• Title/Summary/Keyword: Digital architecture design

Search Result 759, Processing Time 0.029 seconds

A Study on the 'Level of Information' in BIM-based Design Process (BIM 기반 설계프로세스의 단계별 정보 수준에 관한 연구)

  • Koh, In-Lyong;Kim, Myoung-Keun;Min, Young-Gi;Chung, Tae-Seung
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.12 no.3
    • /
    • pp.111-117
    • /
    • 2012
  • The study presents the way to maximize the functionality and the effectiveness of the BIM model, and the type of information used in the overall process of construction projects. If the designing process is the generator of architecture information, then the step-by-step BIM model created in the process is the container for formation and property information. BIM written rules and methods are proposed in order for the architectural BIM model structured in the early stages of designing to go through a process of review and collaboration, and to be seamlessly linked to the basic designing steps. Accordingly, the BIM model construction and operation strategy suggested will substantially reduce the work of designing, structuring, and collaborating, that will be shared and linked.

A LT Codec Architecture with an Efficient Degree Generator and New Permutation Technique (효율적인 정도 생성기 및 새로운 순열 기법을 가진 LT 코덱 구조)

  • Hasan, Md. Tariq;Choi, Goang Seog
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.10 no.4
    • /
    • pp.117-125
    • /
    • 2014
  • In this paper, a novel hardware architecture of the LT codec is presented where non-BP based decoding algorithm is applied. Novel LT codec architecture is designed with an efficient degree distribution unit using Verilog HDL. To perform permutation operation, different initial valued or time shifted counters have been used to get pretty well permutations and an effect of randomness. The codec will take 128 bits as input and produce 256 encoded output bits. The simulation results show expected performances as the implemented distribution and the original distribution are pretty same. The proposed LT codec takes 257.5 cycle counts and $2.575{\mu}s$ for encoding and decoding instead of 5,204,861 minimum cycle counts and 4.43s of the design mentioned in the previous works where iterative soft BP decoding was used in ASIC and ASIP implementation of the LT codec.

A Study on the Space interpretation by Application of Color Structure in Contemporary Architecture (현대건축의 색채구조를 적용한 공간해석에 관한 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
    • /
    • v.20 no.3
    • /
    • pp.152-160
    • /
    • 2011
  • Contemporary architecture pursues new method of Interpretation of Non-linear space as digital media appears. As various materials and new methods can be used due to developments in science and expansion of thinking, contemporary architectural color developed extensive possibilities. It means not only the change of drawings, method of architectural product and materials but also the change of value system for architectural space. Thus the purpose of this paper is to suggest interpretation of space applied by color structure, and this point of view was based on the three elements of color perception which are light source, reflector, and observer. According to this categorization, architectural color of exterior color, layer color and interaction color are explained via examples of colors recently used on the contemporary architectures. In summary, contemporary architecture can be explained by Non-construction space interpretation for intrinsic complex meanings. Therefore, it can be explained as moving space, collage, by picturesque space, moving blur color and emptiness of color. This pursues various point of views for space interpretation, therefore it can be developed to the identity of strengthening architectures' design concept.

Architecture Design for Guaranteeing Quality of Data Communication in NGcN (차세대 통합망에서 데이터 통신의 품질을 보장하기 위한 기법)

  • Ryu Sang-Hoon;Baik Doo-Kwon
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2005.05a
    • /
    • pp.1-4
    • /
    • 2005
  • Information communication environment integrates communication, broadcasting and internet, and Digital Convergence service emerges in result. Thus, the effective routers are needed so that they can transmit a huge number of data to core internet through appropriate base center. Therefore, the network guaranteeing QoS in transport layer supports interoperability with different wireless networks. So as to users receive necessary information anywhere seamlessly, the network architecture focuses on packet transmission and it is efficient for the control layer switches and controls packets between different networks. Since individual users take advantage of different services and data, the effective router architecture must be designed. Hence in this paper we design monitoring technique to solve security problem and to support premium service to ultimate users. Thereafter, we run opnet simulation and show the improvement of proposed router architecture.

  • PDF

Application of Digital Human Modeling for Design of Yacht

  • Kim, Dong-Joon;Ko, Chan Gil;Lee, Yujeong;Chang, Seong Rok
    • Journal of the Ergonomics Society of Korea
    • /
    • v.32 no.5
    • /
    • pp.475-480
    • /
    • 2013
  • Objective: In this study, virtual reality was adopted to consider ergonomic factors in yacht design. Virtual human which is the same actual human was created in virtual environment using Digital Human Modeling which has been used in the manufacturing communities to design better workplaces and maximize the safety of workers. Background: During the past 40 years yachting has expanded from being, generally speaking, a minority sport - too expensive for the large majority of people - into a major recreational activity practiced by millions all over the world. Many new yacht designs have appeared and number of professional, as well as amateur designers has increased steadily. But they had not considered ergonomic factors in yacht design. Method: Worker's posture, traffic line and workload had been analyzed in sailing yacht. After the caution level was evaluated, we pointed out clues which had high workload and interference. To reduce workload, we applied ergonomic principles for improving working conditions and environments in Digital Human Model. Results: We found the space problems and workload of postures. Conclusion: (1) Unnatural posture of crews was sustained. (2) Workload that occurs in the human body was overloaded. (3) Crew's work space was very narrow. Application: This study will be applied the new ergonomic design of yacht.

