• Title/Summary/Keyword: Digital-Design

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Derivation of design equations for various incremental delta sigma analog to digital converters (다양한 증분형 아날로그 디지털 변환기의 설계 방정식 유도)

  • Jung, Youngho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1619-1626
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    • 2021
  • Unlike traditional delta-sigma analog-to-digital converters, incremental analog-to-digital converters enable 1:1 mapping of input and output through a reset operation, which can be used very easily for multiplexing. Incremental analog-to-digital converters also allow for simpler digital filter designs compared to traditional delta-sigma converters. Therefore, starting with analysis in the time domain of the delayed integrator and non-delayed integrator, which are the basic blocks of analog-to-digital converter design, the design equations of a second-order input feed-forward, extended counting, 2+1 MASH (Multi-stAge-noise-SHaping), 2+2 MASH incremental analog-to-digital converter are derived in this paper. This allows not only prediction of the performance of the incremental analog-to-digital converter before design, but also the design of a digital filter suitable for each analog-to-digital converter. In addition, extended counting and MASH design techniques were proposed to improve the accuracy of analog-to-digital converters.

(A) study on digital fashion from the aesthetic perspective of media (디지털 패션의 매체 미학적 관점에 관한 연구)

  • Park, Mina;Ko, Hyun Zin
    • The Research Journal of the Costume Culture
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    • v.25 no.1
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    • pp.48-63
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    • 2017
  • When digital media and images are combined, their significant sociocultural impacts can be exercised. Therefore, this study analyzes digital images shown in such trends of digital media compared to the digital fashion from an aesthetic perspective. Research and empirical studies are focused upon to analyze the aesthetic characteristics of digital fashion. Digital Fashion comprehensively refers to fashion design using computers and software, and is considered as "Fashion Design utilizing Digital Technologies" including computer software and hardware perspectives, so that it may be renamed "Digital Fashion." The esthetic characteristics shown in the Digital Fashion defined above are analyzed according to how media philosophers conceptualize the digital image. First, from the perspective of creation, Digital Fashion Images are technical images produced by computers. Uncanny characteristics expressed through virtual images look more realistic than the actual ones used in experimental works of fashion designers. Such virtuality dynamically expresses various colors and fabric patterns through lights using digital technologies that do not yet exist in cloth form, rather in a non-material form of dynamic virtual imagery. Digital fashion images on monitors express digital fashion designs by shaping virtual images through 3D printing. Second, Digital Fashion Images from the perspective of acceptance are created through deconstruction, while fashion has only been previous viewed visually, Digital Fashion delivers immersions of visual touches as if directly experienced for accepters. Digital Fashion will continuously develop and become more influential as it converges with digital media.

A Study on the Time-based Digital Rental Workplace (시간제 디지털 임대 사무환경의 구성에 관한 연구)

  • Han, Seung-Hoon;Jung, Suk-Ju
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.118-126
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    • 2006
  • This study aims at analyzing the characteristics and trends of future workplace in reference to the case for Digital Nomad Space (DNS). For this study, it has been investigated how to converge meanings of the digital environment and physical office space by which surveys to potential digital nomads were fulfilled. As a result, the types and the properties of future workplace in digital environment have been obtained. This study also includes general characteristics and design aspects of the time-based ubiquitous rental workplace followed by investigating future trends of the digital era. Thus, suggestions of spatial requirements of the digitalized office towards the practical level in the architectural interior design is proposed, and DNS has special features such as the cultural complex and ICT-based facilities with free accessibility to existing information and data over the air.

A Study of Product Design Process Model for Digital Environment (디지털 환경에서의 제품 디자인 프로세스 모형 연구)

  • 조성근
    • Journal of the Korean Professional Engineers Association
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    • v.35 no.5
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    • pp.78-84
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    • 2002
  • From designers' viewpoint, today, the major environmental change can be found in the digital environment. Especially, more than the development of physical product which can be characterized as the backup of old function and realization of new function in the field of product design, as the digital product development of program style that exists without substance is deepened, the development of the digital design media has been accelerating. However, it is the recent matter that the link with educational system about the added value which could be embodied by digitech, and the interdisciplinary research about producing goods become regular. The construction of the industrial design development process based on the digital environment must be the major research object. Therefore, the goal of my research is to present the concept of the product design process model required in the digital environment.

