• Title/Summary/Keyword: Digital Screen

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A Study on the Characterization Method of Materials in Hanji Costumes (한지의상에 나타난 소재 표현기법 연구)

  • Lee, Su-Jeong;Chae, Seon-Mee
    • Fashion & Textile Research Journal
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    • v.6 no.4
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    • pp.433-439
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    • 2004
  • Hanji costumes has four aspects that allow the creator or artist to create many variations. The pictorial effects of Hanji costumes are produced through variations in the dyes and brushes used for its application. The amount of water and texture of the Hanji mixture also influences the Hanji clothing. This effect was expressed using a dry brush technique, a dripping technique, India inks, and fragments from other Hanji works. A second aspect of Hanji clothing is the coloring effect in the Hanji costumes. The coloring is due to the fibers in the preparation mixture and the uniqueness of the dyes. The Hanji clothing was dyed various colors and patterns by dip dyeing, block dyeing, silk screens, digital printing. The third aspect of Hanji imagination in clothing is the decorative details. The details in Hanji clothing can be seen using frills, pleats, tucks and ribbons. The last variation of Hanji clothing can be expressed through crafting techniques. These techniques are the quality of paper string, cuts in the paper and paste ingredients. With Hanji cloth, it is possible to plait, roll, and crample into other flexible & useful materials.

Analysis and Design of Connected Car Infotainment System (커넥티드카 인포테인먼트 시스템의 분석 및 설계)

  • Cho, Byung-Ho;Ahn, Heui-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.17-23
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    • 2017
  • A connected car's major factor is connectivity and it can be applied for new concept smart PC hardware and software design method of digital virtual assistance using voice recognition engine at server when infotainment functions are implemented because internet connecting LTE or 5G wireless mobile communication is always is possible. In this paper, a hardware architecture of smart auto-PC and software architecture based on GENIVI platform, and necessary functions are proposed. Also an effective analysis and design method of connected car infotainment system will be presented by showing user requirement analysis using object-oriented method, flowchart and screen design.

Development of Real-time TMS Video Monitoring System (TMS용 실시간 영상 모니터링 시스템의 개발)

  • Kwak, Doo-Sung;Kim, On;Cho, Ki-Ryang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1072-1076
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    • 2009
  • This paper proposes a real time TMS real-time video monitoring system that emphasizes environmental accident precautions. In order to make up for the problems of the existing system, the digital numeric values of air pollution materials and video signals are displayed on the screen in this system. And through this process, air pollution can be monitored in real time. In tile system proposed in this paper, other relevant parts, as well as the managers and field operators of environmental parts, can also monitor the real time changes of air pollution.

The development of Real-time textbooks video training solution (실시간 교재 영상 교육 솔루션 개발)

  • Im, Kwang-Hyuk;Lee, Moon-Sub;Jung, Hyun-Chul;Lee, ByoungKwon;Kim, SeokHun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.963-965
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    • 2012
  • There are various educational aids which we can use in classroom. In classes, video presenters have been used for presenting full-text book to screen. In this study, we developed an educational solution to support real-time video capture of contents of text-book using video presenter. If teachers use this solution, they can teach using real-time captured video of text-book in anytime, anywhere.

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A Study on the Improvement of Tearing Artifact for Windows-Based Visual Monitoring Systems (윈도우즈 기반 영상 감시 시스템에서의 Tearing 현상 개선)

  • 정연권;이동학;정선태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.11C
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    • pp.1097-1105
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    • 2002
  • In display systems employing analog monitors, the tearing artifact such that an window screen is divided into two parts showing different scenes can occur when the change of scenes in the moving pictures is very fast, but the frame buffer's refresh rate does not match the monitor's scanning frequency. It is especially noticeable at high frame rate. DVR system is a recently popularized visual monitoring system. The tearing artifacts becomes more serious since the frame buffer's refresh rate is very high due to the requirement of multi channel display in the DVR. In this paper, we propose an improved display system for windows-based DVR systems which prevents the tearing artifacts without deterioration of display speed performance. The efficiency of the proposed display system is verified through experiments.

