• Title/Summary/Keyword: Digital Space

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Shader Space Navigator: A Similar Shader Retrieval System (Shader Space Navigator: 유사 쉐이더 검색 시스템)

  • Lee, Jae-Ho;Jang, Min-Hee;Kim, Du-Yeol;Kim, Sang-Wook;Kim, Min-Ho;Choi, Jin-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.58-67
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    • 2008
  • In this paper, we first point out difficulties faced by CG artists in the shading process: (1) a lot of technical details on shaders required, (2) long rendering time, and (3) repeated trials-and-errors. To make them overcome such difficulties, we propose Shader Space Navigator, a system that efficiently searches for shaders similar to a given query shader from a shader database containing a large number of quality shaders. With Shader Space Navigator, CG artists find appropriate shaders from the database that are very close to the final result shader, and thus complete the shading process easily by slightly tuning some attributes of those shaders. Thus, the CG artists can create their final shaders in an intuitive and efficient way without a large number of time-consuming rendering processes. Also, we deal with implementation issues related to Shader Space Navigator and constructing an abundant shader database in detail.

A study on Brand Experience of Complex Cultural Space by Life Style -Focusing on Sounds Hannam- (라이프 스타일에 따른 복합문화공간의 브랜드 경험 연구 -사운즈 한남을 중심으로-)

  • Jung, Da-in;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.333-339
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    • 2020
  • The lifestyle of the new consumer class of people with diversified social structures and tastes is affecting society as a whole. As of now, emerging lots of complex cultural space with unique sensibility and individuality, this paper is about proposing the branding of a complex cultural space. I selected Sounds Hannam as a cultural complex and conducted in-depth interviews about brand experience and Ethnography. The study found that Sounds Hannam needs sense of hearing and smell because the sensory factors of the Sounds Hannam are concentrated in the visual field, and also, there is a need to create an appropriate communication channel through SNS. The Sounds Hannam had the characteristic factors of sensibility, relaxation and content based on a diversity different from the existing one. Throughout research, it was derived that planning space as a place to inspire people through spatial composition that triggers behavior and creative thinking is the goal of a complex cultural space and at the same time, an effective way to reflect the lifestyle of those in 20s.

A Study on the Application method of Digital Media in Commercial Space - Using Persona-based Scenario Approach - (상업공간 디지털미디어 적용방안에 관한 연구 - 페르소나 기반 사용자 시나리오 기법으로 -)

  • An, Se-Yun;Kim, So-Yeon;Cao, Wen-jia
    • Korean Institute of Interior Design Journal
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    • v.26 no.1
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    • pp.33-42
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    • 2017
  • Interior design especially the design developments for commercial spaces should ensure the economy of spaces. This is the marketing for space. It is necessary to understand the design elements of commercial space for the efficient using of digital media of space marketing. In this research decided to design application schemes for shopping mall by searching fashion shopping behaviors of users with persona-base scenario approach. Collected the information of users behavior base on case analysis of advance research to make personas. And develop scenario base personas for knowing the needs of users. And then made 4 schemes as the solution. Scheme 1. Customers can get the information and communication with the staff through with media screen in one room of shopping mall. The data of customers can be recorded for providing information or product recommendation personality. Forecast to preferred by group trip or customers that don't like walking around in shopping mall. Scheme 2. Install a media screen at entrance of a store in shopping mall and show special effect to raise customers' attention who walk through from the front of the store. Through with this customers will stay for long time and raise curiosity to get in the store. And the media screen also provide information of store and products. Scheme 3. Customers can get the information of products with using smart phone to scan QR cord in labels of products and record. Customers can finish whole shopping behaviors without the help of store staff. And can make buying decision even have left shopping mall as a online mode. Scheme 4. Store managers can record the products and the environment of store with 360 camera and update to website. Then customers can browse the virtual space with VR glasses. That make customers can have the real shopping experience without being in the store. In this study, have presented schemes of digital media in commercial space. But there are various of commercial space. In this study was presented schemes for shopping mall by searching fashion shopping behaviors of users. And look forward the researches about specific space setting and other type of commercial space for space development.