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Prototyping-based Design Process Integrated with Digital-Twin: A Fundamental Study (디지털 트윈 개념을 적용한 프로토타이핑 기반 디자인 프로세스: 기초연구)

  • Kim, Jin-Wooung;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.51-61
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    • 2019
  • In the general manufacturing sector, prototyping used to reduce the risks that can arise with new conceptual products. However, in AEC area, it does not mass-produce a building, so the prototype itself becomes a building. Therefore, it is challenging to have prototyping of the same scale as the real thing, and the prototyping process in architecture is very inefficient. The prototyping process in the design stage typically assumes making a scaled model, partial model, or digital model. However, it is difficult for these models to correspond to the actual building and the environment of time and space such as scale, material, environment, load, physical properties and deformation, corrosion, etc., unlike the actual building. When using the digital twin concept in the prototyping process, it is possible to measure performance from the design stage to the operation stage. The digital twin was found by a method for monitoring based on physical twins and real-time linkage in the operation stage. Therefore, if the digital twin concept is applied at the design stage, it is possible to predict performance using not only current performance but also history information using real-time information. In order to apply the digital twin concept to the prototyping design process, we analyze the theoretical considerations and the prototyping design process of the digital twin, analyze the cases and research results where the prototyping design was applied, Provide an applied prototyping design process. The proposed process is tested through a pilot project and analyzed for potential use.

Design of Digital Transmitter and Receiver Modules in ILS (항공 계기착륙 디지털 송수신 모듈 설계)

  • Choi, Jong-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.4
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    • pp.264-271
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    • 2011
  • ILS(Instrument Landing System) is the international standard system for approach and landing guidance. ILS was adopted by ICAO(International Civil Aviation Organization) in 1947 and is currently being used in commercial systems. To design the digital transmitter and receiver modules that can be mounted in the integrated ILS, we propose the digital design methods of digital double AM modulator and demodulator using FPGA chip, DDS(Direct Digital Synthesizer) for generation of sampling clock, demodulator of DDC(Digital Down Converter) structure, and spectrum analyzer using DSP chip. We demonstrate the efficiency of the proposed design method through experiments using developed transmitter and receiver modules. This system can be used as a high-performance commercial system.

A Study on Free-form Design Shape Creation through Geometric Transformation of Digital Design Tool (디지털디자인도구의 Geometry 변형을 통한 비정형 디자인 형태 생성 방법에 관한 연구)

  • Park, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.306-317
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    • 2016
  • Both the formal type of architecture and free-form architecture have basic factors and methods for basic expression. Because the use of digital design tools for creation of free-form design mostly depends on the character and ability of designer, this study aims to propose establishment of free-form design creation method as a prototype, including the method to create free-form design, through setting up rules that can be used in common. This study is carried out on the basis of the application of digital design tools used for creation of conceptual free-form styles at the phase of conceptualization and development, which is different from the general theory of free-from design. The free-from style in the modern architecture has begun with the changes in digital design tools and design concepts. In the case study based on the free-form designs in precedent studies, the morphological characteristics have been analyzed and interpreted by using the language of digital design tools, so that this study will suggest the techniques to realize the free-form style on the basis of geometric transformation by using the digital design tools, as well.

Hybridization in Digital Geometry (디지털 조형의 혼성적 특성연구)

  • Kim, Ran-Hee;Ahn, Seongmo
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.129-139
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    • 2014
  • The objective of this research is to suggest new geometric possibilities in digital architecture by investigating the characteristics of hybridization in digital geometry. The research begins with theoretical background research such as defining hybridization, investigating hybrid thinking, and studying the theory of digital geometry, along with the four conceptual characteristics of hybridization that could be drawn, such as temporality, liquidity, complexity, and connectivity. Based on these characteristics, the generative method of hybrid digital geometric languages such as Blob, Particle, Morph, Loft, and Boolean was analyzed with case research in contemporary digital architecture. As a result, diverse hybrid geometric keywords were extracted; these keywords suggest potential meanings of hybridization such as accidentality, mobility, diversity, and identity. Different elements represent the "mobility" in time by the force and wave, and they are "accidentally" combined in gradual change. The united species in "diverse" characters are seamlessly connected and emerge as a new "identity." The research maximizes the generative possibilities in digital geometry and provides a theoretical basis to apply the digital hybrid methods to architectural design by suggesting the potential meanings and possibilities in hybridization.