• Title/Summary/Keyword: Digital Production Technology

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Emerging Digital Technology as a Window of Opportunity and Technological Leapfrogging: Catch-up in Digital TV by the Korean Firms

  • Lee, Geun;Lim, Chai-Sung;Song, Wi-Chin
    • Proceedings of the Technology Innovation Conference
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    • 2004.02a
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    • pp.288-315
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    • 2004
  • This paper has examined the leapfrogging thesis with the case of catch-up in digital TV by the Korean firms. Despite the disadvantages implied by the technological regime of digital TV and the risks facing early entrants in trajectory choice and initial market formation, the Korean firms had achieved a 'path-creating catch-up' in the sense they chose a different path from the Japanese forerunning firms. As they have been closely watching the technological trends and the standard setting process, there was less risk of choosing the right or wrong technological trajectory. Also, despite the lack of sufficient capability and core knowledge base, the Korean firms had some complementary asset, such as the experience of producing analogue TV, and were able to develop the prototype digital TV and the ASIC chips, given the accesses to the foreign knowledge via overseas R&D posts and acquisition of a foreign company. To secure the initial market size, the Korean targeted the US market from the beginning, and their sources for competitive advantages were the speedy setting up the production system for mass production of products at the initial stage. The initial failure of the Japanese firms and the success of the Korean firms do suggest that the period of paradigm shift, like this toward digital technology, can serve as a window of opportunity for late-comers while penalizing the forerunner.

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Design of a Software Platform to Support Manufacturing Enterprises Using 3D CAD Data (3D CAD 데이터 기반의 제조기업 지원서비스를 위한 소프트웨어 플랫폼 설계)

  • Kwon, Hyeok-Jin;Yoon, Joo-Sung;Oh, Joseph;Lee, Joo-Yeon;Kim, Bo-Hyun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.434-442
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    • 2014
  • Most manufacturing enterprises create CAD data as a result of the product/part design process; however, the CAD data is being utilized only for production activities. Besides the processes directly related to manufacturing such as design and production, the CAD data is an important resource that can be used in variety of services (e.g., catalog production and production manuals) for manufacturing enterprises. This study proposes a software platform that can support a wide range of services for manufacturing companies in an efficient and productive way. The software platform was designed based on the functions identified by requirement analysis. The platform consists of four layers: data model layer to manage relevant data; library layer and common function layer to configure services; and application layer to install and run the software. Finally, this study evaluates the validity of the proposed platform architecture by applying it to the digital catalog system.

Re-production of Digital Cultural Heritage and Acquisition of Two Dimensional Drawing Maps for the Cultural Heritage by the Reverse Engineering Technology

  • Lee, Suk Bae;Auh, Su Chang
    • Journal of Korean Society for Geospatial Information Science
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    • v.24 no.2
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    • pp.71-78
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    • 2016
  • After the 'Guidelines for the preservation of digital heritage' were published by UNESCO, interests in the fabrication of digital cultural heritage have been increasing throughout the world. The present study was intended to fabricate digital cultural heritages for existing cultural properties using the reverse engineering technology and obtain two-dimensional drawings. Jinju Castle Gongbukmun, which is a cultural property, was selected as a study subject and 3D modeling of Jinju Castle Gongbukmun was conducted by implementing 3D scanning and processing the point cloud data. Using the Gongbukmun 3D model (3D-Gongbukmun) made as such, requirements as a digital heritage were reviewed and 2D drawings of Gongbukmun such as front views, ground plans, and side views could be prepared.

A study on Design of Casual wear utilizing 3D Virtual Clothing Technology - focus on Generation Z (3D 가상 의상 기술을 활용한 캐쥬얼웨어 디자인 연구 - Z 세대를 중심으로)

  • Shin, Hae Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.75-81
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    • 2021
  • With the development of advanced information and communication technology, Generation Z, familiar with digital culture, is drawing keen attention as a major consumer of the fashion industry. In this study, casual wear for Generation Z, who is proficient in digital devices and prefers information acquisition and lifestyle over the Internet, was designed using 3D virtual simulation and developed into four looks: Gulish, Sportive, Easy and Contemporary. The use of simulation of 3D virtual clothing in costume design can build digitalization of future fashion industry through convergence with digital fashion design planning and production process in fandemic environment and strengthen online platform distribution. In a business environment that continues to innovate to enhance work efficiency by introducing an Untouch fashion production system, the use of 3D virtual clothing technology can increase the efficiency of sustainable management through 3D sample production, online fitting, modification, and final critic processes to reduce the time and cost of human and physical resources and review.

