• Title/Summary/Keyword: Digital broadcasting

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Implementation of Switched Digital Video Using Convergence Transmission of Broadcasting and Communication on Cable TV Broadcasting Network (케이블 방송망에서 방송통신 융합 전송을 이용한 스위치드 디지털 비디오 구현)

  • Jung, Joon-Young;Cho, Yong-Sung;Choi, Dong-Joon;Hur, Namho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.3
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    • pp.359-364
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    • 2016
  • As cable TV networks have a media feature that is a broadband wire network, they can provide not only TV broadcasting services but also communication services. Accordingly, the cable TV network is mentioned as the optimal network for convergence of broadcasting and communication services. Recently, Available frequencies of the cable TV network have become insufficient as enhancement of video quality, increment of VoD service, and growth of high-speed internet service. This paper presents a new implementation method of switched digital video (SDV) technology that is introduced for obtaining additional frequency band. In the SDV system, only TV channels requested from viewer are sent and non-requested channels are dropped. The presented SDV uses a sharing method of TV broadcasting and communication service in a same frequency band. This method shows increase of spectrum efficient from switching of TV service channels without building a complex system.

The Implementation of Digital Broadcasting Content Copy Protection Manager in PVR (Personal Video Recording)

  • Lim Tae-Bum;Kim Yun-Sang;Lee Seok-Pil;Jung Jong-Jin
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.99-102
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    • 2006
  • This paper describes a article how to protect from illegal indiscriminate copy of digital broadcasting content using DRM and CCI. With the start of terrestrial / satellite digital broadcast and the preparation of Digital Cable broadcast, we can view HD digital contents through the various channel. Also we can record, play, redistribute digital contents in PVR. The protection of Digital Contents Right became of the important issue to protect CopyRight. In this paper, we implement a manager that prevents indiscriminate digital contents redistribution of the digital broadcast contents. For protection of Digital contents Right, we use BF(Broadcast Flag) and CCI (Copy Control Information) which we can control viewing or copy digital contents with.

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A Novel Audio Watermarking Algorithm for Copyright Protection of Digital Audio

  • Seok, Jong-Won;Hong, Jin-Woo;Kim, Jin-Woong
    • ETRI Journal
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    • v.24 no.3
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    • pp.181-189
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    • 2002
  • Digital watermark technology is now drawing attention as a new method of protecting digital content from unauthorized copying. This paper presents a novel audio watermarking algorithm to protect against unauthorized copying of digital audio. The proposed watermarking scheme includes a psychoacoustic model of MPEG audio coding to ensure that the watermarking does not affect the quality of the original sound. After embedding the watermark, our scheme extracts copyright information without access to the original signal by using a whitening procedure for linear prediction filtering before correlation. Experimental results show that our watermarking scheme is robust against common signal processing attacks and it introduces no audible distortion after watermark insertion.

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HDTV Essential Padding Area in Digital Broadcasting (디지털 방송에서 HDTV 필수 부가영역)

  • Han, Chan-Ho;Yoon, In-Seop
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.853-864
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    • 2017
  • HD padding area is essential redundancy in HD broadcasting. It is possible to use this padding area for the purpose of improving DTV broadcasting services. For utilization of this area, The bit of a service data was converted to black and white $8{\times}8$ block image. Converted block images are compressed with active video and are delivered to a receiver as only DC coefficients in a video stream. video quality is not effected by the proposed method, and service data was perfectly recovered in receiver without errors by using block average and threshold. The proposed utilization of HD essential padding area can possibly overcome the limited transmission stream rate with the bandwidth of HD broadcasting. If service data in transport or video stram were transferred using this padding area, it is possible to improve video quality with expanded video stream rate. Additionally, because the proposed methods are based on well-established standards, it is also useful for world-wide HD broadcasting systems such as ATSC, DVB, and IPTV.

Scalable BWS Service for Hybrid DMB Data Broadcasting (하이브리드 DMB 데이터 방송을 위한 계층 연동형 BWS 서비스)

  • Yun, Joungil;Bae, Byungjun;Song, Yun-Jeong;Lim, Hyongsoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.1019-1028
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    • 2013
  • The BWS (broadcast website) data broadcasting service for terrestrial DMB (digital multimedia broadcasting) has a great advantage that it can provide a website like service through broadcast without web traffic to a plurality of receiving terminals. However, the value of BWS has not been recognized due to the development of mobile communication technology and changes in the environment, where mobile web services through smart devices such as smart phones and pads are common. Recently, various hybrid service technologies provided through hybrid broadcasting, a fusion of broadcasting and communications, have been developed. In this paper, we propose a scalable BWS dividing the hierarchy of BWS into transmission layers and present its application for hybrid DMB data broadcasting services.

