• 제목/요약/키워드: Display Position

검색결과 553건 처리시간 0.024초

발향장치를 이용한 가상현실에서의 향 미디어 서비스 (Study on Scent Media Service in Virtual Reality)

  • 유옥환;김민구;김정도
    • 센서학회지
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    • 제27권6호
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    • pp.414-420
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    • 2018
  • To augment emotion and immersion in virtual reality (VR), technological research based on scent displays have increased in recent years. The results of extensive studies have enabled the development of methods to interface head mounted displays (HMDs) with scent devices, and the possibility of VR applications of this development was identified via several demonstrations in actual VR environments. Despite all these efforts, more practical methods and conditions for scent display in VR environments are yet to be developed. To efficiently interface VR and scent, this study proposes three ways to set the position for scent display and scent conditions. The first is scent display using local positioning in the VR engine, the second is scent display using the relative distance and orientation between user and object in VR environments, and the third is scent display using time setting. In this study, we developed scent devices using a piezo actuator to validate the proposed method and successfully conducted demonstrations and experiments.

스캐닝 방식 XY 스테이지의 운동오차 분석 (The Analysis of Motion Error in Scanning Type XY Stage)

  • 황주호;박천홍;이찬홍;김동익;김승우
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.1380-1383
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    • 2004
  • The scanning type XY stage is frequently used these days as precision positioning system in equipment for semiconductor or display element. It is requested higher velocity and more precise accuracy for higher productivity and measuring performance. The position accuracy of general stage is primarily affected by the geometric errors caused by parasitic motion of stage, misalignments such as perpendicular error, and thermal expansion of structure. In the case of scanning type stage, H type frame is usually used as base stage which is driven by two actuators such as linear motor. In the point view of scanning process, the stage is used in moving motion. Therefore, dynamic variation is added as significant position error source with other parasitic motion error. Because the scanning axis is driven by two actuators with two position detectors, 2 dimensional position errors have different characteristic compared to general tacked type XY stage. In this study 2D position error of scanning stage is analyzed by 1D heterodyne interferometer calibrator, which can measure 1D linear position error, straightness error, yaw error and pitch error, and perpendicular error. The 2D position error is evaluated by diagonal measurement (ISO230-6). The yaw error and perpendicular error are compensated on the base stage of scanning axis. And, the horizontal straightness error is compensated by cross axis compensation. And, dynamic motion error in scanning motion is analyzed.

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The Effect of Postural Correction and Visual Feedback on Muscle Activity and Head Position Change During Overhead Arm Lift Test in Subjects with Forward Head Posture

  • Xu, Liwen;Hwang, Byoungha;Kim, Teaho
    • The Journal of Korean Physical Therapy
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    • 제31권3호
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    • pp.151-156
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    • 2019
  • Purpose: This study aimed to investigate the immediate effects of posture correction and real-time visual feedback using a video display on muscle activity and change of head position during overhead arm lift test in individuals with forward head posture. Methods: Fifteen subjects with forward head posture and fifteen normal subjects who volunteered were included in this study. During both groups performed the overhead arm lift test, the muscle activity of the upper trapezius, serratus anterior, sternocleidomastoid, and lower trapezius muscle were measured using electromyography, and head position change was measured using photographs. Then, forward head posture group was asked to perform overhead arm lift test again after posture correction and real-time visual feedback using a video display respectively. One-way analysis of variance (ANOVA) was used to analyze four conditions: pre-test, posture correction, real-time visual feedback, and the control group. Results: The upper trapezius and lower trapezius muscle activity significantly decreased posture correction, real-time visual feedback, and control group than pre-test of forward head posture group (p<0.05). The sternocleidomastoid muscle significantly decreased real-time visual feedback and control group than pre-test of forward head posture group. Head position change significantly decreased three conditions than pre-test of forward head posture group and real-time visual feedback and control group significantly decreased than posture correction. Conclusion: This study recommend for maintaining cervical stability during the overhead arm lift test, postural control using real-time visual feedback is more effective in subjects with forward head posture.

전시동선의 이동특성에 관한연구-박물관 환경디자인에 관한 기초적 연구(4)- (A Study on the Characteristics of Visitor's Movement in Exhibition Circulation -A basic Study on the Environmental Design of Museum(4)-)

  • 임채진;박종래
    • 한국실내디자인학회논문집
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    • 제17호
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    • pp.187-195
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    • 1998
  • The purpose of this study is to analyze the characteristics of exhibition circulation which is caused by behavioral factors of visitor's movement and spatial factors in museums. It looks into the factors under the influence with the visitor's movement. The consideration of exhibition circulation may be classified into 2 categories. one is spatial factors which can make a exhibition circulation according to the extent of exhibition space display density position of exit display style and display secenario. and another is the behavioral factors of visitor's movement according to the time speed proportion of appreciation and visiting rate. The method of analysis is statistics of investigation by following after visitors. Through this data we found out that there are correlation with two categories. Therefore each factor that makes an exhibition circulation with organic relevancy have influence on the visitor's movement directly. So appropriate to the planning of each factor can offer visitors to more effective environment of exhibition.

