• Title/Summary/Keyword: Display and control design

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Design and Manufacture of a Machine Tool Control System for Workpiece Automatic Loading System (공작기계용 공작물 자동 적재장치의 제어장치 설계 및 제작)

  • An, Jun-Hwan;Kim, Gab-Soon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.18 no.6
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    • pp.62-68
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    • 2019
  • In this paper, we describe the design and manufacture of a control system for an automatic loading system that inserts and removes workpieces after machining. The control system was manufactured using DSP for high speed and consists of a power unit, a control unit, a communication unit, and a display unit. We connected the control system to the mechanical system of the automatic workpiece loader to test the characteristics, which allowed us to raise and lower the automatic workpiece loading system to the desired position. The successful test demonstrates that we can use the control system to control the workpiece automatic loading system.

New Input Device for Large Screen First Person Shooter Games (대화면 FPS 게임을 위한 새로운 레이저기반 입력장치)

  • Han, Ngoc-Son;Kim, Seong-Whan;Park, In-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.183-186
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    • 2007
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPSs on computer are commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen, laser gun, and directional device, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. We implemented a new FPS based on Quake III that is in accordance with the new devices. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

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A Design of Embedded LED Display Board Module and Control Unit which the Placement of Pixels is Free (픽셀 배치가 자유로운 임베디드 LED 전광판 모듈 및 제어장치 설계)

  • Lee, Bae-Kyu;Kim, Jung-Hwa
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.10
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    • pp.135-141
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    • 2013
  • In this paper, we installed three high brightness red, green, and blue LED in one socket and made one pixel unit. And we also developed the full-color display board module and control unit which can express various images such as text, graphics, video image with the combination of pixel units and a number of modules. LED display driver module have a driver circuit within the combination of the RGB pixel dot on unit area. These modules of the existing form can be high priced because of implementation a fixed resolution in specific space and installation space. To overcome these shortcomings, we developed a LED driver and LED pixel modules free in array at random pitch intervals. Display board module of this paper enabled to display smoothly video image which have many data processing quantity through dragging data speed up 36 frames per second. Also there are an effect which is provided more clear image because of improving the flickering of the existing display board.

Ergonomic evaluation of stereoscopic contents for a museum exhibition

  • Abe, N.;Ohta, K.;Kawai, T.;Ando, K.;Kakinuma, T.;Fujita, K.;Kudo, N.
    • Journal of Information Display
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    • v.12 no.3
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    • pp.159-165
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    • 2011
  • This research entailed the production of stereoscopic 3D (S3D) contents using 2D-to-S3D conversion for exhibition at a museum and subjective evaluation. Hybrid production combining S3D images of existing live-action videos using the 2D-to-S3D conversion technology and computer graphic ones created via stereo rendering was conducted. Design and control of the chronological analysis of the parallactic angle was conducted on the produced contents, using binocular information as well as subjective evaluations, with the intent of conducting an investigation on the characteristics of such contents from the perspectives of the producers and viewers. An investigation was also conducted on the effects of the viewing position on the impressions of the S3D images.

Optimization of Cutting Force for End Milling with the Direction of Cutter Rotation (엔드밀가공에서 커터회전방향에 따른 절삭력의 최적화)

  • Choi, Man Sung
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.2
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    • pp.79-84
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    • 2017
  • This paper outlines the Taguchi optimization methodology, which is applied to optimize cutting parameters in end milling when machining STS304 with TiAlN coated SKH59 tool under up and down end milling conditions. The end milling parameters evaluated are depth of cut, spindle speed and feed rate. An orthogonal array, signal-to-noise (S/N) ratio and analysis of variance (ANOVA) are employed to analyze the effect of these end milling parameters. The Taguchi design is an efficient and effective experimental method in which a response variable can be optimized, given various control and noise factors, using fewer resources than a factorial design. An orthogonal array of $L_9(33)$ was used. The most important input parameter for cutting force, however, is the feed rate, and depending on the cutter rotation direction. Finally, confirmation tests verified that the Taguchi design was successful in optimizing end milling parameters for cutting force.

