• Title/Summary/Keyword: Digital Desk

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A Leading Study of Data Lake Platform based on Big Data to support Business Intelligence (Business Intelligence를 지원하기 위한 Big Data 기반 Data Lake 플랫폼의 선행 연구)

  • Lee, Sang-Beom
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.31-34
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    • 2018
  • We live in the digital era, and the characteristics of our customers in the digital era are constantly changing. That's why understanding business requirements and converting them to technical requirements is essential, and you have to understand the data model behind the business layout. Moreover, BI(Business Intelligence) is at the crux of revolutionizing enterprise to minimize losses and maximize profits. In this paper, we have described a leading study about the situation of desk-top BI(software product & programming language) in aspect of front-end side and the Data Lake platform based on Big Data by data modeling in aspect of back-end side to support the business intelligence.

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A Study on the Application Technique of 3-D Spatial Information by integration of Aerial photos and Laser data (항공사진과 레이져 데이터의 통합에 의한 3 차원 공간정보 활용기술연구)

  • Yeon, Sang-Ho
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.3
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    • pp.385-392
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    • 2010
  • A LiDAR technique has the merits that survey engineers can get a large number of measurements with high precision quickly. Aerial photos and satellite sensor images are used for generating 3D spatial images which are matched with the map coordinates and elevation data from digital topographic files. Also, those images are used for matching with 3D spatial image contents through perspective view condition composed along to the designated roads until arrival the corresponding location. Recently, 3D aviation image could be generated by various digital data. The advanced geographical methods for guidance of the destination road are experimented under the GIS environments. More information and access designated are guided by the multimedia contents on internet or from the public tour information desk using the simulation images. The height data based on LiDAR is transformed into DEM, and the real time unification of the vector via digital image mapping and raster via extract evaluation are transformed to trace the generated model of 3-dimensional downtown building along to the long distance for 3D tract model generation.

A Study on the Effective Management of Personal Digital Depository by Using Desktop Search Tools (Desk top 검색도구를 이용한 개인정보의 효율적 관리 방안에 관한 연구 : 디지털 정보자료를 중심으로)

  • Lee, Hyun-Ju;Lee, Eung-Bong
    • Journal of Information Management
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    • v.36 no.2
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    • pp.25-44
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    • 2005
  • As the amount of information overflows, the personal information produced, utilized is difficult to find immediately because of the huge amount and diversity of information. Accordingly, it is necessary for an individual to manage effectively the personal information. This study proposes using desktop search tools as a way of the effective management of personal digital depositary and presents their problems and improvements through comparison and analysis of six desktop search tools.

Analysis of sight deviation between the panelists and the camera of digital broadcasting (디지털 방송 카메라와 토론자 간의 시각 편차 해석)

  • Choi, Chul-Jae;Joo, Seok-Hum;Lee, Tae-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.7
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    • pp.835-840
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    • 2014
  • In this paper, we analyze the visual deviation for the sight mismatch between the digital broadcast camera during shooting and panelists due to sideways frequently the digital stopwatch for panelists who participated in the election broadcast to check the time limit. Match the sight of the on-air broadcast camera discussion and participants in the debate, such as the small studio is relatively stable. However, if a large number of participants in the discussion and broadcasting of the forum is a serious sight deviation occurring by sideways large LCD monitor stopwatch that is installed in the center. Therefore, in this paper, the number of panelists, the length of the desk, to discuss the analysis of fair value changes in accordance with the height and distance the distance between the digital stopwatch, and digital broadcast camera.

A Study on Lifecycle Cost Model for Electronic Records & Archival Management (공공 전자기록의 생애주기 기반 관리 비용 모형에 관한 연구)

  • Hyun, Moonsoo
    • Journal of the Korean Society for information Management
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    • v.30 no.1
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    • pp.151-178
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    • 2013
  • This study aims to propose a lifecycle cost model for electronic records & archival management. For this purpose, the study identified cost elements based on analysing public records & archival management activities and proposed cost factors for management by applying data gathered from records centers & archives. The study employed various methods: desk research, activity analysis, a cost information survey and interviews with experts in digital preservation, and records/archival management. The study made the first step to the cost studies in electronic records management in Korea. It is expected to update the CoMMPER model and redefine activities of electronic records management. Further case studies based on the model is required.

