• Title/Summary/Keyword: Digital contents

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A Study on the Player Type through Game Quest's Editability (게임 퀘스트의 편집가능성에 따른 플레이어의 유형 연구)

  • Gim, Hee-Jun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.43-52
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    • 2019
  • Advances in technology are enhancing the player's visual satisfaction in games. Reflexively, narrative satisfaction has not been highlighted. This led to a player's critical view of the absence of original games. Especially in gameplay, quests require repeat and similar content and imperative tasks. It is overlooked that a quest can cause players to produce various meanings and effects. The concept of editing ability to reorganize the designed rules of the player beyond the performance and behavioral rules is conceptualized, and the four types of players that operate the characteristics can see that the player can intensify game play and immerse himself in play saw.

Microwave drying characteristics of squash slices

  • Lee, Dongyoung;So, Jung Duk;Jung, Hyun Mo;Park, Sung Hyun;Lee, Seung Hyun
    • Korean Journal of Agricultural Science
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    • v.45 no.4
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    • pp.847-857
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    • 2018
  • Recently, customers' demand and attention to dried agricultural products or foods have increased due to their convenience and nutritional values. Conventional drying methods such as solar drying and hot air drying have been most widely used for producing a large amount of dried agricultural products; however, those methods require quite a long time and high energy consumption. To compensate for these issues associated with conventional methods, dielectric heating such as microwave and radio frequency heating has been used as a supplemental method in the drying procedure. This study investigated the microwave drying characteristics of squash slices with different thicknesses under different microwave power intensities and determined the best drying model that could precisely describe the experimental drying curves of the squash slices. The squash was cut into slices with two different thicknesses (5 and 10 mm), and then, they were dried under different microwave power intensity ranges between 90 and 900 W with an increase interval of 90 W. Six drying models were tested to evaluate the fit to the experimental drying data, and the effective moisture diffusivity ($D_{eff}$) values of the squash slices under microwave drying were determined. The results clearly show that as the microwave power was increased, the drying time of both squash slices was significantly decreased, and the slope of the drying rate increased. The effective moisture diffusivity was also significantly related with the microwave power intensities and thicknesses of the slices. In addition, the Page model was most suitable to delineate the drying curves of both squash slices under different microwave power intensities.

VR Theme Park Regulatory Improvement Plan (VR 테마파크 규제개선방안)

  • Song, Seung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.12
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    • pp.1653-1658
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    • 2018
  • This study aims to analyze the cases of VR space to improve the regulations. The space is divided according to the multi-use business act when the VR simulator and the VR game are simultaneously installed in a single space. It is necessary to amend the rules of the Tourism Promotion Act so that it can operate at a certain area of the youth game room subject to the Game Industry Law. Amendments that do not compartmentalize a space partition in the Multi-use Business Act should be carried out simultaneously. This is safer alternative by collective management rather than by the safety applied within a limited space by eliminating the compartment by industry. This is a legal amendment that allows VR simulator and VR game to be operated in the same space even in small sized amusement facilities such as other amusement facilities. This regulatory improvement plan is expected to help the activation of small sized VR theme parks.

A Study on the Instructional System and Curriculum Design to Evolve the Software Education in Elementary School (초등학교 소프트웨어교육의 교육과정 개선을 위한 내용체계 및 교과 편성의 설계에 대한 연구)

  • Park, Phanwoo;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.273-282
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    • 2019
  • In this study, we have look through the national progress of computer science education in South Korea and analyzed the main subjects and contents of each period. We suggests the ways to evolve the current computer science education in terms of class hours for computer science education, hierarchical instructions, and the limitation of current national curriculum. In South Korea, it has been leaded the computer science education in the world since the it was promoted in earnest since 1995. Based on the recently revised national curriculum, South Korean government are taking efforts to nurture a leader through computer science education in terms of the students' future skills. However, it should be promoted to strengthen the ability of not only problem-solving ability through programming education, but also balanced computing and digital literacy through enhancing the ICT skills. In order to improve the curriculum of computer science education in elementary school of South Korea, a sufficient class hours of computer science education should be secured first.

A Study on Food Truck business model utilizing NFC (NFC를 활용한 Food Truck 비즈니스 모델에 관한 연구)

  • Yoon, Youngdoo;Choi, Eunyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.135-137
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    • 2014
  • The expansion of the transportation card, and the popularity of smart phones has been increasing social concern about the NFC technology. Has been focused on the use of e-commerce, most of the NFC, fulfilling the security problems or technical topic for this, but the reality is that the current debate on the new value added contents industry and a nonexistent connection. Leverage NFC for efficient order management system in order to build lunch or dinner by being pushed to ease restrictions on remodeling and renovation projects Food Truck vehicle through a small business support programs in the current government, but increasing interest in the Food Truck I study a model of ordering system for food truch 재소 s-guide system. A lot of the effectiveness of management as appropriate to the use of NFC for small business that operates as a server system is highly Food Truck tendencies tied to one router and server on the intranet without the need of internet connection system. I believe in this study S-Guide system contributes for business success for food truck of small business.

