• Title/Summary/Keyword: Digital Design Modeling

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New Model-based IP-Level Power Estimation Techniques for Digital Circuits (디지털 회로에서의 새로운 모델 기반 IP-Level 소모 전력 추정 기법)

  • Lee, Chang-Hee;Shin, Hyun-Chul;Kim, Kyung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.2 s.344
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    • pp.42-50
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    • 2006
  • Owing to the development of semiconductor processing technology, high density complex circuits can be integrated in a System-on-Chip (SoC). However, increasing energy consumption becomes one of the most important limiting factors. Power estimation at the early stage of design is essential, since design changes at lower levels may significantly lengthen the design period and increase the cost. In this paper, logic level circuits ire levelized and several levels are selected to build power model tables for efficient power estimation. The proposed techniques are applied to a set of ISCAS'85 benchmark circuits to illustrate their effectiveness. Experimental results show that significant improvement in estimation accuracy and slight improvement in efficiency are achieved when compared to those of a well-known existing method. The average estimation error has been reduced from $9.49\%\;to\;3.84\%$.

A study on the Development of TUI(Tangible User Interface) System Model (TUI 시스템 모델 개발에 관한 연구)

  • 임창영;최민영
    • Archives of design research
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    • v.16 no.4
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    • pp.355-364
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    • 2003
  • The TUI system Modeling Language(TML) developed in this research can be used for designing TUI system with concerning about TUI's characters. For design to be concerned about physical property of tangibles and control device and digital media, TML can be a framework to give a definition of each property and be used for designing action and reaction process separately. And it would be the guideline to represent interaction's dynamic property through showing parallel information flows among objects. Finally, for verification TML's suitability, TUI system to which TML was applied was developed.

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Macro-model for Estimation of Maximum Power Dissipation of CMOS Digital Gates (CMOS 디지털 게이트의 최대소모전력 예측 매크로 모델)

  • Kim, Dong-Wook
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.10
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    • pp.1317-1326
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    • 1999
  • As the integration ratio and operation speed increase, it has become an important problem to estimate the dissipated power during the design procedure as a method to reduce the TTM(time to market). This paper proposed a prediction model to estimate the maximum dissipated power of a CMOS logic gate. This model uses a calculational method. It was formed by including the characteristics of MOSFETs of which a CMOS gate consists, the operational characteristics of the gate, and the characteristics of the input signals. As the modeling process, a maximum power estimation model for CMOS inverter was formed first, and then a conversion model to convert a multiple input CMOS gate into a corresponding CMOS inverter was proposed. Finally, the power model for inverter was applied to the converted result so that the model could be applied to a general CMOS gate. For experiment, several CMOS gates were designed in layout level by $0.6{\mu}m$ layout design rule. The result by comparing the calculated results with those from HSPICE simulations for the gates showed that the gate conversion model has within 5% of the relative error rate to the SPICE and the maximum power estimation model has within 10% of the relative error rate. Thus, the proposed models have sufficient accuracies. Also in calculation time, the proposed models was more than 30 times faster than SPICE simulation. Consequently, it can be said that the proposed model could be used efficiently to estimate the maximum dissipated power of a CMOS logic gate during the design procedure.

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Preliminary design of control software for SDSS-V Local Volume Mapper Instrument

  • Kim, Changgon;Ji, Tae-geun;Ahn, Hojae;Yang, Mingyeong;Lee, Sumin;Kim, Taeeun;Pak, Soojong;Konidaris, Nicholas P.;Drory, Niv;Froning, Cynthia S.;Hebert, Anthony;Bilgi, Pavan;Blanc, Guillermo A.;Lanz, Alicia E.;Hull, Charles L;Kollmeier, Juna A.;Ramirez, Solange;Wachter, Stefanie;Kreckel, Kathryn;Pellegrini, Eric;Almeida, Andr'es;Case, Scott;Zhelem, Ross;Feger, Tobias;Lawrence, Jon;Lesser, Michael;Herbst, Tom;Sanchez-Gallego, Jose;Bershady, Matthew A;Chattopadhyay, Sabyasachi;Hauser, Andrew;Smith, Michael;Wolf, Marsha J;Yan, Renbin
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.1
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    • pp.39.1-39.1
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    • 2021
  • The Local Volume Mapper(LVM) project in the fifth iteration of the Sloan Digital Sky Survey (SDSS-V) will produce large integral-field spectroscopic survey data to understand the physical conditions of the interstellar medium in the Milky Way, the Magellanic Clouds, and other local-volume galaxies. We are developing the LVM Instrument control software. The architecture design of the software follows a hierarchical structure in which the high-level software packages interact with the low-level and mid-level software and hardware components. We adopt the spiral software development model in which the software evolves by iteration of sequential processes, i.e., software requirement analysis, design, code generation, and testing. This spiral model ensures that even after being commissioned, the software can be revised according to new operational requirements. We designed the software by using the Unified Modeling Language, which can visualize functional interactions in structure diagrams. We plan to use the SDSS software framework CLU for the interaction between components, based on the RabbitMQ that implemented the Advanced Message Queuing Protocol (AMQP).

