• Title/Summary/Keyword: Digital Signage

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Environment Adaptive Emergency Evacuation Route GUIDE through Digital Signage Systems

  • Lee, Dongwoo;Kim, Daehyun;Lee, Junghoon;Lee, Seungyoun;Hwang, Hyunsuk;Mariappan, Vinayagam;Lee, Minwoo;Cha, Jaesang
    • International Journal of Advanced Culture Technology
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    • v.5 no.1
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    • pp.90-97
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    • 2017
  • Nowadays, the most of commercial buildings are build-out with complex architecture and decorated with more complicated interiors of buildings so establishing intelligible escape routes becomes an important case of fire or other emergency in a limited time. The commercial buildings are already equipped with multiple exit signs and these exit signs may create confusion and leads the people into different directions under emergency. This can jeopardize the emergency situation into a chaotic state, especially in a complex layout buildings. There are many research focused on implementing different approached to improve the exit sign system with better visual navigating effects, such as the use of laser beams, the combination of audio and video cues, etc. However the digital signage system based emergency exit sign management is one of the best solution to guide people under emergency situations to escape. This research paper, propose an intelligent evacuation route GUIDE that uses the combination centralized Wireless Sensor Networks (WSN) and digital signage for people safety and avoids dangers from emergency conditions. This proposed system applies WSN to detect the environment condition in the building and uses an evacuation algorithm to estimate the safe route to escape using the sensor information and then activates the signage system to display the safe evacuation route instruction GUIDE according to the location the signage system is installed. This paper presented the prototype of the proposed signage system and execution time to find the route with future research directions. The proposed system provides a natural intelligent evacuation route interface for self or remote operation in facility management to efficiently GUIDE people to the safe exit under emergency conditions.

Android based Digital Signage Systems Development (안드로이드 기반 디지털 사이니지 시스템 개발)

  • Kim, Jun-Ho;Na, Chae-Dong
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.65 no.4
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    • pp.321-325
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    • 2016
  • The purpose of this study was to develop a system capable of operating a digital signage system at a low cost by utilizing existing equipment (TV, monitors, tablet PC, etc.). In particular, by developing an easy way to install the store's small business owners it can operate their small business installing digital signage in the store in addition to a public place. This easily exposed by a targeted advertising and local advertising and information of each store customers can maximize the advertising effect.

The Effect of Art Infusion Advertising in Digital Signage on Attitude and Recall depending on Media Engagement (디지털 사이니지의 명화 활용 광고가 미디어 인게이지먼트에 따라 태도와 회상에 미치는 효과)

  • Han, Kwang-Seok;Kim, Sung Hoon
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.89-95
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    • 2020
  • This study empirically demonstrates how the amount of advertising attitude and recall information differs according to the type of art infusion advertising (simple borrowing vs. modification vs. reinterpretation) and engagement level (high vs. low) of digital signage. It is to look into. Factorial design was performed between 3×2 subjects, and the hypothesis was verified through a two-way MANOVA analysis. As a result of the study, first, when simply art infusion of masterpieces in digital signage, both advertisement attitude and recall information were found to be low regardless of the level of engagement. Second, in the case of digital signage art infusion advertising, when the engagement is low, the modification has high advertising attitude and recollection. Third, when the level of engagement of digital signage is high, the attitude and recollection of the reinterpreted famous painting borrowing ads are high.

A Study on the Interactive acoustic Method of 3D(Three-dimensional)signage Image Contents on Multipurpose stage (공간상의 입체사이니지 영상 콘텐츠 연동형 음향연출기법 연구)

  • Park, Cheon-Il;Yang, Seungyoun;Cha, Jae-Sang
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.107-113
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    • 2017
  • Recently, digital signage is various changes and converging media. It is common to exhibit and guide focusing on information transfer by using the display. Such a method can not express variously changing digital signage. Therefore, we have to find a way to solve the problem of place and structure. In this paper, we experimented the new direction technique. Finally, we are going to propose acoustic direction technique using a microphone to maximize digital signage and intention of delivery by adding an sound reinforcement method to the visual representation.

Digital Signage with Motion Graphics (모션 그래픽스의 디지털 사이니지 적용)

  • Park, Daehyuk
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.377-383
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    • 2020
  • Digital signage is constantly being researched as new digital video platform to replace existing signage market. Traditionally, It conveys various information combining still images with text. Nowadays, it is rapidly exchanging to multi digital platform by high specificaton system, improvement of internet speed and advancement of video and audio compression technology with HTML5 technology. Not only a single wide-screen display but also the combination and adjustment of screens with setop box, OLED, media facades, and lase beam projectors are transformed into various forms to enable creative and diverse attempts for graphic designers. This study focuses on the application of motion graphics in rapidly evolving future platform - digital signage, and looking forward to help digital video content creator, researchers, and motion graphic designers.