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Embracing Device Characteristics for Dynamic Adaptive Video Streaming (DLNA 기기 특성을 고려한 동적 적응형 스트리밍에 대한 연구)

  • Kim, Mijung;Jin, Feng;Yoon, Ilchul;Jin, Xianshu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.574-577
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    • 2014
  • Multimedia contents sharing services based on DLNA (Digital Living Network Alliance) technology such as Allshare or Smartshare in wireless home networks is widely adapted in Korea. However, the characteristics of the wireless network - frequently fluctuated bandwidth and signal strength could degrade the quality perceived by users. To minimize the impact of the challenge there are active researches in dynamic adaptive streaming. This paper proposes a dynamic adaptive streaming approach designed in a wireless network taking into account of the specifications of the user device such as resolution and processor. We modify the Kalman filter considering the characteristics of the device and demonstrate that the proposed approach determines Bit Rate using the modified filter.

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Artificial Intelligence: Cultural Imagination and Social System (인공지능: 그 문화적 상상력과 사회적 시스템)

  • Song, Young-Hyun;Lee, Hye-Kyoung
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.195-203
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    • 2019
  • The aim of this study is to explore the paradigm shifts in culture and system related to life in terms of AI and the present point of view in which creating human values together are important. An approach that focuses on how AI-related phenomena work in modern society forms the basis of this research. Therefore, to clarify the meaning of "AI phenomenon" converging it as a part of social culture, this study was intended to find out the value incorporated in the social system such as ethics and equality together with the literature review. Inferring the technical culture that are combined with the AI that the members of society can do together is as important as technical understanding in the functional aspect. Therefore, this study was intended to suggest new culture that the cultural imagination and the social system create harmonizing each other, that is, the possibility of "AI culture". So, this article has a characteristic of a preliminary study, too.

An Effective Method for Generating Images Using Genetic Algorithm (유전자 알고리즘을 이용한 효과적인 영상 생성 기법)

  • Cha, Joo Hyoung;Woo, Young Woon;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.8
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    • pp.896-902
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    • 2019
  • In this paper, we proposed two methods to automatically generate color images similar to existing images using genetic algorithms. Experiments were performed on two different sizes($256{\times}256$, $512{\times}512$) of gray and color images using each of the proposed methods. Experimental results show that there are significant differences in the evolutionary performance of each technique in genetic modeling for image generation. In the results, evolving the whole image into sub-images evolves much more effective than modeling and evolving it into a single gene, and the generated images are much more sophisticated. Therefore, we could find that gene modeling, selection method, crossover method and mutation rate, should be carefully decided in order to generate an image similar to the existing image in the future, or to learn quickly and naturally to generate an image synthesized from different images.

Development of Safety Map Application for Local Residents (지역 주민을 위한 안전지도 애플리케이션 개발)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.3
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    • pp.299-304
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    • 2019
  • As community revitalization among local residents is currently emphasized, village regeneration projects and village culture activation projects are being promoted in various ways based on the participation of residents. Community mapping is one of the projects in which the residents of the community propose and improve the problems of the community as subjects. This community mapping draws residents's interest in the village through the process in which residents directly map the major issues in the village and makes it possible to draw the voluntary participation of the residents in deciding village plans and policies. In this study, we used community mapping to develop a safety map application for interactive communication of local residents. The developed app enables local residents to directly upload and share information on local issues and problems. In addition, the purpose is to find ways to share and improve safety related issues and problems of the village with relevant administrative agencies using the developed app.

Collecting and using maul records (마을기록물의 수집과 활용)

  • Kim, Duk-Muk
    • The Korean Journal of Archival Studies
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    • no.49
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    • pp.299-325
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    • 2016
  • This paper examines the importance, types, and locations of maul records, and the methods for collecting, preserving, and using them. Maul records reveal the nature of the residents' ordinary lives, help to closely examine the history and culture of the maul, and serve as cultural resources that supplement oral records. Collecting materials from maul records requires understanding the types, locations, and states of the records. Maul records should include records created by the local organizations, personal records by individuals, and records that evidence the history of the maul. The collection methods of maul records are categorized into regular collection, irregular collection, passive collection, and active collection. These records need to be locally conserved in the maul. They can enhance the residents' lives, and can be used to help produce books, posters, calendars, commercial advertisements, symbols, academic education, exhibitions, digital contents, and historical records. They are also useful in helping to market the history.