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Design and Implementation of a Realtime Video Player on Tiled-Display System (타일드-디스플레이 시스템에서 실시간 동영상 상영기의 설계 및 구현)

  • Choe, Gi-Seok;Yu, Jeong-Soo;Choi, Jeong-Hooni;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.4
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    • pp.150-157
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    • 2008
  • This paper presents a design and implementation of realtime video player that operates on a tiled-display system consisting of multiple PCs to provide a very large and high resolution display. In the proposed system, the master process transmits a compressed video stream to multiple PCs using UDP multicast. All slaves(PC) receive the same video stream, decompress, clip their designated areas from the decompressed video frame, and display it to their displays while being synchronized with each other. A simple synchronization mechanism based on the H/W clock of each slave is proposed to avoid the skew between the tiles of the display, and a flow-control mechanism based on the bit-rate of the video stream and a pre-buffering scheme are proposed to prevent the jitter The proposed system is implemented with Microsoft DirectX filter technology in order to decouple the video/audio codec from the player.

Study on Design of high Efficient Cooling System for Low Temperature Furnace in Semiconductor Processing (반도체 공정용 저온 열처리로의 고효율 냉각시스템 설계에 관한 연구)

  • Jeoung, Du-Won;Suh, Ma-Son;Kim, Kwang-Sun
    • Journal of the Semiconductor & Display Technology
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    • v.9 no.4
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    • pp.71-76
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    • 2010
  • According to recent changes in industry for semiconductor devices, a low-temperature treatment has become a necessity. These changes relate to size refinement and the development of new materials. While variation in cooling efficiency does not affect the yield when using a high-temperature treatment, uniform cooling efficiency is necessary avoid "inconsistencies/bends" in low temperature treatments. However it is difficult to increase temperature stabilization in low temperature treatments. In this paper, using CFD (Computer Fluid Dynamics), we analyze and manipulate the design and input of the low-temperature system to attempt to control for temperature variations within the quartz tube, of which airflow appears to be a predominant factor. This simulation includes variable inputs such as airflow rate, head pressure, and design manipulations in the S.C.U. (Super Cooling Unit).

A Study on the PID Control Gain Selection Scheme of a High-Speed/High-Accuracy position Control System using Taguchi Method (다구찌 방법을 이용한 고속/정밀 위치제어시스템의 PID 제어게인 선정에 관한 연구)

  • 신호준;채호철;한창수
    • Journal of the Semiconductor & Display Technology
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    • v.1 no.1
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    • pp.21-28
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    • 2002
  • This paper presents a dynamic modeling and a robust PID controller design process for the wire bonder head assembly. For modeling elements, the system is divided into electrical part, magnetic part, and mechanical part. Each part is modeled using the bond graph method. The PID controller is used for high speed/high accuracy position control of the wire bonder assembly. The Taguchi method is used to obtain the more robust PID gain combinations than conventional one. This study makes use of an L18 array with three parameters varied on three levels. Results of simulations and experimental show that the designed PID controller provides a improved ratio of signal to noise and a reduced sensitivity improved to the conventional PID controller.

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Optimal Design of Flow Path to Improve Stability on Coolant Heater (냉각수 가열장치의 안정화를 위한 유로 최적 설계)

  • Han, Dae Seong;Bae, Gyu Hyun;Yoon, Hyun Jin
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.134-140
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    • 2021
  • This study investigates the flow efficiency and temperature based on flow path shape. Five models are designed to the no flow path, one flow path, two flow path, three flow path, add inlet flow path and add interior space gradient. Results show that two flow model(add inlet flow path and add interior space gradient), It was confirmed that model(add inlet flow path) is the optimal shape for coolant heat transfer, and model(add interior space gradient) is the optimal shape for coolant flow, demonstrates optimal design among the five models. The results of this study can be utilized to efficiently control the coolant flow through various types of flow paths.

Design of Duty Control Osci1lator For Liquid Crystal Display Systems (LCD System용 가변 Duty Oscillator의 설계)

  • 홍순양;조준동
    • Proceedings of the IEEK Conference
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    • 2001.06b
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    • pp.41-44
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    • 2001
  • 본 논문은 액정 Driver IC에 사용되a는 내부 기준 clock 발생 및 Voltage Converter에 boosting을 하기 위한 clock을 제공하는 Oscillator 설계 및 구현 하였다 LCD Driver IC에서 발생되는 Oscillator clock 은 고속의 clock신호는 필요로 하지 않으나 LCD display에 관련된 frame 주파수에 직접적인 영향을 주므로 중심 주파수 결정 및 duty비에 따른 주파수 제어가 매우 중요하다. 본 논문에서는 가변 duty를 적용하는 LCD system에 적용할 수 있는 가변 duty oscillator를 소개한다. Process는 0.35um, 12V공정을 사용하였다.

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