• 제목/요약/키워드: Digital Paradigm

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디지털 제조와 오픈소스하드웨어 (Digital Fabrication and Open Source Hardware)

  • 김도관;진찬용
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.212-214
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    • 2015
  • 디지털 제조가 새로운 패러다임을 열어가는 시점에서 이를 뒷받침 하기위한 오픈소스 하드웨어의 동향을 살펴보고자 한다. 디지털 제조의 등장 배경에 대하여 고찰해보고자, 아울러 이를 뒷받침 할 수 있는 정부의 정책에 대한 동향과 제언을 제시하고자 한다.

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디지털 콘텐츠에 대한 비판적 접근 - 멀티미디어에 의해 형성되는 환경을 중심으로 - (A Negative Understanding about Digital Contents in the Multimedia Circumstance)

  • 김경일
    • 디지털콘텐츠학회 논문지
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    • 제7권3호
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    • pp.133-137
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    • 2006
  • 컴퓨터의 대중화와 테크놀로지의 발전에 따른 멀티미디어의 대두는 새로운 미디어 패러다임을 촉진하였다. 컴퓨터는 인간의 문화를 시뮬레이션의 문화로 변화시켰으며 현실세계와 또 다른 세계인 가상세계를 연계해 주는 도구로 발전하였다. 그 결과 이를 이용하는 사람들은 몰입이나 중독과 같은 문제에 봉착하기도 하였다. 이러한 새로운 경험공간에서 이를 이용하고 적용할 수 있는 능력이 요구되는 시점에 이르렀으므로 이를 위한 대비가 필요하다고 할 수 있다.

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미래지향적 관점에서 본 카림 라쉬드의 작품에 관한 연구 - 감성과 디지털 디자인을 중심으로 - (A Study On The Futuristic Design In Karim Rashid's Works - chiefly focusing on emotion and digital design -)

  • 정소미;천혜미
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.51-54
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    • 2005
  • In the contemporary, all social shifts as well as the fields of design have been changed much faster than past. And continually it will be changed in the future. In this situation, futuristic design will be much more important paradigm than now. Emotion and digital can be key issues in the futuristic design paradigms. Karim Rashid is one of most famous futuristic designers, and all his works are expressed emotion and digital. Also he uses various factors to express futurism such as curved line, futuristic colors, special materials, and so on. In the future, we will live in the emotion and digital culture age. According to social shifts, our life should be change with Futurism. Therefore his role will be more important, and he has to consider relationship between men and their surroundings as he designs all his work's range, specially housing design.

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헬스케어 패러다임 변화에 따른 형사법적 쟁점과 과제 (Criminal Law Issues and Challenges Due to Changes in the Healthcare Paradigm)

  • 선종수
    • 의료법학
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    • 제24권1호
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    • pp.43-65
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    • 2023
  • 헬스케어 산업은 제4차 산업혁명 기반 기술과 접목된 디지털 헬스케어로 개인의 건강과 의료에 관한 정보 등을 다루는 분야로 건강관리 서비스와 의료 과학기술이 융합된 형태이다. 패러다임 변화에 따른 디지털 헬스케어는 기존 「의료법」상의 의료행위 개념에 포섭되어 논의가 가능한 것인지 의문이 생긴다. 「의료법」상 의료행위의 개념에 관한 명확한 정의 규정은 없지만, 판례를 통해서 그 개념을 정립하고 있다. 그리고 「의료법」상 의료행위의 주체는 의료인으로 한정하고 있다. 그러나 디지털 헬스케어는 의료인에 의 한 디지털 기술을 이용한 질병 진단과 치료행위를 하는 경우가 있다. 이와는 달리 비의료인에 의해서 가능한 것이 디지털 헬스케어이다. 왜냐하면 디지털 헬스케어는 운동, 식습관 그리고 체중조절 등과 같은 건강관리를 포함하는 개념으로 이해되기 때문이다. 이로 인하여 디지털 헬스케어에 대한 「의료법」상 의료행위 개념에 포섭하는 경우 「의료법」 제27조에 규정된 '무면허의료행위'로 형사처벌의 대상이 된다. 보건의료산업은 디지털 전환과 정보통신기술과의 융복합이 빠르게 진행되고 있다. 이로 인하여 기존의 의료행위와 구분하여 '디지털화된 의료행위' 또는 '정보통신기술(ICT) 기반 의료행위'로 새롭게 규정할 필요성이 대두되고 있다. 의료행위 개념은 고정불변한 개념이 아닌 가변성을 가진다. 그렇다고 이러한 요구에 따라 의료행위 개념의 무한 확장이 아닌 그 범위의 재설정을 요청하는 것이다. 따라서 의료서비스체계에 대한 수요자의 요구를 반영하여 의료행위 개념을 법제화하여야 할 것이다.

