• 제목/요약/키워드: Digital Space

검색결과 2,371건 처리시간 0.043초

BER Analysis of Coherent Free Space Optical Systems with BPSK over Gamma-Gamma Channels

  • Lim, Wansu
    • Journal of the Optical Society of Korea
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    • 제19권3호
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    • pp.237-240
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    • 2015
  • We derived the average bit error rate (BER) of coherent free-space optical (FSO) systems with digital binary phase shift keying (BPSK) modulations over atmospheric turbulence channels with a gamma-gamma distribution. To obtain a generalized derivation in a closed-form expression, we used special integrals and transformations of the Meijer G function. Furthermore, we numerically analyzed and simulated the average BER behavior according to the average SNR for different turbulence strengths. Simulation results are demonstrated to confirm the analytical results.

힘과 움직임 그리고 시간을 표현하는 디지털건축형태에 관한 연구 - 들뢰즈.가타리의 시뮬라크르 사유를 표출하는 사례를 중심으로 - (A Study on the Digital Architectural Form expressed on the Movement, Force and Time - focused on the works based on the Deleuze.Guattari's idea of 'Simulacre' -)

  • 강훈
    • 한국디지털건축인테리어학회논문집
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    • 제8권2호
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    • pp.5-12
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    • 2008
  • Since the past, an attempt of figuration which is for movement, time and force has existed constantly. A process of representative from expressed on the movement, time and force creates events, and the process through the events expresses the idea of a simulacre. Furthermore, Architectural works for potentiality to give a demonstration are in common with hybrid characteristics, and have lasting creation of flux architecture. Ignoring the gravity of the floating figuration, so it appears unrealistic hyperphysical virtual space that easily could make the life of creation. For this reason, the form generation based on the digital design method is expressed the important method. In conclusion, actualizing the virtual is the suitable way for 'devenir architecture' based upon the Deleuze Guattari's idea of 'simulacre' and creating the from generation on the contemporary digital architecture design in a similar way.

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3D laser scanning 및 수치사진측량을 이용한 암반 사면의 DEM 추출 기법 (DEM generation of Rock Slope using Laser Scanning and Digital Stereo Photogrammetry)

  • 정창엽;박형동
    • 터널과지하공간
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    • 제13권3호
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    • pp.207-214
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    • 2003
  • 암반 사면에 대한 DEM(Digital Elevation Model)을 추출하기 위한 원거리 측정의 일반적인 방법은 laser scanner를 이용하는 방법과 수치사진측량 방법이 있다. 본 연구에서는 두 가지 기법을 적용하여 하나의 사면에 대해 DEM을 추출한 후, 각각의 기법을 통해 얻은DEM을 중첩시켜 그 차이를 분석함으로써 수치사진측량 기법의 적합성 및 개선점에 대해 살펴보았다. 이는 암반 사면의 절리 방향성을 측정하여 절리 구조를 파악하거나 사면형상 보존을 위한 DEM 추출하는데 적용할 수 있으며, 사면의 변화양상분석에 사용될 수 있다.

디지털 holographic PTV 측정을 위한 디지털 영상처리기법에 관한 연구 (Digital image processing techniques of digital holographic PTV measurement)

  • 김석;이상준
    • 한국가시화정보학회:학술대회논문집
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    • 한국가시화정보학회 2005년도 추계학술대회 논문집
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    • pp.1-5
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    • 2005
  • The digital HPTV velocity field measurement consists of four steps: recording, numerical reconstruction, particle extraction and velocity extraction. In the velocity extraction process, we improved PTV algorithm to extract the displacement of particle each placed in 3D space. Because a digital recording device was used, some factors such as a spatial resolution, numerical aperture, and particle concentration can affect the performance of the digital HPTV. Especially, a particle concentration ($C_{o}$) affected tile reconstruction efficiency in numerical reconstruction and particle extraction process. In this paper, the reconstruction efficiency was analyzed experimentally with different particle concentration. Optimal reconstruction efficiency was shown in the range of $C_{o}$=$13\∼15$ particles/$mm^{3}$.

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투시도법과 디지털 표현방식의 비교를 통한 비표상적 건축에 관한 연구 (A Study on the Non-representational Architecture in Comparing between Perspectiva artificialis and Digital Modelling Method)

  • 정인하
    • 건축역사연구
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    • 제12권2호
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    • pp.21-39
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    • 2003
  • After a digital modelling method has been introduced into architectural design in 1990s, a radical change was taken place in generating architectural form and space. Many architects have a view that digital modelling method is the most Important invention in the visual presentation since the moment that architect Philippo Brunelleschi experimented initially the linear perspective. Therefore, in this study, comparing between perspectiva artificialis and digital modelling method, we clarify 1) the relationship of architectural design and presentation method, 2) the practical and philosophical background inherent in digital modelling method which played key role in developing non-representational architecture, 3) and the principles of non-representational architecture like diagram, folding, and trace.