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Bitcoin Distribution in the Age of Digital Transformation: Dual-path Approach

  • Lee, Won-Jun;Hong, Seong-Tae;Min, Taeki
    • Journal of Distribution Science
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    • v.16 no.12
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    • pp.47-56
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    • 2018
  • Purpose - The potential use of cryptocurrencies in a retail environment proposes a rapid shift from the traditional financial system. Nakamoto(2008) defines Bitcoin as an open source alt-coin based on the blockchain technology. Luther(2016) insists that the new technology will be widely adopted for the digital payment processes. However, the use of Bitcoin is in the real world is still sparse. Despite the growing attention and purported benefits, it is doubtful whether the Bitcoin will be eagerly accepted by ordinary consumers in the mainstream market. To answer this question, this paper develops a causal model that has a dual path to explain the motivation to adopt Bitcoin. According to Glaser, Zimmermann, Haferkorn, Weber, and Siering(2014), Bitcoin is both an asset and a currency at the same time. In summary, the attitude towards Bitcoin may vary depending on whether the fin-tech product is viewed as an asset or as a currency. Based on the arguments, we propose that asset attitude and currency attitude will give influence to consumers' intention to adopt Bitcoin. Research design, data, and methodology - Quantitative data collection is conducted from a Bitcoin SIG(special interest group) working in an internet community. As a result, 192 respondents who know Bitcoin completed the survey. To analyze the causal relations in the research model, PLS-SEM(partial least squares structural equation modeling) method is used. Also, reliability and validity of measures are tested by performing Cronbach's alpha test, Fornell-Larcker test and confirmatory factor test. Results - Our test results show that every hypothesis is supported except the influence of perceived ease of use. In addition, we find that the relationships between constructs are different between the high innovative group and low innovative group. Conclusions - We provide evidence that asset attitude and currency attitude are key antecedents of Bitcoin adoption.

A Photogrammetric Network and Object Field Design for Efficient Self-Calibration of Non-metric Digital Cameras (비측정용 디지털 카메라의 효율적인 자체 검정을 위한 대상지 구성)

  • Oh Jae-Hong;Eo Yang-Dam;Lee Chang-No
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.24 no.3
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    • pp.281-288
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    • 2006
  • Recent increase in the number of pixels of a non-metric digital camera encourages to use it for close-range photogrammetry such as modeling cultural asset and buildings. However, these cameras have to be calibrated far close-range photogrammetry application. For self-calibration, an appropriate pbotograrnmetric network and object field should be designed. In this paper, we studied the effect on self-calibration accuracy changes according to the change of the number of ground control points, dimensions of the ground control points, and the combination of images. We concluded that self-calibration with three photos including a vertical photo can give the stable accuracy of interior orientation parameters and 10 ground control points on a plane can give high accuracy for object reconstruction.

A Review of Research on Augmented Reality Based Educational Contents for Students with Autism Spectrum Disorders (자폐 스펙트럼 장애 학생 대상 증강현실기반 교육 콘텐츠 연구에 대한 고찰)

  • Son, Ji-Young
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.35-46
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    • 2017
  • The purpose of the study was to review the recent literature on applying augmented reality based educational contents for students with autism spectrum disorders and to identify research trends and implications. The search procedures through the Web-database system were implemented to find the proper research and a total of 12 studies were included in this review. The results indicated that most of subjects were elementary school-age children, also single subject design was mostly implemented. Mobile devices were used mostly for augmented reality, and most of data collection methods was behavioral observation. Results founded several contents types: objects manipulation, manipulation for self-modeling, on-site problem solving program, and location-based learning guide. Additionally, the results indicated that the educational effectiveness was the improvements of social behaviors, play and imitation behaviors, and emotion recognition. Furthermore, considerations to develop and apply augmented reality based educational contents for students with autism spectrum disorders were suggested.