A Study of Real Time Verification System or Radiation Therapy (방사선치료 위치 실시간 검증시스템에 관한 연구)

  • Kim, Y.J.;Ji, Y.H.;Lee, D.H.;Lee, D.H.;Hong, S.H.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.164-167
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    • 1997
  • The treatment setup of patients during irradiation is an important aspect in relation to the success of radiotherapy. Imaging with the treatment beam is a widely used method or verification of the radiation field position relative to the target area, prior to or during irradiation. In this paper, Real time digital radiography system was implemented or verification of local error between simulation plan and radiation therapy machine. Portal image can be acquired by CCD camera, image board and pentium PC after therapy Radiation was converted into light by a metal/fluorescent Screen. The resulting image quality is comparable to film, so the imaging system represents a promising alternative to film as a method of verifying patient positioning in radiotherapy. Edge detection and field size measurement were also implemented and detected automatically for verification of treatment position. Field edge was added to the original image or checking the anatomical treatment verification by therapy technicians. By means of therapy efficiency improvement and decrease of Radiation side effects with these techniques, Exact Radiation treatments are expected.

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

Analysis of Power Consumption Patterns for Commercial Portable Multimedia Players (상용 휴대형 멀티미디어 재생기 전력소모 패턴 분석)

  • Nam, Young-Jin;Yang, Eun-Ju;Lee, Jong-Yuol;Kim, Seong-Ryul;Seo, Dae-Wha
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.3
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    • pp.95-103
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    • 2007
  • Portable multimedia Player (PMP) devices have been gaining in its popularity with the emerging digital convergence of data, video, audio, etc. Since the PMP devices are typically equipped with DSP, a bigger LCD screen, and a hard disk, efficient power management has become more crucial than the other portable devices. This paper builds up a hardware/software-based power measurement system based on data acquisition devices. Subsequently, it measures and analyzes the power consumed in commercial PMP devices under different types of events: the system boot & shutdown, video playback, and the use of different video-coding types. Finally, our analysis of the measured power consumption patterns reveals useful information for the design of low-power PMP devices.

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A UI Authoring Tool User Needs Analysis through Mobile Game for Smart Devices (사용자 요구 분석을 통한 스마트폰 용 UI 저작도구의 제작)

  • Lee, Jun-Seok;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.13 no.1
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    • pp.5-18
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    • 2013
  • A smart phone has an error if we design games on it because smart phone should be able to have input and output simultaneously through the screen. Using the existing layout of the game as a base for research, the layout was divided to four categories that are information area, informational appearance area, operation area and inutility area. Given the research results, we developed an authoring tool to design games for smart phones. Moreover, we applied the authoring tool to develop games and effectively reduce the developing time.

Study of PDA based Personal Asthma Management System Development (PDA 기반 천식관리 시스템 개발에 관한 연구)

  • Park, Jong-Cheon;Hwang, Dong-Guk;Lee, Woo-Ram;Jun, Byoung-Min;Kim, Kyung-Ah;Cha, Eun-Jong
    • Proceedings of the KAIS Fall Conference
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    • 2006.11a
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    • pp.216-219
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    • 2006
  • Self management of chronic asthma is of great importance, since the disease could lead the patient into an emergent situation. In the present study, we describe design and implementation of a personal digital assistant(PDA) based asthma management system for personal application including symptom and medication to prevent from the potential exac-erbation of the disease. The software program was written by the Visual C++ tool in the mobile computing environment and Object Store was applied for data management. User friendly GUI environment was provided for the patient to input his/her daily condition and self treatment such as medication for suc-cessful management. The input screen design substituted for keyboard input to a mouse in order to easy to select an item and minimize the keyboard input. The implementation results of this system., Real-time data collection and process were possible and be able to have been carried effectively out a continuous symptom, a medication of asthma patients, risk management.

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