• Title/Summary/Keyword: Digital video data

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Key Distribution Protocol and Call Control for Secure ISDN (안전한 종합정보통신망을 위한 키 분배 프로토콜과 호 제어)

  • Jeong, Hyeon-Cheol;Sin, Gi-Su;Lee, Seon-U;Kim, Bong-Han;Kim, Jeom-Gu;Lee, Jae-Gwang
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.195-208
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    • 1997
  • ISDN is network which has been developed to integrate and transfer some information(data, video, voice). In the ISDN, security problem that threat and intrusion about important information resource increase because every information is transferred in the form of digital and access of network has patiency. In this paper, for protect important information resource, studied that apply application method and encryption system to ISDN, and system structure, ITU-T Q.931 protocol were analyzed, and proposable encryption key distribution protocol, call control with hybrid encryption system for user information privacy to provide security service.

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Transmission Signal Normalization Scheme for Advanced Terrestrial Digital Multimedia Broadcasting (AT-DMB 전송 신호 정규화 방안)

  • Lee, Sang-Woon;Kim, Young-Su;Yun, Jeong-Song
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.868-875
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    • 2010
  • AT-DMB was developed to raise the transmission rate of existing T-DMB with backward compatability. The transmission and hierarchical video service technique were legislated as Korean TTA standards, and other application service techniques including data services are being developed for the commercial service. In this paper, we consider the power of transmission power level of signals in Advanced Terrestrial Digital Multimedia System according to the constellation ratio. And we propose a new scheme for normalization of transmission signal power level in AT-DMB system. Adopting this scheme, the signal power level of hierarchical modulated signal can be uniform in AT-DMB system both for B Mode and Q Mode.

Protocol Testing Methodology of DAVIC Standard (DAVIC 표준의 프로토콜 시험 방안 연구)

  • O, Haeng-Seok;Park, Gi-Sik;Lee, Sang-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.203-215
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    • 1999
  • Recently with the rapid development of data communication products and service industry, the system on behalf of users for multimedia services such as VoD(Video on Demand), Teleshopping are at the height of development, However, if the new style products and services do not conform to the international standard, the products will come to lose the competitive power in the market. Therefore, it is essential to have conformance testing considered the properties of related protocol for the interoperability of the products and services. As a systematic and efficient conformance testing method of new products in respect of the main protocol of DAVIC(Digital Audio Visual Council) standard, this paper presents the protocol test methodology and architecture ; a single protocol stack an the related protocol stacks testing.

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Multimedia Contents Design for Early Childhood Education to Traditional Education Theory (전통적 교육이론에 따른 유아교육용 멀티미디어 콘텐츠 설계 방안)

  • Lee, Bumsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.107-117
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    • 2016
  • This study investigates design strategies for improving the educational quality of multimedia contents for early childhood education. It emphasizes both traditional education theory and developmental aspects in its exploration of interactive and educational qualitative multimedia contents for early children. Accordingly, for an effective early childhood education, it is necessary to experience of the playful learning for the conception of ideas and the understanding of the social life. Because this study 1) possibility of multimedia contents for early childhood education, 2) computer application method for early childhood education, 3) examines used in the designing of multimedia contents for early childhood education according to traditional education theory. Multimedia early childhood education system is possible to organize information such as test, image, sound and video based on hyperlink system. I use Microsoft's Ms-office and Asymetrix's ToolBook software that are useful for hyperlink and parameter. Multimedia contents and other pages are used by Dynamic Data Exchange(DDE). Therefore multimedia contents for early childhood education is a useful tool for students of early childhood education department, parents, and children.

An Analysis on the Forecasting Demand and Supply of Regional Industrial Labor for Customized Nurturing Human Resource: Focused on Manufacturing Industry in Chung-Nam Province (맞춤형 인력양성을 위한 지역 산업인력 수급분석: 충남지역 제조업을 중심으로)

  • Jung, Hae Yong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.147-159
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    • 2011
  • In this paper the demand and supply of labor are forecasted over the next 10 years for customized nurturing human resource focused on Manufacturing Industry in Chung-Nam Province. Despite that the industrial structure is rapidly changing, industrial labors are nurturing on the basis of past industrial structure. This research is conducted for reducing mismatched labors throughout forecasting human resources until 2020. As a practical approach, the BLS Methodology is partially utilized. And the previous researches and official statistics data are reviewed. In conclusion, this study presents that more human resources on Manufacturing Industry than other Industries will be needed in Chung-Nam province. In details, it shows that there will be required more Industrial labors for strategic industries for examples, Audio and Video related industry, and Car related industry which is propelling by overall local government. In additions, policy implications are developed by analyzing current status and forecasting the labor demand and supply in the Chung-Nam Manufacturing sector.

