• 제목/요약/키워드: Digital models

검색결과 1,697건 처리시간 0.029초

UCI 기반 콘텐츠유통모형 활용 (Practical Use of Contents Distribution Models on the Basis of UCI)

  • 박승범;백승익;이상원
    • 한국컴퓨터정보학회:학술대회논문집
    • /
    • 한국컴퓨터정보학회 2013년도 제48차 하계학술발표논문집 21권2호
    • /
    • pp.35-37
    • /
    • 2013
  • UCI is contributing to establishing and administrating CMS to improve the quality of contents efficiently and effectively. In these days, enterprises are also making a new try to manage copyrights of digital contents by use of DRM(Digital Right Management). UCI would be a good solution to solve this overburden. The objective of our research is to study on practical uses of various digital contents models on the basis of UCI. We introduce two business cases; one is publishment of digital contents and the other is DB service of digital contents.

  • PDF

자동차 조립 라인의 디지털 생산 구축 사례연구 (Digital Manufacturing Strategy & Case study of Automotive General Assembly)

  • 최무웅;한승택;서정훈;우종훈;이춘재;최양렬
    • 한국CDE학회논문집
    • /
    • 제10권3호
    • /
    • pp.199-209
    • /
    • 2005
  • In this paper, a digital simulation model for an automotive assembly line is constructed by adapting a digital manufacturing methodology. Applied methodology is a simulation for a plant level of the assembly production line. The first significance of this methodology is a validation of the production planning based on various scenarios. The second is pre-verification for the new production plan or production method. The third is a visualization of the production process. Several models were implemented and those models were verified. Then, it was possible to find a most efficient production scenario and production method.

Digital Libraries: Analysis of Delos Reference Model and 5S Theory

  • Isah, Abdulmumin;Mutshewa, Athulang;Serema, Batlang Comma;Kenosi, Lekoko
    • Journal of Information Science Theory and Practice
    • /
    • 제1권4호
    • /
    • pp.38-47
    • /
    • 2013
  • The proliferation of digital libraries (DL) in the twenty-first century has revolutionized the way information is generated and disseminated. This has led to various practical and research models of DLs. This paper discusses the concept and development of digital libraries, and examines various components and characteristics of DLs. It further identifies various models and theories of digital libraries with a special focus on the DELOS Reference Model and 5S Theory. The relationship between the two focused frameworks is analyzed for better understanding of their application in the DL universe.

수치지적도화를 위한 항공사진측량의 정확도 분석 (Accuracy Analysis of Aerial Photogrammetry for Digital Cadastral Map)

  • 윤부열
    • 한국산업융합학회 논문집
    • /
    • 제25권6_3호
    • /
    • pp.1191-1197
    • /
    • 2022
  • Recently, many studies have been conducted to utilize the digital aerial photogrammetry method in the field of cadastral surveying. The representative models of digital cameras currently used for aerial photogrammetry are classified into line-type and convex-type cameras, so the representative models were selected and analyzed. The purpose of this study was to analyze whether the accuracy suggested by the cadastral survey enforcement rules was satisfied by comparing the orthogonal and ortho image performance. As a result, there were some representative false points that exceeded the acceptable range, but the results extracted from most of the images were shown to satisfy the acceptable range. Therefore, it can be said that the application of digital aerial photogrammetry to the cadastral field in the technical aspect has sufficient potential.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
    • /
    • 제11권2호
    • /
    • pp.397-402
    • /
    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

CS-3500 구강 내 스캐너로 채득된 디지털 인상의 신뢰도 및 정확도 평가 (Reliability and Accuracy of Digital Impression Obtained from CS-3500 Intraoral Scanner)

  • 김사학;김재홍;김종견
    • 치위생과학회지
    • /
    • 제15권5호
    • /
    • pp.673-678
    • /
    • 2015
  • 본 연구는 최신 경향의 구강 내 스캐너로 채득된 3차원 디지털 인상의 정확도와 신뢰도를 평가하기 위해 4가지 계측 지점을 통하여 분석하였다. 주 모형과 비교하였을 때, 디지털 인상이 작게 계측되는 경향을 나타내었고, 각 계측지점별로 0.06~0.12 mm 범위의 차이를 보였다. 선행연구의 결과에 의해 임상적으로 오차범위를 허용할 수 있는 것으로 나타났으며, 환자의 진단이나 치아 교정치료 계획 수립 시 사용되는 모형에는 큰 영향이 없음을 확인할 수 있었다. 실험에서는 구강 내 상황이나 해부학적 구조를 무시하고 진행하였지만, 실제 임상에서 사용 시에는 구강 내 협소한 공간, 타액 등으로 인한 치아면의 난반사 증가, 혀 등의 해부학적 구조물로 인한 작업 방해 등의 여러 가지 요인이 인상과정에 영향을 줄 수 있을 것이라 판단된다. 추후 실험에서는 가능한 구강 내 상황을 재현한 상태에서 실험을 진행하면 좀 더 임상 적용에 도움이 될 것으로 생각된다.

