• Title/Summary/Keyword: Digital models

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Improving a Digital Redesign for Time-Varying Trackers (시변 추종제어기를 위한 디지털 재설계의 개선)

  • Song, Hyun-Seok;Lee, Ho-Jae;Kim, Do-Wan
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.4
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    • pp.289-294
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    • 2011
  • Digital redesign is yet another efficient tool to convert a pre-designed analog controller into a sampled-data one to maintain the analog closed-loop performance in the sense of state matching. A rising difficulty in developing a digital redesign technique for trackers with time-varying references is the unavailability of a closed-form discrete-time model of a system, even if it is linear time-invariant. A way to resolve this is to approximate the time-varying reference as a piecewise constant one, which deteriorates the state matching performance. Another remedy may be to decrease a sampling period, which however could numerically destabilize the optimization-based digital redesign condition. In this paper, we develop a digital redesign condition for time-varying trackers by approximating the time-varying reference through a triangular hold and by introducing delta-operated discrete-time models. It is shown that the digitally redesigned sampled-data tracker recovers the performance of the pre-designed analog tracker under a fast sampling limit. Simulation results on the formation flying of satellites convincingly show the effectiveness of the development.

ADC-Based Backplane Receivers: Motivations, Issues and Future

  • Chung, Hayun
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.16 no.3
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    • pp.300-311
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    • 2016
  • The analog-to-digital-converter-based (ADC-based) backplane receivers that consist of a front-end ADC followed by a digital equalizer are gaining more popularity in recent years, as they support more sophisticated equalization required for high data rates, scale better with fabrication technology, and are more immune to PVT variations. Unfortunately, designing an ADC-based receiver that meets tight power and performance budgets of high-speed backplane link systems is non-trivial as both front-end ADC and digital equalizer can be power consuming and complex when running at high speed. This paper reviews the state of art designs for the front-end ADC and digital equalizers to suggest implementation choices that can achieve high speed while maintaining low power consumption and complexity. Design-space exploration using system-level models of the ADC-based receiver allows through analysis on the impact of design parameters, providing useful information in optimizing the power and performance of the receiver at the early stage of design. The system-level simulation results with newer device parameters reveal that, although the power consumption of the ADC-based receiver may not comparable to the receivers with analog equalizers yet, they will become more attractive as the fabrication technology continues to scale as power consumption of digital equalizer scales well with process.

Validation of three-dimensional digital model superimpositions based on palatal structures in patients with maximum anterior tooth retraction following premolar extraction

  • Liu, Jing;Koh, Kyong-Min;Choi, Sung-Hwan;Kim, Ji-Hoi;Cha, Jung-Yul
    • The korean journal of orthodontics
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    • v.52 no.4
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    • pp.258-267
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    • 2022
  • Objective: This study aimed to evaluate the superimposition accuracy of digital modes for measuring tooth movement in patients requiring anterior retraction after premolar extraction based on the proposed reference regions. Methods: Forty patients treated with bilateral maxillary first premolar extraction were divided into two groups: moderate retraction (< 7.0 mm) and maximum retraction (≥ 7.0 mm). Central incisor displacement was measured using cephalometric superimpositions and three-dimensional (3D) digital superimpositions with the 3rd or 4th ruga as the reference point. The Wilcoxon signed-rank test and linear regression analyses were performed to test the significance of the differences and relationships between the two measurement techniques. Results: In the moderate retraction group, the central incisor anteroposterior displacement values did not differ significantly between 3D digital and cephalometric superimpositions. However, in the maximum-retraction group, significant differences were observed between the anteroposterior displacement evaluated by the 3rd ruga superimposition and cephalometric methods (p < 0.05). Conclusions: This study demonstrated that 3D digital superimpositions were clinically as reliable as cephalometric superimpositions in assessing tooth movements in patients requiring moderate retraction. However, the reference point should be carefully examined in patients who require maximum retraction.

Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

Development of Steps AI Digital Competency Framework for Teachers (교원을 위한 단계별 AI디지털 역량 프레임워크 개발)

  • Soo-Bum Shin
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.597-603
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    • 2023
  • This study evaluates the AI digital competencies of teachers and presents a step-by-step framework for teacher's AI digital competencies that can be utilized in training. To do this, AI digital competencies were analyzed from the perspective of utilization and disposition, linked with the Technological Pedagogical Content Knowledge (TPACK) perspective. Then, as a precedent for step-by-step teacher AI digital competencies, the 3-step competency of the British Education and Training Foundation and the UNESCO ICT Teacher Competency Framework were presented. In this study, teacher's AI digital competencies were divided into three stages: entry, adaptation, and leadership, considering precedent research and domestic conditions. The initial entry stage passed the validity test in the second round of the Delphi survey, and the other two stages passed in the first round. The final entry stage is described as a stage where teachers understand AI digital but have difficulty implementing it, the adaptation stage is a level applied to standard curricula, and the leadership stage is a level where AI digital is applied in advanced courses and teachers serve as models for others. Through the overall AI digital competencies presented in this study, detailed competency development is possible, and it can be used as a reference material for developing evaluation items.

Performance Evaluation of the DRM+ System over Mutlipath Fading Channel Models Used in Band-II (Band-II 대역 다중경로 페이딩 채널에서 DRM+ 시스템의 성능 분석)

  • Park, Kyung-Won;Kim, Seong-Jun;Seo, Jeong-Wook;Lee, Youn-Sung;Jeon, Won-Gi
    • Journal of Advanced Navigation Technology
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    • v.14 no.1
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    • pp.33-40
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    • 2010
  • In this paper, the bit-error-ratio (BER) performances of Digital Radio Mondiale Plus (DRM+) system which stand for the European standard to bring analogue FM radio to digital radio in Band-II(30-170 MHz) are evaluated under multipath fading channel models used in Band-II and the adjacent channel interference (ACI) caused by FM signal. From the simulation results, the DRM+ system shows robust performances under time-varying channel environments even though the speed of a vehicle is equal to 300km/h. And it is shown that the frequency diversity, determined by delay spread of multipath fading channel, increases the coding gain of the DRM+ system with an increase of delay spread. In addition, to guarantee the BER performance of 10-4 for DRM+ system with ACI due to FM signal, the simulation results show that the desired signal-to-ACI power ratio must be more than -30 dB when the carrier frequency distance is 150 kHz.

Image Quality Assessment by Combining Masking Texture and Perceptual Color Difference Model

  • Tang, Zhisen;Zheng, Yuanlin;Wang, Wei;Liao, Kaiyang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.7
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    • pp.2938-2956
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    • 2020
  • Objective image quality assessment (IQA) models have been developed by effective features to imitate the characteristics of human visual system (HVS). Actually, HVS is extremely sensitive to color degradation and complex texture changes. In this paper, we firstly reveal that many existing full reference image quality assessment (FR-IQA) methods can hardly measure the image quality with contrast and masking texture changes. To solve this problem, considering texture masking effect, we proposed a novel FR-IQA method, called Texture and Color Quality Index (TCQI). The proposed method considers both in the masking effect texture and color visual perceptual threshold, which adopts three kinds of features to reflect masking texture, color difference and structural information. Furthermore, random forest (RF) is used to address the drawbacks of existing pooling technologies. Compared with other traditional learning-based tools (support vector regression and neural network), RF can achieve the better prediction performance. Experiments conducted on five large-scale databases demonstrate that our approach is highly consistent with subjective perception, outperforms twelve the state-of-the-art IQA models in terms of prediction accuracy and keeps a moderate computational complexity. The cross database validation also validates our approach achieves the ability to maintain high robustness.

