• Title/Summary/Keyword: Digital University

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Implementation of a Mini ECG Using a Digital Filter (디지털 필터를 이용한 소형 심전도계의 구현)

  • An, Jonghyun;Kim, Kiwan
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.2
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    • pp.77-81
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    • 2021
  • In this paper, a low-csst ECG system using a digital filter was implemented. After amplifying the analog ECG signal, it is converted into a digital signal and filtered. The developed ECG module is miniaturized by removing the analog filter element that occupies the existing volume and replacing it with a digital filter using a 3-stage Butterworth filter which is one of IIR filters. It uses a serial monitoring program with C# to check and save the ECG waveform measured on a computer screen. The ECG system using a developed digital filter in this paper uses a low-cost processor instead of an expensive, high-end processor, and its size and price are reduced by converting the analog filter to a digital filter. In addition, since the waveform of the developed ECG system is similar to the actual ECG waveform of MIT-BIU, it is considered that the existing analog filter can be replaced with the developed digital filter.

A Study on the Gaming Experience of the Movie <1917> - Focused on the Digital Moving Long Take Shot (영화 <1917>의 게임적 체험 연구 - 디지털 무빙 롱테이크 쇼트를 중심으로)

  • Ryu, Woo Hyun;Jung, Won Sik
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.411-420
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    • 2022
  • Entering the digital cinema era, movies and games are remediating each other. The shots of digital movies are being transformed into realistic content through digital Moving long-take shots that transcend time and space and move smoothly. At this time, the digital Moving long take shot that continuously captures the space in all directions without an external screen induces a game experience. In addition, the camera that constantly accompanies the person enhances the sense of immersion in the game in a way similar to the point of view of the game. While various immersive device contents represented by VR, AR and XR are emerging, the advent of <1917> suggests significant implications for post-cinema in that it creates a game experience while maintaining the traditional screen environment and cinematic paradigm.

Attitude Control of Artificial Satellites via Intelligent Digital Redesign

  • Lee, Ho-Jae;Park, Jin-Bae;Lee, Yeun-Woo;Joo, Young-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1283-1288
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    • 2003
  • This paper proposes an approach to attitude control artificial satellites with jet-engine. The jet-engine produces on-off thrust, which can be modelled as pulse-width-modulated (PWM) function. Therefore, the problem is converted to design a PWM controller and we develop an efficient technique for this purpose using digital redesign. The digital redesign is a converting technique a well-designed analog controller into the equivalent digital one maintaining the property of the original analog control system in the sense of state-matching. The redesigned digital controller is again converted into PWM controller using the equivalent area principle. We show a computer simulation of the attitude control of artificial satellites.

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The Study on Digital Reference Services of University Libraries in Korea (대학도서관의 디지털 참고봉사에 관한 연구)

  • Kim Dar-Sig
    • Journal of Korean Library and Information Science Society
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    • v.36 no.2
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    • pp.241-262
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    • 2005
  • This study examines current state of digital reference service on the homepage of university library in Korea. Among 236 university libraries. only $36.9\%$ (87) provide digital reference services. Digital reference services was weak as face-to-face reference services in Korea. Based on the research finding, revealed current state and related problems, and a few suggestions are provided for digital reference service system.

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Designing Unicode-compliant Indic-script based Institutional Digital Repository with special reference to Bengali

  • Roy, Bijan Kumar;Biswas, Subal Chandra;Mukhopadhyay, Parthasarathi
    • International Journal of Knowledge Content Development & Technology
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    • v.8 no.3
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    • pp.53-67
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    • 2018
  • Local languages based information storage and retrieval system is essential for any online digital repository system. This paper reports the development of an interface in Bengali that allows users not only browsing and searching Indic-script based documents but also allows administrator performing various system level operations. This paper briefly describes the origin and key characteristics of Indic-scripts along with their encoding in Unicode standard with special reference to Bengali language. It also demonstrates the development processes of Bengal-script based information representation and retrieval (IRR) system viz. BURA (Burdwan University Research Archive) using different open standard and open source software (OSS) including different factors essential for building such successful Indic-script based multilingual digital libraries. The suggested strategies may help digital library developers to design an appropriate multi-script based information access services in any other Indic-script based languages.

