• Title/Summary/Keyword: Digital New Technology

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Digital Transofrmation and Leapfrogging of a Catching-up Country: the Case of Korean Digital TV Industry (디지털 전환기의 후발국 기술추격 패턴 분석 : 디지털 TV 사례)

  • Song, Wi-Chin;Lee, Geun;Lim, Chai-Sung
    • Journal of Technology Innovation
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    • v.12 no.3
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    • pp.205-227
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    • 2004
  • This paper examined the leapfrogging of Korean Digital TV Industry in the midst of digital Revolution. Despite the lack of sufficient capability and core knowledge base, the Korean firms succeeded in the catching up forerunner firms in the Digital TV industry. The reasons of the success of Korean firms were as follows. Firstly, the Korean firms had some complementary asset, such as the experience of producing analog TV, and were able to develop the prototype digital TV given the accesses to the foreign knowledge via overseas R&D posts and acquisition of a foreign company. Secondly, the Korean firms were not locked in the analog technologies. As a follower, they had little sunk cost on the existing analog technologies. Thirdly, New mode of innovation, such as National R&D program for the development of HDTV and ASIC, were used as a tool for the mobilization of scarce knowledge base of digital technologies and the sharing the risks of development of path-breaking new technologies.

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Electric Vehicle Technology Trends Forecast Research Using the Paper and Patent Data (논문 및 특허 데이터를 활용한 전기자동차 기술 동향 예측 연구)

  • Gu, Ja-Wook;Lee, Jong-Ho;Chung, Myoung-Sug;Lee, Joo-yeoun
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.165-172
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    • 2017
  • In this paper, we analyze the research / technology trends of electric vehicles from 2001 to 2014, through keyword analysis using paper data published in SCIE or SSCI Journal on electric vehicles, time series analysis using patent data by IPC, and network analysis using nodeXL. also we predicted promising technologies of electric vehicles using one of the prediction methods, weighted moving average method. As a result of this study, battery technology among the electric vehicle component technologies appeared as a promising technology.

New Technique to Generate the PWM Signal

  • Pongswatd, Sawai;Masuchun, Ruedee;Smerpitak, Krit;Ukakimapurn, Prapart
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.252-255
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    • 2004
  • This paper presents a new technique to generate the 1-bit signal by decoding Pulse Width Modulation (PWM) signal to a binary file before programming onto the ROM. Since each PWM signal requires only 1-bit digital signal, PWM signal and other forms of digital signal related to multi-bit can be simply generated. The results demonstrate that using this new technique to generate the PWM signal can simplify the process and hardware complication. Moreover, the signal's data and frequency can be easily modified by programming the data onto the ROM and using the counter, respectively, which can reduce the size of the circuit and make the PCB easier.

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A Study of Artificial Intelligence Generated 3D Engine Animation Workflow

  • Chenghao Wang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.286-292
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    • 2023
  • This article is set against the backdrop of the rapid development of the metaverse and artificial intelligence technologies, and aims to explore the possibility and potential impact of integrating AI technology into the traditional 3D animation production process. Through an in-depth analysis of the differences when merging traditional production processes with AI technology, it aims to summarize a new innovative workflow for 3D animation production. This new process takes full advantage of the efficiency and intelligent features of AI technology, significantly improving the efficiency of animation production and enhancing the overall quality of the animations. Furthermore, the paper delves into the creative methods and developmental implications of artificial intelligence technology in real-time rendering engines for 3D animation. It highlights the importance of these technologies in driving innovation and optimizing workflows in the field of animation production, showcasing how they provide new perspectives and possibilities for the future development of the animation industry.

Digitalization as an aggregate performance in the energy transition for nuclear industry

  • Florencia de los Angeles Renteria del Toro;Chen Hao;Akira Tokuhiro;Mario Gomez-Fernandez;Armando Gomez-Torres
    • Nuclear Engineering and Technology
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    • v.56 no.4
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    • pp.1267-1276
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    • 2024
  • The emerging technologies at the industrial level have deployed rapidly within the energy transition process innovations. The nuclear industry incorporates several technologies like Artificial Intelligence (AI), Machine Learning (ML), Digital Twins, High-Performance-Computing (HPC) and Quantum Computing (QC), among others. Factors identifications are explained to set up a regulatory framework in the digitalization era, providing new capabilities paths for nuclear technologies in the forthcoming years. The Analytical Network Process (ANP) integrates the quantitative-qualitative decision-making analysis to assess the implementation of different aspects in the digital transformation for the New-Energy Transition Era (NETE) with a Nuclear Power Infrastructure Development (NPID).

