• 제목/요약/키워드: Digital products

검색결과 1,210건 처리시간 0.028초

Research on the Impact of Digital Music Products on the Development of Regional Tourism Economy

  • Jun-Shu Liu
    • 한국컴퓨터정보학회논문지
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    • 제29권7호
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    • pp.209-219
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    • 2024
  • 본 연구에서는 디지털 기술이 문화 산업과 관광 발전에 미치는 중요한 영향을 조사하기 위한 연구를 제안한다. 2005년부터 2022년까지 중국 281개 도시의 디지털 음악 상품을 수집, 선별하고 데이터를 분석한 결과, 잘 알려진 디지털 음악 상품이 국내 관광 경제성장을 촉진하는 데 중요한 역할을 한다는 사실을 확인했다. 그러나 국제 관광경제에 미치는 영향은 크지 않다. 또한, 이러한 잘 알려진 디지털 음악 상품은 지역 관광 경제 발전을 촉진할 수 있을 뿐만 아니라 인근 도시의 관광 경제에도 영향을 미칠 수 있다. 특히 문화 다양성과 관광 자원이 풍부한 4선 및 5선 도시에서는 잘 알려진 디지털 음악 상품의 홍보 효과가 더욱 중요하다. 전반적으로, 잘 알려진 디지털 음악 상품은 시장 활력을 자극하여 지역 관광 경제 발전을 촉진하는 데 긍정적인 역할을 한다. 이러한 연구 결과는 디지털 시대 문화와 관광의 통합적 발전을 위한 중요한 기반을 제공하고, 지역 산업구조 고도화와 지역 조화 발전에 유용한 영감을 제공한다.

디지털환경 매체로서 패션에 나타난 사이버네틱스의 특성에 관한 연구 (A Study of the Characteristics of Cybernetics Exhibited in Fashion as a Media of Digital Environment)

  • 김현수;김민자
    • 복식
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    • 제55권4호
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    • pp.79-94
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    • 2005
  • The goal of this research, contorted from the perspective of media aesthetics, is to uncover the ways how mechanical/cybersensual fashion products express aesthetic characteristics of cybernetics, by comparing them with digital products designed by an application of cybernetics. The other goal is to provide a cultural and design framework of cybernetics as d digital-environmental medium for fashion in which hightech and human sensibilities are fused. The results urged to explore two new contrasting perceptual possibilities for an understanding of digital technology application: negative and positive feedbacks. Cybernetic optimism, centered on technological dimensions, focuses on a concept of fashion that emphasize instrumental aspects-efficiency and convenience. In contrast, cybernetic pessimism focuses on digital fashion that expresses environmental destruction and the loss of human identity. A comparative analysis of the aesthetics of expression in digital fashion design and digital industrial products from a cybernetic perspective showed that in digital environment society, the combination of negative and positive feedbacks resulted in design products in which internal and external aspects of beauty complemented each other.

대안적 유형의 디지털 신제품 수용에 관한 연구 - 태블릿 PC 미사용자의 사용의도를 중심으로 - (A Study on Acceptance of Alternative Types of New Digital Product: Focusing on the Intentions of Nonusers of Tablet PC)

  • 임양환
    • 디지털산업정보학회논문지
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    • 제9권3호
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    • pp.173-185
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    • 2013
  • In this study, the relationships of factors influencing the ways alternative types of new digital products are accepted into the market will be structuralized. On the basis of previous research, it is assumed that customers intend to use alternative types of new digital products when they have a higher value than existing products. The consumer's feeling of attraction toward the product is another factor included in the evaluation of its quality. And the attraction of the products that the consumers feel is also included in the evaluation of the qualities of the product. The results of the study indicate first that a product's value affects its attraction, but not the usage intention of the customer. Second, the benefits of the product affect the customer's recognition of its value, while cost does not. Third, environment affects recognition by the customer of the product's attraction, while knowledge of the product does not. By structuralizing the factors that influence the customer's usage intention about alternative types of new digital devices, the causal relationships of the factors involved in the acceptance of new products into the market and their success can be comprehended.

디지털자료 납본에 대한 보상 체계 연구 (A Study on Reimbursement for Legal Deposit of Digital Produce)

  • 곽승진;최재황;조영주;류희경
    • 한국도서관정보학회지
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    • 제39권2호
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    • pp.65-83
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    • 2008
  • 국립중앙도서관은 2007년 "온라인디지털자료 납본 및 이용에 관한 법률(안)"을 제정하여 시행을 준비하고 있다. 본 연구의 목적은 이 법률(안)의 시행에 앞서 납본 보상금의 산정기준을 제시해 보고자 하는 것이다. 본 연구를 위하여 주요 국가의 디지털자료 납본 현황이 조사되었고, 디지털자료 납본의 주요 이해당사자인 전자책, 음악저작권 관련 단체의 의견이 수렴되었다. 마지막으로 본 연구에서는 디지털자료의 납본에 따른 보상금 산정기준을 제안하였다.