Design of Synchronization and T-STD Model for 3DTV Service over Hybrid Networks

  • Yun, Kugjin;Cheong, Won-Sik;Lee, Gwangsoon;Li, Xiaorui;Kim, Kyuheon
    • ETRI Journal
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    • v.38 no.5
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    • pp.838-846
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    • 2016
  • The objective of digital broadcasting has evolved from providing a plain video service to offering a realistic visual experience. Technologies such as 3DTV and UHDTV have been suggested to achieve this new objective by providing an immersive and stereoscopic visual experience. However, owing to the high bandwidth requirements of such services, the broadcasting industry has faced a challenge to find a new transport mechanism for overcoming the bandwidth limitation. The standardization organizations, the Advanced Television Systems Committee, Digital Video Broadcasting, and Telecommunications Technology Association, have been working on the integration of broadcasting and a broadband network (IP) to resolve the bandwidth issue of realistic video services. This paper introduces a frame-level timeline synchronization and transport system target decoder model for providing a stable 3DTV service over a hybrid network. The experimental results indicate that the proposed technologies can be successfully adopted as a reference model in a broadcast-broadband hybrid 3DTV service and other IP-associated hybrid broadcasting services.

A Study on the 3D Video Generation Technique using Multi-view and Depth Camera (다시점 카메라 및 depth 카메라를 이용한 3 차원 비디오 생성 기술 연구)

  • Um, Gi-Mun;Chang, Eun-Young;Hur, Nam-Ho;Lee, Soo-In
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.549-552
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    • 2005
  • This paper presents a 3D video content generation technique and system that uses the multi-view images and the depth map. The proposed uses 3-view video and depth inputs from the 3-view video camera and depth camera for the 3D video content production. Each camera is calibrated using Tsai's calibration method, and its parameters are used to rectify multi-view images for the multi-view stereo matching. The depth and disparity maps for the center-view are obtained from both the depth camera and the multi-view stereo matching technique. These two maps are fused to obtain more reliable depth map. Obtained depth map is not only used to insert a virtual object to the scene based on the depth key, but is also used to synthesize virtual viewpoint images. Some preliminary test results are given to show the functionality of the proposed technique.

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Measurement and Analysis of Propagation for the Digital Radio Village Broadcasting System (디지털 마을방송 시스템 구축을 위한 전파 측정 및 분석)

  • Choi, Da-Som;Kang, Young-Heung
    • Journal of Advanced Navigation Technology
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    • v.20 no.6
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    • pp.568-573
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    • 2016
  • Since the existing analog village broadcasting system has some technical problems in applying and degradations in performance due to its old equipments, it had been required to be changed to a digital system and to develop the standardization from now. Therefore, we have analyzed the service coverage in various environments in order to construct an effective digital wireless village broadcasting system. Also, a precise prediction of field strength should be set up in various propagation environments to design a digital radio stations with reliable transmit power. Using these results the received power and the propagation characteristics in various environments can be predicted to establish a standard and the testing service will be deployed in the near future.

A Spatial Audio System Using Multiple Microphones on a Rigid Sphere

  • Lee, Tae-Jin;Jang, Dae-Young;Kang, Kyeong-Ok;Kim, Jin-Woong;Jeong, Dae-Gwon;Hamada, Hareo
    • ETRI Journal
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    • v.27 no.2
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    • pp.153-165
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    • 2005
  • The main purpose of a spatial audio system is to give a listener the same impression as if he/she were present in a recorded environment. A dummy head microphone is generally used for such purposes. Because of its human-like shape, we can obtain good spatial sound images. However, its shape is a restriction on its public use and it is difficult to convert a 2-channel recording into multi-channel signals for an efficient rendering over a multi-speaker arrangement. In order to solve the problems mentioned above, a spatial audio system is proposed that uses multiple microphones on a rigid sphere. The system has five microphones placed on special points of the rigid sphere, and it generates audio signals for headphone, stereo, stereo dipole, 4-channel, and 5-channel reproduction environments. Subjective localization experiments show that front/back confusion, which is a common limitation of spatial audio systems using the dummy head microphone, can be reduced dramatically in 4-channel and 5-channel reproduction environments and can be reduced slightly in a headphone reproduction.

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