• 제목/요약/키워드: Digital structure design

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Micro-Structure Measurement and Imaging Based on Digital Holography

  • Kim, Kyeong-Suk;Jung, Hyun-Chul;Chang, Ho-Seob;Kee, Chang-Doo;Akhter, Naseem
    • 비파괴검사학회지
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    • 제30권3호
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    • pp.257-260
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    • 2010
  • Advancements in the imaging and computing technology have opened the path to digital holography for non-destructive investigations of technical samples, material property measurement, vibration analysis, flow visualization and stress analysis in aerospace industry which has widened the application of digital holography in the above fields. In this paper, we demonstrate the non-destructive investigation and micro-structure measurement application of digital holography to the small particles and a biological sample. This paper gives a brief description of the digital holograms recorded with this system and illustratively demonstrated.

Wave Digital Filter의 설계 및 특성에 관한 연구 (On the Design and Properties of Wave Digital Filter)

  • 김인식;김정선
    • 한국통신학회:학술대회논문집
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    • 한국통신학회 1983년도 추계학술발표회논문집
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    • pp.56-60
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    • 1983
  • There has been a great amount of interest in the design of digital filters with low sensitivity to coefficient variations. Especiaily the wave digital filter modeled after analog IC ladder filter has been studied to have low-cocfficient-sensitivity properties. This paper examined the design of the wave digital filter and how the sensitivity and roundoff noise porperty arises. As a result of computer simulation the implementation of the digital filter was possible with a lower coefficient word length comparing with the conventional cascade structure.

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Design of Digital Circuit Structure Based on Evolutionary Algorithm Method

  • Chong, K.H.;Aris, I.B.;Bashi, S.M.;Koh, S.P.
    • Journal of Electrical Engineering and Technology
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    • 제3권1호
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    • pp.43-51
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    • 2008
  • Evolutionary Algorithms (EAs) cover all the applications involving the use of Evolutionary Computation in electronic system design. It is largely applied to complex optimization problems. EAs introduce a new idea for automatic design of electronic systems; instead of imagine model, ions, and conventional techniques, it uses search algorithm to design a circuit. In this paper, a method for automatic optimization of the digital circuit design method has been introduced. This method is based on randomized search techniques mimicking natural genetic evolution. The proposed method is an iterative procedure that consists of a constant-size population of individuals, each one encoding a possible solution in a given problem space. The structure of the circuit is encoded into a one-dimensional genotype as represented by a finite string of bits. A number of bit strings is used to represent the wires connection between the level and 7 types of possible logic gates; XOR, XNOR, NAND, NOR, AND, OR, NOT 1, and NOT 2. The structure of gates are arranged in an $m{\times}n$ matrix form in which m is the number of input variables.

복합 기계 상에 의한 디지탈 시스템의 일반계 과정 (A Design Process of Digital System in Polymachine Image)

  • 김현재
    • 대한전자공학회논문지
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    • 제19권6호
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    • pp.9-16
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    • 1982
  • 이 설계 과정은 보통의 더지탈 하아드웨어 담계에 복합 기계 개념을 응용한 일설계 기법을 소개한 것이다. 이 과정은 계산기용 소프트웨어 설계의 경우와 마찬가지로 새 시스템을 흐름도에 의해 표현시키는 것으로 부터 시작되며, 이어서 흐름도를 분해하여 발산형 요소를 얻고, 이 발산형 요소를 근거로 소기계를 작성하게 되는데, 이렇게 소기계의 작성이 끝나게 되면. 이번에는 통합 과정을 통해서 복합체와 지시기를 만들고, 논리자로를 완척함으로써 전휴의 설계 과정을 완료하게 된다. This is an introduction to an art of digital hardware design using polymachine image as a target structure of the product. As in the case of software design of a computer, the design process begins with a sketch of planned system in flow chart description and the flow charts is partitioned into divergent elements. Each of the element machine is derived from those divergent elements. We can build a complete digital system with the preparation of an index, and a polymer of these element machines.

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그레그 린의 자연기반 디지털 공간디자인 매트릭스 분석 (The Analysis of the Matrix of Greg Lynn's Digital Space Design based on the Natural Elements)

  • 이한나;박현옥;이종숙
    • 한국실내디자인학회논문집
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    • 제14권1호
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    • pp.37-44
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    • 2005
  • Currently, the space design has been expressed the space in kinetic design by digital technology. To look into the concept of digital design, there is the tendency to pursue the harmony of the nature. The digital space designer, Greg Lynn who has been paid attention by international researchers. To compared with the reputation of his works, the information about him has been limited to us. The purpose of this study was to investigate the Greg Lynn's digital design matrix toward the design process in his representative 11 works in his website; www.glform.com. The contents analyses methods were used in this study. Greg Lynn's internet website survey was carried out in the respects of thinking method, space formative language and animate form. The major results of this study are as follows: \circled1 Lynn's design concept and digital methodology were affected by Paolo Soleri and Peter Eisenman: natural architectural concept and digital animate form \circled2 Lynn's space formative languages were 10 items; blob, blob, fold, strand, shred, flower, skin, teeth, branch and lattice \circled3 Lynn's digital design matrix was divided into 3 types; MS(Mass + Structure), PC(Path + Circulation) and FD(Form + Detail) \circled4 According to the analysis of longitudinal, his works have been changed from the MS and PC to FD. This research will be a basic reference to understand digital space design.

