• Title/Summary/Keyword: Display Factors

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An Analysis of the Impact of the Characteristics of Corporate Information Security Systems upon Technology Acceptance Intention based on UTAUT - Focusing on the Moderating Effect of Innovation Resistance among Semiconductors Production Workers - (통합기술수용이론(UTAUT)을 기반으로 기업정보보호시스템의 특성요인이 사용자 기술수용의도에 미치는 영향 분석 - 반도체 제조 구성원의 혁신저항 조절효과를 중심으로 -)

  • Woogwang Jeon;Seungwoo Son
    • Journal of the Semiconductor & Display Technology
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    • v.23 no.1
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    • pp.36-47
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    • 2024
  • The purpose of this study is to identify the factors that impact the user's intention to accept technology when Introducing new information security systems for the workers of a semiconductor company. The findings of this study were as follows. First, the factors of a company's information security systems, namely reliability, expertise, availability, security, and economic efficiency, all significantly and positively impacted performance expectations. Second, the performance expectation of introducing information security systems for a company significantly and positively impacted the intention to accept technology. Third, the social impact of introducing information security systems for a company had a significant and positive impact on technology acceptance intention. Fourth, the facilitating conditions for introducing a company's information security systems significantly and positively impacted technology acceptance intention. Fifth, as for the moderating effect of innovation resistance, the moderating effect was significant in the paths of [performance expectation -> technology acceptance intention], [social impact -> technology acceptance intention], and [facilitating conditions -> technology acceptance intention]. The implication of this study is that the factors to be considered when introducing information security systems were provided to companies that are the actors of their proliferation, providing the base data to lay the foundation for introducing security technologies and their proliferation.

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Design of menu structures for the human interfaces of electronic products (전자제품 휴먼 인터페이스의 메뉴 설계 방안)

  • 곽지영;한성호
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.534-544
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    • 1995
  • Many electronic products employ menu-driven interfaces for user-system dialogue. Unlike the software user interfaces, a small single-line display, such as a Liquid Crystal Display, is typically used to present menu items. Since the display can show only a single menu item at a time, more serious navigation problems are expected with single-line display menus(SDM). This study attempts to provide a set of unique guidelines for the design of the SDM based on empirical results. A human factors experiment was conducted to examine the effects of four design variables: menu structure, user experience, navigation aid, and number of targets. The usability of design alternatives was measured quantitatively in four different aspects, which were speed, accuracy, inefficiency of navigation, and subjective user preference. The analysis of variance was used to test the statistical effects of the design variables and their interaction effects. A set of design guidelines was drawn from the results which can be applied to the design of human-system interfaces of a wide variety of electronic consumer products using such displays. Since more generalized guidelines could be provided by constructing prediction models based on the empirical data, some powerful performance models are also required for the SDM. As a preliminary study, a survey was done on the performance models for ordinary computer menus.

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Human-Friendly Intelligent Hue Control System for Display Unit (디스플레이 장치의 인간 친화적인 지능형 색체 조절 시스템)

  • Seo, Jae-Yong;Kim, Jong-Won;Cho, Hyun-Chan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.13-18
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    • 2007
  • Human's sight holds the most extents for recognizing information among other senses. If we make much better visualized environment for human, it will become more beneficial in person's emotion or body. Human is using a lot of display units in modern society. Basic hues ate Red, Green and Blue. Using these three colors, we can change hue sense and degree of brightness of display unit. If we control hue of unit to be suitable according to individual environment, we can feel comfortable or reduce stress. In this paper, we present Human-Friendly Intelligent Hue Control System(HFIHCS) that control hue of display unit using fuzzified factors related to human's emotion and environment. The effectiveness of the proposed system is demonstrated by questionnaire.

