• Title/Summary/Keyword: Digital Devices

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DLNA Protocol Inspection Tool for Compatibility Analysis

  • Park, Se-Ho;Park, Yong-Suk;Seo, Jeong-Wook;Choi, Jun-Rim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.2104-2117
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    • 2014
  • The propagation of smart devices and the rapid expansion of wireless mobile networks have increased the need for ubiquitous device connectivity and contents access. DLNA is currently being used as the de facto standard for connectivity of consumer devices in the digital home. The guidelines provided by DLNA are intended to facilitate device and contents discovery, management, sharing and distribution. However, consumer experience with DLNA has been rather poor and usability not up to speed. Different problems and issues in limited compatibility have been reported due to manufacturer customizations. Such compatibility issues are often difficult to identify by average consumers who are not savvy in information communications and multimedia technology. In this paper, the design and implementation of a DLNA protocol inspection tool is presented for compatibility analysis among DLNA certified devices. The tool monitors the home network and performs analysis of the underlying protocols used by DLNA. The tool can be used for diagnostics and troubleshooting, enabling the user to identify compatibility issues between devices or problems in the network.

A study on the Direction of Application of Metaverse in the Construction Industry (메타버스의 건설시공 적용 방향성에 대한 연구)

  • Choi, Won-Jun;Heo, Seok-Jae;Na, Seunguk;Kim, Chee-Kyeong
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.04a
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    • pp.231-232
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    • 2022
  • Metaverse refers to a digitally expanded world by combining real and virtual spaces. As reality expands into the digital world, various things that were not possible before are possible with the aid of the system, and its usefulness is spreading metaverse rapidly regardless of industry. In particular, it is relatively easier to display information from the virtual world over the real world than to bring information from the real world into the virtual world, which is why most industries are pursuing a metaverse using AR(Augmented Reality). The construction industry also tried to introduce the AR metaverse except in certain fields such as education, but it is being used only limitedly due to the limitations of AR devices. The disadvantages of AR devices, which are sensitive to afterimage effects, narrow viewing angles, and environmental influences, are the main reasons that make AR challenging to use in actual workplaces, not only in the construction industry but also in other industries. So as the technological maturity of VR(Virtual Reality) devices increases, VR will gradually replace AR. Therefore, in response to future changes, the construction industry should plan metaverse technology development using VR devices.

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A Study of Java-based PKI System for Secure Authentication on Mobile Devices (모바일 단말기 상에서 안전한 인증을 위한 자바 기반의 PKI 시스템 연구)

  • Choi, Byeong-Seon;Kim, Sang-Kuk;Chae, Cheol-Joo;Lee, Jae-Kwang
    • The KIPS Transactions:PartC
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    • v.14C no.4
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    • pp.331-340
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    • 2007
  • Mobile network environments are the environments where mobile devices are distributed invisible in our daily lives so that we can conventionally use mobile services at my time and place. The fact that we can work with mobile devices regardless of time and place, however, means that we are also in security threat of leaking or forging the information. In particular, without solving privacy concern, the mobile network environments which serve convenience to use, harmonized without daily lives, on the contrary, will cause a serious malfunction of establishing mobile network surveillance infrastructure. On the other hand, as the mobile devices with various sizes and figures, public key cryptography techniques requiring heavy computation are difficult to be applied to the computational constrained mobile devices. In this paper, we propose efficient PKI-based user authentication and java-based cryptography module for the privacy-preserving in mobile network environments. Proposed system is support a authentication and digital signature to minimize encrypting and decrypting operation by compounding session key and public key based on Korean standard cryptography algorithm(SEED, KCDSA, HAS160) and certificate in mobile network environment. Also, it has been found that session key distribution and user authentication is safety done on PDA.

Power saving in Kand-held multimedia systems using MPEG-21 Digital Item Adaptation (MPEG-21 디지털 아이템 적응을 이용한 휴대용 멀티미디어 시스템의 전력 소모 절감 기법)

  • Shim Hojun;Cho Youngjin;Kim Jaemin;Chang Naehyuck
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.2 s.344
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    • pp.60-75
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    • 2006
  • The MPEG-21 Multimedia Framework initiative aims to support a wide range of networks and devices in the delivery and consumption of multimedia resources. One of the primary goals of MPEG-21 is universal multimedia access (UMA) through Digital Item Adaptation (DIA), which supports multimedia streaming to heterogeneous devices ensurung the same readability and seamlessness. We pioneer power saving of luminal devices with MPEG-21 DIA, so that the MPEG-21 DIA can also be used to support power saving, even though the framework is not primarily designed for power reduction and only limited power awareness is defined by DIA. We introduce several power-saving techniques conforming to MPEG-21 DIA specifications and show the dependency relation among introduced techniques. We achieve energy savings of up to $66\%$ in hand-held multimedia devices with minor QoS (quality of service) degradation.

Forensic Analysis of HEIF Files on Android and Apple Devices (스마트폰에서 촬영된 HEIF 파일 특징 분석에 관한 연구)

  • Kwon, Youngjin;Bang, Sumin;Han, Jaehyeok;Lee, Sangjin
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.421-428
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    • 2021
  • The High Efficiency Image File Format (HEIF) is an MPEG-developed image format that utilizes the video codec H.265 to store still screens in a single image format. The iPhone has been using HEIF since 2017, and Android devices such as the Galaxy S10 have also supported the format since 2019. The format can provide images with good compression rates, but it has a complex internal structure and lacks significant compatibility between devices and software, making it not popular to replace commonly used JPEG (or JPG) files. However, despite the fact that many devices are already using HEIF, digital forensics research regarding it is lacking. This means that we can be exposed to the risk of missing potential evidence due to insufficient understanding of the information contained inside the file during digital forensics investigations. Therefore, in this paper, we analyze the HEIF formatted photo file taken on the iPhone and the motion photo file taken on the Galaxy to find out the information and features contained inside the file. We also investigate whether or not the software we tested support HEIF and present the requirement of forensic tools to analyze HEIF.