Expression of image contents based on property of digital signage - Focuses on the Digital Signage in Public Transport (디지털 사이니지의 특성에 따른 영상콘텐츠의 변화 -버스와 지하철 내 디지털 사이니지를 중심으로)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.783-793
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    • 2015
  • TV display which existed only in house started to show up out of house around us and now it found naturally its place in everywhere like street, bus, subway and elevator. It is called digital signage which showed up through digitalization of sign, that is, sign board and bulletin board. The distinction of digital sign from existing signs is that the latter one should go through physical process like removal after installation every time its contents are changed but the former one can produce its various outputs flexibly once it is installed. Also existing sign may be static image or 2 or 3 pieces of image to express simple motion while digital sign can contain multi media contents luxurious in design and motion. This paper confined the range of contents in digital signage in bus and subway. It needs to analyze characteristics of mass transportation-people of use, consumer by place and time, accommodation environment for consumer etc and arrange planned contents along with time and place. Developments of dedicated contents suitable to those digital signages will harmonize with place and time and promote the realm of digital signage which provides variety of experience to consumer and with which communication is possible and which is distinctive. Furthermore we may expect the birth of smart signage as a new media, in which fun and art are combined.

A Research on Personalized Mobile Advertising Service using the Linkage between Digital Signage and Smartphones (디지털 사이니지와 스마트폰의 연동을 통한 개인 맞춤형 모바일 광고 서비스 연구)

  • Ro, Kwanghyun;Hwang, Hoyoung;Kim, Seungcheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.139-146
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    • 2014
  • This paper proposes a new personalized mobile advertising service using a smartphone connected with a digital signage which is increasingly common for out-of-home advertising. The advertising contents can be transferred with their metadata to a digital signage. Then, the signage delivers only metadata to smartphones in close proximity of it. Based on the user's preference, an application on a smartphone stores advertising metadata and publishes a personalized advertising e-catalog automatically. A smartphone user can browse, edit and share it with friends. In the view of extension of the reach of the advertising contents of various N-Screen devices including a digital signage and a smart TV to a smartphone and supplying personalized advertising data, this advertising model will be very beneficial and commercialized in the near future.

Retail-Store Type Digital Signage Solution Development And Usability Test Using Android Mini PC (안드로이드 미니PC를 이용한 Retail-Store형 디지털사이니지 솔루션 개발 및 사용성 테스트)

  • Lim, Jungtaek;Shin, Dong-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.29-44
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    • 2015
  • Digital Signage, a way of advertising or delivering information to viewers through digital displays, has expanded from being just an advertising channel in public places. Recently, it has become widely prevalent in restaurants and retail stores. Despite its wide expansion, digital signage is limited to specific usages and services and the devices it uses are also quite expensive. This study introduces a stick-type digital signage product that operates on Android OS, which addresses all the weaknesses of digital signage with much more reasonable pricing and stable operation. For stability, performance tests were executed on the hardware and applications. The results for hardware performance were extremely promising, as each scenario's maximum performance results, measured by Load Runner programs, reached target indexes. Also, as a result of the usability test, all participants, including non-digital signage system users (novices), were able to easily learn all the tasks. As a result of user satisfaction survey, positive responses were exhibited for ease of learning and usability (LEU), helpfulness and problem solving capabilities (HPSC), affective aspect and multimedia properties (AAMP), commands and minimal memory load (CMML), and control and efficiency (CE).

Development of Hand Recognition Interface for Interactive Digital Signage (인터렉티브 디지털 사이니지를 위한 손 인식 인터페이스 개발)

  • Lee, Jung-Wun;Cha, Kyung-Ae;Ryu, Jeong-Tak
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.3
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    • pp.1-11
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    • 2017
  • There is a Growing Interest in Motion Recognition for Recognizing Human Motion in Camera Images. As a Result, Researches are Being Actively Conducted to Control Digital Devices with Gestures at a Long Distance. The Interface Using Gesture can be Effectively Used in the Digital Signage Industry Where the Advertisement Effect is Expected to be Exposed to the Public in Various Places. Since the Digital Signage Contents can be Easily Controlled through the Non-contact Hand Operation, it is Possible to Provide the Advertisement Information of Interest to a Large Number of People, Thereby Providing an Opportunity to Lead to Sales. Therefore, we Propose a Digital Signage Content Control System Based on Hand Movement at a Certain Distance, which can be Effectively Used for the Development of Interactive Advertizing Media.

Development of Smart Contents Platform for providing Digital Sinage Environment (디지털 사이니지 환경제공을 위한 스마트 콘텐츠 플랫폼 개발)

  • Yun, Chang Ok;Choi, Yo-Seph;Yun, Tae-Soo
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.2
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    • pp.25-37
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    • 2015
  • In recent years, the advance on the high-end converging technology has improved to the changes on digital signage technology in many ways. Digital signage has to be designed to give information through systemed structure among the constituent for developing the information delivery responding to the environmental conversion, not feeding user information. Therefore, this paper proposes a smart contents platform which supplies various from of digital signage contents. In the digital signage circumstance, the smart contents platform is a way for an effective information transmission, game and the advertising interface by recognizing user interaction and the environmental information. This platform is composed of base hardware, middleware and middle device. Each component module is managed by the smart contents platform. Furthermore, it serves various live contents experiences via gathering and analyzing user and environmental information with linking various sensors and devices. It is a new way of information delivery which serves contents producing and providing circumstances in parallel.