• Title/Summary/Keyword: Discrete Event System Specification(DEVS)

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Block Erection Simulation Using the Integrated System of Combined Discrete Event and Discrete Time Simulation Kernel (이산 사건 및 이산 시간 혼합형 시뮬레이션 커널의 통합 시스템을 이용한 블록 탑재 시뮬레이션)

  • Cha, Ju-Hwan;Roh, Myung-Il;Cho, Doo-Yeoun;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
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    • v.46 no.3
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    • pp.303-312
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    • 2009
  • Recently, requests for the accurate process planning using modeling and simulation technique are increasing in many engineering fields including shipbuilding industry. In this study, Combined DEVS(Discrete EVent System specification) and DTSS(Discrete Time System Specification) simulation kernel is developed, and an integration strategy of dynamics simulation module and graphics module is also implemented. To evaluate the efficiency and applicability of the simulation kernel and integration strategy, these are applied to the block erection simulation of offshore structures.

A simulation for the analysis of the evasive capability of submarine against a torpedo using DEVS modeling (DEVS 기반 모델링을 적용한 잠수함의 어뢰회피 성능 분석 시뮬레이션)

  • Kang Jung-Ho;Lee Sung-Jun;Cha Ju-Hwan;Yoo Seong-Jin;Lee Hyo-Kwang;Lee Kyu-Yeul;Kim Tae-Wan;Ko Yong-Seog
    • Journal of the Korea Society for Simulation
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    • v.14 no.2
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    • pp.57-71
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    • 2005
  • A simulation for the analysis of the evasive capability of a conventional costal submarine against a light Anti-Submarine Warfare (ASW) torpedo has been studied. The Torpedo, Submarine Controller, Devoy, and Jammer models of this simulation are analysised and designed using Unified Modeling Language (UML) and in addition they are modeled Discrete Event System Specification (DEVS). We examine maximum speed, acceleration, countermeasure systems capabilities of a submarine, and sonar range of a torpedo as the factors which affect the evasive capability of the submarine. This paper shows the relationships between those various factors and the submarine's evasive capability as the outcome of the simulation. The simulation models can be applied for simulation based acquisition (SBA) of a submarine system.

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Traffic Flow Analysis Using the Microscopic Traffic Simulation (미시적 교통류 시뮬레이션을 이용한 교통흐름분석)

  • 임예찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.108-113
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    • 1999
  • 본 논문은 Zeigler가 제안한 이산 사건 시스템 형식론(DEVS : Discrete Event System Specification)을 기반으로 미시적 교통류 시뮬레이션 시스템의 교통 흐름 분석에 대한 연구를 주목적으로 한다. 도로교통망 모델링 방법은 미시적(microscopic)방법과 거시적(macroscopic)방법으로 분류하는데, 미시적 모형은 개별차량의 행태를 바탕을 둔 모형으로 거시적 모형에 비해 설명력이 뛰어나다는 장점을 가지고 있지만 실제 교통상황에서 관측하고 검증하기가 어렵다는 단점을 갖고 있다. 따라서 본 논문에서는 신뢰성 있는 미시적 교통류 모형의 설계를 위해 DEVS 형식론을 기반으로 개별 차량에 대한 차량 추종 및 차로 변경 모형을 모델링하고 이를 근거로 교통류 시뮬레이션 시스템의 교통흐름 분석을 한다.

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A Multi-threaded Distributed Simulation Environment Using CORBA (CORBA를 이용한 멀티스레드 분산 시뮬레이션 환경)

  • 강원석;김기형
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.406-408
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    • 2003
  • DEVS(Discrete Event System Specification) 형식론은 계층적이고 모듈화된 형태로 이산사건 시스템을 기술한다. 본 논문에서는 CORBA를 이용한 Multi-threaded 분산 시뮬레이션 방법을 제시한다. 본 논문에서 제시한 시뮬레이션 방법은 기존에 선행 연구된 DEVSCluster를 기반으로 한다. DEVSCluster는 계층적 DEVS 모델들을 비 계층적 모델로 구성하여 시뮬레이션한다. DEVSCluster는 전통적인 계층적인 시뮬레이션 시 발생하는 overhead를 제거한다. CORBA기반으로 DEVSCluster를 구성함으로써 산업 표준에 맞는 확정을 가지는 분산 시뮬레이션이 가능해졌다. 그리고 CORBA를 이용함으로써 기존에 분산 시뮬레이션 동기화를 위한 새로운 패러다임도 적용이 가능해 졌다. 제시한 시뮬레이션 방법의 효용성을 보이기 위해 Windows 시스템에서 분산 시뮬레이션 엔진을 구현하여 대규모 물류 시스템으로 성능을 측정하였다.