Evaluation Criteria for Student-Centered University Education Programs

  • Lim, Hong-Tak
    • International Journal of Contents
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    • v.14 no.3
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    • pp.69-74
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    • 2018
  • A new breed of universities equipped with student-centered education programs and advanced digital technologies is changing the face of higher education. "Flipped learning" is heralded as a new model of education, yet its effect is underexplored. The purpose of this study is to provide evaluation criteria to assess and understand the merit of student-centered education programs and apply them to actual cases. Discussion on the nature of knowledge, its production mechanism and system, and possible contribution of digital technology to user-centered programs are discussed to produce five key criteria; initiative of students, interaction in class, interaction in field, customization of courses, and automated personal service. They are applied to evaluation of Minerva and Ecole 42.

A New High Efficiency and Low Pronto On-Board DC/DC Converter for Digital Car Audio Amplifier

  • Kim Chong-Eun;Han Sang-Kyoo;Moon Gun-Woo
    • Proceedings of the KIPE Conference
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    • 2004.07b
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    • pp.601-605
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    • 2004
  • A new high efficiency and low profile on-board DC/DC converter for digital car audio amplifier is proposed. The proposed converter shows the continuous input current, no DC excitation current of the transformer, the minimized electro-magnetic interference (EMI), no output inductor, and the low voltage stress of the secondary rectifier diodes. The 60W industrial sample of the proposed converter is implemented for digital car audio amplifier and the measured efficiency is $88.3\%$ at nominal input voltage.

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Determinant Factors Including Functional Attributes for Accepting Digital Multimedia Broadcasting Service (기능적 속성을 고려한 DMB 서비스의 채택 결정요인 분석)

  • Kim, Soo-Hyun
    • Journal of Information Technology Applications and Management
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    • v.14 no.4
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    • pp.61-74
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    • 2007
  • In this paper we consider the Digital Multimedia Broadcasting (DMB) Service that starts recently in Korea and gains popularity. DMB makes it possible to watch high quality TV programs while we are in motion. The service provider or the service researcher are interested in the factors that influence the user's choice of new service such as DMB. Understanding the factors make them create the powerful marketing strategies and develop the new service or product that is attractive for users. We therefore find the factors influencing the user's choice of DMB service, and propose a model for analyzing the relationship between the factors and the intention of buying. The model is based on the Technology Acceptance Model (TAM). We extend the TAM by adding factors including functional attributes of DMB service. We survey the significant functional attributes influencing the intention of buying by using the proposed model.

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The Revitalization Strategy of Digital Signage Industry (국내 디지털 사이니지 산업 활성화 방안)

  • Kim, Ji-Yeon;Kim, Jong-Wook;Kim, Jea-Bum
    • Journal of Information Technology Applications and Management
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    • v.19 no.4
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    • pp.185-196
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    • 2012
  • Domestic digital signage industry has been growing in line with the Internet and intelligent devices like smart phones. However, policies for digital signage need to be supplemented because existing policies are only focused on regulations for outdoor advertisements. Moreover, while digital technologies have been developed, there are few contents technologies to support the digital technologies. In this context, this research aims to identify the problems in relation to the domestic digital signage industry and seek for measures to solve the problems. Various case studies and literature review were conducted to identify problems in terms of policy, technology and service, and measures for revitalizing the digital signage industry were suggested. The research is expected to help digital signage to serve as new convergence media available for customization targeting and user participation.

The Illusion-Image of Digital Animation Used in a Live action Film and 3D Animation (영화의 합성과 디지털 애니메이션의 가상성에 관한연구)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.9
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    • pp.235-249
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    • 2005
  • Manual processing to make illusion-image of Digital Animation consists of handicraft technology indeed, such as an animation process, image addition and image revision etc.. This thesis asserts that is acquiring new art concept, resuscitating the craftsmanship of art in this digital manufacturing process. To concrete this, this paper consists of the following steps. First, reproduction and mixture in a Film. In art history which have emphasized 'Aura' of an, Reproduction by machine became that can not avoid. Various pictorial information and added images stored by digital become having an opportunity that can do easily a new film-work with reproduction and mixture It is the second rank, extension of an area of Digital Animation. Now, Digital Animation is recognized as a new creative art through illusion of meta-realism. Consequently, the process of Digital Animation is acquiringing the possibility as a new art of Digital Animation, showing the characteristics of a new media art that reconstructs imagination which past media arts could not achieve.

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