Ethylene Production of Packaged Apples under Vibration Stress in Simulated Transportation Environment

  • Jung, Hyun-Mo;You, Young-Ok
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.23 no.2
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    • pp.97-101
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    • 2017
  • Fruits are subjected to a variety of vibration stress during the transportation from a production area to markets. Vibration inputs are transmitted from the transporting vehicle through the packaged fruit. And the steady state vibration input may cause serious internal damage of fruit. Product quality of fruits declines by various factors while they are stored right after harvesting and among the substance in charge of post ripening action, ethylene ($C_2H_4$) biosynthesis increases fruits' respiration process after harvesting and decreases storage expectancy. Ethylene production of apples rapidly increases while storage duration becomes longer. This tendency is much clearer for the apples with vibration stress at input acceleration level. When there was no vibration stress, change in ethylene production level of apples are not very large during storage. Ethylene production rates inside the gas collecting container increased significantly ($p{\leq}0.05$) after 24 hours storage, particularly for apples with vibration stress ($0.7{\mu}l/kg{\cdot}hr$ (1st stack), $0.78{\mu}l/kg{\cdot}hr$ (2nd stack), $0.96{\mu}l/kg{\cdot}hr$ (3rd stack)); whereas less ethylene was produced in control apples ($0.18{\mu}l/kg{\cdot}hr$ during storage. Also ethylene production rates of apples according to the stack position were significantly different ($p{\leq}0.05$). The vibration stress clearly accelerated the degradation of apple quality during storage, resulting in increased ethylene production.

Growth Monitoring for Soybean Smart Water Management and Production Prediction Model Development

  • JinSil Choi;Kyunam An;Hosub An;Shin-Young Park;Dong-Kwan Kim
    • Proceedings of the Korean Society of Crop Science Conference
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    • 2022.10a
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    • pp.58-58
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    • 2022
  • With the development of advanced technology, automation of agricultural work is spreading. In association with the 4th industrial revolution-based technology, research on field smart farm technology is being actively conducted. A state-of-the-art unmanned automated agricultural production demonstration complex was established in Naju-si, Jeollanam-do. For the operation of the demonstration area platform, it is necessary to build a sophisticated, advanced, and intelligent field smart farming model. For the operation of the unmanned automated agricultural production demonstration area platform, we are building data on the growth of soybean for smart cultivated crops and conducting research to determine the optimal time for agricultural work. In order to operate an unmanned automation platform, data is collected to discover digital factors for water management immediately after planting, water management during the growing season, and determination of harvest time. A subsurface drip irrigation system was established for smart water management. Irrigation was carried out when the soil moisture was less than 20%. For effective water management, soil moisture was measured at the surface, 15cm, and 30cm depth. Vegetation indices were collected using drones to find key factors in soybean production prediction. In addition, major growth characteristics such as stem length, number of branches, number of nodes on the main stem, leaf area index, and dry weight were investigated. By discovering digital factors for effective decision-making through data construction, it is expected to greatly enhance the efficiency of the operation of the unmanned automated agricultural production demonstration area.