Factors Affecting Discrimination of Surface Property Using an Integrated Tactile Display;Roughness and Vibration

  • Jeong, Young-Ju;Yang, Gi-Hun;Kyung, Ki-Uk;Kwon, Dong-Soo;Kang, Sung-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.596-601
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    • 2004
  • In this paper, we describe a study on the influence of the frequency variation of normal vibration using an integrated tactile display. It is necessary to consider this study because we want to find a method of displaying finer texture and know that the perception of fine textures is heavily influenced by temporal variation. Our tactile display system used in this experiment can simulate the micro shapes and roughness of surface textures by individual drives of a 6x8 pin array. Two experiments are performed. The first is a psychophysical experiment on the definition and range decision of roughness, and through the experiment, we clear up the meaning of roughness. The second is the main experiment about the frequency variation of normal vibration. We find the correlation between the vibration frequency and the texture and the condition for better display and perception of fine surfaces. The experimental results yielded two pieces of information. One is that lateral movement affects texture discrimination, and another is that normal vibration can make the perceived texture feel finer than real texture. That is, the vibrating stimulus is more effective for displaying a fine surface than static pressure, and it makes possible to display finer texture, exceeding the physical limit of the device.

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Construction of VR Experience Pavilion Using Multi-display and ZA Sensor (멀티디스플레이와 ZA센서를 이용한 가상현실 체험관 구축 방법)

  • Joo, Jae-Hong;Lee, Hyeon-Cheol;Kim, Eun Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.28-32
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    • 2008
  • The displays and the interactive interfaces are important factors to enhance immersion in the VR experience pavilion. In the VR experience pavilion displaying 3D Virtual environment, it is difficult to have multi-display with single viewpoint because of the field of view. Also it costs a lot to construct a large size display. The interaction device between user and VR environment necessary to immersion has used mainly the touchscreens with the restricted display area or the button-based input devices so far. In this paper, we suggest a method for constructing extensible multi-display which are showing VR environment in realtime and a method for interaction using a ZA Sensor which is wireless and guarantees the user's unrestricted movement. The proposed method can make a VR experience pavilion more immersive at less cost.

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An Adaptive matrix-based Secure Keypad designed for Rollable and Bendable Display Environments (롤러블 및 벤더블 디스플레이 환경에 적합한 가변행렬 기반 보안 키패드)

  • Dong-Min Choi
    • Journal of Industrial Convergence
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    • v.22 no.2
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    • pp.63-71
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    • 2024
  • Conventional methods like PIN used in conventional smartphone form factor have not considered the variation in display structure or screen size. As a result, when applied to recent variable display-based smartphones, the secret information input unit may get reduced or enlarged, leading to vulnerabilities for social engineering attacks due to deformation of the display area. This study proposes a secure keypad that responds to changes in display size in rollable and bendable smart phones. Firstly, the security problems that may arise when applying classical authentication methods to new form factors were analyzed, and corresponding security requirements were derived. The proposed security keypad addresses the key input error problem that can occur when the screen size is small. The arrangement and size of keys can be deformed with the spacing suitable for input depending on the display size of rollable and bendable smartphones. The study also considered the problem of leaking input information for social engineering attacks by irregularly distributing key input coordinates. The proposed method provides better user experience and security than existing methods and can be used in smartphones of various sizes and shapes.

Selection of Potential Virulence Factors Contributing to Streptococcus suis Serotype 2 Penetration into the Blood-Brain Barrier in an In Vitro Co-Culture Model

  • Liu, Hongtao;Zhu, Seng;Sun, Yingying;Li, Na;Gu, Jingmin;Sun, Changjiang;Feng, Xin;Han, Wenyu;Jiang, Jianxia;Lei, Liancheng
    • Journal of Microbiology and Biotechnology
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    • v.27 no.1
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    • pp.161-170
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    • 2017
  • Meningitis caused by Streptococcus suis serotype 2 (S. suis 2) is a great threat to the pig industry and human health. Virulence factors associated with the pathogenesis of meningitis have yet to be clearly defined, even though many potential S. suis 2 virulence factors have been identified. This greatly hinders the progress of S. suis 2 meningitis pathogenesis research. In this study, a co-culture blood-brain barrier (BBB) model was established using primary porcine brain microvascular endothelial cells and astrocytes, and the whole genome library of S. suis 2 was constructed using phage display technology. Finally, a total of 14 potential virulence factors contributing to S. suis 2 adherence to and invasion of the BBB were selected by analyzing the interactions between the phage library and the co-culture model. Twelve of these factors have not been previously reported in meningitis-related research. The data provide valuable insight into the pathogenesis of S. suis 2 meningitis and potential targets for the development of drug therapies.

