• Title/Summary/Keyword: Digital Signage

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The State and Trend of Digital Signage Research in Korea (한국 디지털 사이니지 연구의 어제와 오늘: 연구 추세와 미래 연구 제안)

  • Yoo, Seung-Chul;Min, Jeewon;Hwang, Hye-Hyung
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.745-757
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    • 2016
  • The objective of this study is to understand and give an overview regarding research trends in digital signage in Korea, which has recently received significant attention from the media market. For the past 10 years, from 2006 to 2016, 69 studies related to digital signage were found. Following the coding guidelines, the present study conducted a content analysis on the published peer-reviewed journals in Korea including their published year, each journal's number of compilations, journal ratings, number of researchers and their major, field of research, research medium, research method, research samples, and the applied statistical analysis. Through the analyzed results, we found out that there are numerous studies on digital signage in various fields of study, including media content. A number of case studies and experimental studies were made. However, theoretical research on digital signage was still found to be insufficient. Lastly, a wider variety of theories are suggested to be applied in future study along with conducting joint research with cooperation between industry partners and academics in order to further advance the research on digital signage.

A Study of the Effectiveness of Digital Signage: Importance of Customized Content (디지털 사이니지의 효과에 관한 연구: 맞춤식 콘텐츠의 중요성)

  • Cho, Jae-Yung
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.211-217
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    • 2019
  • This study suggested the alternatives for improving consumers' engagement with digital signage (DS) by analyzing the researches of the effectiveness of DS in marketing and public areas, which is recognized as an essential communication tool for commercial or public matters. According to the results, affective DS ad content of DS resulted in positive shoppers' buying behaviors and perceiving buying environment; DS was also effective for public affairs, which how proper channel and message for the target public resulted in solving community problems. However, it was rare to measure precisely the level of consumers' engagement with DS content and what DS content aroused higher engagement in both areas. Thus, DS content should be more customized based on multiple converged contents for consumers' engagement and the research efforts of DS should be focused on the development of not only its device technology, but also creative content.

Design and Implementation of Entry-level COVID-19 Digital Signage Player supporting Fever Detection, Face Mask Wearing Detection and KI-pass QR Code Checking (발열 감지, 안면 마스크 착용 검출, 전자출입명부 QR 코드 체킹을 지원하는 보급형 COVID-19 디지털 사이니지 플레이어 설계 및 구현)

  • Huy-Tran, Quoc Bao;Park, SangGun;Chung, SunTae
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.10-28
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    • 2022
  • In this paper, we present an entry-level COVID-19 stand-alone digitial signage player (CoSiP) which performs not only conventional digital signage functionalities but also fever detection, face mask wearing detection, and KI-pass QR code checking. The overall design of CoSiP is proposed, and implementation of a temperature checking algorithm using a low cost thermal sensor is elaborately presented. Through experiments over datasets and against a developed CoSiP device, it is shown that the fever detection, face mask wearing detection, KI-pass QR code checking as well as signage functionalities of the proposed CoSiP work properly and reliably.

Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

A study on the Digital Signage using Gender based Shape Recognition (형상인식 기반 지능형 성별인식 디지털 사이니지에 대한 연구)

  • Lee, Dong-Woo;Ko, Kyu-Cheon;Kim, Chun-Ho;Choi, Woo-Young;Na, Jong-Whoa
    • Journal of Advanced Navigation Technology
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    • v.16 no.3
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    • pp.536-544
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    • 2012
  • Digital signage provides flight and airport information to the airport visitors and passengers. However, the digital signage has efficiency problem by displaying one type of advertisement to every customers regardless of their personality. We may solvel the inefficiency problem by using a smart digital signage which can recognize the characteristics of the customer We presents a smart digital signage with sex recognition function. The smart digital signage can recognize the sex of the customer to display the custom-made advertisement in realtime so that we can increase the satisfaction level of the airport passengers and visitors.