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A Study on the Media Treatment Technology of the High-Coloured Digital Textile Printing (고발색 디지털 프린팅을 위한 미디어 전처리 기술)

  • Hong, Min-Gi;Lee, Ha-Na;Kim, Ji-Young;Zhang, Lian-Ping;Yoon, Seok-Han;Kim, Mi-Kyung;Kim, Sam-Soo
    • Textile Coloration and Finishing
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    • v.19 no.4
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    • pp.1-9
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    • 2007
  • In recent years, the application of digital textile printing has increased. The benefits of using this method include the ease of sampling and the production of printed textiles. However, the production process of digital textile printing differs from that of conventional printing. For successful digital textile printing by ink-jet technology, the pretreatment of fabrics is very important in order to overcome the following problems. Low viscosity ink can spread easily on the textile surface leading to poor resolution. As a result, the combination of ink and pretreatment chemicals is still impractical and consequently most fabrics used in digital textile printing will require a pre treated coating in order to prevent the ink colours from bleeding on the fabric. Research presented in this paper shows some preliminary attempts to establish the relationship between the pre treatment and the digital textile printing quality. Various cotton fabrics were treated with pre treatment agents including ingredients like thickener, alkali and humectant, and then ink spread effect and colour yield of printed fabrics by reactive ink were analysed by using an optical microscope and K/S value. The results show that digital textile printing quality on cotton fabrics can be optimized with appropriate pre treatments.

A Study on the Practicality of 3D Virtual Wedding Dress -Focusing on Wedding Dress for Small Wedding- (3D 버추얼 웨딩드레스의 실물대용 가능성 연구 -스몰웨딩용 웨딩드레스를 중심으로-)

  • Yuan, Xinyi;Bae, Soojeong
    • Journal of Fashion Business
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    • v.26 no.1
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    • pp.53-67
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    • 2022
  • The purpose of this study was to compare the appearance similarity between a 3D virtual wedding dress, and a model wearing real dress, and production efficiency, and the possibility of achieving similar results with 3D digital technology. Five wedding dresses for small weddings under the theme of 'Dream Series', were designed and produced in virtual and real dresses to quantitatively compare and analyze the appearance similarity and production efficiency. Experts compared the appearance similarity on the silhouettes, colors, materials, and details, and production efficiency was compared with time and cost. Based on our results, 3D virtual images of four out of the five dresses were similar to the real images. Our efficiency evaluation results showed that the manufacturing time was 45.4% shorter, and the manufacturing cost was 46.1% less than the existing method. This indicated that the wedding dress manufacturing process using 3D virtual software was time and cost saving competitive. Our results also confirmed that 3D virtual software technology has the potential to increase the efficiency of designing and production, and therefore an increase in competitiveness and sales of wedding dresses. Furthermore, 3D technology allows consumers to select and order wedding dresses online through 3D virtual software. This is a great advantage, and it highlights the significance of this research study.

A Study of calculation method for consistency with the fusion index (일관성 있는 기술융합지수 산출 방법 연구)

  • Kim, Byung-Chul
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.227-232
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    • 2014
  • Technology convergence is a global megatrends. In addition, developed contries should study for the new technology convergence production. Index of technology convergence has side effects that increase the value of production in the technology convergence and add to difference list about plan, however, this is difficult to verify. This paper presents a method to maintain consistency using list and confirm this when evaluation.

A study of utilizing key components in game trailer production - Focusing on production case of trailer "Thanatos" - (핵심 구성 요소를 활용한 게임 트레일러 제작에 대한연구 - 게임 트레일러 '타나토스' 제작 사례를 중심으로 -)

  • Jiang, HaiTao;Yun, TaeSoo;Lee, ByungChun;Lee, JeongGi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.3
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    • pp.19-31
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    • 2016
  • Game Trailer plays the role of main marketing for promotion of game. Recently, the characteristic can be summarized as storytelling, graphics method, production technology, and game mechanics of 3D Game Trailer. Online game was produced as cinematic trailer in the beginning, but recently, in-game trailer has been produced as machinima production method for users. This method reveals functions, various contents, and graphics related to the game through trailer, and it is useful in giving information and curiosity related to the game. Machinima composes background and characters in a short period of time online due to recent 3D CG methods, and only dubbing needs to be proceeded. This saves production fee and production period, and it also has the advantage of having multi-story. Game trailer Thanatos is a video developed through machinima production method. This paper proposes production process and the importance of the key components of the whole project through the above four aspects to be used in the actual production stage by intuitively apply and analysis.