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입자 농도가 Digital Holographic PTV 측정에 미치는 영향에 관한 연구 (Effect of Particle Concentration on Digital Holographic PTV Measurement)

  • 김석;이상준
    • 대한기계학회논문집B
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    • 제30권10호
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    • pp.929-934
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    • 2006
  • The digital HPTV(holographic particle tracking velocimetry) velocity field measurement system consists of four steps: recording, numerical reconstruction, particle extraction and velocity extraction. In the velocity extraction process, we improved the two frame PTV algorithm to extract 3-D displacement information of each particle located in 3D space. Because a digital CCD camera was used, some factors such as spatial resolution, numerical aperture, and particle concentration influenced on the performance of the developed digital HPTV. Especially, the particle concentration $(C_o)$ affected the reconstruction efficiency and recovery ratio in the numerical reconstruction and particle extraction procedure. In this paper, the effect of particle concentration reconstruction efficiency and recovery ratio were analyzed experimentally. Optimal particle concentration was found to be in the range of $C_o=11{\sim}17\;particles/mm^3$.

Development of Digital Surface Model and Feature Extraction by Integrating Laser Scanner and CCD sensor

  • Nagai, Masahiko;Shibasaki, Ryosuke;Zhao, Huijing;Manandhar, Dinesh
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.859-861
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    • 2003
  • In order to present a space in details, it is indispensable to acquire 3D shape and texture simultaneously from the same platform. 3D shape is acquired by Laser Scanner as point cloud data, and texture is acquired by CCD sensor. Positioning data is acquired by IMU (Inertial Measurement Unit). All the sensors and equipments are assembled on a hand-trolley. In this research, a method of integrating the 3D shape and texture for automated construction of Digital Surface Model is developed. This Digital Surface Model is applied for efficient feature extraction. More detailed extraction is possible , because 3D Digital Surface Model has both 3D shape and texture information.

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공간디자인에서의 이용자 행태 연구 방향에 관한 연구 - 공간과 이용자의 상호작용을 중심으로 - (A Study on Directions in Research on User Behavior in Space Design - With a focus on Interactions between space and the user-)

  • 김형숙;박부미
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
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    • pp.202-205
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    • 2006
  • Space design is a process of solving spatial problems to create and construct all kinds of human lives. It also bestows new values to a medium to induce human perception based on the relationships between 'human and space' surrounding people. Research on user behavior has several ultimate goals including understanding both individual behavior and the relations between the user and space from a more scientific and systematic perspective, predicting various phenomena that can happen between space and humans, and reflecting the results in space design. As user behavior that's once limited within given space is going through some changes due to the introduction of digital technologies, research on user behavior in today's space design should be newly illuminated in the aspects of organic relations. Space now works as a receptor communicating with the user and responding to user behavior, and user behavior once under one-sided influences from space becomes more diverse and active. The influences of user behavior, in turn, cause changes to space itself. Thus this study set out to suggest new directions in research on user behavior based on interactions between space and the user in space design.

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호텔 귀빈라운지에서의 전통성 표현에 관한 연구 - 임피리얼 팰리스호텔 프로젝트 - (A Study on the Traditional Expressions in Hotel VIP Lounge Space - Focused on Imperial Palace Hotel -)

  • 변재영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.201-204
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    • 2006
  • With development of digital technology and globalization after Seoul Olympic in 1988, Korea has recklessly accepted western culture, thus causing damages to Korean identity The purpose of this study is to design Imperial Palace Hotel VIP lounge space applying traditional Korean style. This study analyzed traditional expression according to its element and method taken out from the prior researches related to it. The method of traditional expressions divided into the method of prototype reappearance, prototype transformation, reinterpretation, and abstract. This study aimed at get the understanding on traditional Korean architecture, space planning and furniture arrangement. As a result, the plan represent traditional Korean style including the space planning and furniture, the colors and patterns, and the building materials. The Imperial Palace VIP lounge Is not tile space for eating and social activities, but also provide the space for introducing traditional Korean culture and life.

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뉴미디어에 의한 공간디자인의 특성 연구 - 하이데거의 존재론적 관점을 중심으로 - (Study on the Characteristics of Spatial Design by Means of New Media - In View of Ontological Analysis of Heidegger -)

  • 이미경
    • 한국실내디자인학회논문집
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    • 제26권2호
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    • pp.13-21
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    • 2017
  • The revolution of new media has overthrown the existing social structure and brought about the changes in the concepts of the space and subject. These changes are identical to the existential issue of the space and subject and to fundamental issue of spatial design. This study will interpret the new media in view of ontology and analyze the characteristics by applying it to spatial design. In this study, the characteristics of new media of ontological viewpoint were divided into six categories containing the process space, the space of exterior meaning, the space of the affairs, interactive subject, playful subject and extension of sense, which were the basis for this analysis. The results showed that the expression characteristics of spatial concept of ontology and subject concepts revealed in the areas of architectural surface, the space of art and installation, and architectural design process.