A Design and Implementation Digital Vessel Bio Emotion Recognition LED Control System (디지털 선박 생체 감성 인식 LED 조명 제어 시스템 설계 및 구현)

  • Song, Byoung-Ho;Oh, Il-Whan;Lee, Seong-Ro
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.2
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    • pp.102-108
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    • 2011
  • The existing vessels lighting control system has several problems, which are complexity of construction and high cost of establishment and maintenance. In this paper, We designed low cost and high performance lighting control system at digital vessel environment. We proposed a system which recognize the user's emotions after obtaining the biological informations about user's bio information(pulse sensor, blood pressure sensor, blood sugar sensor etc) through wireless sensors controls the LED Lights. This system classified emotions using backpropagation algorithm. We chose 3,000 data sets to train the backpropagation algorithm. As a result, obtained about 88.7% accuracy. And the classified emotions find the most appropriate point in the method of controlling the waves or frequencies to the red, green, blue LED Lamp comparing with the 20-color-emotion models in the HP's 'The meaning of color' and control the brightness or contrast of the LED Lamp. In this method, the system saved about 20% of the electricity consumed.

A Case Study on Collaborations in 3D Printing Fashion (3D 프린팅 패션에 나타난 콜라보레이션(Collaboration) 사례연구)

  • Park, Suyeon;Yoo, Youngsun
    • Journal of the Korean Society of Costume
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    • v.66 no.7
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    • pp.124-138
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    • 2016
  • The present study observes collaboration methods in which 3D printing was a part of the fashion manufacturing process, expression methods of such cases, and their ripple effects. As a result, the three types of collaborations between fashion designers and other industry fields, fashion brands and 3D printing companies, and fashion designers and artists. Case analysis results and ripple effects found according to each collaboration method were as follows. First, in collaborations found were between fashion designers and other industry fields, 3D printed fashion works with futuristic images were seen through the fusion of future industries, which claim to support cutting edge digital technology, and creative fashion design. As they were mainly collaborations between automobile industries with cutting edge images or digital related industries and fashion designers, they were expressed as a new form of experimental clothing, and were used as strategies to improve future corporate images of the high tech industry. Second, in collaborations between fashion brands and 3D printing technology businesses, the sporting good brands and the shoe industry attempted to let their products be known through the promotion of functional material or ergonomic technology. While they emphasize practicality by mainly using flexible material, they were mainly proposed as functional sporting goods for famous players or as shoe accessories, so methods are still used for public distribution as brand promoting marketing strategies. Third, with collaborations between fashion designers and artists, creative pieces were shown through the grafting of 3D printing technology, the artistry of artists, and the experimentation of fashion designers. In particular, the innovative value of fashion as art was created through the union of the artistic 3D modeling technology support of artists and the creativity of designers. Like this, 3D printing fashion can graft the cutting edge nature of fashion to other industry fields through collaborations, enhancing pacesetting images, and in the fashion field, it can improve possibilities for innovations in the fashion industry through the support of 3D printing technology businesses and artists, raising expectations towards future human living.

Time-domain Equalization Algorithm for a DMT-based xDSL Modem (DMT 방식의 xDSL 모뎀을 위한 시간영역 등화 알고리듬)

  • Kim, Jae-Gwon;Yang, Won-Yeong;Jeong, Man-Yeong;Jo, Yong-Su;Baek, Jong-Ho;Yu, Yeong-Hwan;Song, Hyeong-Gyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1A
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    • pp.167-177
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    • 2000
  • In this paper, a new algorithm to design a time-domain equalizer (TEQ) for an xDSL system employing the discrete multitone (DMT) modulation is proposed. The proposed algorithm, derived by neglecting the terms whichdo not affect the performance of a DMT system in ARMA modeling, is shown to have similar performance tothe previous TEQ algorithms such as matrix inverse algorithm, fast algorithm, iterative algorithm, and inversepower method, even with the significantly lower computational complexity. In addition, since the proposedalgorithm requires only the received signal, the information on the channel impulse response or training sequenceis not needed. It is also shown that for the case where bridged tap is not included, the number of TEQ tapsrequired can be reduced to half(from 16 to 8) without affecting the overall performance. The performances of theproposed and previous TEQ algorithms are compared by applying them to ADSL environment.

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