• Title/Summary/Keyword: Digital Curation

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Current Status of Development and Practice of Artificial Intelligence Solutions for Digital Transformation of Fashion Manufacturers (패션 제조 기업의 디지털 트랜스포메이션을 위한 인공지능 솔루션 개발 및 활용 현황)

  • Kim, Ha Youn;Choi, Woojin;Lee, Yuri;Jang, Seyoon
    • Journal of Fashion Business
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    • v.26 no.2
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    • pp.28-47
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    • 2022
  • Rapid development of information and communication technology is leading the digital transformation (hereinafter, DT) of various industries. At this point in rapid online transition, fashion manufacturers operating offline-oriented businesses have become highly interested in DT and artificial intelligence (hereinafter AI), which leads DT. The purpose of this study is to examine the development status and application case of AI-based digital technology developed for the fashion industry, and to examine the DT stage and AI application status of domestic fashion manufacturers. Hence, in-depth interviews were conducted with five domestic IT companies developing AI technology for the fashion industry and six domestic fashion manufacturers applying AI technology. After analyzing interviews, study results were as follows: The seven major AI technologies leading the DT of the fashion industry were fashion image recognition, trend analysis, prediction & visualization, automated fashion design generation, demand forecast & optimizing inventory, optimizing logistics, curation, and ad-tech. It was found that domestic fashion manufacturers were striving for innovative changes through DT although the DT stage varied from company to company. This study is of academic significance as it organized technologies specialized in fashion business by analyzing AI-based digitization element technologies that lead DT in the fashion industry. It is also expected to serve as basic study when DT and AI technology development are applied to the fashion field so that traditional domestic fashion manufacturers showing low growth can rise again.

A Study on Digital Humanities Education Programs at American Universities (미국 대학의 디지털 인문학 교육 프로그램 연구)

  • Lee, Jisu;Lee, Hye-Eun
    • Journal of the Korean Society for information Management
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    • v.36 no.4
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    • pp.107-128
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    • 2019
  • This study examines cases of digital humanities education programs at universities, university libraries and digital humanities centers in the United States. As a result of the research, it was analyzed that the university-centered education program operates in conjunction with other departments to take courses related to humanities and digital technology in general. The digital humanities education program is not operated as a full degree program, but most programs are operated as graduate certificate programs, and it is required to require a graduate degree in library and information science and humanities in advance. Most of the digital humanities centers run educational programs centered on faculty and postdoctoral researchers in universities in connection with universities and university libraries to support the humanities scholars. Lastly, the university's digital humanities education program is operated in the form of research support for students and researchers of all majors. In addition, the content of the educational program focused on the practice for digital projects rather than theory. Empowering digital literacy and supporting digital technology-based research has become a new role for university libraries, which requires libraries to play a central role in digital humanities education.

Development of Intelligent Traditional Culture Retrieval System based on 3D Digital Timeline (3D 디지털 연표 기반의 지능형 전통문화 검색 시스템 개발)

  • Shin, Yutak;Jo, Jaechoon
    • Journal of Convergence for Information Technology
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    • v.9 no.10
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    • pp.154-162
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    • 2019
  • Despite the development of information and communication technology, which has a great impact on society and culture, there is no platform that provides a systematic classification and state-of-the-art information retrieval system on the traditional culture. Therefore, this paper developed a traditional culture retrieval system capable of convergence services with systematic classification and retrieval based on automatically generate and visualize the 3D timeline. This system provides the function of collecting traditional culture contents, classifying and storing collected traditional culture contents, and automatically generating 3D digital timeline based on stored traditional culture contents. In addition, a system satisfaction questionnaire was developed to evaluate the usability of the system, and 19 students participated in verifying the system. As a result of the experiment, the satisfaction of the system showed that all items were 'satisfied' on average.

Research and Development of Image Synthesis Model Based on Emotion for the Mobile Environment (모바일 환경에서 감성을 기반으로 한 영상 합성 기법 연구 및 개발)

  • Sim, SeungMin;Lee, JiYeon;Yoon, YongIk
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.51-58
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    • 2013
  • Camera performance of smartphone recently has been developed as much as the digital camera. Interest in applications As a result, many people take pictures and the number of people who are interested in application according to photos has been steadily increasing. However, there are only synthesis programs which are arraying some photos, overlapping multiple images. The model proposed in this paper, base on the emotion that is extracted from the facial expressions by combining the background and applying effects filters. And it can be also utilized in various fields more than any other synthesis programs.

Risk Factors for Sarcopenia, Sarcopenic Obesity, and Sarcopenia Without Obesity in Older Adults

  • Kim, Seo-hyun;Yi, Chung-hwi;Lim, Jin-seok
    • Physical Therapy Korea
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    • v.28 no.3
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    • pp.177-185
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    • 2021
  • Background: Muscle undergoes change continuously with aging. Sarcopenia, in which muscle mass decrease with aging, is associated with various diseases, the risk of falling, and the deterioration of quality of life. Obesity and sarcopenia also have a synergy effect on the disease of the older adults. Objects: This study examined the risk factors for sarcopenia, sarcopenic obesity, and sarcopenia without obesity and developed prediction models. Methods: This machine-learning study used the 2008-2011 Korea National Health and Nutrition Examination Surveys in the analysis. After data curation, 5,563 older participants were selected, of whom 1,169 had sarcopenia, 538 had sarcopenic obesity, and 631 had sarcopenia without obesity; the remaining 4,394 were normal. Decision tree and random forest models were used to identify risk factors. Results: The risk factors for sarcopenia chosen by both methods were body mass index (BMI) and duration of moderate physical activity; those for sarcopenic obesity were sex, BMI, and duration of moderate physical activity; and those for sarcopenia without obesity were BMI and sex. The areas under the receiver operating characteristic curves of all prediction models exceeded 0.75. BMI could predict sarcopenia-related disease. Conclusion: Risk factors for sarcopenia-related diseases should be identified and programs for sarcopenia-related disease prevention should be developed. Data-mining research using population data should be conducted to enhance the effectiveness of early treatment for people with sarcopenia-related diseases through predictive models.