A Comparative Study of the Practical Use and Behavior Pattern on the Livingroom space of Apartment (아파트 거실의 활용과 이용행태에 관한 비교연구 - 모델하우스와 실제거주 거실 공간 사례를 중심으로 -)

  • Kim, Yang-Hee;Ha, Jae-Kyung
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.2
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    • pp.35-43
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    • 2009
  • The purpose of this study is to know the way of practical space use and user behavior pattern at the livingroom of city apartment that is the representative residential space of modern citizen. The way of study is to compare the livingroom of model house with actual condition of livingroom, through this way, we will know that livingroom is in use as the original concept of design or not. From the research which sees consequently (1) Most of the current model houses show common kind of livingroom by using typical style and arrangement of furniture (TV, couch, table, and decorations such as pictures or other artworks). (2) Actual condition of livingroom is different from model house in furniture arrangement and in using space which is set depending on the residents' preferences and characteristics.(computer, desk, exercising equipments, and instruments etc.) (3) The actual condition of livingroom shows the various behavior pattern of space use as the actual condition of livingroom is a mixture of typical kind of livingroom and the livingroom that reflects the characteristics of residents'.

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A Study on the PBL Based Teaching-Learning Model Using BIM Tools for Interior Architecture Design Studio (BIM활용 문제중심학습기반 실내건축 설계수업 교수-학습모형에 관한 연구)

  • Han, Young-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.67-79
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    • 2012
  • The purpose of this study is to suggest the interior architecture design studio through the pedagogical method of educational technology for college students who lack self-directed learning. The pedagogical method has been organized to make a student-centered class based on the operation of existing architectural design studios. This teaching and learning method emphasizes the role of teachers as facilitators to help students lacking in self-directed learning in the design process, the BIM visualization to give students an expression of design project and the critics to give students an experience of working circumstances. The results of this study can be summarized as follows. First, This pedagogical model can improve the self-directed learning of students, accomplish the design process well through teamwork, and provide problem based learning (PBL) to settle obstacles that come up during the project. Second, through this model, students can improve their field design capacity by instructor, design feedback and criticism. Finally, This model can suggest new pedagogical methods for interior architectural design studios and management of student-centered studios.

A Study on the Subjective Symptoms of VDT Syndrome in Radiological Technologist Using Computer Keyboard (컴퓨터 단말기를 사용하는 방사선사의 VDT 증후군에 관한 연구)

  • Lee, Byoung-Nam;Lee, Kang-Woo
    • Korean Journal of Digital Imaging in Medicine
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    • v.5 no.1
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    • pp.138-149
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    • 2002
  • During the period from may to June 2000, a questionnaire study was carried out on 65 male radiological technologist who had been engaged at VDT work, to find out correlation their symptoms to VDT syndrome factors, work environment and condition. The results were as follows : 1. The mean age was 41.0 years, the mean relay working time was 3.75 hours and the mean duration of using computer monitor was 5.9 years, the satisfactory of working was 44.6% the others 55.4%, among these, 3.1% had symptoms before using the VDT and the others had not. 2. The prevalence of symptoms was the highest on wholebody tired, followed by eye, neck, low back, in decreased order and the lowest was fatique of wrist. 3. There was not significant correlation of symptoms to age, but significant to working time, working duration. 4. There was not significant correlation of symptoms to satisfactory. 5. Working desk, monitor, illuminations, temperature, and noise were significantly related to symptoms. 6. There was significant relation of symptoms to CT, MRI workers.

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A Study on the Real Time Digital Information Service (실시간 디지털 정보서비스에 관한 연구)

  • Kim, Seong-Hee
    • Journal of the Korean Society for information Management
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    • v.22 no.1 s.55
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    • pp.249-265
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    • 2005
  • This paper outlines the concept of real time reference service(RTRS). Then, it analyzes real time reference service in the 13 libraries for effective reference service. As a result, the most used software was AOL instant Messenger, followed by Conference Room from WebMaster, and LivePerson. Hours of service was generally same as reference desk hours. The users were Students. faculty, staff, and alumni, This study also demonstrated how the RTRS in LC works. The results showed that real time reference was able to response to patrons quickly for reference questions with interactive method.

A Conceptual Framework of Virtual Workplace for Collaborative Design (협업설계를 위한 가상업무공간 구축에 관한 연구)

  • 정다운;김미정;김현경;조명은;이현수
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2000.11b
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    • pp.159-165
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    • 2000
  • The purpose of this study is to develop a virtual office design in a 3D digital environment which involves a consideration of what people do and need in a virtual workplace and then translating that into a virtual environment for collaborative design. Areas in a virtual design office are defined according to different uses or activities in a physical office. The workplace includes a hall and information desk, working area, a conference room, a library, an entertainment room and a management room. It is important to define areas considering shared territory and personal territory. Communication and collaboration amonge designers are provided over the World Wide Web.

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