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A UI Authoring Tool User Needs Analysis through Mobile Game for Smart Devices

사용자 요구 분석을 통한 스마트폰 용 UI 저작도구의 제작

  • Lee, Jun-Seok (Dept. of Game, Graduate School, Sangmyung University) ;
  • Rhee, Dae-Woong (Dept. of Game and Mobile Contents, College of Computer Software & Digital Media Sangmyung University)
  • 이준석 (상명대학교 대학원 게임학과) ;
  • 이대웅 (상명대학교 소프트웨어대학 게임모바일학과)
  • Received : 2012.11.26
  • Accepted : 2012.12.27
  • Published : 2013.02.20

Abstract

A smart phone has an error if we design games on it because smart phone should be able to have input and output simultaneously through the screen. Using the existing layout of the game as a base for research, the layout was divided to four categories that are information area, informational appearance area, operation area and inutility area. Given the research results, we developed an authoring tool to design games for smart phones. Moreover, we applied the authoring tool to develop games and effectively reduce the developing time.

스마트폰은 하나의 화면에 입력과 출력이 동시에 이루어져야 하므로 게임을 디자인 하는 경우 기존 모바일게임 UI배치를 사용하기에 어려움이 있다. 본 연구에서는 기존 레이아웃 연구를 기본으로 게임의 레이아웃들을 분류한 후 이것을 정보영역과 정보표시영역으로, 조작과 비조작 영역으로 분류해 성격적으로 4종류로 구분했다. 연구를 기반으로 스마트폰 게임 제작을 위한 저작도구를 만들었고 개발자 100명을 대상으로 포커스 그룹 인터뷰인 FGI(Focus Group Interview)를 실시했다. 그리고 실시 결과를 기반으로 저작도구를 수정해 게임 개발에 적용했으며 개발기간을 단축시키는 효과를 얻었다.

Keywords

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