• Title/Summary/Keyword: Digital Production

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A study on the production of animated GLOOM used in indie music (인디음악에 사용되는 애니메이션(GLOOM) 제작에 대한 연구)

  • Kim, Tae-eun
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1495-1500
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    • 2017
  • The animation "Gloom" based on the low poly art expresses the intention of the production by expressing an music as an animation. The paper describe the production process including the modeling, rigging, animation, and rendering. Furthermore, the production process for pure creative animation with client's intention was also considered. Therefore, it can provide guidelines for pure creators who do similar creative work.

ASS Design to Collect Manufacturing Data in Smart Factory Environment (스마트 팩토리 환경에서 제조 데이터 수집을 위한 AAS 설계)

  • Jung, Jin-uk;Jin, Kyo-hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.204-206
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    • 2022
  • Digital twin, which is evaluated as the core of smart factory advancement, is a technology that implements a digital replica in the virtual world with the same properties and functions of assets in the real world. Since the smart factory to which digital twin is applied can support services such as real-time production process monitoring, production process simulation, and predictive maintenance of facilities, it is expected to contribute to reducing production costs and improving productivity. AAS (Asset Administration Shell) is an essential technology for implementing digital twin and supports a method to digitally represent physical assets in real world. In this paper, we design AAS for manufacturing data gathering to be used in real-time CNC (Computer Numerical Control) monitoring system in operation by considering manufacturing facility in smart factory as assets.

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Digital Library in the Notion of Publishing, II : Practical Design of the Hybrid Digital Library (출판기능이 부여된 디지털도서관 II - 하이브리드 디지털도서관의 모형 설계 -)

  • Chung, Jun Min
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.4
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    • pp.109-128
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    • 2014
  • A digital library could be understood as not a part of information cycling, but whole process of information production, circulation and reproduction. This study suggests that a digital library should be a creator as which it is publishing, circulating, and re-producing the information resources. Therefore, the role of intrinsic DRM (Digital Resources Management) can be interpreted as a digital library. Open access model have been already adopted to many university libraries, many university libraries are publishing free access online research resources by themselves. Also, research collection based on cloud computing can be extended to networked research collection and share with other university libraries. These evidences show future library can be the digital library with online and open accessible publishing function.

A study of Convergence Relationship between Post-Modern aspects and storytelling from Imaging Content Production (영상 콘텐츠를 통한 포스트모던과 스토리텔링의 융합관계성에 관한 연구)

  • Jeong, Eui Tae;Jung, Kyoung He;Song, Ho Jin
    • Journal of the Korea Convergence Society
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    • v.7 no.6
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    • pp.177-184
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    • 2016
  • The age of digital content mainstream consumers in the era of smart technology is expanding compared to the past. Consumers are taking a leading role in the production and distribution of contents in various forms. At the center of this is a post-modern social structure and space that break down the boundaries among Personal Digital Device, contents, production and consumption as a medium. Content rejects the existence of the same thing in the world. The tendency of the main consumer segment and the provision of post modern storytelling that penetrates it creates a huge industry group with various forms of contents. In order to carry out this study, with analyzing examples of movies, games, and advertisements, we found the fact that the center of content creation for individuals made their unique style, excluding generality. As a result of this research, the relationship between the user-driven digital contents and post modern storytelling have been revised the awareness about the possibility of various convergence in the field of contents production.

A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

Variation of the Cinema and Techniques of the Expression in the Digital Technology (디지털 테크놀로지와 영화 표현기법의 변화)

  • Jeon, Pyoung-Kuk;Kim, Hyeung-Doo
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.205-214
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    • 2009
  • There has been a change in the production of the movie and techniques of the expression in the digital technology which has been used universally since 2000. As the focus of the production system of the movie has moved from the production procedure centering around filming to the procedure centering around editing used by the digital tools. The flows and boundaries of the production system which is consist of pre-production, production and post-production are getting indistinct. In the point of view of aesthetics and technology, this kind of change expands the creativity and originality for the screenwriters and provides the reality and vitality which haven't been found in previous films for the audience. It also elevates the quality of the movie. However, this ‘illusionary spectacle' has a vulnerable point that shows the aura and details of the movie soundly for the audience.

