• Title/Summary/Keyword: Digital structure design

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Micro-Structure Measurement and Imaging Based on Digital Holography

  • Kim, Kyeong-Suk;Jung, Hyun-Chul;Chang, Ho-Seob;Kee, Chang-Doo;Akhter, Naseem
    • Journal of the Korean Society for Nondestructive Testing
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    • v.30 no.3
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    • pp.257-260
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    • 2010
  • Advancements in the imaging and computing technology have opened the path to digital holography for non-destructive investigations of technical samples, material property measurement, vibration analysis, flow visualization and stress analysis in aerospace industry which has widened the application of digital holography in the above fields. In this paper, we demonstrate the non-destructive investigation and micro-structure measurement application of digital holography to the small particles and a biological sample. This paper gives a brief description of the digital holograms recorded with this system and illustratively demonstrated.

On the Design and Properties of Wave Digital Filter (Wave Digital Filter의 설계 및 특성에 관한 연구)

  • 김인식;김정선
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1983.10a
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    • pp.56-60
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    • 1983
  • There has been a great amount of interest in the design of digital filters with low sensitivity to coefficient variations. Especiaily the wave digital filter modeled after analog IC ladder filter has been studied to have low-cocfficient-sensitivity properties. This paper examined the design of the wave digital filter and how the sensitivity and roundoff noise porperty arises. As a result of computer simulation the implementation of the digital filter was possible with a lower coefficient word length comparing with the conventional cascade structure.

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Design of Digital Circuit Structure Based on Evolutionary Algorithm Method

  • Chong, K.H.;Aris, I.B.;Bashi, S.M.;Koh, S.P.
    • Journal of Electrical Engineering and Technology
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    • v.3 no.1
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    • pp.43-51
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    • 2008
  • Evolutionary Algorithms (EAs) cover all the applications involving the use of Evolutionary Computation in electronic system design. It is largely applied to complex optimization problems. EAs introduce a new idea for automatic design of electronic systems; instead of imagine model, ions, and conventional techniques, it uses search algorithm to design a circuit. In this paper, a method for automatic optimization of the digital circuit design method has been introduced. This method is based on randomized search techniques mimicking natural genetic evolution. The proposed method is an iterative procedure that consists of a constant-size population of individuals, each one encoding a possible solution in a given problem space. The structure of the circuit is encoded into a one-dimensional genotype as represented by a finite string of bits. A number of bit strings is used to represent the wires connection between the level and 7 types of possible logic gates; XOR, XNOR, NAND, NOR, AND, OR, NOT 1, and NOT 2. The structure of gates are arranged in an $m{\times}n$ matrix form in which m is the number of input variables.

A Design Process of Digital System in Polymachine Image (복합 기계 상에 의한 디지탈 시스템의 일반계 과정)

  • 김현재
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.19 no.6
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    • pp.9-16
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    • 1982
  • This is an introduction to an art of digital hardware design using polymachine image as a target structure of the product. As in the case of software design of a computer, the design process begins with a sketch of planned system in flow chart description and the flow charts is partitioned into divergent elements. Each of the element machine is derived from those divergent elements. We can build a complete digital system with the preparation of an index, and a polymer of these element machines.

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The Analysis of the Matrix of Greg Lynn's Digital Space Design based on the Natural Elements (그레그 린의 자연기반 디지털 공간디자인 매트릭스 분석)

  • Lee Hanna;Park Hyun-Ok;Lee Jongsook
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.37-44
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    • 2005
  • Currently, the space design has been expressed the space in kinetic design by digital technology. To look into the concept of digital design, there is the tendency to pursue the harmony of the nature. The digital space designer, Greg Lynn who has been paid attention by international researchers. To compared with the reputation of his works, the information about him has been limited to us. The purpose of this study was to investigate the Greg Lynn's digital design matrix toward the design process in his representative 11 works in his website; www.glform.com. The contents analyses methods were used in this study. Greg Lynn's internet website survey was carried out in the respects of thinking method, space formative language and animate form. The major results of this study are as follows: \circled1 Lynn's design concept and digital methodology were affected by Paolo Soleri and Peter Eisenman: natural architectural concept and digital animate form \circled2 Lynn's space formative languages were 10 items; blob, blob, fold, strand, shred, flower, skin, teeth, branch and lattice \circled3 Lynn's digital design matrix was divided into 3 types; MS(Mass + Structure), PC(Path + Circulation) and FD(Form + Detail) \circled4 According to the analysis of longitudinal, his works have been changed from the MS and PC to FD. This research will be a basic reference to understand digital space design.