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Combat Entity Based Modeling Methodology to Enable Joint Analysis of Performance/Engagement Effectiveness - Part 2 : Detailed Model Design & Model Implementation (성능/교전 효과도의 상호 분석이 가능한 전투 개체 기반의 모델링 방법론 - 제2부 : 상세 모델 설계 및 모델 구현)

  • Seo, Kyung-Min;Choi, Changbeom;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.235-247
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    • 2014
  • Based on two dimensional model partition method proposed in Part 1, Part 2 provides detailed model specification and implementation. To mathematically delineate a model's behaviors and interactions among them, we extend the DEVS (Discrete Event Systems Specification) formalism and newly propose CE-DEVS (Combat Entity-DEVS) for an upper abstraction sub-model of a combat entity model. The proposed CE-DEVS additionally define two sets and one function to reflect essential semantics for the model's behaviors explicitly. These definitions enable us to understand and represent the model's behaviors easily since they eliminate differences of meaning between real-world expressions and model specifications. For model implementation, upper abstraction sub-models are implemented with DEVSim++, while the lower sub-models are realized using the C++ language. With the use of overall modeling techniques proposed in Part 1 and 2, we can conduct constructive simulation and assess factors about combat logics as well as battle field functions of the next-generation combat entity, minimizing additional modeling efforts. From the anti-torpedo warfare experiment, we can gain interesting experimental results regarding engagement situations employing developing weapons and their tactics. Finally, we expect that this work will serve an immediate application for various engagement warfare.

Simulation Reconfiguration using Entity Plug-in approach for Weapon System Effectiveness Analysis (무기체계 효과도 분석을 위한 개체 플러그인 방식의 모의 재구성 연구)

  • Kim, Taeyoung
    • Journal of the Korea Society for Simulation
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    • v.27 no.2
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    • pp.49-59
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    • 2018
  • The simulation-based weapon system effectiveness analysis is to support the decision making in the acquisition process of the defense domain. The effectiveness of the weapon system is a complexly influenced indicator from various factors such as environment, doctrine and so on. And the measurement of effectiveness can be defined differently in compliance with major issues in the weapon system. Because of this, the weapon system effectiveness analysis requires the comparative experiment of various alternatives based on the underlying assumption. This paper presents the efficient approach to reconfigure the simulation using the reflection technique. The proposed method contains the recoupling and resetting the simulation entity using DEVS(Discrete EVent System specification) formalism-based dynamic plug-in method. With the proposed method, this paper designs the effectiveness analysis environment that can efficiently handle the various alternatives of the weapon system.

A Study on the Curriculum Design Engine using a SES/DEVS (SES/DEVS 방법론을 이용한 커리큘럼 엔진 연구)

  • Han, Young-Shin
    • Journal of Engineering Education Research
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    • v.16 no.5
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    • pp.18-23
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    • 2013
  • A curriculum is a measure of how high level of knowledge is educated to students affiliated to university institutions, and is used as an indicator evaluating usefulness of the university institutions. For this reason, Designing and assessing curricula is a critical to high education institutions. However, in the case of development and quality assessment of a curriculum with a traditional way, finding a right curriculum which a designer intends is a time consuming and error-prone process. Therefore, in order to improve these problems, we propose the curriculum design engine using SES (System Entity Structure) / DEVS (Discrete Event System Specification) Framework in this paper. The SES describes all possible combination of curricula for students. The DEVS framework provides a simulation environment for models created from the SES by the students. The proposed engine will show appropriate curricula for students after a simulator appropriately filters students' requirement, according to conditions.