A study on the Identity design factors of dermatologic clinic linked with aesthetic space (에스테틱과 연계된 피부과의원의 디자인 아이덴티티 요소에 관한 연구)

  • Ju, Hye-Ra;Kim, Young-Hoon;So, Hyun-A
    • Korean Institute of Interior Design Journal
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    • v.18 no.4
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    • pp.124-131
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    • 2009
  • The aesthetics of current dermatology clinics are the main space of dermatology, which is gradually becoming an area of specialty. Paths requiring spatial transition due to the expansion of treatment field in dermatology clinics are currently emerging, meaning that the duty to provide medical and aesthetic environment with high spatial connection must be accompanied. Contrary to past clinics where only functional aspects were emphasized, current clinics require a differentiated environment that considers both aspects of function and aesthetics, centered on the patient. The purpose of this research in this perspective is to study the efficient connection between dermatology and aesthetics, while also analyzing identity factors to indicate design factors differentiated from other functional spaces, to apply them as preliminary data for the planning of dermatology clinics. Based on the above, six dermatology clinics located in Seoul were designated for case studies through field studies. Overall, Aesthetics connected to dermatology clinics legally must have separate business registrations and have alternative entrance ways. Currently however, there were many cases where entrance, waiting, reception and receipt were not separated. there were efforts to partially display identities when analyzing design factors that formed the identity of dermatology clinics. However, there were insufficient cases where visual communication factors such as a clinic's spatial identity, logo, signing system, and applied products were integrated into a coherent theme. At this point when dermatology clinics are becoming brands, all fields must merge for integrated identity effects that go beyond the boundaries of contemporary H.I, to clearly display their identity with the clinics' professional image and consistent concept.

A Study on the Objects Arrangement of Display Panel and the Cognitive Accuracy under the Virtual Reality Evaluation Tool (가상현실 기법을 적용한 평가도구를 활용한 계기반 배치 및 인지 정확도에 관한 연구)

  • Kim, Sun-young;Yu, Seung-dong;Park, Peom
    • Korean Journal of Cognitive Science
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    • v.11 no.1
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    • pp.1-8
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    • 2000
  • Most of the important visual information is presented to driver through the display panel that is related to the vehicle. If display panel is designed with the c consideration of driver's visibility, drivers can get broad visual field and visual I information related to vehicle promptly and exactly during driving situation. Therefore display panel has direct relationship with the driver's task performance and it can be considered as an important device that affects the driver-automotive interaction. Many r researches about shape, characteristic and color of display panel have been performed, but not sufficient in this country Nowadays most of vehicles has an analog type display. but its shape and arrangement a are various without any definite standards about position. Therefore. experiments using evaluation tool (VISVEC System) were conducted to inquire the driver's preference on the major objects arrangement of display panel (speedometer. tachometer. fuel meter. and t thermometer) and to ascertain the factors that have an effect on drivers according to the objects position of the display panel The experiment results showed that there was no correlation between the arrangement c characteristics preferred by subjects and the cognitive accuracy but the cognition of V visual information more easy when the each major object has its area.

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Research on the Emergence of Dominant Design from Technological Competition in the Flat-panel Display Industry (평판 디스플레이 기술경쟁에서 지배적 디자인의 출현에 관한 연구)

  • Yoon, Inhwan;Lee, Heesang
    • Management & Information Systems Review
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    • v.37 no.2
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    • pp.63-85
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    • 2018
  • Electronic displays have developed as instruments that function as windows of information to satisfy the bidirectional needs of electronic device manufacturers and users. The cathode-ray tube (CRT) display once dominated the display industry. Now, the liquid crystal display (LCD) is dominant, and promising displays are competing to become the next-generation display. Displays reflect the characteristics of the information and communication technology (ICT) industries, such as technological changes, innovative features, and competitive dynamics, and have technologically evolved to dominate the industry and market through various ICT devices. This research utilizes a dominant design concept and examines the case of the flat-panel display industry to propose a comprehensive framework, which considers technological, organizational, and environmental characteristics, of the determinants influencing dominance in the technology-intensive ICT industry. The results show that a dominant design in the flat-panel display industry emerges from technological competition among several designs, based on technological characteristics and market acceptance, and dominates the industry and market by various environmental factors. Our results emphasize the difference between generic technologies and the speed of technological innovation and expand the understanding of the emergence of a dominant design. Furthermore, this paper suggests practical implications for establishing a competition strategy and strategic guidance for other ICT industries as well as the display industry.