Office dA의 디자인 프로세스에 나타나는 디지털 물성에 관한 연구 (A Study on the Digital Materiality in Office dA's Architectural Design Process)

  • 유용현
    • 한국실내디자인학회논문집
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    • 제25권1호
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    • pp.24-34
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    • 2016
  • The notion of materiality in architecture has existed throughout its history, and it has begun to discussed in earnest as an important architectural discourse since early twentieth century, when the Industrial Revolution and its consequent mass-production system has fundamentally changed the means and methods of architectural production. However, this traditional notion of materiality is not fully engaged with today's digital paradigm, and not able to inquire into the complex aspects of contemporary architectural process, because their theoretical and perceptional bases are still remaining in modern era. In this shifting context, this study is intended to develop a new concept of digital materiality which corresponding to contemporary digital and material culture. This paper speculates and argues digital materiality as an active ingredients of contemporary design process as well as a comprehensive logical system that negotiate with various geometric conditions. The purpose of this study is to analyze and investigates the distinctive characteristics of Office dA's architectural design process in the digital realm.

들뢰즈의 '사건'개념에 의한 디지털 공간 표현에 관한 연구 (A Study about Expression of the Digital Space according to Deleuze's 'Event' Concept)

  • 박준홍;윤재은
    • 한국실내디자인학회논문집
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    • 제18권3호
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    • pp.66-73
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    • 2009
  • In the digital age, as it is ambiguous to distinguish between the original and a replica, the order of reproduction which is more realistic than the reality is becoming a new cultural order. Before the period when digital paradigm dominates, always the reality has been an object to be copied. But, today is an age of Simulacre where code of digital technology dominates. Such a phenomenon is shown in the construction space without exception Gilles Deleuze who was a representative philosopher of the post-structuralism depicted the concept of Simulacre as an instant 'event' passing by without change in an object or substance. As the result of analyzing what kinds of feature for the concept of event is expressed in the digital space, a diagram itself could be a design process, the digital space with correlation was able to be created through the change in the meaning according to the changing image and my body which was the leading part to form primary space. In such a meaning, this study pays attention to Deleuze's 'Event(Simulacre)' concept. At this transitional period when a new concept of digital space is about to take root, the modern philosophers' theories and the discussions about spatial relativity should be continually studied, along with the development of spacial theories for the modem construction.

모바일 복합 단말기 사용자 만족: 기대-불일치 접근 (User Satisfaction of Mobile Convergence Device: The Expectation and Disconfirmation Approach)

  • 이승창;서응교
    • 유통과학연구
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    • 제10권11호
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    • pp.89-99
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    • 2012
  • Purpose - Mobile devices, especially mobile terminals capable of telecommunication and wireless connectivity, are leading the advancements in consumer electronics. Digital convergence drives the functions of various devices, such as cellular phones, MP3 players, personal digital assistants, and gaming, into a single device. This trend would continue and applications such as digital audio and video streaming (including personalized content delivery mechanisms) would soon be on a handheld device. As customers want mobile convergence devices, manufacturers are driving new initiatives in the emerging mobile device market. Given the roles played by device design and service content in user satisfaction of a mobile convergence device, this study focuses on identifying and measuring the constructs for the process by which user satisfaction is achieved. This study synthesizes the expectation-disconfirmation paradigm with empirical theories in user satisfaction. Device and service levels are separated, and nine key constructs for user satisfaction of mobile convergence devices are proposed. Insight into this process could help web-based businesses to improve user satisfaction, thus enhancing the effectiveness of e-commerce for sellers and buyers. Research design, data, methodology - This study draws on three users of mobile convergence devices as examples. To test there search model and hypotheses, survey questionnaires were sent to 607 mobile device users. Mobile device users were initially identified from several members, and subjects were randomly drawn. Data from 577 survey responses were finally analyzed. The unit of measurement and analysis in this research study is at a personal level. Results - The measurements for the constructs were developed and tested in a two-phase study. In the first phase, the device and service dimensions were identified, and instruments for measuring them were developed and tested. In the second phase, using the salient dimensions of the device and service as the formulating first-order factors, instruments were developed and empirically tested to measure satisfaction of the device and service. In measuring satisfaction of mobile convergence devices, the critical tasks are to identify the key constructs of such user satisfaction and to develop validated instruments to measure them. Hence, the results of this study have immediate implications for businesses and for research in user satisfaction of mobile convergence devices. Conclusions - This study provides reliable instruments for operationalizing key constructs in the analysis of user satisfaction of mobile convergence devices within the expectation-disconfirmation paradigm. Hence, convergence device makers will be able to examine whether their websites meet their customers' expectations by examining the device aspect of the mobile convergence device customers, and the service aspect expectations and disconfirmation. Moreover, the introduction of expectation and disconfirmation constructs brings the marketing aspect of convergence devices into focus for such retailers, an aspect crucial to the effective design of websites for online businesses. In addition,this study provides the metrics required to initiate future studies on user satisfaction of mobile convergence devices.