Comparative Study of Learning Platform for IT Developers (IT 개발자 대상 학습플랫폼 비교 연구)

  • Lee, Ji-Eun
    • Journal of Information Technology Services
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    • v.20 no.5
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    • pp.147-158
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    • 2021
  • The digital transformation and COVID-19 are also causing major changes in teaching-learning methods. The biggest change is the spread of remote training and the emergence of various innovative learning platforms. Distance education has been criticized for not meeting technology trends and field demands..However, the problem of distance education is being solved through a system that supports various interactions and collaborations and supports customized learning paths. The researcher conducted a case study on domestic and foreign learning platforms that provide non-face-to-face ICT education. Based on the case study results, the researcher presented the functional characteristics of a learning platform that effectively supports non-face-to-face learning. In common, these sites faithfully supported the basic functions of the information system. In addition to learning progress check and learning guidance, some innovative learning platforms were providing differentiated functions in practice support, performance management, mentoring, learning data analysis, curation provision, and CDP support. Most learning platforms supported one-way, superficial interaction. If the platform effectively supports a variety of learning experiences and provides an integrated learning experience thanks to the development of IT technology, user satisfaction with the learning platform, intention to continue learning, and achievement will increase.

Method of Service Curation based on User Log Analysis (사용자 이용로그 분석에 기반한 서비스 큐레이션 방법)

  • Hwang, Yun-Young;Kim, Dou Gyun;Kim, Bo-Ram;Park, Seong-Eun;Lee, Myunggyo;Yoon, Jungsun;Suh, Dongjun
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.701-709
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    • 2018
  • Our research team implemented and operated the system by analyzing the membership information and identifying the different preferences for each group and providing the results of the recommendation based on accumulated membership information and activity log data to the individual. The utilization log was followed up. We analyzed how many people use recommended services and analyzed whether there are any factors other than the personalization service algorithm that affect the service utilization of the system with personalization. In addition, we propose recommendation methods based on behavioral changes when incentives are given through analyzing patterns of users' usage according to methods of recommending services and contents that are often used based on analysis contents.

Crepe Search System Design using Web Crawling (웹 크롤링 이용한 크레페 검색 시스템 설계)

  • Kim, Hyo-Jong;Han, Kun-Hee;Shin, Seung-Soo
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.261-269
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    • 2017
  • The purpose of this paper is to provide a search system using a method of accessing the web in real time without using a database server in order to guarantee the up-to-date information in a single network, rather than using a plurality of bots connected by a wide area network Design. The method of the research is to design and analyze the system which can search the person and keyword quickly and accurately in crepe system. In the crepe server, when the user registers information, the body tag matching conversion process stores all the information as it is, since various styles are applied to each user, such as a font, a font size, and a color. The crepe server does not cause a problem of body tag matching. However, when executing the crepe retrieval system, the style and characteristics of users can not be formalized. This problem can be solved by using the html_img_parser function and the Go language html parser package. By applying queues and multiple threads to a general-purpose web crawler, rather than a web crawler design that targets a specific site, it is possible to utilize a multiplier that quickly and efficiently searches and collects various web sites in various applications.

A Study on the Factors Influencing College Students' Personal Information Management Behavior (대학생들의 개인정보관리 행태에 영향을 미치는 요인에 관한 연구)

  • Lee, Soo Yeon;Yi, Yong Jeong
    • Journal of the Korean Society for information Management
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    • v.37 no.1
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    • pp.107-126
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    • 2020
  • With the rapid increase in information and the development of information technologies, the importance of information management is increasing for individuals. The study aimed to examine how the motivations or disturbance factors of personal information management affect college students. First, the motivation and disturbance factors of personal information management were derived through the analysis of previous studies, and the effects of these factors on information organization and information management activities were analyzed. For this purpose, an online questionnaire was conducted for college students at a university in Seoul and a total of 593 valid responses were analyzed. The study found that the motivations or disturbance factors of personal information management influenced personal information management behavior. The study extends the literature of personal information management by analyzing the information management behavior of individuals and identifying the factors influencing such behavior. Furthermore, the finding of the study suggests the practical implications that it is essential to provide personal information management education so that college students can manage personal information efficiently.

A Study on the Utilization of Open Learning Platform to Reduce Private Education Cost of Elementary Education (초등교육의 사교육비 절감을 위한 개방형 학습 플랫폼 활용에 관한 연구)

  • Shim, Jae-Young;Kwon, Mee-Rhan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.1
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    • pp.105-111
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    • 2018
  • STEAM and S / W education in public education are effective in fostering talented people and the talents of the 4th industrial revolution era. It is necessary to expand the teachers for this purpose, to find out and apply various learning materials, and to improve education environment for fusion talent education. An open learning platform is effective in reducing private education costs and supplementing public education. Especially, it is useful for flip learning combined with classroom (off-line). In this case, teacher's role can be transformed into active teaching activities and research activities, which can speed up normalization of public education and reduce private education.In particular, the core functions of the MOOC platform for elementary education are 'creative instructional design and contents development function', 'digital teaching and learning curation', 'big data based learner customization', 'learning participation' flip learning and social Learning function.Through this study, it is expected that discussion on the introduction of MOOC for career and admission education for adolescents including elementary education will be established and the Korean youth MOOC platform will be developed and developed as a global advanced model of education democratization.