Extending the OMA DRM Framework for Supporting an Active Content (능동형 콘텐츠 지원을 위한 OMA DRM 프레임워크의 확장)

  • Kim, Hoo-Jong;Jung, Eun-Su;Lim, Jae-Bong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.5
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    • pp.93-106
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    • 2006
  • With the rapid growth of the wireless Internet communication, a new generation of mobile devices have made possible the broad distribution of mobile digital contents, such as image, music, video, games and applications over the wireless Internet. Mobile devices are rapidly becoming the major means to extend communication channels without copy Protection, usage rule controlling and authentication. As a result, mobile digital contents may be illegally altered, copied and distributed among unauthorized mobile devices. In this paper, we take a look at Open Mobile Alliance (OMA) DRM v2.0 in general, its purpose and function. The OMA is uniquely the focal point for development of an open standard for mobile DRM. Next we introduces features for an active content and illustrates the difference between an active content and an inactive content. Enabling fast rendering of an active content, we propose an OMA-based DRM framework. This framework include the following: 1) Extending DCF Header for supporting an selective encryption, 2) Content encryption key management, 3) Rendering API for an active content. Experimental results show that the proposed framework is able to render an active content fast enough to satisfy Quality of Experience. %is framework has been proposed for a mobile device environment, but it is also applicable to other devices, such as portable media players, set-top boxes, or personal computer.

A Study of Radio Wave Propagation Criterion for the Cognitive Radio System using Interference Analysis in Broadcasting Band (방송대역에서 간섭분석을 이용한 무선인지 시스템의 전파 전달기준에 관한 연구)

  • Choi, Joo-Pyoung;Duy, Vo Quoc;Lee, Won-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12A
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    • pp.1014-1022
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    • 2009
  • In this paper, interference analysis is carried out to obtain the operating criterion and coexistence condition between digital television devices and cognitive radio-based mobile wimax devices in the UHF (Ultra High Frequency) broadcasting frequency bands. To this end, an efficient interfering calculation tool known as SEAMCAT (Spectrum Engineering Advanced Monte-Carlo Analysis Tool) is employed to acquire the coexistence criterions between heterogeneous radio links operating in the same portion of spectrum. As a result, these criterions will be used to achieve interference temperature limit level applied to interference temperature model for analyzing the capacity of cognitive radio receivers accurately.

A Study on Smart Knowledge Sharing System with Friends (지인 기반의 스마트 지식공유 시스템에 관한 연구)

  • Yoon, Won-Beom;Park, Kinam;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.279-285
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    • 2013
  • The development of information networks and computer technology has become a foundation to open up a sea of information and knowledge. The recent popularization of smart devices has been used as a tool to easily obtain the desired information and knowledge. In this paper, a knowledge-sharing system using information and social networks based on smart devices is proposed. The proposed system consists of functions of an Internet information search for user queries, accumulated knowledge, and social network response from acquaintances. An evaluation for user satisfaction was conducted to analyze the efficacy of the proposed system. According to the experiment, the knowledge-sharing system using smart device information results in significant satisfaction compared to the general information search engines.

Real-Time Face Tracking System for Portable Multimedia Devices (휴대용 멀티미디어 기기를 위한 실시간 얼굴 추적 시스템)

  • Yoon, Suk-Ki;Han, Tae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.9
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    • pp.39-48
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    • 2009
  • Human face tracking has gradually become an important issue in applications for portable multimedia devices such as digital camcorder, digital still camera and cell phone. Current embedded face tracking software implementations lack the processing abilities to track faces in real time mobile video processing. In this paper, we propose a power efficient hardware-based face tracking architecture operating in real time. The proposed system was verified by FPGA prototyping and ASIC implementation using Samsung 65nm CMOS process. The implementation result shows that tracking speed is less than 8.4 msec with 150K gates and 20 mW average power consumption. Consequently it is validated that the proposed system is adequate for portable multimedia device.

Development of wearable Range of Motion measurement device capable of dynamic measurement

  • Song, Seo Won;Lee, Minho;Kang, Min Soo
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.154-160
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    • 2019
  • In this paper, we propose the miniaturization size of wearable Range of Motion(ROM) and a system that can be connected with smart devices in real-time to measure the joint movement range dynamically. Currently, the ROM of the joint is directly measured by a person using a goniometer. Conventional methods are different depending on the measurement method and location of the measurement person, which makes it difficult to measure consistently and may cause errors. Also, it is impossible to measure the ROM of joints in real-life situations. Therefore, the wearable sensor is attached to the joint to be measured to develop a miniaturize size ROM device that can measure the range of motion of the joint in real-time. The sensor measured the resistance value changed according to the movement of the joint using a load cell. Also, the sensed analog values were converted to digital values using an Analog to Digital Converter(ADC). The converted amount can be transmitted wireless to the smart device through the wearable sensor node. As a result, the developed device can be measured more consistently than the measurement using the goniometer, communication with IoT-based smart devices, and wearable enables dynamic observation. The developed wearable sensor node will be able to monitor the dynamic state of rehabilitation patients in real-time and improve the rapid change of treatment method and customized treatment.