• Title/Summary/Keyword: Digital Business

Search Result 3,171, Processing Time 0.029 seconds

A Study on the Way to Amendment of the Law for Diffusion of CBEC (전자상거래무역 확산을 위한 법률개정방안에 관한 연구)

  • Ahn, Byung-Soo
    • International Commerce and Information Review
    • /
    • v.19 no.1
    • /
    • pp.3-21
    • /
    • 2017
  • As to 'E-Commerce Trade' or 'The Cross Border E-Commerce (CBEC)' which has shown rapid diffusion, Korean government is providing active support on the basis of idea that it has profound impact on increase of export. However, sporadic support propelled by various ministries and agencies are not effective and efficient at all on actual circumstances. Consequently, in order to promote consistency, effectiveness, and efficiency of supporting policy, it is desirable to clarify competent ministry and the duty of cooperation to the other ministries and agencies. For its own sake, it is necessary to amend each existing laws which scattered all over the business territory, or to legislate new enactments. Yet these methods are extremely tough to carry out, therefore, it seems that amending 'Electronic Trade Facilitation Act', which already exist and regulate 'paperless trade' would be a realistic alternative. For the diffusion of Korean CBEC especially export, in this study the author insists that amending this law to promote CBEC is the most reasonable way comparing to other ways with several reference materials.

  • PDF

Development System of Mimicking Image Classification for Newspaper Advertisements Database Construction (신문광고영상 데이터베이스구축을 위한 유사영상 분류 시스템)

  • Kim, Ki-Hyun;Kim, Kwang-Tae;Park, Hyun-Woo;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.766-771
    • /
    • 2008
  • In this paper, we propose a system of mimicking image classification for building database system. It better manages the format which recording the same advertisements multimedia in advertisements image. Recently, the work of converting database is made directly by the people. This work doses the media scanning, image editing and saving, and saving of advertising information (date, the media, the page and size, so far). Therefore, it is wasted a lot of time and manpower as inefficient business. To solve these problems, first of all we gain an image by digital camera, extract and classify candidate area of advertisements. Accordingly, our system saves database to comparison of the mimicking of all advertising and classify whether area of image is the new or existing advertising.

  • PDF

A study on the Patent Information Analysis on Electronic Commerce(G06Q) based on the International Patent Classification (IPC) Code (국제특허분류(IPC) 코드 기반 전자상거래(G06Q) 분야 특허 정보 분석에 관한 연구)

  • Shim, Jaeruen
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.6
    • /
    • pp.1499-1505
    • /
    • 2015
  • This study is about the patent information analysis of relevant companies and technologies based on International Patent Classification (IPC) code. 902 patent applications in the field of electronic commerce(G06Q) by NAVER, the biggest internet company in Korea, are the subjects of this study. First, we investigated the number of applications and registrations per IPC code so that we could analyze the core technology areas and the status of patent application. In addition, we examined the convergence of technologies by investigating interconnections between main and sub categories of IPC codes. Lastly, we looked into the changes in patent technologies by investigating the status of application per IPC code in accordance with year. By analyzing the IPC code based patent information used in this study, we could further expect the trends of companies and technologies.

A Study on the Agent Component Development Support to PDA (PDA 지원 에이전트 컴포넌트 개발에 대한 연구)

  • Kim Haeng-Kon
    • The KIPS Transactions:PartD
    • /
    • v.13D no.1 s.104
    • /
    • pp.37-50
    • /
    • 2006
  • In the focusing on the important of wireless internet, mobile terminal device plays a central role in tracking and coordinating terms in mobile business processing. Especially, mobile device has been considered as a key technology for embedded software and ubiquitous era. Because existing web environments is moving to wireless internet, the new concepts for wireless internet computing environments has gained increasing interest. Mobile agents provide a new abstraction for deploying over the existing infrastructures. Mobile application systems require the flexibility, adaptability, extensibility, and autonomous. New software developments methodology is required to meet the requirements. In this paper, we present an agent architectures model that allows compassable components with pluggable and independable. Our approach involves wrapping components inside a servlet. We have used the model and components to develop the PDA mobile agent.

