• Title/Summary/Keyword: Digital TV Software

Search Result 70, Processing Time 0.026 seconds

Implementation of Software Downloading and Installing for upgrading Digital TV Settop Box (디지털 방송 TV수신기의 기능 업그레이드를 위한 소프트웨어 다운로드와 설치 기능 구현)

  • Ryu Yll-Kwon;Jung Moon-Ryul;Kim Jung-Hwan;Choi Jin-Su;Bang Gun
    • Journal of Broadcast Engineering
    • /
    • v.11 no.1 s.30
    • /
    • pp.66-79
    • /
    • 2006
  • As constant development of digital broadcasting and data broadcasting system, new technology will be introduced to digital broadcasting and new broadcasting service will be appeared. These services need to be changed and processed to suit each services and the software of the receiver need to be upgraded. Though, generally the digital broadcasting receivers are not getting updated once it's delivered to home for long time and it need to be done by hand or collected each one of them with trouble. Therefore this paper suggests a way to overcome these difficulties via broadcasting stream. This research is to describe how three modules-namely (1) Downloader, downloads new software from data carrousel stream, (2) Update Loader, installs the software received by downloader; and (3) Recoverer, recovers the former version of the software if some serious problem has been occurred during downloading and installing the software. This paper tries to realize the accommodation of terrestrial STB based on the new technique and service following ATSC A-97 agreement.

Comparison of the Characteristics of Green Screen and LED Wall in Virtual Production System

  • Shan, Xinyi;Chung, Jeanhun
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.64-70
    • /
    • 2022
  • In recent years, with the continuous innovation and upgrading of engine software, the real-time rendering technology in film and television has been continuously improved, and the virtual production technology has also developed rapidly. This paper introduces the green screen often used in traditional film production and a virtual production technology based on light-emitting-diode background wall that was proposed and implemented last year. We analyzed the two production methods of virtual production and compared their characteristics. Based on these results, we can better understand the differences and respective advantages of the two production methods. And we also can according to the production budget, production cycle and the creative and technical capabilities of the team make better choices during the production process. We believe virtual production technology will be production in the future to provide a more solid technical guarantee for the development of the film industry, and this work will pave the way for further research on virtual production technology.

System Developing for the module of Mobile Broadcast on the Android Platform (안드로이드 플랫폼에서 모바일 방송 모듈을 위한 시스템 개발)

  • Kim, Young Sun;Lee, Byung Sun
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.49 no.10
    • /
    • pp.251-256
    • /
    • 2012
  • Expand the market because the size of the huge funds administered by the conversion of over-the-air digital TV broadcasts in the current situation is likely to be reduced due to the influence of the media over-the-air broadcasts new paid media, digital cable TV and IPTV new mobile TV as a new growth engineis required. Broadcasting system to increase the supply and demand of the module from the ATSC-M/H DMB business existing in the domestic over-the-air broadcasters, has seen significant achievements in sleep technology with the introduction is expected. ATSC-M/H does not require a separate frequency allocation for mobile services does not interfere with the existing ATSC system simulcast, which can be performed on Android mobile handsets American-style mobile broadcast reception module to develop should. This paper is to design the software modules in the broadcasting module embedded systems that are applied on the Android platform, broadcasting from mobile handsets to see.

Game Programming of Digital Television Using OSD Middleware (OSD를 이용한 DTV용 게임 설계 및 구현)

  • Kim, Se-Young;Kim, Jang-Hyeon;Kim, Dae-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.1
    • /
    • pp.249-256
    • /
    • 2011
  • Since various applications is converged in digital televisions, playing game on DTV will be available in the immediate future. Game programming of DTV is more difficult than that of PC in a viewpoint of game development. Since TV use very simple remote controller as user interface, mapping type, choice type, and one-button type are used among mobile game user interfaces. In addition, we suggest to use text class, numeral class, bitmap class, and shape class of DTV OSD middleware which is proven software, instead of developing new DTV-oriented game engine. The proposed interfaces can be applied in various game situations and allow intuitive and fast operations. By using OSD middleware, game actions can be subdivided into state structures, OSD objects can be used as game objects, and events and actions of remote controller keys are easily defined.

A Game Framework Development for Smart TV (스마트 TV용 게임 프레임워크 개발)

  • Lee, Sung-Hyun;Rhee, Dae-Woong
    • Journal of Korea Game Society
    • /
    • v.15 no.1
    • /
    • pp.135-144
    • /
    • 2015
  • Smart TV has been the most popular communication device since 2010. It is the multi-functional device conjugated a variety of features such as Apps, Web surfing, viewing VOD and so on. However, the contents and development tools for smart TV are still relatively small and research for game contents development tools is also insufficient. In this study, we are to design and develop a framework for developers to make Smart TV game contents easily. The STGF (Smart TV Game Framework) we developed is made up of 3 managers such as input manager, screen data process manager, and game status process manager. We verified the usefulness of STGF through developing "Pentomiro" App launched commercially in 2013. With STGF development time would be expected to be reduced, because we spend little time in basic development steps such as input, output, and data processing and error correction processing.

