• Title/Summary/Keyword: Digital structure design

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Optokinetic Differentiation through the Menu Layout and Cognitive Degree of Service Menu Title for Watching Digital Media (디지털미디어 메뉴 타이틀의 인지차이와 메뉴 방향에 따른 시선주목도 차이)

  • Lee, Sang-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.111-119
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    • 2010
  • This paper deals with the experiments of optokinetic differentiation within eye tracking test through the menu direction and cognitive degree of service menu title for watching digital media service. Researcher establish a research topic which verification of differentiations of eye tracking velocity when media user perceive the service menu title within vertical structure or horizontal structure. Experimentation was designed with two types of menu structure-vertical or horizontal-and these have each 9 cases of eye tracking tasks for experimentee. Researcher arrives at a conclusion through as stated above experiment that cases of vertical menu structure is more effective method with linear channel service menu, otherwise that cases of horizontal menu structure is more effective method with non linear channel service menu, like a video on demand service. The research results will be very helpful with actual media industry players when they planning the evolutionary direction of their menu layout.

Development of a Digital Textbook on 'Structure and Contraction Mechanism of Skeletal Muscle' with the Learning Model for Biomimicry-Based Convergence (생체모방 기반 융합 학습 모델을 적용한 '골격근의 구조와 수축'에 대한 디지털 교재 개발)

  • Kim, Soo-Youn;Kwon, Yong-Ju
    • Journal of Science Education
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    • v.42 no.2
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    • pp.95-105
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    • 2018
  • The purpose of this study was to develop a digital textbook on 'structure and contraction mechanism of skeletal muscle' with the learning model for biomimicry-based convergence. The unit of 'structure and contraction mechanism of skeletal muscle' is a part of Life Science I in high school. The convergence learning model was designed with three phases of biomimicry-based convergence (Exploration-Design-Implementation) including 3D modeling & printing. The developed digital textbook was composed of 8 sessions which contains the following learning contents : Exploration of skeletal muscle, creative designing of skeletal muscle using sketch application and 3D modeling, convergent implementing of the designed using 3D printing, exploration of muscle contraction, creative designing of muscle contraction using sketch application and 3D modeling, and convergent implementing of the designed using 3D printing. Each session is also involved in the contents of gallery widgets, media widgets, keynote widgets, sketch widgets, the cloud, polling widgets, and review widgets for interactive and mobile learning. After administering the developed digital textbook to 20 high school students, it was shown a positive effectiveness on life science learning for high school students. Moreover, the digital textbook was evaluated as to promote student's abilities on creative designs and implementation related to biomimicry-based convergence. The digital textbook was also shown a favorable response on students' interest and self-directed learning on life science.

A Study on Collaborative Environment for Development of Submarine: Focusing on Modeling System for Digital Submarine

  • Oh, Dae-Kyun;Shin, Jong-Gye;Jeong, Yeon-Hwan
    • International Journal of Ocean System Engineering
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    • v.2 no.4
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    • pp.214-222
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    • 2012
  • The shipbuilding process is changing due to changes in the development environment and technological requirements for military ships. This would also hold true for a submarine, because its shipbuilding process includes complicated design and construction conditions. System improvement efforts for the design and construction of military ships have continued with the goal of overcoming these conditions. At present, the Korea Navy is developing a 3,000 ton-class Korean type submarine, and its design is progressing by the introduction of a full 3D-ship CAD system. Although the 3D modeling system was introduced for effective design realization through the introduction of collaborative design and active utilization of M&S (modeling and simulation), the introduction effects are not yet generally obvious, according to the characteristics of ship design. The present paper discusses the collaborative environment for developing a submarine to enhance this. This paper proposes the architecture and data structure of a system for realizing collaborative design and discusses a case system developed on the basis of this.