An Exploratory Study on the Demand & Supply to Senior friendly industry to Culture Contents Technology(CT) R&D (문화콘텐츠기술(CT) R&D 연계 고령친화산업의 수요와 공급에 관한 탐색적 연구)

  • Kim, Yeon-Jeong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.12
    • /
    • pp.3848-3855
    • /
    • 2009
  • Many social and environmental changes emerged by the increasing of the number of the aged to entrance the aged society. This study explored the current supply status on Contents Technology R&D(research and development) of CT ministries and market policies(senior friendly industry) targeting to elderly consumers and the needs and demand of elderly generation to knowledge information technology. In, 2008, Ministries announced the sixth category of CT R&D's fundamental planning. The 'public culture service' to elderly and handicapped person is one of CT R&D category. This study investigated the information technology participation(internet participation rate, blog and internet cafe commitment) and contents technology to the elderly. The research indicated the desired needs of elderly consumers are creativity contents, emotional & experience and communication needs. These three factors of CT R&D to elderly consumers meets the needs non-game factors such as health, economic stability and information seeking in entertainment game.

A Field Study on Global R&D Centers in Korea: Focusing on Global IT Industry Policy with Gap Approach (글로벌 R&D센터에 대한 현장조사연구: 갭접근방법에 의한 글로벌 IT산업정책중심)

  • Cho, Sang-Sup;Yang, Young-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.12
    • /
    • pp.3797-3803
    • /
    • 2009
  • Innovative capacities and performance are essential for the growth of the IT industry and the development of the Korean economy. Global R&D centers are important sources of innovation in the IT industry. In order to identify the structure of the innovation environment of global R&D centers in IT industry, we conducted a field survey of 50 global R&D centers and 50 global R&D policy experts in IT industry. According to the empirical results obtained using the Linear Structure Model, it is suggested that, first, with regard to a short-term IT global policy, the direction of the Korean government's policy should act as a trigger to connect the research domain and the market domain; second, the government policy should act as a facilitator to connect the development domain and the research domain in the mid-term period; and, finally, the government's R&D policy should serve as a disseminator to connect technological capability and the market space domain in the long-term perspective. For an effective way of internationalizing innovation, IT policy planners should regard global IT R&D centers as the important components of national innovation system and encourage the effective involvements by them in the process of IT industrial innovation.

Fashion Product Purchase Behaviors in the Development Stages of Ubiquitous Environment -Focusing on Clothing Shopping Orientation and Consumer Purchase Decision Making- (유비쿼터스 환경의 발전 단계에 따른 패션 제품 구매행동 연구 -의복쇼핑성향 집단별 구매의사 결정의 차이를 중심으로-)

  • Chung Mi-Jae
    • Journal of the Korean Society of Costume
    • /
    • v.56 no.4 s.103
    • /
    • pp.33-47
    • /
    • 2006
  • In 21 century, the ubiquitous environment is advanced fast through the so-called digital convergence. This research experts what is the next generation of traditional fashion product purchase behaviors. The purpose of this study is to analyze the fashion product purchase decision making in the development stages of ubiquitous environment. The quantitative Investigation was executed for 487 collegians and the data were analyzed with Frequency, percentage, ANOVA, Duncan test and multiple regression by using SPSS win version 10 package. The results of this research were as followed: First, in the 1st stages of ubiquitous developmental environment, using internet pc or mobile phone was analyze the difference between fashion shopping orientation group and purchase restricted factor Second, as a result of the factor analysis of the ubiquitous 2nd stages, four lower dimensions were made: giving information; wearable effect, buying facility; interest from purchase. as a result of ANOVA, there were any differences between fashion shopping orientation group and ubiquitous 2nd stages. Third, in the 3rd stages of ubiquitous developmental environment, there are differences between fashion shopping orientation group and ubiquitous 3rd stages. And the result from regression analysis of the ubiquitous 2nd stages and 3rd stages showed that buying facility factor in increasing need recognition, wearable effect factor in fashion information acquisition, giving information factor in have a intention to buy in ubiquitous #3 rendition are most influential.