RADIO ASTRONOMICAL DATA PROCESSING USING MARK5B (MARK5B 시스템을 이용한 전파천문 데이터 처리)

  • Oh, Se-Jin;Yeom, Jae-Hwan;Roh, Duk-Gyoo;Chung, Hyun-Soo;Je, Do-Heung;Kim, Kwang-Dong;Kim, Bum-Koog;Hwang, Cheol-Jun;Jung, Gu-Young
    • Publications of The Korean Astronomical Society
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    • v.21 no.2
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    • pp.95-100
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    • 2006
  • In this paper, we describe the radio astronomical data processing system implementation using Mark5B and its development. KASI(Korea Astronomy and Space Science Institute) is constructing the KVN (Korean VLBI Network) until the end of 2007, which is the first VLBI(Very Long Baseline Interferometery) facility in Korea and dedicated for the mm-wave VLBI observation. KVN will adopt the DAS (Data Acquisition System) consisting of digital filter with various function and 1Gsps high-speed sampler to digitize the radio astronomical data for analyzing on the digital filter system. And the analyzed data will be recorded to recorder up to 1Gbps data rates. To test this, we have implemented the system which is able to process 1Gbps data rates and carried out the data recording experiment.

Efficient 3D Modeling Automation Technique for Underground Facilities Using 3D Spatial Data (3차원 공간 데이터를 활용한 지하시설물의 효율적인 3D 모델링 자동화 기법)

  • Lee, Jongseo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1670-1675
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    • 2021
  • The adoption of smart construction technology in the construction industry is progressing rapidly. By utilizing smart construction technologies such as BIM (Building Information Modeling), drones, artificial intelligence, big data, and Internet of Things technology, it has the effect of lowering the accident rate at the construction site and shortening the construction period. In order to introduce a digital twin platform for construction site management, real-time construction site management is possible in real time by constructing the same virtual space. The digital twin virtual space construction method collects and processes data from the entire construction cycle and visualizes it using a 3D model file. In this paper, we introduce a modeling automation technique that constructs an efficient digital twin space by automatically generating 3D modeling that composes a digital twin space based on 3D spatial data.

A Study on the Application of the Digital Architecture Model Fabrication for Digital Design Education (디지털 설계교육을 위한 디지털 건축모형제작 기술 적용에 대한 연구)

  • Ha, Seung-Beom;Lee, Kang-Bok
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.1
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    • pp.25-33
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    • 2012
  • Ever since the local interior and architecture design industry adopted Digital fabrication modeling tool for its design operation in early 1990's, working environment has been changing. The Purpose of study is to analyze the digital Architecture fabrication modeling for digital design education in academy course. Digital Design Tools, Digital Space and Form, Digital Materiality and Digital Production. The Digital fabrication modeling is and important role in a traditional design process and digital design process. It is comprised of digital input devices(3D digitizer, 3D design tools) and digital output devices(cutting plotters, laser cut, CNC machines, 3D printers). Digital input devices can be shift a traditional design process to digital design process. Digital output devices are the principle of digital fabrication by CAD/CAM. Also, the result of this study provide the fundamental data for physical resources and digital design curriculum in KAAB.

Digital Transponder Technology for the Exploration of Space (우주 탐사를 위한 디지털 트랜스폰더 기술)

  • Won, Young-Jin;Lee, Jin-Ho;Kim, Jin-Hee;Lee, Sang-Ryool
    • Aerospace Engineering and Technology
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    • v.9 no.2
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    • pp.80-89
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    • 2010
  • Transponder is the significant equipment for the telemetry and telecommand operation between the ground station and the satellite. Recently, various transponder technology like Compact Standard Transponder(CST), Small User Transponder(SUT) for data relay satellite, Dual Mode TT&C Transponder(DMT) for large user, and Deep Space Transponder(DST) for deep space mission have been developed according to the communication method and user requirements. Especially, the transponder based on the digital technology comes into the spotlight in the satellite communication field. This paper describes the various analog transponder technology and the state-of-art digital transponder technology grafted onto the existing analog transponder technology.