Digital Item Purchase Model in SNS Channel Applying Dynamic SNA and PVAR

  • LEE, Hee-Tae;JUNG, Bo-Hee
    • 유통과학연구
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    • 제18권3호
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    • pp.25-36
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    • 2020
  • Purpose: Based on previous researches on social factors of digital item purchase in digital contents distribution platforms such as SNS, we aim to develop the integrated model that accounts for the dynamic and interactive relationship between social structure indicators and digital item purchase. Research design, data and methodology: A PVAR model was used to capture endogenous and dynamic relationships between digital item purchase and network indicators. Results: We find that there exist considerable endogenous and dynamic relationships between digital item purchase and network structure variables. Not only lagged in-degree and out-degree but also in-closeness and out-closeness centrality have significant and positive impacts on digital item purchase. Lagged clustering has a significant and negative effect on digital item purchase. Lagged purchase has a significant and positive impact just on the present in-closeness and out-closeness centrality; but there is no significant effect of lagged purchase on the other two degree variables and clustering coefficient. We also find that both closeness centralities have much higher carryover effect on digital item purchase and that the elasticity of both closeness centralities on the purchase of digital items is even higher than that of other network structure variables. Conclusions: In-closeness and out-closeness are the most influential factors among social structure variables of this study on digital item purchase.

디지털미디어를 이용한 디자인에 있어서 시공간 구조의 문제 (Problems of Spatiotemporal Structure in the Digital Design)

  • 김석화
    • 한국컴퓨터산업학회논문지
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    • 제5권1호
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    • pp.109-122
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    • 2004
  • 현대디자인의 변모에 가장 커다란 변화를 예고하고 전개하는 것이 바로 정보혁명에 기초한 멀티미디어의 등장이라 할 수 있다. 본 논문에서는 현금(現今)의 뉴미디어로서 디지털의 개념과 특성을 구체적으로 살펴보기 위해 변화된 환경에서 새로운 디자인 모델의 창출방법을 비교 분석하고 정보양식에 근거한 커뮤니케이션의 변화를 조망하고자 하였으며 디지털과 아날로그 속성의 비교분석과 디지털 개념과 특성을 구체화하기 위하여 디지털 미디어의 가장 커다란 특성이길 할 수 있는 ‘가상성(virtual reality)’과 ‘상호작용성(interaction)’에 대한 이론적 근거를 도출하였다. 따라서 본 논문에서는 위에서 언급된 문제점을 바탕으로 디지털디자인에서 나타나는 시공간구조의 새로운 해석방법으로 본 연구의 타당성을 입증하고자 하였다.

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디지털시대 패러다임 변화에 따른 유기적 패션디자인 연구 (A Study of Organic Fashion Design According to Change in the Paradigm of the Digital Age)

  • 김유경;유영선
    • 한국의상디자인학회지
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    • 제13권3호
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    • pp.55-67
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    • 2011
  • The purpose of this study is exploring the expressional characteristics of organic fashion design different from the past by analyzing the expressional characteristics of organic fashion design dependent on the digital paradigm and simultaneously suggesting the theoretical data required to understand the changing trend of organic design in relation to the paradigm of the age. The results of the research is as follows; The expressional characteristics of organic fashion design according to the digital age appeared to have same aspects. Pluralism respecting multi-culture, hybrid of multi-meaning image, circulation that can consistently circulated, non-hierarchical post-structure, de-boundary through dissolution of genres, digital nomad considering mobility, human centered through significant sensitivity, de-materialization of assimilation between reality and non-reality, conceptualization given the concept of designer, technology combining with digital technology. This study found that organic fashion design in the digital age has the same conceptual context as periodical paradigm freely circulating consistently by organically combining each individual. This can be understood as the trend of design implied in conceptual context that organic fashion design requires periodical paradigm.

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Reconstructing individual hand models from motion capture data

  • Endo, Yui;Tada, Mitsunori;Mochimaru, Masaaki
    • Journal of Computational Design and Engineering
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    • 제1권1호
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    • pp.1-12
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    • 2014
  • In this paper, we propose a new method of reconstructing the hand models for individuals, which include the link structure models, the homologous skin surface models and the homologous tetrahedral mesh models in a reference posture. As for the link structure model, the local coordinate system related to each link consists of the joint rotation center and the axes of joint rotation, which can be estimated based on the trajectories of optimal markers on the relative skin surface region of the subject obtained from the motion capture system. The skin surface model is defined as a three-dimensional triangular mesh, obtained by deforming a template mesh so as to fit the landmark vertices to the relative marker positions obtained motion capture system. In this process, anatomical dimensions for the subject, manually measured by a caliper, are also used as the deformation constraints.

교량 상세 설계 및 시공을 위한 DMU 기술 적응 방안 연구 (Application of Digital Mock-Up Technology for Detail Design and Construction of Bridge)

  • 이윤범;김민석;이광명;신현양;박경래
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
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    • pp.277-282
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    • 2007
  • In recent years, dramatic advances in information technology have motivated the construction industry to improve its productivity. Most construction companies are trying to utilize some new information technologies for enhancing the structure quality, shortening construction time, and reducing the construction cost. Digital Mock-Up (DMU) technology utilizes 3D CAD/CAM system that shows the shape of a structure on the computer screen. By modeling and assembling the structure in 3D dimensional environments, some errors in design can be found before or during construction. In this paper, DMU technology was applied to the detail design and construction of In-Cheon Bridge and its effectiveness was evaluated. All components of a PSC box girder segment were modeled and assembled by using of 3D CAD tools and then, some interferences between components and errors were found and revised appropriately before construction. Consequently, DMU technology would improve the quality of the structure and reduce time and cost for construction.

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