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디지털생태계의 진화와 사업역량 변화에 관한 연구 (Study of the Change of Business Competence as the Evolution of Digital Ecosystem)

  • 이계수;윤현덕
    • 한국멀티미디어학회논문지
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    • 제18권9호
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    • pp.1105-1117
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    • 2015
  • During the last decade, the business infrastructure has become digital with increased interconnections among products, processes, and services. Across many firms spanning different industries and sectors, digital technologies are fundanmentally transforming business stratiges, business processes, firm capabilities, productes and services, and key interfirm relationships in extended business networks. With the emergence of smartphones, the paradigm of the ICT industry is rapidly changing as the line between global and local markets are being blurred. In the changing global environment, although some game companies are accelerating the improvement of their global competitiveness and cases of successes of venture enterprises by developing biosimilar technology are being discovered, majority of ICT companies are focusing on limited marketing activities to get subcontracts or projects from large companies. Thus the aim of this study is to find out how digital ecosystems evolve and how business models and strategies have changed of individual companies according to the evolution of the digital ecosystems.

디지털 헬스케어 서비스 활성화를 위한 고객지향적 속성에 관한 탐색적 연구 : 해석적 구조 모형을 이용하여 (An Exploratory Study on Customer-oriented Attributes for the Revitalization of Digital Healthcare Service : Using Interpretive Structural Modeling)

  • 지대범;최정일;김용희
    • 한국IT서비스학회지
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    • 제17권1호
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    • pp.105-119
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    • 2018
  • The healthcare business is growing as a global core business because of the phenomenon of global aging, as well as in South Korea, skyrocketing health care costs accordingly, and changing the paradigm from treatment to the prevention-centered medical service. Especially, as the digital healthcare service stands out as a solution, major countries actively promote and support policies at the government level. Thus, this study will present attributes of a market-oriented service that would vitalize the digital healthcare service industry by investigating major attributes of the digital healthcare service. To analyze the relationships of the influences of attributes, this study used Interpretive Structural Modeling. As a result of literature research and ISM, this study can understand the eight basic attributes of the digital healthcare service (network scalability, context awareness, connection among information platforms, cost, trust, security, ease of use, usefulness) and analyze the relationships of the influences among the attributes. In addition, as this study finds some significant differences in Order Winner and Order Qualifier between the experts' group (security) and the users' group (trust, ease of use, usefulness), It provides meaningful implications for revitalization and promotion of digital healthcare service industry.

디지털 조선소 구축을 위한 물류 모델 프레임워크 (A framework of Plant Simulation for a Construction of a Digital Shipyard)

  • 우종훈;이광국;정호림;권영대;신종계
    • 대한조선학회논문집
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    • 제42권2호
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    • pp.165-174
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    • 2005
  • Recently, world leading companies on manufacturing field are trying to adopt a PLM methodology, which is a new production paradigm, for a survival and strengthening the competitiveness. Some projects for a digital shipyard including a methodology of a digital simulation framework are going on by Seoul national university and Samsung heavy industry. A Database methodology for a scheduling data, an interfacing methodology for a simulation input and output, and a synchronized simulation related methodology are required for enhancing the value of the digital simulation for shipbuilding. In this paper, such a methodologies and a related case study for a fabrication factory and an assembly factory are presented.