• Title/Summary/Keyword: Digital Architecture Space

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A Study on Applying the Concepts of Interaction Design to Space (공간에서의 인터랙션 디자인 개념 적용에 대한 연구)

  • Kang Sung-Joong;Kwon Young-Gull
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.234-242
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    • 2005
  • Interface is a medium or channel to communicate between human and things, while interaction is the manner of communication between them. Interaction design is designing experience of user through the interaction process for human, thing, system, and space. Richard Buchanan suggests four kinds of interaction: interface (person to thing interaction), transaction (person to person interaction), human interaction (human and environment interaction) and participation (human to cosmos interaction). With digital technology, architecture and space design have made various experiments at form, function, and content of space. Space evolves from a physical container to a stage to provide narrative and create new experience to users. Since understanding users, creating experience, efficient space design, content planning, and applicable technology are required for interaction design in space, multi-disciplinary research and cooperation is needed.

Measuring Visual Attention Processing of Virtual Environment Using Eye-Fixation Information

  • Kim, Jong Ha;Kim, Ju Yeon
    • Architectural research
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    • v.22 no.4
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    • pp.155-162
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    • 2020
  • Numerous scholars have explored the modeling, control, and optimization of energy systems in buildings, offering new insights about technology and environments that can advance industry innovation. Eye trackers deliver objective eye-gaze data about visual and attentional processes. Due to its flexibility, accuracy, and efficiency in research, eye tracking has a control scheme that makes measuring rapid eye movement in three-dimensional space possible (e.g., virtual reality, augmented reality). Because eye movement is an effective modality for digital interaction with a virtual environment, tracking how users scan a visual field and fix on various digital objects can help designers optimize building environments and materials. Although several scholars have conducted Virtual Reality studies in three-dimensional space, scholars have not agreed on a consistent way to analyze eye tracking data. We conducted eye tracking experiments using objects in three-dimensional space to find an objective way to process quantitative visual data. By applying a 12 × 12 grid framework for eye tracking analysis, we investigated how people gazed at objects in a virtual space wearing a headmounted display. The findings provide an empirical base for a standardized protocol for analyzing eye tracking data in the context of virtual environments.

A Study on Formation of Concepts of Architectural Space based on the Optical Dimension (시각적 차원에 의한 건축 공간의 개념 형성에 관한 연구)

  • Byun, Dae-Joong
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.56-66
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    • 2010
  • This study proposes a thesis of architectural concepts and visual dimension systems, and the comparison between steps of spatial formation and dimensional alteration. The second chapter, to form the basis of this study, explains the dimensional alterations and changes of fundamental notion of space. In the third chapter, history of space, architectural formations, and changes of the viewpoint are analyzed as objects of study. The forth chapter presents the interrelation between dimensional alteration and the transition in fundamental notion of space, demonstrating that modern architecture has been born from these cultural movements. Lastly, the fifth chapter suggests possibilities on further studies and the following conclusions: First, architectural spaces have been changed, in accordance with the changes of culture, art and the tools that regulate architectural design. Proportional regulations by two-dimensional tools and depth through three-dimensional drawings are created. Second, architectural spaces gained depth by recognizing movement and time that have induced formations to change, creating various aesthetic backgrounds and attempts. Third, the aesthetic background and cosmologic spatial concept have led the visualization and changes of architectural experience. It created the design tools and shapes originated in dynamism and vitality. Forth, diversification of fundamental spatial concepts has become palimpsest and complex, and been divided into four dimensions; expressional two-dimensional space, perspective three-dimensional space, forth-dimensional space of time and experience, and imagery space formed by body movement. Fifth, architecture has been influenced by the elevated viewpoint that understands the whole world as a space. It has evolved from the two-dimensional proportion principle, change of depth and vanishing point to multidimensional space of movement and time. Sixth, changes of fundamental notion of space have arisen from changes of visual dimensions in times. In other words, space has been developed from two-dimensional space to multidimensional space by accepting visual dimension, grasping distance, direction, depth, height, velocity, movement, gravity, power and structure.

A Study on Process of Architectural Design Education Using BIM (BIM을 적용한 건축설계 수업과정에 관한 연구)

  • Min, Young-Gi;Chung, Kwang-Ho
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.3
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    • pp.33-40
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    • 2013
  • The purpose of this study is to propose an curriculum for architectural studio in university to implement BIM process, through the analysis of the advantages of the BIM tool. The limitation of this study was to analyze the case study of only half year a single university. University education in the design process, the design that can be used in applying BIM content should be universal, university education considering the special working conditions, excessive BIM-based application can be difficult. Therefore, a systematic and reliable design that can be applied to education applies BIM design process is necessary to establish. University education applying BIM design review and design proposal the various 3D visualization can be used effectively to determine. In addition, the planned representation for thinking about and drawing 3D model building, architectural space can be used for visualization, and other subjects in conjunction with structural analysis, environmental analysis, facility layout, etc. can be used.