A Study on Multimedia Management System integrating and controlling various digital signages (다양한 Digital Signage를 통합 관제할 수 있는 영상관제시스템에 관한 연구)

  • Jung, Jae-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1435-1438
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    • 2013
  • 본 연구는 현재 Digital Signage 시장에 나와 있는 다양한 Digital Signage(미디어파사드, DID, 미디어폴, Kiosk, 전광판, 경관조명 등)에 다양한 콘텐츠(동영상/정지영상/플래시/PPT 등)를 원하는 스케줄에 따라 하나의 시스템으로 통합해서 Display 해 주고 관제할 수 있는 통합 영상관제시스템에 관한 연구내용을 소개한다.

Determining a Minimum Initial Delay Time for Download & Seamless Playback of Multimedia Contents on Network Digital Signage (네트워크 디지털 사이니지의 콘텐츠 다운로드 및 연속재생을 위한 최소 초기 지연시간 결정)

  • Park, Young-Kyun;Nam, Young-Jin;Kwon, Young-Jik
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.2
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    • pp.33-43
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    • 2012
  • Digital signage is referred to as a smart electronic display system that delivers multimedia-based information and advertisements to customers. Typically, the digital signage starts its playback after downloading a list of multimedia contents from network storage to its local disk. However, a way of downloading the entire contents before its playback entails a long initial delay time. In this paper, we formulate a problem of the initial delay time and provide a solution to compute a minimally demanded initial delay time according to a given network bandwidth and qualities/sizes of the multimedia contents. In addition, we analyze the performance of the proposed solution with various multimedia contents on digital signage.

A Study on Processing of TFT Electrodes for Digital Signage Display using a Reverse Offset Printing (리버스옵셋 프린팅을 이용한 디지털 사이니지 디스플레이용 TFT 전극 형성 공정 연구)

  • Yoon, Sun Hong;Lee, Junsang;Lee, Seung Hyun;Lee, Bum-Joo;Shin, Jin-Koog
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.6
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    • pp.497-504
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    • 2014
  • The digital signage display is actively researched as the next generation of large FPD. To commercialize those digital signage display, the manufacturing cost must be downed with printing method instead of conventional photolithography. Here, we demonstrate a reverse offset printed TFT electrodes for the digital signage display. For the fabricated source/drain and gate electrode, we used Ag ink, silicone blanket, Clich$\acute{e}$ and reverse offset printer. We printed uniform TFT electrode patterns with narrow line width(10 ${\mu}m$ range) and thin thickness(nm range). In the end the printing source/drain and gate electrode are successfully achieved by optimization of experimental conditions such as Clich$\acute{e}$ surface treatment, ink coating process, delay time, off/set process and curing temperature. Also, we checked that the printing align accuracy was within 5 ${\mu}m$.

Design and Implementation of MEARN Stack-based Real-time Digital Signage System

  • Khue, Trinh Duy;Nguyen, Thanh Binh;Jang, UkJIn;Kim, Chanbin;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.808-826
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    • 2017
  • Most of conventional DSS's(Digital Signage Systems) have been built based on LAMP framework. Recent researches have shown that MEAN or MERN stack framework is simpler, more flexible, faster and more suitable for web-based application than LAMP stack framework. In this paper, we propose a design and implementation of MEARN (ME(A+R)N) stack-based real-time digital signage system, MR-DSS, which supports handing real-time tasks like urgent/instant messaging, system status monitoring and so on, efficiently in addition to conventional digital signage CMS service tasks. MR-DSCMS, CMS of MR-DSS, is designed to provide most of its normal services by REST APIs and real-time services like urgent/instant messaging by Socket.IO base under MEARN stack environment. In addition to architecture description of components composing MR-DSS, design and implementation issues are clarified in more detail. Through experimental testing, it is shown that 1) MR-DSS works functionally well, 2) the networking load performance of MR-DSCMS's REST APIs is better compared to a well-known open source Xibo CMS, and 3) real-time messaging via Socket.IO works much faster than REST APIs.