Digital Item Purchase Model in SNS Channel Applying Dynamic SNA and PVAR

  • LEE, Hee-Tae;JUNG, Bo-Hee
    • Journal of Distribution Science
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    • v.18 no.3
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    • pp.25-36
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    • 2020
  • Purpose: Based on previous researches on social factors of digital item purchase in digital contents distribution platforms such as SNS, we aim to develop the integrated model that accounts for the dynamic and interactive relationship between social structure indicators and digital item purchase. Research design, data and methodology: A PVAR model was used to capture endogenous and dynamic relationships between digital item purchase and network indicators. Results: We find that there exist considerable endogenous and dynamic relationships between digital item purchase and network structure variables. Not only lagged in-degree and out-degree but also in-closeness and out-closeness centrality have significant and positive impacts on digital item purchase. Lagged clustering has a significant and negative effect on digital item purchase. Lagged purchase has a significant and positive impact just on the present in-closeness and out-closeness centrality; but there is no significant effect of lagged purchase on the other two degree variables and clustering coefficient. We also find that both closeness centralities have much higher carryover effect on digital item purchase and that the elasticity of both closeness centralities on the purchase of digital items is even higher than that of other network structure variables. Conclusions: In-closeness and out-closeness are the most influential factors among social structure variables of this study on digital item purchase.

Problems of Spatiotemporal Structure in the Digital Design (디지털미디어를 이용한 디자인에 있어서 시공간 구조의 문제)

  • 김석화
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.109-122
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    • 2004
  • It is the emergence of multimedia based on information revolution that foretells and develops the largest change in the transfiguration of a modern design. In this paper, the basic principle and characteristics of a new design model is compared and analyzed, and the change of communication based on information form in order to examine the concept and characteristics of digital as today's new media in detail is considered in an changed environment. And also a new theoretical ground is derived about ‘virtual reality’ and ‘interaction’ which is the important characteristics of a digital media so as to compare the property of digital with that of analogue, analyze them and specify the concept and characteristics of digital. Thus the validity of this study is proved by a new interpretation methode of ‘spatiotemporal structure’ on the digital design on the basis of the above mentioned things

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A Study of Organic Fashion Design According to Change in the Paradigm of the Digital Age (디지털시대 패러다임 변화에 따른 유기적 패션디자인 연구)

  • Kim, Yoo-Kyoung;Yoo, Young-Sun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.3
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    • pp.55-67
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    • 2011
  • The purpose of this study is exploring the expressional characteristics of organic fashion design different from the past by analyzing the expressional characteristics of organic fashion design dependent on the digital paradigm and simultaneously suggesting the theoretical data required to understand the changing trend of organic design in relation to the paradigm of the age. The results of the research is as follows; The expressional characteristics of organic fashion design according to the digital age appeared to have same aspects. Pluralism respecting multi-culture, hybrid of multi-meaning image, circulation that can consistently circulated, non-hierarchical post-structure, de-boundary through dissolution of genres, digital nomad considering mobility, human centered through significant sensitivity, de-materialization of assimilation between reality and non-reality, conceptualization given the concept of designer, technology combining with digital technology. This study found that organic fashion design in the digital age has the same conceptual context as periodical paradigm freely circulating consistently by organically combining each individual. This can be understood as the trend of design implied in conceptual context that organic fashion design requires periodical paradigm.

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Reconstructing individual hand models from motion capture data

  • Endo, Yui;Tada, Mitsunori;Mochimaru, Masaaki
    • Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.1-12
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    • 2014
  • In this paper, we propose a new method of reconstructing the hand models for individuals, which include the link structure models, the homologous skin surface models and the homologous tetrahedral mesh models in a reference posture. As for the link structure model, the local coordinate system related to each link consists of the joint rotation center and the axes of joint rotation, which can be estimated based on the trajectories of optimal markers on the relative skin surface region of the subject obtained from the motion capture system. The skin surface model is defined as a three-dimensional triangular mesh, obtained by deforming a template mesh so as to fit the landmark vertices to the relative marker positions obtained motion capture system. In this process, anatomical dimensions for the subject, manually measured by a caliper, are also used as the deformation constraints.

Application of Digital Mock-Up Technology for Detail Design and Construction of Bridge (교량 상세 설계 및 시공을 위한 DMU 기술 적응 방안 연구)

  • Lee, Yoon-Bum;Kim, Min-Seok;Lee, Kwang-Myong;Shin, Hyun-Yang;Park, Kyoung-Lae
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.277-282
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    • 2007
  • In recent years, dramatic advances in information technology have motivated the construction industry to improve its productivity. Most construction companies are trying to utilize some new information technologies for enhancing the structure quality, shortening construction time, and reducing the construction cost. Digital Mock-Up (DMU) technology utilizes 3D CAD/CAM system that shows the shape of a structure on the computer screen. By modeling and assembling the structure in 3D dimensional environments, some errors in design can be found before or during construction. In this paper, DMU technology was applied to the detail design and construction of In-Cheon Bridge and its effectiveness was evaluated. All components of a PSC box girder segment were modeled and assembled by using of 3D CAD tools and then, some interferences between components and errors were found and revised appropriately before construction. Consequently, DMU technology would improve the quality of the structure and reduce time and cost for construction.

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