Study on Tribological Characteristics of Machine Component in Boundary Lubrication (경계윤활에서 기계 부품 소재의 트라이볼로지적 특성에 관한 연구)

  • Kim, Myeong-Gu;Seo, Kuk-Jin;Nam, Jahyun;Kim, Dae-Eun
    • Tribology and Lubricants
    • /
    • v.35 no.6
    • /
    • pp.356-361
    • /
    • 2019
  • The friction and wear between machine components directly influence the energy loss and failure in various machines. Therefore, there is always a demand for finding methods to reduce friction and wear. Of the possible methods, lubrication is a widely used method for reducing friction and wear. In the case of lubrication, it is important to analyze the tribological behavior in the boundary lubrication because most of friction and wear occurs in the boundary lubrication regime. Cast iron has been regarded as a good material for industrial applications due to the excellent mechanical properties and high productivity. Especially, nodular cast iron is a material that shows better mechanical properties and wear-resistance compared with cast iron due to inclusion of spheroidal graphite. In this work, we investigated the tribological characteristics of nodular cast iron with respect to different counter parts in boundary lubrication regime. Sliding tests were conducted with SUJ2, ZrO2, Si3N4 balls as counter parts using a pin-on-disk type tribotester. The results showed different friction and wear behaviors with different counter parts. The case of ZrO2 showed the lowest wear rate in specimen and no significant ball wear. In case of SUJ2, it showed similar wear rate with ZrO2 case in specimen and the highest friction coefficient. The case of Si3N4 showed the lowest friction coefficient, 33% lower than the case of SUJ2. It showed 16.9 times larger wear rate in specimen and 43% larger wear rate in ball compared to that of the SUJ2 case.

A Study on the Application of Google Classroom for Problem-Based Learning (문제중심학습을 위한 구글크레스룸 활용 방안 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.7
    • /
    • pp.81-87
    • /
    • 2018
  • Problem-based learning (PBL) appears to be a superior and effective strategy to train competent and skilled practitioners and to promote long-term retention of knowledge and skills acquired during the learning experience. This study concerns the implementation of PBL in the online environment and face-to-face PBL. An online environment allows participants to communicate with one another, view presentations or videos, interact with other participants, and engage with resources in work groups. Nowadays, education is accessible everywhere with the use of digital devices. Educational institutions subscribe to GSuite for Education, and Google introduced its Google Classroom as an e-learning platform. This study aims to analyze Google Classroom and to design PBL for Mongolian students taking Korean courses. The main objective of this paper is to identify the usability and evaluation of Google Classroom. The result of this study will be a proposed e-learning platform for Dornod University, Mongolia, which is initially needed in the Natural Science and Business Department.

A Study on Substitutability and Complementarity of Music Downloading and Streaming and the Moderating Role of LTE Penetration on Its Relationship (디지털 음악의 다운로드와 스트리밍 서비스 간에 보완성과 대체성 및 LTE 보급률의 조절효과에 관한 연구)

  • Heo, Kyeongseok;Choi, Sukwoong;Kim, Namil;Kim, Wonjoon
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.5
    • /
    • pp.490-501
    • /
    • 2018
  • Rapid technological innovation led by digitization has significantly changed the business of digital content goods, and has led to the emergence of new forms of services, such as music streaming. However, whether the streaming service is a threat to the traditional downloading service is still under debate. In this study, we examine whether music downloading is a substitute for or a complement to music streaming by investigating the moderating effects of LTE technology penetration. Using a unique dataset on the online music market from a dominant music platform in Korea, we found that music downloading services are complementary to music streaming services, but this complementary relationship is significantly and positively moderated by the introduction of LTE technology.