Design and Realization of a Digital PV Simulator with a Push-Pull Forward Circuit

  • Zhang, Jike;Wang, Shengtie;Wang, Zhihe;Tian, Lixin
    • Journal of Power Electronics
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    • v.14 no.3
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    • pp.444-457
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    • 2014
  • This paper presents the design and realization of a digital PV simulator with a Push-Pull Forward (PPF) circuit based on the principle of modular hardware and configurable software. A PPF circuit is chosen as the main circuit to restrain the magnetic biasing of the core for a DC-DC converter and to reduce the spike of the turn-off voltage across every switch. Control and I/O interface based on a personal computer (PC) and multifunction data acquisition card, can conveniently achieve the data acquisition and configuration of the control algorithm and interface due to the abundant software resources of computers. In addition, the control program developed in Matlab/Simulink can conveniently construct and adjust both the models and parameters. It can also run in real-time under the external mode of Simulink by loading the modules of the Real-Time Windows Target. The mathematic models of the Push-Pull Forward circuit and the digital PV simulator are established in this paper by the state-space averaging method. The pole-zero cancellation technique is employed and then its controller parameters are systematically designed based on the performance analysis of the root loci of the closed current loop with $k_i$ and $R_L$ as variables. A fuzzy PI controller based on the Takagi-Sugeno fuzzy model is applied to regulate the controller parameters self-adaptively according to the change of $R_L$ and the operating point of the PV simulator to match the controller parameters with $R_L$. The stationary and dynamic performances of the PV simulator are tested by experiments, and the experimental results show that the PV simulator has the merits of a wide effective working range, high steady-state accuracy and good dynamic performances.

A Study on the Model for Preemptive Intrusion Response in the era of the Fourth Industrial Revolution (4차 산업혁명 시대의 선제적 위협 대응 모델 연구)

  • Hyang-Chang Choi
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.27-42
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    • 2022
  • In the era of the Fourth Industrial Revolution, digital transformation to increase the effectiveness of industry is becoming more important to achieving the goal of industrial innovation. The digital new deal and smart defense are required for digital transformation and utilize artificial intelligence, big data analysis technology, and the Internet of Things. These changes can innovate the industrial fields of national defense, society, and health with new intelligent services by continuously expanding cyberspace. As a result, work productivity, efficiency, convenience, and industrial safety will be strengthened. However, the threat of cyber-attack will also continue to increase due to expansion of the new domain of digital transformation. This paper presents the risk scenarios of cyber-attack threats in the Fourth Industrial Revolution. Further, we propose a preemptive intrusion response model to bolster the complex security environment of the future, which is one of the fundamental alternatives to solving problems relating to cyber-attack. The proposed model can be used as prior research on cyber security strategy and technology development for preemptive response to cyber threats in the future society.

Types of business model in the 4th industrial revolution (4차 산업혁명시대의 비즈니스 모델 유형)

  • Jung, Sang-hee;Chung, Byoung-gyu
    • Journal of Venture Innovation
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    • v.1 no.1
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    • pp.1-14
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    • 2018
  • The 4th Industrial Revolution is making a big change for our company like the tsunami. The CPS system, which is represented by the digital age, is based on the data accumulated in the physical domain and is making business that was not imagined in the past through digital technology. As a result, the business model of the 4th Industrial Revolution era is different from the previous one. In this study, we analyze the trends and the issues of business innovation theory research. Then, the business innovation model of the digital age was compared with the previous period. Based on this, we have searched for a business model suitable for the 4th Industrial Revolution era. The existing business models have many difficulties to explain the model of the digital era. Even though more empirical research should be supported, Michael Porter's diamond model is most suitable for four cases of business models by applying them. Type A sharing outcome with customer is a model that pay differently according to the basis of customer performance. Type B Value Chain Digitalization model provides products and services to customers with faster and lower cost by digitalizing products, services and SCM. Type C Digital Platform is the model that brings the biggest ripple effect. It is a model that can secure profitability by creating new market by creating the sharing economy based on digital platform. Finally, Type D Sharing Resources is a model for building a competitive advantage model by collaborating with partners in related industries. This is the most effective way to complement each other's core competencies and their core competencies. Even though numerous Unicorn companies have differentiated digital competitiveness with many digital technologies in their respective industries in the 4th Industrial Revolution era, there is a limit to the number of pieces to be listed. In future research, it is necessary to identify the business model of the digital age through more specific empirical analysis. In addition, since digital business models may be different in each industry, it is also necessary to conduct comparative analysis between industries