Development of software demultiplexer for DTV Signal Reception (DTV 수신을 위한 소프트웨어 Demultiplexer 개발)

  • Jin, Hyun-Joon;Park, Nho-Kyung;Kim, Moo-Han
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.188-196
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    • 2003
  • In this paper, a demultiplexer for MPEG-2 Transport Stream which can be applied to terrestrial digital broadcast is developed. The demultiplexer separates video, audio, and data from MPEG-2 multimedia stream and transports them to each decoders respectively. While most existing demultiplexers of MPEG-2 transport stream have been developed as hardware systems, but the fast increment of computer's performance enables a software demultiplexer to be worked in realtime. The developed demultiplexer is implemented as a software module called a filter using DirectShow of Microsoft which is based on COM(Component Object Model)and works on the Windows system. The operation of the demultiplexer is verified by using the GraphEdit tool and rendering a test file formatted as MPEG-2 transport stream.

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A Study on Smart Device for Open Platform Ontology Construction of Autonomous Vihicles (자율주행자동차 오픈플랫폼 온톨로지 구축을 위한 스마트디바이스 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.1-14
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    • 2019
  • The 4th Industrial Revolution, intelligent automobile application technology is evolving beyond the limit of the mobile device to a variety of application software and multi-media collective technology with big data-based AI(artificial intelligence) technology. with the recent commercialization of 5G mobile communication service, artificial intelligent automobile technology, which is a fusion of automobile and IT technology, is evolving into more intelligent automobile service technology, and each multimedia platform service and application developed in such distributed environment is being developed Accordingly, application software technology developed with a single system SoC of a portable terminal device through various service technologies is absolutely required. In this paper, smart device design for ontology design of intelligent automobile open platform enables to design intelligent automobile middleware software design technology such as Android based SVC Codec and real time video and graphics processing that is not expressed in single ASIC application software technology as SoC based application designWe have experimented in smart device environment through researches, and newly designed service functions of various terminal devices provided as open platforms and application solutions in SoC environment and applied standardized interface analysis technique and proved this experiment.

Using Gamification Development of Sex Education Program (Ethical Perspective) for Youth

  • BonJin KOO;HoSung WOO
    • Journal of Research and Publication Ethics
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    • v.5 no.1
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    • pp.19-27
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    • 2024
  • Purpose: To prevent and respond to youth sexual problems that are becoming more serious with digital development, this study sought to develop a sex education program that applies gamification as an effective method for youth who are digital natives. Research design, data and methodology: To develop a sex education program for teenagers, elements of gamification were considered based on Dick and Kerry's teaching system design model. The learning content reflected UNESCO's 'Comprehensive Sex Education Guidelines'. In addition, it was designed to enable students to learn about ethics and morals from a social and emotional aspect. Results: A four-session distance learning sex education program was developed for first-year high school students. To learn about gender sensitivity, sexual relationships, sexuality, and healthy sexual behavior, we developed a story that reflects the mission and quest for sex education. It included leaderboards, time limits, and levels, and also utilized mechanics such as points and items. Edutech tools include video content, Google Sheets, Zoom, Padlet, and Mentimeter. Conclusions: This study aims to improve learning effectiveness, satisfaction, and immersion by developing a sex education program for youth using gamification that promotes active learner participation and motivation.

Bio-Sensing Convergence Big Data Computing Architecture (바이오센싱 융합 빅데이터 컴퓨팅 아키텍처)

  • Ko, Myung-Sook;Lee, Tae-Gyu
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.2
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    • pp.43-50
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    • 2018
  • Biometric information computing is greatly influencing both a computing system and Big-data system based on the bio-information system that combines bio-signal sensors and bio-information processing. Unlike conventional data formats such as text, images, and videos, biometric information is represented by text-based values that give meaning to a bio-signal, important event moments are stored in an image format, a complex data format such as a video format is constructed for data prediction and analysis through time series analysis. Such a complex data structure may be separately requested by text, image, video format depending on characteristics of data required by individual biometric information application services, or may request complex data formats simultaneously depending on the situation. Since previous bio-information processing computing systems depend on conventional computing component, computing structure, and data processing method, they have many inefficiencies in terms of data processing performance, transmission capability, storage efficiency, and system safety. In this study, we propose an improved biosensing converged big data computing architecture to build a platform that supports biometric information processing computing effectively. The proposed architecture effectively supports data storage and transmission efficiency, computing performance, and system stability. And, it can lay the foundation for system implementation and biometric information service optimization optimized for future biometric information computing.

The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.1-12
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    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.