• Title/Summary/Keyword: Digital-Design

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Development of 3D Digital Fashion Design Using the Characteristics of the Flower and Bird Paintings in Korean Folk Paintings (한국 민화 화조화의 특성을 활용한 3D 디지털 패션 디자인)

  • Kyung-Hee Sul;Younhee Lee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.1
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    • pp.15-31
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    • 2023
  • This study aimed to propose a fashion design development method using the external and internal characteristics of the flower and bird paintings in traditional Korean folk paintings. As a research method, external and internal characteristics of folk paintings were examined through previous studies and literature research, and folk painting patterns were developed into digital textile designs. Five 3D digital fashion designs were proposed using the CLO 3D program. The external characteristics of folk paintings were as follows: simplification and planarization of object representation, diversification of viewpoints, ignorance of perspective and symmetrical enumeration, strong colors and contrast effects, and the simultaneous representation of time. The internal characteristics of folk paintings were as follows: symbolic meaning, the beauty of free humor, modest aesthetics, complexity of reality and fantasy, and desire of shamanism. The results are as follows. Firstly, the flower and bird painting was a decorative painting style that emphasized decorative beauty and was suitable for developing fashion designs with Korean originality because of the symbolic and internal meanings. Simple layouts and bold free-spirited representations were effective ways to fill the screen with objects and gave the pattern a decorative effect. Secondly, developing a virtual clothing prototype based on digital design method using the external and internal characteristics of folk paintings and producing realistic fashion designs suggest the integrated use of science and technology, embodying modern fashion through the combination of digital fashion content and traditional cultural content. Thirdly, as a result of the development of 3D digital fashion designs, an eco-friendly and sustainable fashion design methods with virtual clothing can suggest a design development method that saves time and cost in the fashion design process while considering the environment.

A Lightweight Deep Learning Model for Text Detection in Fashion Design Sketch Images for Digital Transformation

  • Ju-Seok Shin;Hyun-Woo Kang
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.17-25
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    • 2023
  • In this paper, we propose a lightweight deep learning architecture tailored for efficient text detection in fashion design sketch images. Given the increasing prominence of Digital Transformation in the fashion industry, there is a growing emphasis on harnessing digital tools for creating fashion design sketches. As digitization becomes more pervasive in the fashion design process, the initial stages of text detection and recognition take on pivotal roles. In this study, a lightweight network was designed by building upon existing text detection deep learning models, taking into consideration the unique characteristics of apparel design drawings. Additionally, a separately collected dataset of apparel design drawings was added to train the deep learning model. Experimental results underscore the superior performance of our proposed deep learning model, outperforming existing text detection models by approximately 20% when applied to fashion design sketch images. As a result, this paper is expected to contribute to the Digital Transformation in the field of clothing design by means of research on optimizing deep learning models and detecting specialized text information.

Study of Furniture Design Utilizing 3D Printers Joris Laarman (요리스 라만(Joris Laarman)의 3D프린터를 활용한 가구디자인에 관한 연구)

  • Lee, Hyun Jung
    • Journal of the Korea Furniture Society
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    • v.27 no.2
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    • pp.128-136
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    • 2016
  • Digital designs that appear in the three-dimensional virtual space by the digital type are designed as there is not an image created with an organic artificially generated (Creation) and representation (Modifying), developed by the specific environment given. The advanced digital design will produce a result with an algorithm according to a mathematical operation and the environment and has the nature of generating the real world, changes, development and affinity (Genetic Process). The digital design process is largely defined by a set of processes that are consistently designed to integrate form of creation, reproduction, proceeds in three steps, while the manufacture and assembly as a form of maintenance as possible the intended form of control data from the concept of building. By Joris Laarman 3D printer design is a simulation created by the digital process by the various algorithms and design achieved through the development of 3D printers, such as new materials and MX3D. From the mold production of a complex whole by using a robot and other digital production tool extracts a variety of forms.

Topology Optimization Using Digital Images (디지털 이미지를 이용한 위상최적설계)

  • Shin, Woon-Joo;Min, Seung-Jae
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.4
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    • pp.265-272
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    • 2006
  • For the design and analysis of 3D object featuring complexity and irregularity in shape, sectional digital images measured by an industrial CT scanner are employed to generate a finite element model with uniform voxels. The voxel model plays a key role in developing an integrated reverse engineering system including geometric modeling, simulation and optimization. Design examples applied to topology optimization show that the proposed approach can provide a remarkable reduction in time cost at the conceptual and detail design stages.

An Analytical Approach for Design of Nth-band FIR Digital Filters with Equi-Ripple Passband

  • Moon, Dong-Wook;Kim, Lark-Kyo;Lim, Cheng-Chew
    • Journal of Electrical Engineering and Technology
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    • v.4 no.3
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    • pp.423-428
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    • 2009
  • In FIR (Finite Impulse Response) filter applications, Nth-band FIR digital filters are known to be important due to their reduced computational requirements. The conventional methods for designing FIR filters use iterative approaches such as the well-known Parks-McClellan algorithm. The Parks-McClellan algorithm is also used to design Nth-band FIR digital filters after Mintzer's research. However, a disadvantage of the Parks-McClellan algorithm is that it needs a large amount of design time. This paper describes a direct design method for Nth-band FIR Filters using Chebyshev polynomials, which provides a reduced design time over indirect methods such as the Parks-McClellan algorithm. The response of the resulting filter is equi-ripple in passband. Our proposed method produces a passband response that is equi-ripple to within a minuscule error, comparable to that of Mintzer's design method which uses the Parks-McClellan algorithm.