Assessment of Possibility for Unaccessible Areas Digital Mapping Using FDB (FDB를 이용한 비접근지역의 수치지도 제작 가능성 평가)

  • Kang, Joon-Mook;Lee, Byung-Gul;Lim, Young-Bin;Jang, Young-Il
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.341-344
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    • 2007
  • National Geospatial-Intelligence Agency(NGA) developed VPF in mid 1980 to digitalize military geospatial information. However, because VPF is very complicated system and was severly inefficient in producing, maintaining, and managing the data, VPF was required to be replaced by more efficient data format. These requests resulted in an integrated schema, and eventually VPF. The main idea of using FDB in the production of digital map of non-accessible area is to increase the accuracy. This research focuses on the production of high accuracy digital map by utilizing the FDB. The accuracy of digital map by FDB and by DGN was individually compared with 1m CIB imagery of the Korean peninsula. By analyzing 38 check points based on CIB, DGN showed RMSE of 52m X axis and 49m Y axis. FDB showed 15m in X axis and 13m in Y axis. These results show that the digital map produced using FDB has much higher accuracy than DGN based digital map.

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Reconstitution of Digital Multiplanar Images based on Cinerama System (시네라마 시스템 기반의 디지털 다면영상의 재구성)

  • Moon, Dae-Hyuk
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.439-445
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    • 2013
  • The development of digital image technology has realized high definition throughout the image industry including film and broadcasting. Such high definition images are used in various media and forms through convergence with innovative displays. The analog image production mode is combined with image content production using digital technology. The purpose of this research is to present a method to reconstitute high definition multiplanar images on the wider and bigger screen by applying the Cinerama system, one of the analog image systems in the past, to digital technology.

Study on Production of DEM Using Aerial Photo (항공사진을 이용한 DEM 제작에 관한 연구)

  • Park, Chung-Sun;Lee, Gwang-Ryul
    • Journal of The Geomorphological Association of Korea
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    • v.25 no.3
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    • pp.105-120
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    • 2018
  • This study estimates possibility and limitation on production of DEM using aerial photo by comparison of DEMs using aerial photo and digital map. Mountain and urban areas show higher elevation in DEM using aerial photo than in DEM using digital map, due to height of vegetation cover and buildings, respectively. However, artificial affects due to bridge, embankment and road construction are responsible for areas with higher elevation in DEM using digital map than in DEM using aerial photo. This difference in elevation between DEMs seems to be caused by rapid change in real elevation that is not reflected in digital map. There is little difference in elevation between DEMs in plain and area with little or no vegetation cover. This study suggests that problems associated with vegetation cover and error by GCP should be fixed, although DEM using aerial photo can quantitatively and 3-dimensionally reconstruct topography with a high resolution.

A Study on the Production of Orthophoto Map from Digital Imagery Data of SPOT Satellite (SPOT 위성의 수치영상자료를 이용한 정사투영사진지도의 제작에 관한 연구)

  • Yeu, Bock-Mo;Sohn, Duk-Jae;Park, Joung-Nam;Jeong, Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.1 no.2 s.2
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    • pp.83-96
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    • 1993
  • The orthophto map is seen as the form of picture with the uniform reduced scale as the current terrain map. Thus it provides a reasonable feeling of scene and is easy to be interpreted. Furthermore, digital orthophoto is currently used as the basic terrain information data of the Geo-Spatial Information System(GSIS). Therefore, the orhtophoto map has high potential use as a future terrain map. This paper studies the method of producing orthophoto map by using the digital satellite imagery data taken from SPOT satellite of France. The production of orthophoto map requires the process of generating orthophoto imagery with digital elevation model, which process is called digital differential rectification. As the final accuracy of orthophoto map depends on that of digital elevation model, the precise and efficient production method of digital elevation model should be preceded. This study investigated the method of producing digital elevation model directly from SPOT satellite imagery and generated ortho-image by resampling the original SPOT imagery through digital differential rectification. Finally, Simple orthophoto map was made by overlaying the ortho-image and the contour map from digital elevation model.

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