A Study on the Process of the Architectural Design Generation based on the 3D Voronoi Diagram (3차원 보로노이 다이어그램을 활용한 건축 디자인 생성 프로세스에 관한 연구)

  • Park, Jong-Gin;Jun, Han-Jong
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.5
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    • pp.306-313
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    • 2009
  • This paper presents the unique formation process of a volumetric space with the digital algorithm developed for Voronoi diagram in order to generate an effective parametric architectural form. By applying systematic parameters of architectural conditions within digital parametric tools, the interactions among sub-spaces developed by Voronoi diagram are enhanced by manipulating the spatial structures. In this paper, we discuss how the parametric distributing and zoning geometrical system can support designers in developing a free-formed space, and research on how this system creates a 3D volumetric space. With the in-depth research on the system and structure of Voronoi diagram, the approaches to the application of Voronoi diagram into architectural form generation are clarified to be an effective, creative and successful digital tool. The result of the application of the Voronoi diagram improves the design quality with systematic language in the sense that the sub-regions are created and controlled under the systematic and balanced hierarchy having dynamic relationships among each others with the restoration of the equilibrium of forces and tensions. This 3-dimensional Voronoi diagram provides another means for designers to solve architectural issues and to reinforce their design concepts.

Optimal Realization of a State-Space Digital Filter Using Singular Value Decomposition (특이치 분해를 이용한 상태 공간 디지틀 필터의 최적 실현)

  • 문용선;박종안;김재민
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.15 no.2
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    • pp.155-165
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    • 1990
  • The problem of quantization errors in digital filter design arises because of the practical necessity due to finite wordlength implementation. These errors are classified into coefficient quantization error and roung off error. In this paper, in order to analyze and reduce these errors, minimum ceefficient quantization realization is directly derived form impulse responese design specification. And using the equivalent transform relation between minimum coefficient quantization error and minimum roundoff error realizations, we synthesize an optimal realization state-space digital filter. This technique is analyzed by the simulation of an approximated 3rd model, which shows that it is superior to direct or cascade state-space digital filter in quantization errors.

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Ultrastructural Study on the Development of the Flexor Digital Tendon of the Hand in Human Fetus (인태아 수지굴근건의 발육에 관한 전자현미경적 연구)

  • Yoon, Jae-Rhyong;Ahn, Ho-Beom;Nam, Kwang-Il
    • Applied Microscopy
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    • v.26 no.2
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    • pp.157-175
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    • 1996
  • The development of flexor digital tendon of the hand was studied by electron microscopy in human fetuses ranging from 9 mm to 260 mm crown rump length. The primordium of tendons was first identified as discrete collection of mesenchymal cells at 25 mm fetus. Synovial sheath formation had commenced by 40 mm fetus and was complete by 70 mm fetus. Cell junction or adhesion sites at all ages were noted between the tendon cells. When dilatation of the synovial cavity occurred, two types of synovial cells were observed. A-type cells had numerous vesicles and large vacuoles. In contrast, B-type cells were characterized by abundant rough endoplasmic reticulum and well-developed Golgi complex. By $150mm{\sim}260mm$ fetuses, a mojority of the synovial cells were type B. The most remarkable difference between the synovial cells of full-term fetus and adult was the larger amount of collagen fibers in the latter. The vascular buds were first observed between the individual fibril bundles in the interfascicular space at 150 mm fetus. At 25 mm fetus, collagen fibrils were first noted within narrow cytoplasmic recesses which were continued with the extracellular space. Collagen fibrils were filled in almost entire extracellular space at 150 mm fetus. Besides collagen fibrils in the extracellular space small elastic fibers were also identified and followed in their development.

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