• Title/Summary/Keyword: Digital Logic

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A Motor Position Detecting Method Using Algorithmic State Machine(ASM) (ASM을 이용한 전동기의 위치 검출 방법)

  • 김지원;전영환;전진홍;전정우;강도현
    • The Transactions of the Korean Institute of Power Electronics
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    • v.7 no.1
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    • pp.11-17
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    • 2002
  • This paper describes on a position detection method for the motors which have repetitive operations using the Algorithmic State Machine(ASM), one of the digital logic design methods. With analyses for the incremental encoder output patterns, state diagram and state table are constructed and a digital circuit which can detect the changing point of direction of motor rotation is designed. To verify the validity of the designed circuit, simulations for all cases in which the direction of motor rotation is changed, are performed. Simulation results show the designed digital circuit can detect the direction of motor rotation accurately for all cases.

Design of hardware module to process contactless protocol for IC card system (IC카드 시스템을 위한 비접촉 프로토콜 처리모듈 설계)

  • Jeon, Yong-Sung;Park, Ji-Mann;Ju, Hong-Il;Jun, Sung-Ik
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.713-716
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    • 2003
  • In recent, the contactless IC card is widely used in traffic, access control system and so forth. Contactless smart cards use a technology that enables card readers to provide power for transactions and communications without making physical contact with the cards. Usually electromagnetic signal is used for communication between the card and the reader. Contactless card is highly suitable for large quantity of card access and data transaction. And its use becomes a general tendency more and more because of the development of RF technology and improvement of requirement for user convenience. This paper describes the hardware module to process contactless protocol for implementation contactless IC card. And the hardware module consists of specific digital logic circuits that analyze digital signal from analog circuit and then generate data & status signal for CPU, and that convert the data from CPU into digital signal for analog circuit.

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A New Multiplication Architecture for DSP Applications

  • Son, Nguyen-Minh;Kim, Jong-Soo;Choi, Jae-Ha
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.2
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    • pp.139-144
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    • 2011
  • The modern digital logic technology does not yet satisfy the speed requirements of real-time DSP circuits due to synchronized operation of multiplication and accumulation. This operation degrades DSP performance. Therefore, the double-base number system (DBNS) has emerged in DSP system as an alternative methodology because of fast multiplication and hardware simplicity. In this paper, authors propose a novel multiplication architecture. One operand is an output of a flash analog-to-digital converter (ADC) in DBNS format, while the other operand is a coefficient in the IEEE standard floating-point number format. The DBNS digital output from ADC is produced through a new double base number encoder (DBNE). The multiplied output is in the format of the IEEE standard floating-point number (FPNS). The proposed circuits process multiplication and conversion together. Compared to a typical multiplier that uses the FPNS, the proposed multiplier also consumes 45% less gates, and 44% faster than the FPNS multiplier on Spartan-3 FPGA board. The design is verified with FIR filter applications.

Research on the Components of Children's Educational Game Achievement System

  • Shi, Kun;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.24 no.9
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    • pp.1299-1310
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    • 2021
  • Under the background of the rapid development of digital educational games, we have to evidently research the elements of the achievement system of children's DEG (Digital Educational Game), and analyze the relations between the elements and make a profound study on the achievement system and its components on the impact of player's attitude. Compared with the existing research, the research contents and methods are innovative and reliable. The results show that players have a positive attitude towards the DEG achievement system, DEG achievement system has important value and role for educational games. Which is made of five elements: symbol, reward, logic, social interaction, and knowledge. The five elements interact with each other and have a positive impact on players' attitudes. DEG achievement system with five elements will bring players a positive experience. These findings provide a detailed study of the components of the achievement system. With all of these, we can explain the role and relationship of the components, and provide new ideas and empirical evidence for the design and development of children's educational game achievement system. The above findings provide a detailed description of the components of the DEG achievement system, explain the role and value of each component, and the relationships and patterns among the components, it provides a new perspective and empirical evidence for the design and development of the children's system DEG results.

A Study on Character Design Using [Midjourney] Application

  • Chen Xi;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.409-414
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    • 2023
  • In recent years, the emergence of a number of AI image generation software represented by [Midjourney] has brought great impetus to the development of the field of AI-assisted art creation. Compared with the traditional hand-painted digital painting with the aid of electronic equipment, broke the traditional sense of animation character creation logic.This paper analyzes the application of AI technology in the field of animation character design through the practice of two-dimensional animation character . This is having a significant impact on the productivity and innovation of animation design and character modeling. The key results of the analysis indicate that AI technology, particularly through the utilization of "Midjourney,"enables the automation of certain design tasks, provides innovative approaches, and generates visually appealing and realistic characters. In conclusion, the integration of AI technology, specifically the application of "Midjourney," brings a new dimension to animation character design. The utilization of AI image generation software facilitates streamlined workflows, sparks creativity, and improves the overall quality of animated characters. As the animation industry continues to evolve, AI-assisted tools like "Midjourney" hold great potential for further advancement and innovation.