A VLSI Architecture for the Real-Time 2-D Digital Signal Processing (실시간 2차원 디지털 신호처리를 위한 VLSI 구조)

  • 권희훈
    • Information and Communications Magazine
    • /
    • v.9 no.9
    • /
    • pp.72-85
    • /
    • 1992
  • The throughput requirement for many digital signal processing is such that multiple processing units are essential for real-time implementation. Advances in VLSI technology make it feasible to design and implement computer systems consisting of a large number of function units. The research on a very high throughput VLSI architecture for digital signal processing applications requires the development of an algorithm, decomposition scheme which can minimize data communication requirements as well as minimize computational complexity. The objectives of the research are to investigate computationally efficient algorithms for solution of the class of problems which can be modeled as DLSI systems or adaptive system, and develop VLSI architectures and associated multiprocessor systems which can be used to implement these algorithms in real-time. A new VLSI architecture for real-time 2-D digital signal processing applications is proposed in this research. This VLSI architecture extends the concept of having a single processing units in a chip. Because this VLSI architecture has the advantage that the complexity and the number of computations per input does not increase as the size of the input data in increased, it can process very large 2-D date in near real-time.

  • PDF

A Study on Characteristics of Self-Contained Three-Dimensional Organic Body found in Architecture of Ito Toyo (이토 토요의 건축에 나타난 자기완결적 3차원 조직체의 특성에 관한 연구)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
    • /
    • v.26 no.2
    • /
    • pp.55-63
    • /
    • 2017
  • Recent projects of Japanese architect, Ito Toyo have been evolved into innovative and experimental stages that are unique and different from other contemporary architects. Since Ito established his own office in 1971, there were several critical changes and developments in terms of architectural philosophy as well as design methods. Particularly, after Sendai Mediatheque, Ito has tended to focus on creating three-dimensional organic body in which architectural form, space, structure, facilities, images are merged all together. With this new type of three-dimensional structure, Ito aims to generate a new notion of architecture as 'living organism'. This paper tried to analyze Ito's new concept of architecture, design process of three-dimensional organic body and its ultimate characteristics and meanings. For the analysis, three projects were selected: Taichung Metropolitan Opera House(2005), Berkeley Art Museum and Pacific Film Archive(2007), The New Deichman Library in Oslo(2008). These projects clearly represent several types of three-dimensional organic body. After the comparative studies, it is found that, in Ito's design process and method, there are unique characters: ambivalent relationship between plan and three-dimensional form, aiming new/hyper reality through complicated collaboration of analogue and digital design tools, and contradictory relationship with surrounding urban context. Although there are some limitations and restrictions, ever-evolving Ito's design concept and methods are very much valid and meaningful in contemporary spatial design in various perspectives.

Folded Architecture for Digital Gammatone Filter Used in Speech Processor of Cochlear Implant

  • Karuppuswamy, Rajalakshmi;Arumugam, Kandaswamy;Swathi, Priya M.
    • ETRI Journal
    • /
    • v.35 no.4
    • /
    • pp.697-705
    • /
    • 2013
  • Emerging trends in the area of digital very large scale integration (VLSI) signal processing can lead to a reduction in the cost of the cochlear implant. Digital signal processing algorithms are repetitively used in speech processors for filtering and encoding operations. The critical paths in these algorithms limit the performance of the speech processors. These algorithms must be transformed to accommodate processors designed to be high speed and have less area and low power. This can be realized by basing the design of the auditory filter banks for the processors on digital VLSI signal processing concepts. By applying a folding algorithm to the second-order digital gammatone filter (GTF), the number of multipliers is reduced from five to one and the number of adders is reduced from three to one, without changing the characteristics of the filter. Folded second-order filter sections are cascaded with three similar structures to realize the eighth-order digital GTF whose response is a close match to the human cochlea response. The silicon area is reduced from twenty to four multipliers and from twelve to four adders by using the folding architecture.

Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1997.10a
    • /
    • pp.744-747
    • /
    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

  • PDF

Digital Gray-Scale/Color Image-Segmentation Architecture for Cell-Network-Based Real-Time Applications

  • Koide, Tetsushi;Morimoto, Takashi;Harada, Youmei;Mattausch, Jurgen Hans
    • Proceedings of the IEEK Conference
    • /
    • 2002.07a
    • /
    • pp.670-673
    • /
    • 2002
  • This paper proposes a digital algorithm for gray-scale/color image segmentation of real-time video signals and a cell-network-based implementation architecture in state-of-the-art CMOS technology. Through extrapolation of design and simulation results we predict that about 300$\times$300 pixels can be integrated on a chip at 100nm CMOS technology, realizing very high-speed segmentation at about 1600sec per color image. Consequently real-time color-video segmentation will become possible in near future.

  • PDF