Development of Architectural Components for Soong-Rye Gate And 3D Restoration with Building Information Modeling (건축정보모델링 방식에 의한 숭례문 부재 개발과 3D 복원)

  • Ahn, Eun-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.408-416
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    • 2012
  • As increasing interests for cultural content, 3D restoration about the valuable traditional architectures is in progress, nowadays. Digital restoration is generally performed with using new IT technology and equipments such as 3D scanner. From the view points of making better use of the 3D data, the methodology for 3D restoration leaves much room for improvement. When using 3D scanner, it is possible to get precise 3D data for exterior of the building but huge data size and insufficient information for the wooden intra structure might be obstacles for using them as a source of various digital contents. In traditional wooden structure, the binding rules for corresponding architectural components are important factor for realizing the architectural culture at that times. In this paper, we develop a design tool and architectural components reflecting the wooden intra structure. Moreover, we propose a new 3D restoration method from the design tool, which is good for making contents offering useful information for processes of construction and binding rule in a real time just at a glance.

Structural Design of Digital Radiography Detector using Hybrid Method for the Improvement of Response Property by X-ray (X-ray 반응 특성 개선을 위한 Hybrid형 디지털 방사선 검출기의 구조 설계)

  • Kim, Kyo-Tae;Han, Moo-Jae;Kim, Jin-Seon;Heo, Ye-Ji;Oh, Kyung-Min;Park, Ji-Koon;Nam, Sang-Hee
    • Journal of the Korean Society of Radiology
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    • v.9 no.6
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    • pp.363-367
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    • 2015
  • Digital radiography is divided into the direct method using photoconductor and indirect method using phosphor based on the principles in acquiring the image information, but both have different advantages and disadvantages. Therefore, this study conducted a preliminary research on the structure of the hybrid detector that combined phosphor and photoconductor to improve the sensitivity of X-ray. As a result, when the tube voltage was adjusted at 30ms of exposure time, the direct structure displayed an overall excellent sensitivity, but at the exposure time of 50ms or more, the hybrid structure displayed a better outcome. This seems to have enough research value considering that various clinical examinations usually include 50ms or more exposure time.

A Study on Digital Culture Phenomenon Shown in the Modernly Fashion Design (현대 패션디자인에 나타난 디지털문화현상)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.7 no.2
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    • pp.143-152
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    • 2005
  • A concept of 'digital' is changing a living pattern of moderners, with having influence on the whole life of modern society. The purpose of this study is arrange the frame of conformity to the 'fashion as culture' by considering the social and cultural phenomena being shown in relation to digital, which is a concept being watched most for the 21st century and by trying to analyze a tendency of digital culture being shown in the modernly fashion design based on this. The digital culture, which is a concept of generalizing the phenomena of interactional changes in the sub-structure being derived by digital technology, is being shown as a tendency of fusionization and globalization, and due to this, the culture of digital nomads is being formed. On the other hand, a tendency of amenity caused by the reaction against the coldly digital technology, is forming one axis of digital culture. As the culture, which experiences the process of a change by digital technology, is reflected even on the fashion, the fusion of technology and the human body, brought about the appearance and the development of the artificial body, by allowing the wearable computer to be introduced to fashion and by being connected directly to the body. This means the expansion of range for fashion. The destruction of a border between space and space, is making an opportunity of forming another ego inside the cyber space, with bringing about the mixed loading between the cyber space and the real space. As the border between the cyber space and the real space is being collapsed, the space of newly self-realization is being created. The collapse of gender is being shown as the pursuit of gender, which is a nomadic concept of not giving priority to anywhere of male gender and female gender. The tendency of sensitive design introduced the sports look as the largely fashion trend. Fascinated with Zen thoughts is leading to a response to the swiftly and coldly social conditions caused by machine. The digital culture by digital technology and the fashion tendency being shown by its influence, meet the needs of self-realization and self-expansion for a human being, and satisfy the needs for the expression of self-identity for a human being, and enable the search for introspection about inner existence inside the self.