차세대 디지털교과서를 위한 기반기술 및 적용에 관한 연구 (Fundamental study on the technology and application for the Next Generation Digital Textbook)

  • 손원성;한재협;최진용;서종훈;최윤철;한탁돈;임순범
    • 정보교육학회논문지
    • /
    • 제14권2호
    • /
    • pp.165-174
    • /
    • 2010
  • 현재 진행되고 있는 디지털교과서 시범사업은 연구학교를 중심으로 다양한 컨텐츠 활용 및 연구사례 등을 도출하고 있다. 그러나 현재의 디지털교과서는 기존 온라인 학습콘텐츠와 유사한 상호작용 및 교수학습 모델을 제공하며 특히 태블릿 기반 콘텐츠의 학습효과 및 탐구능력 등과 같은 연구사례가 부족한 실정이다. 본 논문에서는 태블릿 기반의 차세대 디지털교과서를 위한 교수학습 모델을 제안하며 특히 디지털 잉크 기반의 스케치 인터페이스 및 증강현실 기술을 이용한 상호작용 모델을 설계하였다. 제안된 연구기법은 학습콘텐츠로 구현되었으며 이를 통한 교수자와 학습자간의 활발한 상호작용 및 학습몰입감의 효과를 규명하였다. 본 연구의 결과는 향후 미래형 디지털교과서 개발 및 적용 시 효과적인 개발방안이 될 것이다.

  • PDF

치과용 스캐너로 채득한 디지털 모형의 반복성 및 재현성에 관한 3차원적 평가 (Three-dimensional evaluation on the repeatability and reproducibility of dental scanner-based digital models)

  • 이경탁;김재홍;김웅철;김지환
    • 대한치과기공학회지
    • /
    • 제34권3호
    • /
    • pp.213-220
    • /
    • 2012
  • Purpose: The aim of this study was to determine the repeatability and reproducibility of two dental scanners. Methods: The master die and the stone replicas(Kavo, Germany) were digitized in touch-probe scanner(Incise, Renishaw, UK), white light scanner(Identica, Medit, Korea) to create 3-dimensional surface-models. The number of points in the point clouds from each reading were calculated and used as the CAD reference model(CRM). Discrepancies between the points in the 3-dimensional surface models and the corresponding CRM were measured by a matching-software(Power-Inspect R2, Delcam Plc, UK). The t-student test for one samples were used for statistical analysis. Results: The reproducibility of both scanner was within $3{\mu}m$, based on mean value. The mean value between measurements made directly on the touch probe scanner digital models and those made on the white light scanner digital models was $2.20-2.90{\mu}m$, and was statistically significant(P<0.05). Conclusion: With respect to adequate data acquisition, the reproducibility of dental scanner differs. Three-dimensional analysis can be applied to differential quality analysis of the manufacturing process as well as to evaluation of different analysis methods.

글로벌 on-line 거래에서의 디지털 상품(商品)에 대한 관세부과(關稅賦課)의 모델과 평가 (Models of the Tariff Imposition on Digital Goods and Its Appraisal in Global On-line Transactions)

  • 최흥섭;허은경
    • 통상정보연구
    • /
    • 제8권2호
    • /
    • pp.141-162
    • /
    • 2006
  • This paper focuses on the phenomenon that international payment system is essential as reverse action of delivery or supply of digital goods in global transactions. In order to impose the customs duties on imported goods in global on-line transactions, the imposition of tariff by tracing the payment process when business transaction is occurring is recommended. The purpose of this study is to review the countermeasures for effective tariff imposition system by using the model of the main payment tools in global transactions. Some models reviewed in this paper are as follows : i) a model of withholding taxes at the source by the credit company ii) a model of self declaration by the importer iii)a model of registering by overseas company iv) a model of negotiating after the taxation at the export country This study is different from existing preceding research at the point of view of presenting 4 models and doing appraisal by each model. It should be done more in depth and various study on the model of the tariff imposition system about the models reviewed at this paper. Systematic and reasonable alternatives which are actually adoptable at the system should also be studied and examined carefully. Because it is required that tariff imposition system on the digital goods should be harmonized with that of traditional business in order to obtain effectiveness and rightfulness, and especially, in order to get justness for the imposition a tariff on digital goods, the process of tax imposition should be predictable and be sure to get the fairness by enhancing the equilibrium, impartiality and transparency.

  • PDF

Comparative Analysis of Building Models to Develop a Generic Indoor Feature Model

  • Kim, Misun;Choi, Hyun-Sang;Lee, Jiyeong
    • 한국측량학회지
    • /
    • 제39권5호
    • /
    • pp.297-311
    • /
    • 2021
  • Around the world, there is an increasing interest in Digital Twin cities. Although geospatial data is critical for building a digital twin city, currently-established spatial data cannot be used directly for its implementation. Integration of geospatial data is vital in order to construct and simulate the virtual space. Existing studies for data integration have focused on data transformation. The conversion method is fundamental and convenient, but the information loss during this process remains a limitation. With this, standardization of the data model is an approach to solve the integration problem while hurdling conversion limitations. However, the standardization within indoor space data models is still insufficient compared to 3D building and city models. Therefore, in this study, we present a comparative analysis of data models commonly used in indoor space modeling as a basis for establishing a generic indoor space feature model. By comparing five models of IFC (Industry Foundation Classes), CityGML (City Geographic Markup Language), AIIM (ArcGIS Indoors Information Model), IMDF (Indoor Mapping Data Format), and OmniClass, we identify essential elements for modeling indoor space and the feature classes commonly included in the models. The proposed generic model can serve as a basis for developing further indoor feature models through specifying minimum required structure and feature classes.