• Title/Summary/Keyword: Digital Computing Environment

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Design and Implementation of N-Screen Based Movie Reservation System in the jQuery Mobile Environment (제이쿼리 모바일 환경에서 N-스크린 기반의 영화 예매 시스템의 설계 및 구현)

  • Lee, Myeong-Ho
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.255-261
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    • 2014
  • This paper intends to suggest methods to design and implement a jQuery mobile based system in a future mobile webapp environment through a study on an N-Screen application in a mobile webapp. N-Screen is one of the representative services of cloud computing. It is promoted by the need of users to require universal functions for all devices. However, this situation is in conflict with the users' need to have the same experience and N-Screen cannot deal with these disparate services. Thus, this study intends to suggest a system analysis, structure of design, and a framework by implementing the N-Screen based movie reservation system in the jQuery mobile environment.

DEVS-based Digital Twin Simulation Environment Modeling for Alternative Route Selection in Emergency Situations of Unnamed Aerial Vehicles (무인비행체의 유사시 대안 경로 선택을 위한 DEVS 기반 디지털 트윈 시뮬레이션 환경 모델링)

  • Kwon, Bo Seung;Jung, Sang Won;Noh, Young Dan;Lee, Jong Sik;Han, Young Shin
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1007-1021
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    • 2022
  • Autonomous driving of unmanned aerial vehicles may have to pay expensive cost to create and switch new routes if unexpected obstacles exist or local map updates occured by the control system due to incorrect route information. Integrating digital twins into the path-following process requires more computing resources to quickly switch the wrong path to an alternative path, but it can quickly update the path during flight. In this study, we design a DEVS-based simulation environment which can modify optimized paths through short-term simulation of multi-virtual UAVs for applying digital twin concepts to path follow. Through simulation, we confirmed the possibility of increasing the mission stability of UAV.

The Design of Web-Linked Digital Map for LBS/GIS Service (LBS/GIS 서비스를 위한 웹 연동 수치지도 설계)

  • Park Sung-Seok;Kim Chang-Soo
    • Journal of Korea Multimedia Society
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    • v.8 no.8
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    • pp.1023-1031
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    • 2005
  • LBS(Location Based Service) and GIS (Geographic Information System) are supporting necessary services for system which provides geographic information using location information based on various platforms. However the mobile computing environments such as PDA system have serious limitations in functional viewpoints compare of general computing environments, it has problems for developing GIS system which is providing various information. In this paper, we suggest the reduced methods of digital map and format of web-linked digital mao in order to fit in mobile environment. As a result of map generation, the total capacity of the supported digital map was diminished about $99.34\%$ than the original map.

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Influence Factors of Innovation Resistance of Cloud Computing Service: Focus on Small and Medium Enterprises (클라우드 컴퓨팅 서비스의 혁신저항 영향요인: 중소기업을 대상으로)

  • Lee, Sanghoon;Choi, Jeong Min
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.105-115
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    • 2020
  • The purpose of this study is to investigate the factors influencing the innovation resistance of cloud computing services and to suggest policy alternatives to increase the use of domestic cloud computing services. For this, a survey was conducted on 178 SMEs that introduced cloud computing services with government support. As a result, technostress, CEO informatization leadership and organizational structure concentration had a significant influence on innovation resistance. Therefore, in the future, first, it is necessary to provide user-centered cloud computing services in the direction of reducing technostress. Second, it is necessary to apply cloud computing services through a deeper understanding of the organizational characteristics of each small and medium enterprise. Third, there is a need for advanced security authentication and a compensation system. In order to promote the use of cloud computing services, an environment in which users can safely use should be prepared first.

A Research for Digital Literacy Education Methodlogies based on Mobile Devices (모바일 기기 기반의 디지털 리터러시 교육 방안에 대한 연구)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.107-115
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    • 2020
  • The computing environment is rapidly changing to mobile device base, with the development of computer technology. Until now, digital literacy education has been based on desktop PC education, but it is time to change it into literacy education suitable for mobile environment. In this paper, we propose a mobile-based digital literacy MoDL (Mobile Device Digital Literacy). MoDL proposes three phases. One is Mobile Based Digital Environment (MoDE), which builds a mobile digital environment, seconds is Bring Your Own Devices (BYOD) class method when using it for education. Finally, MoDLI (MoDL Instruction) for learning mobile literacy is presented step by step. To verify the validity of the proposed, eight experts were surveyed so that the Content Validity Ratio was calculated. As a result, CVR was ensured in all items except for the applicability of MoDLI.

The Contents Service in Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 콘텐츠 서비스)

  • Yoon, Sun Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.37-38
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    • 2011
  • 인터넷망이 거대해지고 전송대역폭이 늘어남에 따라 다양한 콘텐츠들이 서버측에서 구동된 후 실행 결과만을 점진적으로 받아오는 완전한 스트리밍 방식으로 발전되면서 클라우드 컴퓨팅 환경을 이용한 콘텐츠 서비스가 관심을 받고 있다. 본 연구에서는 클라우드 컴퓨팅의 개요와 클라우드 서비스 유형들, 현재 클라우드 환경에서 서비스 중인 국내외 콘텐츠들을 살펴보고 향후 전망들을 논하고자 한다.