Real-time implementation of the Dolby AC-3 decoder using ARM920T (ARM920T를 이용한 Dolby AC-3 decoder의 실시간 구현)

  • Ha Jin-Ho;Kim Su-Hyun
    • Proceedings of the Acoustical Society of Korea Conference
    • /
    • autumn
    • /
    • pp.167-170
    • /
    • 2001
  • 본 논문에서는 미국에서 고 선명(High Definition) TV를 위한 오디오 표준인 ATSC에 의해서 채택되고, DVD의 오디오 코덱으로 널리 채택된 Dolby AC-3 복호화기를 고정 소수점으로 변환한 후, ARM929T를 기반으로 실시간 구현하였다. 실시간 구현에 사용된 ARM920T 는 저전력 소비형 32-비트 고정 소수점 RISC 구조이며, 명령어 Cache 와 데이터 Cache, MMU(Memory Management Unit)로 구성되어 있다. 그리고 200MIPS 의 성능을 가지고 있어, 음성/오디오, 통신, 디지털 셀룰라폰에 적용할 수 있고, ASIC 화 할 수 있는 장점을 가지고 있다. 구현된 AC-3 복호화기는 약 67MIPS(6 채널, 640kbps, 48KHz)의 복잡도를 나타내며, 사용된 메모리양은 프로그램 ROM 23.3K Bytes, 데이터 ROM(table) 4.62K Bytes 및 RAM 45K Bytes 이다. 구현된 AC-3 복호화기는 Dolby사에서 제공하는 40 개의 test 벡터들을 bit-exact하게 통과하였다.

  • PDF

Generating Reduced Test Model of Embedded Software using Partial Order Techniques (부분순서 관계를 이용한 내장 소프트웨어의 축소된 테스트 모델 생성)

  • 이남희;차성덕
    • Journal of KIISE:Software and Applications
    • /
    • v.30 no.11
    • /
    • pp.1015-1024
    • /
    • 2003
  • In [1] we proposed a method to generate a test model (GFSM) from a set of scenarios of embedded software. Each scenario describes the interaction sequences for an external input event. Although these external events are generated and accepted alternatively and concurrently by embedded software, we considered only the alternative relations. In this paper, we describe an improved algorithm to generate GFSM from concurrent scenarios, and propose methods to reduce the number of transitions in the GFSM. The first is the synchronous interpretation of message passing instead of asynchronous one considering the real behavior of tasks in embedded software. The others apply the partial order techniques to the GFSM using independent regions. We apply the method to generate a reduced GFSM of embedded software running on a digital TV.

Efficient Offered Contents Using Broadcast Encryption (브로드캐스트 암호화를 이용한 효율적인 컨텐츠 제공)

  • 이덕규;이임영
    • Proceedings of the Korea Information Assurance Society Conference
    • /
    • 2004.05a
    • /
    • pp.65-70
    • /
    • 2004
  • The method of broadcast encryption has been applied to the transmission of digital information such as multimedia, software, and paid TV on the open network. In this broadcast encryption method, only previously authorized users can gain access to digital information. When broadcast message is transmitted, authorized users can first decode the session key using the previously given private key and get digital information using this session key. This way, users retrieve a message or a session key using the key transmitted by broadcasters. For their part, broadcasters need to generate and distribute keys. Broadcasters should also carry out efficient key renewal when users subscribe or un-subscriber. In this paper use a broadcast, and present the DRM model, using that look into the requirement about the contents and apply also the concept of a broadcast encryption. We offer the authority to copy as the number of reproduction to want to the user, and the low so that we were convenient because we used.

  • PDF

VSB-Based Digital On-Channel Repeater with Interference Cancellation System

  • Lee, Jae-Kwon;Suh, Young-Woo;Choi, Jin-Yong;Seo, Jong-Soo
    • ETRI Journal
    • /
    • v.33 no.5
    • /
    • pp.670-678
    • /
    • 2011
  • This paper investigates the design and performance of a digital on-channel repeater (DOCR) for use in Advanced Television Systems Committee (ATSC) digital television (DTV) broadcasting. The main drawback of a DOCR is the echo interference caused by coupling between transmitter and receiver antennas, which induces system instability and performance degradation. In order to overcome this problem, an echo canceller based on the adaptive echo channel estimation (ECE) technique has been researched and applied for a DOCR. However, in the case of ATSC, the pilot signal, which is used for carrier synchronization, may cause a DC offset error and reduce the isolation performance of the echo canceller for a DOCR in an ATSC network. Moreover, since the multipath fading effect of a radio channel usually occurs in a real environment, it should be minimized to improve the overall performance of a DOCR. Therefore, due to the limited isolation performance of echo canceller and the multipath fading effect, an interference cancellation system (ICS) is proposed for a DOCR in an ATSC network. The performance of the proposed DOCR with an ICS is evaluated by software simulation and hardware test results.

A Study on Some Examples of Special Effect in Digital Image (디지털 영상 표현에 있어 특수효과 사례에 관한 연구)

  • 이은화;이규옥
    • Archives of design research
    • /
    • v.12 no.1
    • /
    • pp.51-60
    • /
    • 1999
  • Since the appearance of moving images, the expansion of mass media such as 1V or VCR has made the pace and range of spreading information to people faster and widely popular. Recendy, the development of digital image technique has resulted in solving the problem -great defect- of the display quality of analogue system; special effects by means of computer graphics have risen to a higher quality level; showed the new direction of digital image; and popular wi1h people all c:Ner the world. This paper reestablishes the notion of image up to now, and analyses the technical differences between analogue system and digital system on the basis of the SpecifIC property and skill of digital image editing; it also studies the special effects which can be applied to the image editing software. Moreover, in researdting 1V advertising, the special effects by digital system in use in 1his country today complies with the statistics in their own field. The special effects in 1V advertising is performed at a higher standard by a professional production. Accordingly, with the help of technology of digital moving image, the special effects are expected to continue developing into a level of high quality

  • PDF