A Prototyping Method for Kinect Facade Design: Focusing on the Role of BIM and the Interaction between Digital and Analog Models (프로토타이핑 기법에 의한 키네틱 외피의 설계: 디지털-아날로그 모델의 상호작용과 BIM의 역할을 중심으로)

  • Kim, Do-Young;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.5 no.1
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    • pp.16-24
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    • 2015
  • The kinetic façade system is an interactive building envelope which is adaptive to environmental condition by transforming the behaviour of its components. The design process of kinetic façade system calls for a novel approach. It needs to support designers to adopt technologies from multidisciplinary fields such as physical computing and robotics. In this paper, prototyping method is introduced as a useful technique for implementing kinetic façade systems. In order to incorporate prototyping method into architectural design process, two aspects are investigated in digital design studio: (1) The interactions between digital and analogue environments (2) The role of traditional design tools. Furthermore, the role of BIM is investigated by analyzing two aspects.

Exhibition Space Characteristics that Reflect the Expression Type of Interaction Design - Centered in Digital Media Exhibition Space of Seoul City - (인터랙션 디자인 표현유형을 반영한 전시공간 특성 - 서울지역 디지털미디어 전시공간을 중심으로 -)

  • Kim, Kyoung-Tae;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.55-62
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    • 2016
  • This study was to research and study whether the types of interaction design perform the effective functions and roles as the exhibition space that audiences want centered in the digital media exhibition space. It was to suggest effective space characteristics through analyzing how the interaction design was expressed at the exhibition space and its application. For the analysis, it completes theoretical inquiry on the classification of the space characteristics according to the concept type of interaction and design characteristics. Based on it, it directly visited the exhibition space that reflected the interaction design centered in Seoul City, experienced the given experience, and designed the analyzing frame by composing a checklist after the observation research. Through the designed analysis, it performed a site questionnaire to audiences. It induced the conclusion as follows after analyzing the case space that reflected the interaction design type. First, the program analysis of the space that has the variability is necessary through a variety of digital analysis as there is a limitation that the characteristic of digital media has. Second, in the concept type of the interaction design, it needs the interaction stage among people that can communicate with audiences and stimulate their senses through vidual factors. Third, in the characteristic of the interaction design, it should try to use effective contents to get over the limitation of the space through the interaction in the designated space in case of exhibition. In the following research, it needs to study on the variety of stage plans in detail by supplying contents to audiences and grafting to the exhibition space continuously through using the interaction design that uses digital media at there.

A Research on the Uses of Storytelling Approach for Architecture (건축분야에서의 스토리텔링 기법 활용방안 연구)

  • Yoon, Ki-Byung
    • Journal of the Korean housing association
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    • v.18 no.1
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    • pp.53-60
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    • 2007
  • Storytelling approach is the way to formulate and solve problems using stories. Story is a means to understand and react everyday life that can be regarded as multi-dimensional problems. The approach becomes popular in various fields in conjunction with digital technology. In particular, it is used to solve problems in relation to whole context. In design, storytelling approach is used to clarify design constraints. It can be used to clarify and communicate thoughts for design artifacts, and to understand how the artifacts might be used in particular circumstances. In particular, the approach is useful to use under uncertain circumstances. In architecture, storytelling approach can be used in the area of design generation, design critique and capturing design knowledge. In design generation, it can be used to describe and formulate design experiences rather than simple designing artifacts. The approach formalizes design based on stories of user experiences. Digital technology such as virtual reality can be used to experience designed spaces for design modifications. In design critique area, it can be used to fill uncertain facts for historical buildings as welt as different from present status. Such stories can be used to build digital modeling and used to open criticism. Stories can be used to formalize knowledge in architectural domain as a form of implicit knowledge for certain projects. In architecture, it often is required to design types of environment never experienced before as well as to accomodate fast changing technologies. Storytelling methodology can be used as a method to cope with uncertainty and complexity in design requirements along with accumulating design knowledge.

A Study on the Leading Trends in Contemporary Public Design Analyzed in the Context of Main Social & Cultural Paradigms (현대의 사회.문화적 패러다임 변화와 연관된 공공디자인의 신경향 분석에 관한 연구)

  • Lee, Jeongmin
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.76-86
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    • 2012
  • 21st century has different characters from 20th century which was an era of machine and rationality based on the industrial revolution. With the advent of the digital revolution, it became an era of pluralism, culture, and emotion. The digital technology made it possible to connect the whole world together in real time and brought about the entirely new notion of time and space. It also dramatically altered the world view. Now we have a different set of social and cultural values from the past. This paper researched the influences of these social and cultural changes on public designs. The leading trends of public designs were analyzed and the successful cases were studied. The main research methodologies were the document review and the instrumental case study. The major social & cultural paradigms of a present era were classified as 'pluralism', 'digital & information revolution', 'human-centered value (against machine-centered value of 20th century)', and 'organic world view'. Each of the classified paradigms was analyzed more to find out the influences on the various trends of public designs. 'Pluralism' has influence on 'experiential public design', 'community art', and 'public design of local values'. 'Digital & information revolution' has influence on 'content-centered public design', 'smart public design', 'immaterial public design', and 'performance in public design'. 'Human-centered value' has influence on 'universal design approach in public design', and 'emotional public design'. 'Organic world view' has influence on 'sustainable public design', and 'ecological public design'.

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