Digital Watermarking using Color Space Conversion

  • Kim, Hee-Soo;Jin-woo park;Eui-Yoon chung;Ha, Yeong-Ho
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.470-473
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    • 2000
  • Digital watermarking is a technical solution to the copyright problem and is a necessary technique to protect copyright of multimedia content. Recently, there are many digital watermarking methods that deal in grey scale still images. However, only a few researchers are interested in digital watermarking fro video and color images. In this paper, we focus on digital watermarking for color images. At first, in order to embed the watermark signal in color image, we converted RGB color space to YCbCr color space which is a world-wide digital component video standard. In addition, we adopted the acceptable degree of color difference in order to keep the invisibility.

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Development of Digital Surface Model and Feature Extraction by Integrating Laser Scanner and CCD sensor

  • Nagai, Masahiko;Shibasaki, Ryosuke;Zhao, Huijing;Manandhar, Dinesh
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.859-861
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    • 2003
  • In order to present a space in details, it is indispensable to acquire 3D shape and texture simultaneously from the same platform. 3D shape is acquired by Laser Scanner as point cloud data, and texture is acquired by CCD sensor. Positioning data is acquired by IMU (Inertial Measurement Unit). All the sensors and equipments are assembled on a hand-trolley. In this research, a method of integrating the 3D shape and texture for automated construction of Digital Surface Model is developed. This Digital Surface Model is applied for efficient feature extraction. More detailed extraction is possible , because 3D Digital Surface Model has both 3D shape and texture information.

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Cyber University Students' Perceptions of a DST Project to Develop English Skills

  • Moon, Dosik
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.200-206
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    • 2020
  • Digital storytelling, a 21st century educational tool that combines digital media with storytelling, is considered as a powerful tool to learn foreign languages in an authentic and meaningful way. This study explored cyber university students' perceptions and experiences with a digital storytelling project implemented to enhance their English writing and speaking skills. The results of 9 week-long research indicated that most of the students' attitudes were positive: the digital storytelling project was effective to increase their English skills, learning motivation and interest in learning English. Most students perceived that the process writing approach and videotaping tasks provided them with good opportunities to develop their English writing and speaking skills. Although many students had difficulties selecting a topic and writing a script in the initial stage, they could handle with these challenges with the help of professors' feedback and successfully completed their projects. After completing the project, most students expressed a strong sense of accomplishment. These results suggest that the digital storytelling project effectively met cyber university students' learning needs and facilitate their English learning.

Usability Study of Middle School English Digital Textbook: A Stimulated Recall Approach

  • JO, Il-Hyun;HEO, Heeok;LIM, Kyu Yon;CHOI, Jeong-Im;NOH, Jeongmin
    • Educational Technology International
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    • v.14 no.1
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    • pp.109-136
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    • 2013
  • We conducted an empirical study with 8 middle school students in Korea to investigate the usability and usefulness of our self-designed Digital Textbook. The Stimulated Recall (SR) Method using Morae software was utilized to analyze the learners' task behaviors and mental operations while using the Digital Textbook to learn English. Collected qualitative data indicated several problems in terms of the usability and usefulness of the Digital Textbook. The findings are summarized and some implications are discussed for further revision of the Digital Textbook and validation of the SR method as a usability-usefulness test tool.

Digital Transformation Requirements at Saudi Universities from Faculty Members' Perspectives

  • Taha Mansor Khawaji
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.8-20
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    • 2023
  • The current study aims to determine digital transformation (organizational, technical, and human resources) requirements at Saudi universities from Umm Al-Qura University faculty members' perspectives. The researcher used a quantitative approach based on the descriptive analytical design. To answer the questions of the study, the researcher used the questionnaire as a data collection tool. The questionnaire was sent electronically to faculty members working in colleges and institutes affiliated with Umm Al-Qura University in Makkah Al-Mukarramah, Saudi Arabia. The questionnaire consisted of the three dimensions of digital transformation: organizational; technical; and human resources requirements. The results showed that requirements related to human resources came first with an average of 2.25 then the organizational requirements with an average of 1.95, and in the last, technical requirements came with an average of 1.64. In addition, some suggestions were given by the participants (faculty members) related to the mechanism that could contribute to implementing digital transformation at Saudi universities. Likewise, at the end of the study, the researcher has given some suggestions related to the implementation of digital transformation requirements at Saudi universities.