Value Co-creation-based Information Management in the Digital Economy

  • Balaji Gopalan
    • Asia pacific journal of information systems
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    • v.32 no.1
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    • pp.1-31
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    • 2022
  • Personalization and customization of product and service designs involving firms and customers using online design interfaces across the Internet is increasingly being facilitated by brands. Research on the role of information technology and value co-creation across various research disciplines in management has provided learnings on ways to creatively improve products and services by integrating customers and firms in web portals. This paper provides a comprehensive analysis of the specific attributes of value co-creation between customers and firms relevant to business logic, learnings, projects, personalized products and services, social network innovations, brand management and markets across the Internet for the purpose of enhancing information management of value co-creation for industries and research. The paper draws on published research and industry surveys on how value co-creation is growing in the digital economy. An industry survey of managers who use web portals for their business responded to a questionnaire on how various social, economic and intellectual motivation factors of firm-customer interactions result in value co-creation for customers and firms. These motivation factors can lead to improved learning systems for business process improvements and service management for industries, customers and firms and may also be classified.

A Study on Development of the Digital Curture Contents Production (디지털 문화컨텐츠 제작을 위한 발전 방안 연구)

  • Park Man-Soo;Ro Heon-Jun;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.5 no.4
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    • pp.300-305
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    • 2004
  • The industry of digital culture contents has resulted in the high growth of added value at the area of game and movie in 2004 but the markets of animation character, and music disc have been weaken. Animation industries in Digital culture contents have attracted the attention of the people as the business of multi culture contents which has the possibility to expend and to enhance the added value nut only for the field of image and character business but also for the area of the copy right on. The stable structure of market, however, has not been settked down except a few of successful projects due to the rapid decline of 2D animation and the strong market of 3D in overseas. The purpose of this study is to analyze and research the basic logic of the market structure at the domestic business of 3D animation. In addition this paper is to suggest an alternative in terms of benchmarkin in overseas. It could be expected to achieve the effective production in this field, if the result of this study could be applied to the related world as a development model at the area of 3D animation in digital culture contents.

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Simulator for Management of Tracking Information of Digital Content (콘텐츠추적정보 관리 시뮬레이터)

  • Lee, Seung-Won;Choi, Hoon
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.48-55
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    • 2012
  • The number of digital content used in mobile devices such as smartphones or tablet PCs has been rapidly increasing along with the development of IT industry. At the same time, studies on digital content management are actively conducted. One of the previous studies defined CTI(Content Tracking Information) for efficient management of the information on digital content usage between mobile devices in an area in which the internet is inaccessible, and suggested ways to deal with CTI management, reduction of the overhead and a technique of collecting as many CTIs as possible within a short time. This paper presents the design and implementation of a simulator capable of verifying the logic and the performance of the CTI management method. This tool simulates a mobile environment where devices move around in the internet inaccessible area and propagates digital contents each other. It shows several advantages including the efficient synchronization of CTI management and overhead reduction.

High Performance On Off Angle Control of SRM Using Linear Encoder (선형 엔코더를 이용한 SRM의 고정밀 온, 오프 각 제어)

  • Lee, Yeong-Jin;Park, Seong-Jun;Park, Han-Ung;Lee, Man-Hyeong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.12
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    • pp.61-67
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    • 2000
  • In switched reluctance motor(SRM) drive, it is necessary to synchronize the stator phase excitation with the rotor position. Therefore the rotor position information is an essential. Usually optical encoders or resolvers are used to provide the rotor position information. These sensors are expensive and are not suitable for high speed operation. In general, the accuracy of the switching angle is dependent upon the resolution of the encoder and the sampling period of the microprocessor. But the region of high speed, switching angles are fluctuated back and forth from the preset values, which are cause by the sampling period of the microprocessor. Therefore, the low cost linear encoder suitable for the practical and stable SRM drive is proposed and the control algorithm to provide the switching signals using the simple digital logic circuit is also presented in this paper. It is verified from the experiments that the proposed encoder and logic controller can be a powerful candidate for the practical low cost SRM drive.

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The Study on the New Encoder for High Performance Exciting Angle Control (SRM의 고정도 여자각 제어를 위한 새로운 엔코더)

  • Jung, Keum-Young;Park, Sung-Jun;Lee, Man-Hyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.4
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    • pp.319-326
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    • 2002
  • In switched reluctance motor(SRM) drive, it is important to synchronize the stator phase excitation with the rotor position; therefore, the information about rotor position is essential. Generally, optical encoders or resolvers are used to provide the information. However, these sensors are expensive and are not suitable for high-speed operation. The accuracy of the switching angles is dependent upon the resolution of the encoder and the sampling period of the microprocessor. In the high-speed region, switching angles are fluctuated back and forth out of the preset value, which is caused by the sampling period of the microprocessor. In this paper, a low cost linear encoder suitable far the practical and stable SRM drive is proposed and also the control algorithm to generate the switching signals using a simple digital logic is presented. The validity of the proposed linear encoder with a proper logic controller is verified through the experiments.