• Title/Summary/Keyword: Digital interface

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Trends and Implications of Digital Transformation in Vehicle Experience and Audio User Interface (차내 경험의 디지털 트랜스포메이션과 오디오 기반 인터페이스의 동향 및 시사점)

  • Kim, Kihyun;Kwon, Seong-Geun
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.166-175
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    • 2022
  • Digital transformation is driving so many changes in daily life and industry. The automobile industry is in a similar situation. In some cases, element techniques in areas called metabuses are also being adopted, such as 3D animated digital cockpit, around view, and voice AI, etc. Through the growth of the mobile market, the norm of human-computer interaction (HCI) has been evolving from keyboard-mouse interaction to touch screen. The core area was the graphical user interface (GUI), and recently, the audio user interface (AUI) has partially replaced the GUI. Since it is easy to access and intuitive to the user, it is quickly becoming a common area of the in-vehicle experience (IVE), especially. The benefits of a AUI are freeing the driver's eyes and hands, using fewer screens, lower interaction costs, more emotional and personal, effective for people with low vision. Nevertheless, when and where to apply a GUI or AUI are actually different approaches because some information is easier to process as we see it. In other cases, there is potential that AUI is more suitable. This is a study on a proposal to actively apply a AUI in the near future based on the context of various scenes occurring to improve IVE.

Design and Implementation of Multimedia Functional Module for Digital TV (디지털 TV용 멀티미디어 부가기능 모듈의 설계 및 구현)

  • 김익환;최재승;임영철;남재열;하영호
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.231-237
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    • 2004
  • Current paper introduces the multimedia functional module and related interface development for digital TV. The module is developed for displaying the image captured by digital still camera, camcorder, or PC in the digital TV. For these purposes, the module has the interface circuit for accessing five media type of memory cards. It decodes JPEG, BMP, or TIFF image date saved in the memory card and converts the image data to analog RGB signal. It also supports three types of output image size from HD(High Definition) to WXGA(Wide Extended Graphics Array) resolution. So the introduced module could be adopted in all kinds of digital TV set.

Personalization of Digital Contents

  • Lee Hyun-Jin;Kim Won-Il
    • International Journal of Contents
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    • v.2 no.2
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    • pp.25-28
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    • 2006
  • In this paper, we present personalization that of important research fields recently. As the interest of individual becomes more diverse, more and more digital contents become personalized. Personalization makes users more satisfied by helping them to use the contents effectively. We discuss the type and the substantial interface of personalization that provides satisfaction to user.

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Design of Signal Conversion module for T-DMB system

  • Kim, Jung-Tae
    • Journal of information and communication convergence engineering
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    • v.6 no.3
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    • pp.266-269
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    • 2008
  • Layered structure of the Korean terrestrial Digital Multimedia Broadcasting (TDMB) transmission system for multimedia broadcasting service is presented in this paper. We made a switching module which is called the Ensemble Remultiplexer. It is designed to remultiplex the Ensemble Transport Interface (ETI) for T-DMB service. This paper describes the remultiplexing process of the Ensemble Remultiplexer.

Experimental Study of Interface Circuit Implementation in Hybrid System (Hybrid System을 위한 Interface 회로구성의 실험적 연구)

  • Myoung Sam Ko
    • 전기의세계
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    • v.26 no.6
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    • pp.41-47
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    • 1977
  • The paper deals with the fundamental specification for the physical implementation of interface circuit, which will play an important role in information and signal trammission between computer and controlled system, and also we have proved that the digital contoller will be able to improve the data handling of interface circuit.

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Physical Interactive Game on the Digital Desk (디지털 데스크상의 체감형 게임 구현)

  • Chung, Jee-Hoon;Yun, Tae-Soo;Lee, Dong-Hoon;Yang, Hwang-Kyu
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.11-18
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    • 2005
  • Recently, as one method of the game manipulation, physical interactive game is increasing, which controls the program by direct human movement. Tangible interface for physical interactive game implementation can control virtual model directly through real world object. A digital desk, one of the tangible interface, offers the interface that human can manipulate virtual object directly, by making projection screen on real world desk as computer display device. In this paper, we implement "Battle Region" game in the form of tangible interface, which can offer game users an efficient and amusing experiences by the use of physical interactive game. Traditional game cannot pursuit the diversity of game background contents but our game can do it through Map image projection. From this, game provider can supply the diversity of choice and users ran set up the difficulty of game. Therefore, our implemented game can offer users an efficient and amusing experiences by making game user's challenge and satisfaction maximum.

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Low Power Design of a MIPI Digital D-PHY for the Mobile Signal Interface (모바일 기기 신호 인터페이스용 MIPI 디지털 D-PHY의 저전력 설계)

  • Kim, Yoo-Jin;Kim, Doo-Hwan;Kim, Seok-Man;Cho, Kyoung-Rok
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.10-17
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    • 2010
  • In this paper, we design digital D-PHY link chip controling DSI (Display Serial Interface) that meets MIPI (Mobile Industry Processor Interface) standard. The D-PHY supports a high-speed (HS) mode for fast data traffic and a low-power (LP) mode for control transactions. For low power consumption, the unit blocks in digital D-PHY are optionally switched using the clock gating technique. The proposed low power digital D-PHY is simulated and compared with conven tional one about power consumption on each transaction mode. As a result, power consumptions of TX, RX, and total in HS mode decrease 74%, 31%, and 50%, respectively. In LP mode, power reduction rates of TX, RX, and total are 79%, 40%, and 51.5%, separately. We implemented the low power MIPI D-PHY digital chip using $0.13-{\mu}m$ CMOS process under 1.2V supply.

Consideration at the idea to utilize educational cm1mts under digital convergence environment (디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰)

  • Oh, Moon Seok;Kim, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.