The Normal Diving Simulation of the Underwater Vehicle Using the Standard Model Architecture for the Combined Simulation of Discrete Event System and Discrete Time System (이산사건 및 이산시간 혼합 표준모델구조를 활용한 수중운동체 정상잠항 시뮬레이션)

  • Son, Myeong-Jo;Lee, Hyun-Jin;Ham, Seung-Ho;Lee, Hyo-Kwang;Kim, Tae-Wan;Lee, Kyu-Yeul;Han, Soon-Hung;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.6
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    • pp.656-668
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    • 2008
  • When it comes to design and acquire underwater vehicles such as a submarine and a torpedo according to the process of SBA(Simulation Based Acquisition)/SBD(Simulation Based Design), it is necessary to predict the performance of interest precisely and to perform the test over and over again using the M&S(Modeling and Simulation) of the engineering and the engagement level. In this paper, we research the DEVS(Discrete Event System Specification) and DTSS(Discrete Time System Specification) formalism based standard model architecture for the underwater vehicle which can support both the heterogeneous level of the M&S(Engineering/Engagement) and the different system of the M&S(Discrete Event System and Discrete Time System). To validate this standard modeling architecture, we apply it to the submarine normal diving simulation.

A Design Method of UI System based on Formal System Specification (시스템 형식론에 의한 사용자 인터페이스 시스템 설계 방법)

  • 김은하
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.41-45
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    • 1999
  • 본 논문에서는 소프트웨어 시스템의 설계 및 구현 과정에서 있을 수 있는 설계 변경 및 이에 따른 다른 변경 요인들을 정확하게 파악하고, 구현상의 변경으로 인한 전체 시스템이 영향 등을 체계적으로 정립하는 소프트웨어 설계 방법론을 특정 공정의 사용자 인터페이스 시스템을 통해 제시하였다. 대상 시스템, 즉 인터페이스 시스템을 시스템 이론(System theory)에서 정의하는 구조적 입출력 시스템 레벨(Structural I/O System level)의 요소들로 표현하고 다시 구조적 입출력 시스템 레벨을 입출력 시스템 레벨(I/O System level)로 변환하였다. 이를 다시 DEVS 모델로 재구성하여 DEVS(Discrete EVent system Specification) 시뮬레이션 환경에서 제공하는 시뮬레이터를 통하여 대상 시스템의 중요한 동적 특성을 소프트웨어 초기설계 시 또는 설계 변경 후 미리 파악할 수 있도록 하였다.

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The DEVS-based Detailed Implementation Method of the Command and Fire Control System for the Underwater Vehicle DEVS-HLA Simulation in the Engagement Level (교전급 수중운동체 DEVS-HLA 시뮬레이션을 위한 전술통제체계의 DEVS 기반 상세 구현 방법)

  • Son, Myeong-Jo;Cha, Ju-Hwan;Kim, Tae-Wan;Lee, Kyu-Yeul;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.4
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    • pp.628-645
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    • 2010
  • To perform the engagement level simulation between the underwater vehicle model and the surface model those are constituted with various systems/ sub-systems, we implemented four different federates as a federation according to the IEEE 1516 HLA (High Level Architecture) protocol that is the international standard in the distributed simulation. Those are CFCS (Command and Fire Control System) federate, motion federate, external entities (torpedos, countermeasure and surfaceship) federate, and visualization federate that interacts with OSG (Open Scene Graph)-based visualization rendering module. In this paper, we present the detailed method about the model constitution for discrete event simulation in the distributed environment. For the sake of this purpose, we introduce the DEVS (Discrete Event System Specification)-HLA-based modeling method of the CFCS federate that reflects not only the interations between models, but also commands from user and tactics manager that is separated from the model. The CFCS federate makes decisions in various missions such as the normal diving, the barrier misision, the target motion analysis, the torpedo launch, and the torpedo evasion. In the perspective of DEVS modeling, the CFCS federate is the coupled model that has the tactical data process model, command model and fire control model as an atomic model. The message passing and time synchronization with other three federates are settled by the $m\ddot{a}k$ RTI (Runtime Infrastructure) that supports IEEE 1516. In this paper, we provides the detailed modeling method of the complicated model that has hierarchical relationship such as the CFCS system in the submarine and that satisfies both of DEVS modeling method for the discrete event simulation and HLA modeling method for the distributed simulation.