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디지털자료 납본 보상금관리시스템에 관한 연구 (A Study on the Remuneration Management System for Legal Deposit of Digital Products)

  • 이석형;김광영;류범종;곽승진
    • 한국도서관정보학회지
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    • 제40권1호
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    • pp.233-251
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    • 2009
  • 최근 디지털자료에 대한 납본 및 이용에 관한 관련 법률의 제.개정 및 시행 준비가 이루어지면서 이들 자료의 납본 체계 및 이용 보상에 대한 연구가 요구된다. 특히 우리나라는 도서관법 및 저작권법에 의거, 납본 및 이용에 따른 보상금 지급 제도를 시행중에 있으며, 디지털자료에 납본 관련 개정안에도 보상금 지급에 대한 내용이 포함되어 있기 때문에 이들 자료에 대한 보상금의 효율적인 관리 체계가 필요한 실정이다. 본 연구의 목적은 향후 디지털 자료의 납본 제도 시행에 따라 발생되는 납본 및 이용 보상금의 관리를 위한 보상금관리시스템 구축 방안을 제시하는 것이다.

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온라인 사용후기 내용분석을 통한 디지털 제품에 대한 구매자의 평가와 감성체험 분석 (Buyer's Evaluation and Emotional Experience Analysis on Digital Products by Using the Content Analysis of On-line Reviews)

  • 정윤선;서정희;허은정
    • 한국생활과학회지
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    • 제18권5호
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    • pp.1063-1075
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    • 2009
  • This study intends to provide foundational data for enhancing the welfare of customers purchasing digital products through analyzing the notes from written on-line reviews. The data used for the analysis are 6,342 on-line reviews for cell phones and digital cameras released from November, 2007 until April, 2008, which was posted on Naver Knowledge Shopping from November, 2007 until June, 2008. Through the on-line reviews, this article analyzed the evaluations on the digital products' hardware, software, design, service, price, and other criteria and the customers' emotional experience in the process of purchase, use, and possession. According to the results of the analysis, negative evaluation and emotional experience were originated from the company's information provision methods and purchase process. In addition, insufficient information searches in the process of online purchases, consumers' low right consciousness, and impolite on-line reviews were also problematic. Customers' evaluations and emotional experiences on digital products were conducted in a complex way. Based on that, this research makes suggestions in the company's marketing, customer education, and theoretical aspect.

디지털상품의 품질 차별화 (Versioning Digital Products)

  • 유극렬
    • 경영과학
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    • 제21권3호
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    • pp.1-12
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    • 2004
  • The paper demonstrates that versioning of digital products occurs more frequently than that of physical products because of low marginal cost. The versioning occurs no matter what a customer knows his/her reservation price. Low-quality version will not be produced when the difference between reservation prices is very large. The paper also shows that a firm tries to lower the quality of low-quality product to prevent customers with high reservation prices from purchasing low-quality product.

A Study of the Development Direction Factors for Mass Customization of Clothing based on Digital Fashion System

  • Lim, Hosun;Cho, Hakyung
    • 한국의류산업학회지
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    • 제17권1호
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    • pp.102-115
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    • 2015
  • Due to the diversification of lifestyles and the rapid growth of Internet environments since the 1990s, mass customization has been recently accepted as an important trend in the area of clothing and all other areas. In response to mass customized clothing products, global clothing product brands are introducing systems for mass customization such as the application of digital fashion systems that introduced IT technologies such as CAD and 3D scanners. However, studies of planning factors for clothing products applied with digital fashion systems in the area of mass production of clothing products are insufficient. Therefore, this study was intended to analyze the lifestyles of 20-30s that are expected to have the highest demand for clothing applied with digital fashion systems and present basic planning factors according to lifestyles. Through the analysis, three groups that have one of fashion pursuing type, sensory information pursuing type, and practical function pursuing type lifestyles were derived. Based on this result, consumer demand for digital fashion systems and basic factors for product planning were analyzed to present basic planning factors for digital fashion system based customized clothing by lifestyle group. This study is meaningful in that it provided basic data for product planning through digital fashion systems by analyzing the awareness, preference, necessity, and planning factors of digital fashion systems through the analysis of lifestyle types.

Development of Fashion Cultural Products with Korean Traditional Image for the Enhancement of Global Competitiveness: -Using Korean Traditional Botanic Patterns & Digital Textile Printing Technology-

  • Kim, Min-Ja;Ha, Ji-Soo;Lee, Jin-Min
    • International Journal of Costume and Fashion
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    • 제6권1호
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    • pp.56-70
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    • 2006
  • The purpose of this study was to develop the high-value-added fashion cultural products with Korean image for the enhancement of global competitiveness. For this purpose, theoretical examination of the unique beauty of Korea and Korean image was first performed. Especially, characteristics of Korean traditional botanic patterns were investigated with LOHAS(Lifestyles of Health and Sustainability) philosophy which is the focus of the current design trend. Along with the above, the environmentally-friendly digital textile printing technology and Korean traditional botanic patterns were used to produce creative and globally-competitive fashion cultural products. Finally, a series of fashion cultural products were developed such as table runner, table mat and bedclothes.

REMARKS ON DIGITAL PRODUCTS WITH NORMAL ADJACENCY RELATIONS

  • Han, Sang-Eon;Lee, Sik
    • 호남수학학술지
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    • 제35권3호
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    • pp.515-524
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    • 2013
  • To study product properties of digital spaces, we strongly need to formulate meaningful adjacency relations on digital products. Thus the paper [7] firstly developed a normal adjacency relation on a digital product which can play an important role in studying the multiplicative property of a digital fundamental group, and product properties of digital coverings and digitally continuous maps. The present paper mainly surveys the normal adjacency relation on a digital product, improves the assertion of Boxer and Karaca in the paper [4] and restates Theorem 6.4 of the paper [19].