• Title/Summary/Keyword: Digital Space

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A Study on Cannibalism in Digital Game (디지털 게임의 카니발리즘 연구)

  • Lee, Dong-Eun
    • Journal of Digital Contents Society
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    • v.11 no.1
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    • pp.65-71
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    • 2010
  • Digital game includes one more funny elements which are competition, puzzle, interaction and role-playing. These elements encourage the player's interest and flow. The purpose of this study is to find out the essence of these elements in digital games with Cannibalism. Digital game inherits and develops Cannibalism in the digital space as magic circle, death and rebirth of life, changing the shape of character and reversing the interface.

Examining Portraits in Digital Fashion Art Non-Fungible Tokens (NFTs) through Baudrillard's Simulation

  • Yoon Kyung Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.5
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    • pp.929-942
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    • 2023
  • Web 3.0 enables people and machines to connect, evolve, share, and use knowledge on an unprecedented scale and in new ways, drastically improving our Internet experience. The metaverse is a collective, virtual shared space supporting all digital activities. Prompted by the rapid growth of digital art and digital fashion, this theoretical analysis explores using Jean Baudrillard's simulation concept to create unique digital art non-fungible tokens (NFTs), allowing them to express and communicate ideas like real-world art. Specifically, this study analyzes 120 digital fashion portraits of humans and animals and classifies them under three types of simulacra covering four stages of Baudrillard's simulation process. The result shows that NFT fashion artworks reflect the core features of a digital reality by connecting and transcending the boundaries of cultures, genders, and nationalities. However, in the final simulation stage (the fourth step), the simulacrum can only coexist in the virtual world as a hyperreal object (the Type III of simulacrum): an object more real than reality.

The Study on the Development Trend of the Times toward Digital Clothing (디지털 의류[Digital Clothing]의 시대적 개발 경향 연구)

  • Kwak, Tai-Gi
    • Journal of the Korean Society of Costume
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    • v.59 no.4
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    • pp.111-125
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    • 2009
  • The period from the early years of the 21st Century, when the birth of Digital Clothing received as a kind of digital cultures in the modern information society, to the present time, the period is studied on as a social transition in the revolutionary digital technology in parallel with the fashion changes which have an effect on our thoughts and our life style. After the 2000's, when digital was perceived as a culture, information technology came into being owing to the technological development in the network and informative and communicative technology. This study tried to grasp the tendency of the times to Digital Clothing, which occurred in the new situation of Digital Technology, and then on the base of it, tried to classify the expressive characteristics in the Digital Clothing as the Cyberspace, Global Network, high functionality Smart Textiles and digital technology. The social reformation by the revolutionary digital technology is coming forth in the New Fashion of the digital Clothing, with the development of technology and network in the Cyberspace and real space. the Digital Clothing which led to the revolutionary change in New Fashion occurred, and by the same time, gradually the phenomena of Digital Consuming Culture is expansive.

Usability Testing of Open Source Software for Digital Archiving (디지털 아카이브 구축을 위한 공개 소프트웨어 사용성 평가)

  • Jeon, Kyungsun;Chang, Yunkeum
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.3
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    • pp.247-271
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    • 2018
  • This research aims to explore the possibility of open source software for creating digital archives of small organizations or ordinary people that run short of budget and professional workforce and may easily create digital archives without the help of a professional. To do so, this study suggested three open source software, AtoM, ArchivesSpace, and Omeka, for such use, and conducted usability tests with system designers and users who had no experience with open source software. The results of the usability testing was that AtoM, which was developed to support the records management system and user services of small organizations, proved satisfactory to both system designers and users. ArchivesSpace had too many required fields with it to create archives. Omeka greatly satisfied the system designers because it is possible to create archives with simple inputs on the item level. However, Omeka, which focuses on exhibition functions while neglecting search functions, registered low satisfaction among the users. Based on the results of the usability testing, this study suggested selection criteria of open source software for small organizations or ordinary individuals, namely, purposes, license, characteristics, service creation environment, advantages and disadvantages, functions, metadata, file type, and interoperability.

A Study on the Test Results of 32 Gbps Observing System for Wideband VLBI Observation (광대역 VLBI 관측을 위한 32Gbps 관측장비의 시험결과 고찰)

  • Oh, Se-Jin;Yeom, Jae-Hwan;Roh, Duk-Gyoo;Jung, Dong-Kyu;Harada, Kenichi;Takezawa, Kosuke
    • Journal of the Institute of Convergence Signal Processing
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    • v.18 no.1
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    • pp.13-20
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    • 2017
  • In this paper, we evaluate the basic test results of the 32 Gbps observational equipment introduced as the back-end system for the wideband VLBI (Very Long Baseline Interferometry) observation of KVN (Korean VLBI Network). Radio astronomers want to make a large radio telescope that has excellent performance in order to observe the superfine structure of a celestial body, but a lot of money is needed. Therefore, in order to increase the sensitivity, the performance improvement of the receiving system and the method of observing the wide frequency bandwidth are introduced. To do this, we adopted a wideband sampling method for converting analog signals to digital with ultra-fast speeds and a wideband sampler for performing digital filtering in order to observe a wide observational frequency bandwidth. The wideband sampler (OCTAD-K) supports up to 16 Gsps-2bits sampling and supports a variety of observational bandwidth using digital filtering techniques. In particular, it is designed to support KVN's 4-frequency simultaneous observation system and VERA(VLBI Exploration of Radio Astrometry)'s 2-beam observation system. It can also support polKVN(Korean VLBI Network), KaVA(KVN and VERA Array), 32Gbps Direct Sampler, Digital Filter, Widebandarization observations and supports the standard VDIF(VLBI Data Interchange Format) format of observed data. In this paper, the performance of the system and the problem solving are described in detail after performing the factory inspection and field test before the system is introduced.

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A Study on the Space interpretation by Application of Color Structure in Contemporary Architecture (현대건축의 색채구조를 적용한 공간해석에 관한 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.20 no.3
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    • pp.152-160
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    • 2011
  • Contemporary architecture pursues new method of Interpretation of Non-linear space as digital media appears. As various materials and new methods can be used due to developments in science and expansion of thinking, contemporary architectural color developed extensive possibilities. It means not only the change of drawings, method of architectural product and materials but also the change of value system for architectural space. Thus the purpose of this paper is to suggest interpretation of space applied by color structure, and this point of view was based on the three elements of color perception which are light source, reflector, and observer. According to this categorization, architectural color of exterior color, layer color and interaction color are explained via examples of colors recently used on the contemporary architectures. In summary, contemporary architecture can be explained by Non-construction space interpretation for intrinsic complex meanings. Therefore, it can be explained as moving space, collage, by picturesque space, moving blur color and emptiness of color. This pursues various point of views for space interpretation, therefore it can be developed to the identity of strengthening architectures' design concept.