SSD(Simultaneous Single Band Duplex) System Using RF Cancellation and Digital Cancellation (RF Cancellation과 Digital Cancellation을 사용한 SSD(Simultaneous Single Band Duplex) 시스템)

  • An, Changyoung;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.2
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    • pp.100-108
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    • 2014
  • In this paper, we design SSD(simultaneous single band duplex) system using RF(radio frequency) cancellation and digital cancellation. we analyze characteristic of residual self-interference after RF Cancellation signal when error of phase shifter occur in RF cancellation. When phase shifter error of $0^{\circ}$, $0.5^{\circ}$, $1^{\circ}$ and $2^{\circ}$ occur in RF cancellation, residual self-interference signal power after RF cancellation is bigger than desired signal power of distant station. So, it is impossible to receive transmit data of distant station. but we confirm that it is possible to receive transmit data of distant station by digital cancellation with frame structure. Also, in digital cancellation with frame structure, if residual self-interference signal after RF cancellation is too large then LMS algorithm requires more time to estimate self-interference channel. That is, performance degradation occurs because self-interference channel estimation has not completed in estimation frame.

Design and Measurement of Active Phased Array Radar Digital Receiver (능동 위상 배열 레이더의 디지털 수신기 제작 및 측정)

  • Kim, Tae-Hwan;Lee, Sung-Ju;Lee, Dong-Hwi;Hong, Yun-Seok;Cho, Choon-Sik
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.22 no.3
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    • pp.371-379
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    • 2011
  • Active phased array antenna structure is used for modern multi-function radars. To search targets in high clutter environment, the radar receiver needs high dynamic range performance. Though active phased array antenna structure lead to increase of SNR, the SFDR is not increased. In this paper, high SFDR receiver of X-band active phased array radar was designed and manufactured. One channel digital receiver is connected to 32 T/R modules and one PCB assembly is composed to 2 channel digital receivers with RF part, ADC part, LO distribution part and digital down conversion part. A commercial FIFO board was used for digital receiver measurement about major performance in digital output signal condition. The measured digital receiver gain and SFDR is 33 dB and more than 81 dBc each.

Study on Space Interaction Design of Media Art in Architecture Facade - Focused on Case of Using Projection Mapping Techniques - (건물 파사드 미디어아트의 공간 인터랙션 디자인에 관한 연구 - 프로젝션 매핑(Projection Mapping) 기법을 사용한 사례를 중심으로 -)

  • Kim, Eun Soo;Kim, Kai Chun
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.117-124
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    • 2014
  • As the contemporary times entered, the attention focused on the 'human's perception on a space' as much as on that a space's physical structure, so the meaning of a space became defined depending on how a person thought over and behaved in the space. As this age is the times of consilience and integration, a space accepts new technologies beyond being defined simply based on the space's structure and its shape and tries to provide different, 'strange experiences' from tho se felt by the human until now. Recently in the filed of space design, it can be seen that the spae design's connection with various technologies affects on considerable influence on the all fields of culture and arts like space marketings, media arts, exhibitions and performances as well as the buildings. Especially. the fusion of digital images and architecture is actively developed. Images possessing the moving light's attributes shine a city night and day and a building changes a city's appearance itself by adding new materials on the surface of building. It is the purpose of this study to study what new experiences the human gets and creates from his interaction with spaces based on such technological fusion. By studying some cases that used the digital media as a mediating instrument as the way presenting spatial experiences to the human, this study intended to identify what design factors were applied and to find appropriate directions for space desig in relation to what new trials can be done.

An Optimal Design Method for Optical Fiber Filter of Lattice Structure (격자형 광파이버필터의 최적설계에 관한 연구)

  • 이채욱;문병현;우홍채
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.5
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    • pp.34-42
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    • 1993
  • Due to the low loss, broadband and accurate short time delay properties of optical fiber, it has attracted as a delay medium for high speed and broad-band signal processing. In this paper, we consider the coherent optical fiber filter of lattice structure, which uses coherent light sources and consists of directional couplers and optical fiber delay elements.The differences between the optical fiber filter and the ordinary digital filter are 1) the coupling coefficients of directional couplers are restricted between 0 and 1. 2) the optical signal is divided into ${j\sqrt{a}}and\;{j\sqrt{1-a}}$ at the directional coupler. Considering these restrictions, the design formulae and condition of realibility for optical fiber filter of lattice structure which makes the optimal use of optical signal energy are derived.

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