• Title/Summary/Keyword: Digital Prototyping

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Prototyping-based Design Process Integrated with Digital-Twin: A Fundamental Study (디지털 트윈 개념을 적용한 프로토타이핑 기반 디자인 프로세스: 기초연구)

  • Kim, Jin-Wooung;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.51-61
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    • 2019
  • In the general manufacturing sector, prototyping used to reduce the risks that can arise with new conceptual products. However, in AEC area, it does not mass-produce a building, so the prototype itself becomes a building. Therefore, it is challenging to have prototyping of the same scale as the real thing, and the prototyping process in architecture is very inefficient. The prototyping process in the design stage typically assumes making a scaled model, partial model, or digital model. However, it is difficult for these models to correspond to the actual building and the environment of time and space such as scale, material, environment, load, physical properties and deformation, corrosion, etc., unlike the actual building. When using the digital twin concept in the prototyping process, it is possible to measure performance from the design stage to the operation stage. The digital twin was found by a method for monitoring based on physical twins and real-time linkage in the operation stage. Therefore, if the digital twin concept is applied at the design stage, it is possible to predict performance using not only current performance but also history information using real-time information. In order to apply the digital twin concept to the prototyping design process, we analyze the theoretical considerations and the prototyping design process of the digital twin, analyze the cases and research results where the prototyping design was applied, Provide an applied prototyping design process. The proposed process is tested through a pilot project and analyzed for potential use.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

A Prototyping Method for Kinect Facade Design: Focusing on the Role of BIM and the Interaction between Digital and Analog Models (프로토타이핑 기법에 의한 키네틱 외피의 설계: 디지털-아날로그 모델의 상호작용과 BIM의 역할을 중심으로)

  • Kim, Do-Young;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.5 no.1
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    • pp.16-24
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    • 2015
  • The kinetic façade system is an interactive building envelope which is adaptive to environmental condition by transforming the behaviour of its components. The design process of kinetic façade system calls for a novel approach. It needs to support designers to adopt technologies from multidisciplinary fields such as physical computing and robotics. In this paper, prototyping method is introduced as a useful technique for implementing kinetic façade systems. In order to incorporate prototyping method into architectural design process, two aspects are investigated in digital design studio: (1) The interactions between digital and analogue environments (2) The role of traditional design tools. Furthermore, the role of BIM is investigated by analyzing two aspects.

Survey of Prototyping Tools for Interactive Product Design (인터랙티브 제품 디자인을 위한 프로토타이핑 도구 조사)

  • Nam, Tek-jin;Yim, Ji-Dong
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.165-174
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    • 2005
  • The development of digital technologies transforms the design targets, characteristics of the targets and the role of designers. The paper highlights the role of prototyping in the interactive digital product design process and presents the survey and analysis of prototyping tools that can be used by designers in designing such products. From the review of tools in design related fields. the classification framework for the tools were presented. The framework has the criteria of the fidelity of prototypes, the stage when the prototyping is used, and design targets. Based on the analysis, the implications for using the tools are suggested. They includes that prototyping is important in the concept stage for designers and different tools and methods are to be applied according to design targets and objectives. Prototyping tools need to support exploring design concepts without being constrained by implementation technologies The collaboration with other professionals can also help effective prototyping. Existing tools familiar to designers can be effective platforms for the new design problems. The results can be guidlines with which designers choose more appropriate prototyping tools when they face new design problems. It also make practical contribution in improving design efficiency and design education for interactive product design projects.

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Design and Implementation of a OPAC Prototype for Digital Kids ('디지털 키즈'를 위한 OPAC 프로토타입 개발에 관한 연구)

  • Rho, Jee-Hyun;Lee, Eun-Ju
    • Journal of Korean Library and Information Science Society
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    • v.47 no.1
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    • pp.175-198
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    • 2016
  • This study intends to implement a OPAC prototype for digital kids. To the end, this study applies prototyping techniques that design, evaluate and improve an early sample model. Included in this study are as follows: (1) design a conceptual model of new OPACs based on the information need analysis of digital kids, (2) implement a OPAC prototype with WordPress 4.2 version, (3) evaluate the prototype OPAC from the viewpoint of digital kids and children librarians, and finally, (4) suggest the improved model and implementational strategies for kid's OPAC. 6 fourth and fifth graders in the elementary school and 5 children librarians in public libraries participate in the final evaluation process.

RPD framework fabrication using computer-aided design (CAD) and rapid prototyping (Computer-aided design (CAD) 및 쾌속조형술을 이용한 가철성 국소의치 수복 증례)

  • Park, Seon-Ah;Koak, Jai-Young;Heo, Seong-Joo;Kim, Seong-Kyun;Park, Ji-Man
    • The Journal of Korean Academy of Prosthodontics
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    • v.55 no.1
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    • pp.94-99
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    • 2017
  • Nowadays, digital dentistry is generally applied to prosthodontics with fabrication of inlays or any other fixed prostheses by utilizing CAD/CAM (computer-aided design/computer-aided manufacturing) technology and intraoral scanner. However, in fabricating removable prosthesis, there are some limitations for digital technology to substitute conventional casting method. Therefore, approaching removable prostheses fabrication with CAD/CAM technology would be a meaningful trial. In this case report, Kennedy class III mandibular edentulous patient who was in need of increasing the vertical dimension of occlusion was treated with removable partial denture using CAD and rapid prototyping technique. Surveying and designing the metal framework of the partial denture was performed with CAD, and sacrificial plastic pattern was fabricated with rapid prototyping technique. During the follow up period of nine months, the removable partial denture has provided satisfactory results in esthetics and function.

The removable prosthetic restorations utilizing CAD/CAM system (임상가를 위한 특집 4 - CAD/CAM 시스템을 이용한 가철성 보철 수복)

  • Park, Ji-Man;Park, Eun-Jin;Kim, Seong-Kyun;Koak, Jai-Young;Heo, Seong-Joo
    • The Journal of the Korean dental association
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    • v.50 no.3
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    • pp.140-147
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    • 2012
  • Recently, the digital solution of fabricating removable prosthesis by applying haptic input device, electronic surveying, and rapid prototyping was introduced. This review article covers the concept of electronic surveying, computer-aided denture framework designing procedure, discussions after several digital denture cases, directions of future development, such as digital tooth arrangement and RP flasking.

A Digital Approach to a Definitive Immediate Denture: A Clinical Report

  • Lee, Ju-Hyoung;Kim, Hyung Gyun
    • Journal of Korean Dental Science
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    • v.9 no.2
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    • pp.74-80
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    • 2016
  • Even though an immediate denture (ID) is a practical prosthesis, fabricating an ID may be challenging, as unexpected removals of periodontally compromised teeth may occur during an impression procedure. This clinical report introduces a digital approach to a maxillary ID. An intraoral scanner was applied to prevent accidental extraction. A physical cast and a resin pattern of a framework were fabricated with rapid prototyping technology. A proper border and retention was also achieved by an altered cast impression.