A Study on the planning of Ubiquitous housing for the Lifestyle (라이프스타일을 고려한 유비쿼터스 주거 공간 계획 연구)

  • Cho, Hae-Lim;Ahn, Kil-Jae;Kim, Yong-Sung
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.3
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    • pp.41-49
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    • 2013
  • According to the ROK 2010 census, representatives living arrangement are changing from 4 people per household to 2 people. Increasing number of elderly household and single household, the variety of lifestyles there has been a type of family structure. In this study, 1) through a precedent study review and case analysis to deduct representative group of lifestyle of Korean household. 2) Proposing spatial configuration according to the preferred lifestyle. 3) Deducting residential U-services from which specified from "Ubiquitous City Construction Project Operation Guide (2009)" of the korean Ministry of Land, Transport and Maritime Affairs. 4) Deduct highly expected U-service by each of lifestyle. As a result, spatial configuration and U-Services are proposed by changes of lifestyle which is based on ROK 2010 census.

A Comparative Study on the Development Cases of Relocated Urban Sites at Home and Abroad (국내.외 이전적지 활용 사례에 관한 비교연구)

  • Lee, Hwa-Ryoung;Dong, Jae-Uk;Kim, Jin-Su
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.4
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    • pp.47-56
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    • 2011
  • In recent years, the change of urban function and the decrease in birth rate have given rise to merge, abolition and relocation of the existing building in cities. This study explores the possibilities for various land utilizations of relocated urban sites. In doing so, it compares the development methods and the utilization pattern between home and abroad. It analyses the land use categories and the development methodologies of 4 relocated urban sites happened in Seoul and 4 foreign sites. In addition, it analyzes the land utilization after relocation, development principals, area, building usage and changes in land use regulation. Finally, it proposes the directions for developing relocated site and each of roles among the parties concerned. This study concludes that it is available to exploit the relocated urban sites by the variety of development methodologies, especially in a metropolis like Seoul.

A Study on the Utilization of Community Facilities in Apartment Complex (아파트 주민공동시설 이용현황에 관한 연구 -사례 조사를 통한 이용현황과 만족도 분석을 중심으로-)

  • Yang, Young-Keun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.1
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    • pp.31-37
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    • 2008
  • Community facilities in apartment complex have been developed through construction companies' needs for housing development and differentiation combined with a intense marketing competition among housing construction companies. But, It is the fact that the construction companies have planned the community facilities without considering on residents' needs for housing environmental amenity and preference. Therefore, this study investigated the space composition and the present usage of community facilities and surveyed to get concrete information regarding the residents' satisfaction with the proposed community facilities plan. It is the conclusion that the residents request a convenient and comfortable facilities similar level with those in the outside sports complex and the operating programs.

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A Study on Hybrid Living Space in Digital Architecture (디지털건축에서 추구하는 하이브리드한 주거공간에 관한 연구)

  • 이철재
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.289-296
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    • 2001
  • Changing demographics, changing lifestyles. An international group of architects designs the homes of the future in places diverse as USA, Japan, South America and Europe. These architecture are also challenging the traditional structure of the private house, as we know it. Many of these architects are reinterpreting the private house, challenging traditional notions of what makes house. Here, the interior and exterior surfaces are transformed into 'smart skins', which blur the distinction between the digital and the real and become a part of the daily life of the occupants. The smart house will make possible amazing things we though existed only in science fiction, guarding or welfare, guessing our moods and catering to our demands in music, movies, temperature and ambience. And new materials will further transform our living areas.

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Application of Digital Human Modeling for Design of Yacht

  • Kim, Dong-Joon;Ko, Chan Gil;Lee, Yujeong;Chang, Seong Rok
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.5
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    • pp.475-480
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    • 2013
  • Objective: In this study, virtual reality was adopted to consider ergonomic factors in yacht design. Virtual human which is the same actual human was created in virtual environment using Digital Human Modeling which has been used in the manufacturing communities to design better workplaces and maximize the safety of workers. Background: During the past 40 years yachting has expanded from being, generally speaking, a minority sport - too expensive for the large majority of people - into a major recreational activity practiced by millions all over the world. Many new yacht designs have appeared and number of professional, as well as amateur designers has increased steadily. But they had not considered ergonomic factors in yacht design. Method: Worker's posture, traffic line and workload had been analyzed in sailing yacht. After the caution level was evaluated, we pointed out clues which had high workload and interference. To reduce workload, we applied ergonomic principles for improving working conditions and environments in Digital Human Model. Results: We found the space problems and workload of postures. Conclusion: (1) Unnatural posture of crews was sustained. (2) Workload that occurs in the human body was overloaded. (3) Crew's work space was very narrow. Application: This study will be applied the new ergonomic design of yacht.

A study on the unit plan of smart silver town according to changeable life style (라이프스타일의 변화에 따른 스마트 실버타운 단위평면계획에 관한 연구)

  • Choi, Dong-Hoon;Jung, Chul-Oh;Kim, Yong-Seong
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.79-82
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    • 2005
  • The development of industrial society brought about the highly-aged society, facilitated urbanization and nuclear families and changed conventional society and even the values. Also, development of Information Technology is represented digital technology makes general life-style of economy, society, culture and life. This paper offers there is sense to offer aged residing zero that equip amenities, safety, convenience considering enough request of aged by change of life-style. Hereupon, architecture enemy of aged residing, I wish to quote direction of unit planning of smart silver town that is intelligence style residing space that can correspond to various life-style that bring by information society by diagnosing change factor of residing space and internal and external study trend of smart groove that extract Needs of old age by change of special Quality and life-style and appears in digital environment.

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