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Pseudo 480-Hz Driving Method for Digital Mode Grayscale Displays

  • Ryeom, Jeongduk
    • Journal of Electrical Engineering and Technology
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    • 제8권6호
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    • pp.1462-1467
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    • 2013
  • A pseudo 480-Hz drive method has been proposed to reduce the dynamic false contour noise that occurs on flat panel displays with displaying grayscale image in the digital mode, such as plasma display panels. The proposed method makes the image movements nearly continuous by rearranging the 8-bit image data displayed for 1 TV field into 8 subfields. The position of the image data rearranged in subfields has been optimized on the basis of the speed of the moving image by computer simulations for the dynamic false contour noise. It is verified that a significant reduction in the dynamic false contour noise is achieved with the proposed method as compared to the conventional noise reduction technologies. Moreover, to reduce the noise in digital mode displays, the proposed technology requires only 8 subfields. Therefore, there is no reduction in the brightness of the image.

광학 시뮬레이션을 통한 PDP cell 구조의 최적화 (Optimization of Geometries in PDP Cell by Optical Simulation)

  • 정선욱;최혜림;강정원
    • 반도체디스플레이기술학회지
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    • 제5권2호
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    • pp.7-10
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    • 2006
  • The detailed studies regarding to the front and rear panel geometries of plasma display were needed to improve the luminance and efficiency. In plasma displays, 3-dimensional optical code can be used to analyze the variation of geometries and the changing of optical properties. The visible light distributions and illuminance were simulated depending on bus electrode position, ITO geometries, and alteration of dielectric layer's properties. This paper is concerned with development of a cell having high luminance and high efficiency for optical simulation. And the result of values could be expected to the application of real POP cell.

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Direct-Projected Augmented Reality Considering User's Viewpoint

  • Park, Han-Hoon;Kang, Gap-Chul;Lee, Moon-Hyun;Kim, Sang-Jun;Park, Jong-Il
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.I
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    • pp.748-751
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    • 2005
  • In direct-projected augmented reality, different position of user requires different projection on 3-D display surface. The problem is caused by the difference between the direction of projector-to-object and the direction of user-to-object. In this paper, it is demonstrated that the graphical contents are properly pre-warped according to user's viewpoint and projected onto 3-D display surface without geometric distortion.

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The Improvement of the Data Overlapping Phenomenon with Memory Accessing Mode

  • Yang, Jin-Wook;Woo, Doo-Hyung;Kim, Dong-Hwan;Yi, Jun-Sin
    • Journal of Information Display
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    • 제9권1호
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    • pp.6-13
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    • 2008
  • Mobile phones use the embedded memory in LDI (LCD Driver IC). In memory accessing mode, data overlapping phenomenon can occur. These days, various contents such as DMB, Camera, Game are merged to phone. Accordingly, with more data transmission, there would be more data overlapping phenomenon in memory accessing mode. Human eyes perceive this data overlapping phenomenon as simply horizontal line noise. The cause of the data overlapping phenomenon was analysed in this paper. The data overlapping phenomenon can be changed by the speed of data transmission between the host and LDI. The optimum memory accessing position can be defined. This paper proposes a new algorithm for avoiding data overlapping.

실의장력을 이용한 역감장치 (Force-Display System using Wire-Tension)

  • 강원찬;김영동;신석두
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 학술대회 논문집 전문대학교육위원
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    • pp.103-107
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    • 2001
  • In this paper, we have developed a new Force-Display system using wire-tension method. The proposed system is based on the HIR Lab Haptic Rendering library, which calculates the real position and renders the reflecting force data to device rapidly. The system is composed of device based tendon-driven method, controller and Haptic rendering library. The developed system will be used on constructing the dynamical virtual environment. To show the efficiency of our system, we designed simulation program which can display the moving force (attaching, grabbing, rotating) on two virtual point. As the result of the experiment, our proposed system shows much higher resolution and stability than any others.

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다중스크린의 연속적인 배치를 지원하는 몰입형 가상환경 디스플레이 시스템의 개발 (Development of an Immersive VR Display System Supporting Continuous Arrangement of Multiple Screens)

  • 남상훈;채영호;강재훈
    • 한국CDE학회논문집
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    • 제7권1호
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    • pp.18-26
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    • 2002
  • The suggested modular projection system can have flexible arrangements of screens. Modular and continuous arrangements of the display system enable us to modify the screen configuration easily, so that the system can be used in various applications. The image of each screen is calculated automatically by using window projection and the tracked position of the viewer. This system also uses the off-axis stereoscopic projection for the seamless stereoscopic edge blending of multiple connections of screens. The system has been successfully tested for the general navigation model and the CAU driving simulator with motion platform.