in the situation where it is difficult to operate due to the shortage of PLC operation personnel, the actual situation is that a platform for PLC operation education is necessary. Currently most PLC-related educational platforms are based on 2D, which makes accurate learning difficult and difficult. When a simulation program is applied to distance learning in a general PC environment, many elements are displayed on the monitor, which makes screen switching inconvenient. Experiments with the proposed model confirmed that there was no frame deterioration under general circumstances. The average response time by the request frame was 102 ms, and it was judged that the learner was not at the level of experiencing the system delay.

CAI Courseware Model for Distance Education using JAVA (자바언어를 이용한 원격교육용 CAI 코스웨어 모델)

  • Park, Phan-Woo;Yang, Keun-Tae
    • Journal of The Korean Association of Information Education
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    • v.1 no.2
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    • pp.67-83
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    • 1997
  • We studied a CAI courseware model for distance education on network, with the use of Java language. Basic www files, contents of courseware, are constructed with html. Students and educator can access the preferred unit composed of the appropriate multimedia data by using of www browser at any time. The distance education system, in this paper, has functions to manage the flow of distance learning, and to offer interaction between students and system in distributed environment. Students and/or 'educator can discuss a topic through server in different places. We implemented these functions, which are required in server and client environment of distance education, with the use of Java.

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e-Learning Education System on Web

  • Choi, Sung;Han, Jung-Lan;Chung, Ji-Moon
    • 한국디지털정책학회:학술대회논문집
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    • 2004.11a
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    • pp.283-294
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    • 2004
  • Within the rapidly changing environment of global economics, the environment of higher education in the universities & companies, also, has been, encountering various changes. Popularization on higher education related to lifetime education system, putting emphasis on the productivity of education services and the acquisition of competitiveness through the market of open education, the breakdown of the ivory tower and the Multiversitization of universities & companies, importance of obtaining information in the universities & companies, and cooperation between domestic and oversea universities, industry and educational system must be acquired. Therefore, in order to adequately cope with these kinds of rapid changes in the education environment, operating E-Learning Education & company by utilizing various information technologies and its fixations such as Internet, E-mail. CD-ROMs. Interactive Video Networks (Video Conferencing, Video on Demand), CableTV etc., which has no time or location limitation, is needed.

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Analyzing Offline and Online Entrepreneurship Course Outcomes and Remote Education Strategy (비대면 강의 운영 전략: 온라인 창업수업을 중심으로)

  • Lee, Joosung
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.55-67
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    • 2022
  • Distance learning has become an efficient tool and is being widely used at work and in school. This research presents the results of a project-oriented entrepreneurship course taught both in classroom and online for a period of 3 years before and after the pandemic caused by COVID-19. Despite the various challenges, the outcome demonstrated that the students were able to attain required knowledge and capabilities in the online learning environment. As such, this paper discusses effective ways to blend in distance learning components so that both instructors and students can benefit from Internet-based education technologies. In the future, both face-to-face and virtual project work and study are likely to get integrated into a 'hyflex' class, which is flexible, on-offline education.

Studying The Topic Of The Function Extremum Of Two Variables In The Conditions Of Remote Learning And Application Of Digital Technologies

  • Krupskyi Yaroslav;Tiytiynnyk Oksana;Kosovets Olena;Soia Olena
    • International Journal of Computer Science & Network Security
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    • v.24 no.1
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    • pp.1-8
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    • 2024
  • In contemporary education, the rapid advancement of digital technologies elevates demands for integrating the latest tools into the learning process. Mathematical analysis, as a discipline, benefits from computer mathematics in distance education, enhancing practical aspects and enabling individualized learning. This article addresses the integration of the Maple computer mathematics system into higher education, specifically in teaching "Mathematical Analysis." Emphasizing its role in distance learning, computer mathematics optimizes the educational environment, reducing the time required for knowledge acquisition. The article showcases the application of Maple in finding extremum points and introduces an educational software simulator, enabling students to practice the method. The simulator, developed within Maple, facilitates self-checking and enhances the study of functions. Conclusions drawn from the study highlight the positive impact of these tools on distance education, affirming Maple's role in enhancing professional training and information culture among higher education students.

A Study on the feasibility for school bus introduced of commuting to improve the environment in primary school of urban areas (통학환경 개선을 위한 대도시지역의 통학버스 도입 타당성 연구)

  • Heo, Byung-Iee;Kim, Sung-Joong
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.12 no.3
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    • pp.36-49
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    • 2013
  • Unplanned growth of the city was established, despite many elementary, School facilities outside the city is still lacking. Basically should be able to walk to school through elementary school in the case of excessive distance, issues such as unsafe in the school environment and the school, overcrowding, excessive relieve classroom learning environment, with the improvement of the overall situation is necessary. In this study, the status for local public elementary school environment, research and analysis, case studies, research, and through community and resolve problems derived as a school bus for the introduction of alternative feasibility analysis.

Object tracking algorithm of Swarm Robot System for using SVM and Dodecagon based Q-learning (12각형 기반의 Q-learning과 SVM을 이용한 군집로봇의 목표물 추적 알고리즘)

  • Seo, Sang-Wook;Yang, Hyun-Chang;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.291-296
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    • 2008
  • This paper presents the dodecagon-based Q-leaning and SVM algorithm for object search with multiple robots. We organized an experimental environment with several mobile robots, obstacles, and an object. Then we sent the robots to a hallway, where some obstacles were tying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making(DBAM) and Area-based action making(ABAM) process to determine the next action of the robots, and hexagon-based Q-learning and dodecagon-based Q-learning and SVM to enhance the fusion model with Distance-based action making(DBAM) and Area-based action making(ABAM) process.