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Cloud-Based DRM Service Model for Secure Contents Service (안전한 콘텐츠 서비스를 위한 클라우드 기반 DRM 서비스 모델)

  • Lee, Hyejoo;Seo, Changho;Shin, Sang Uk
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.465-473
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    • 2012
  • The mobile devices and cloud computing technology introduced new content services such as N-Screen service. The DRM techniques have been developed to support interoperability and multi-platform for new environment of content service. Nevertheless, it is still inconvenient for the consumers to purchase a new DRM-supported device or to migrate some purchased contents into new device due to the change of the subscription of service. Therefore, in this paper, cloud-based DRM model which is referred as DRMaaS (DRM-as-a-Service) model, is proposed to allow the consumer to freely use and move some DRM-protected contents in various smart devices regardless of subscription of service.

CacheSCDefender: VMM-based Comprehensive Framework against Cache-based Side-channel Attacks

  • Yang, Chao;Guo, Yunfei;Hu, Hongchao;Liu, Wenyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.6098-6122
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    • 2018
  • Cache-based side-channel attacks have achieved more attention along with the development of cloud computing technologies. However, current host-based mitigation methods either provide bad compatibility with current cloud infrastructure, or turn out too application-specific. Besides, they are defending blindly without any knowledge of on-going attacks. In this work, we present CacheSCDefender, a framework that provides a (Virtual Machine Monitor) VMM-based comprehensive defense framework against all levels of cache attacks. In designing CacheSCDefender, we make three key contributions: (1) an attack-aware framework combining our novel dynamic remapping and traditional cache cleansing, which provides a comprehensive defense against all three cases of cache attacks that we identify in this paper; (2) a new defense method called dynamic remapping which is a developed version of random permutation and is able to deal with two cases of cache attacks; (3) formalization and quantification of security improvement and performance overhead of our defense, which can be applicable to other defense methods. We show that CacheSCDefender is practical for deployment in normal virtualized environment, while providing favorable security guarantee for virtual machines.

Data Framework Design of EDISON 2.0 Digital Platform for Convergence Research

  • Sunggeun Han;Jaegwang Lee;Inho Jeon;Jeongcheol Lee;Hoon Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.8
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    • pp.2292-2313
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    • 2023
  • With improving computing performance, various digital platforms are being developed to enable easily utilization of high-performance computing environments. EDISON 1.0 is an online simulation platform widely used in computational science and engineering education. As the research paradigm changes, the demand for developing the EDISON 1.0 platform centered on simulation into the EDISON 2.0 platform centered on data and artificial intelligence is growing. Herein, a data framework, a core module for data-centric research on EDISON 2.0 digital platform, is proposed. The proposed data framework provides the following three functions. First, it provides a data repository suitable for the data lifecycle to increase research reproducibility. Second, it provides a new data model that can integrate, manage, search, and utilize heterogeneous data to support a data-driven interdisciplinary convergence research environment. Finally, it provides an exploratory data analysis (EDA) service and data enrichment using an AI model, both developed to strengthen data reliability and maximize the efficiency and effectiveness of research endeavors. Using the EDISON 2.0 data framework, researchers can conduct interdisciplinary convergence research using heterogeneous data and easily perform data pre-processing through the web-based UI. Further, it presents the opportunity to leverage the derived data obtained through AI technology to gain insights and create new research topics.

Synergies between Digital Models and Physical Models in Convergence Design - Case Studies using Projects of Architectural Firms and Educational Environments - (건축설계에서 융합설계를 위한 디지털 모델과 물리 모델의 역할과 상호보완성 - 건축설계 회사와 교육환경의 사례를 중심으로 -)

  • Kim, Do-Young
    • Journal of KIBIM
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    • v.9 no.2
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    • pp.29-44
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    • 2019
  • This paper is to explore examples of complementary use of digital and physical models. The reason for this is to suggest a method for commercializing architectural design considering high technology. These cases are the practical and educational environment in which design processes based on digital computation technology are performed. Also, in this environment, analog design media (eg, physical models) still being used in the design process using digital computing. Indeed, in this environment, designers are exploiting digital and physical models to address the types of risks that can be discovered when designs are implemented and these risks. By analyzing these cases, we define the roles of digital and physical models to visualize and resolve risks. This paper focuses on one of method as "prototyping", which is used in the field of machinery and is a difficult method to carry out in the conventional design process. In particular, designers look for benefits that encourage designers in utilizing current digital computation technologies (eg, parametric design, simulation, building information models, and digital fabrication). Among the roles of the physical model, roles that can not be replaced by the digital model are explored. It is clear that this case-based study has difficulty in generalizing the design method. However, it helps the designers of today's practical and educational environment to verify and design the actual details of construction and operation when applying and developing unfamiliar materials and methods in the field of architecture.