• Title/Summary/Keyword: Difficulty Measurement

Search Result 332, Processing Time 0.024 seconds

A Method for Measuring the Difficulty of Music Scores

  • Song, Yang-Eui;Lee, Yong Kyu
    • Journal of the Korea Society of Computer and Information
    • /
    • v.21 no.4
    • /
    • pp.39-46
    • /
    • 2016
  • While the difficulty of the music can be classified by a variety of standard, conventional methods are classified by the subjective judgment based on the experience of many musicians or conductors. Music score is difficult to evaluate as there is no quantitative criterion to determine the degree of difficulty. In this paper, we propose a new classification method for determining the degree of difficulty of the music. In order to determine the degree of difficulty, we convert the score, which is expressed as a traditional music score, into electronic music sheet. Moreover, we calculate information about the elements needed to play sheet music by distance of notes, tempo, and quantifying the ease of interpretation. Calculating a degree of difficulty of the entire music via the numerical data, we suggest the difficulty evaluation of the score, and show the difficulty of music through experiments.

A Study on the Level Difficulty Measurement Method of Match 3 Puzzle Game (매치3 퍼즐 게임의 레벨 난이도 측정 방법에 관한 연구)

  • Youm, Dong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.07a
    • /
    • pp.309-310
    • /
    • 2019
  • 매치3 퍼즐 게임은 모바일 게임에서 많이 출시되고 있으며 많은 사람들이 즐기고 있는 장르이다. 또한 유사한 규칙과 형태를 가진 게임들이 지속적으로 출시 예정에 있다. 본 논문에서는 매치3 퍼즐 게임이 많은 레벨로 구성되어 있는 점에 비추어 매치3 퍼즐 게임의 레벨 난이도를 측정할 수 있는 방법에 대해서 후속 연구의 방향성을 제시한다.

  • PDF

Measurement Method of User's Gameplay Skill Level in a Computer Game (컴퓨터게임에서 유저의 게임플레이 숙련도 측정 방법)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
    • /
    • v.12 no.5
    • /
    • pp.23-34
    • /
    • 2012
  • Computer games should keep user's immersion for fun. Flow can be occured on the balance of user's game skill level and the difficulty level of the challenges by an immersion theory. Computer games can make automatic control of the challenge difficulty level but user's game skill makes difficult to know instantly its level on gameplay because the skill is decided by game goals, user tendency, or user experience. In this paper, we proposed a method of measurement of user's gameplay skill level that we can know the skill level instantly on gameplay. The proposed methods require to be implemented in the stages of the design and implementation of the computer game to be used. Computer games can keep continuously the balance of user's game skill level and the difficulty level of the challenges in order to occur flow immersion by using the proposed measurement method and automatic control methods of the difficulty of game challenges.

GIS-oriented Measurement Indicces of Accessibility of the Neighborhood Park in Seoul (GIS를 활용한 서울시 도시근교공원의 접근성 지표에 관한 연구)

  • 허미선;진양조
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.24 no.3
    • /
    • pp.42-56
    • /
    • 1996
  • The citizens seek to maximize convenience, pleasantness and safety when they use urban facilities. However, existing practices of urban neighborhood parks have applied not qualitative standards such as adequacy, efficiency, accessibility, equity, or socioeconomic issues but very limited quantitative standards such as area per person. Therefore it is not rare that citizens have lost their accessibility to near-by neighborhood parks. And park regulations based on the distance of lien are supposed to be uniformally accomplished regardless of the consideration about users or geographical special situations. Futhermore, it has been found that some urban neighborhood parks don't reach to the standards given by the regulations. This study tries to accomplished several purposes. The first purpose is to extract the boundary of real user-accessible zones derived from the city survey. Comparing with boundary of real user-accessible zones, the second one is to propose the most efficient measurement indices among many accessibility measurement index. Based upon the above arguments, the last one is to review the propriety of the access distances(e.g., semidiameter) of an urban neighborhood park in a law. The measurement indices of accessibility examined in this study are walking distance, walking time and walking difficulty. The comparison of visual discrimination, the comparison of area and the comparison of differences of maximum distance showed similar results. Each index can also be compared in the size of area and differences of maximum distance. Walking difficulty with the turning showed the best measurement values among the measurement indices. This indicates that walking difficulty with crossing and/or turning may be another important indices in measuring accessibility, while other existing studues have mainly dealt with walking time and distance as accessibility indices. The results of this study also supported that the existing regulations related to park allocation(e.g., access diameter) are close to the findings of this study.

  • PDF

Hot Leg Temperature Uncertainty due to Thermal Stratification

  • Jang, Ho-Cheol;Ju, Kyong-In;Kim, Young-Bo;Sul, Young-Sil;Cheong, Jong-Sik
    • Proceedings of the Korean Nuclear Society Conference
    • /
    • 1996.05b
    • /
    • pp.29-35
    • /
    • 1996
  • For the Reactor Coolant System(RCS) flow rate measurement by the secondary calorimetric heat balance method, the coolant temperature of the hot leg is needed. Several Resistance Temperature Detectors(RTD) are installed in the hot leg to measure the temperature, but the average value of RTDs does not correctly represent the energy-averaged(bulk) temperature because of the thermal stratification phenomenon. Therefore some correction is introduced to predict the bulk temperature, but the correction inevitably contains uncertainty because the stratification is not defined well quantitatively yet. Therefore a large uncertainty for the correction has been used for the conservative estimation. But unrealistically large uncertainty causes degradation of the measurement method and yields difficulty to meet the acceptance criterion in start-up flow measurement test. In this paper, an analytical estimation is made on the correction and the related uncertainty using the measured hot leg velocity profile of System 80 reactor flow model test and the measured temperatures of YGN 3&4 and PVNGS 1&2 start-up tests. The results reveal that the magnitude of the correction uncertainty is much smaller than that used in the previous design. Therefore, the confidence on the flow rate measurement method can be improved and the difficulty in start-up flow measurement test can be lessened if the smaller correction uncertainty obtained through this estimation is applied.

  • PDF

An Ontology-Based Method for Calculating the Difficulty of a Learning Content (온톨로지 기반 학습 콘텐츠의 난이도 계산 방법)

  • Park, Jae-Wook;Park, Mee-Hwa;Lee, Yong-Kyu
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.2
    • /
    • pp.83-91
    • /
    • 2011
  • Much research has been conducted on the e-learning systems for recommending a learning content to a student based on the difficulty of it. The difficulty is one of the most important factors for selecting a learning content. In the existing learning content recommendation systems, the difficulty of a learning content is determined by the creator. Therefore, it is not easy to apply a standard rule to the difficulty as it is determined by a subjective method. In this paper, we propose an ontology-based method for determining the difficulty of a learning content in order to provide an objective measurement. Previously, ontologies and knowledge maps have been used to recommend a learning content. However, their methods have the same problem because the difficulty is also determined by the creator. In this research, we use an ontology representing the IS-A relationships between words. The difficulty of a learning content is the sum of the weighted path lengths of the words in the learning content. By using this kind of difficulty, we can provide an objective measurement and recommend the proper learning content most suitable for the student's current level.

Designing an Input Parameters Setting Model for Reducing the Difficulty of Input Parameters Estimations in Cross Impact Analysis (기술상호효과분석의 입력변수 추정 난이도 경감을 위한 입력변수 설정모형의 설계)

  • Jun, Jungchul;Kwon, Cheolshin
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.42 no.2
    • /
    • pp.35-48
    • /
    • 2017
  • As the technology convergence paradigm emerges, the need for "CIA techniques" to analyze the mutual effects of technology is increasing. However, since the CIA input parameter estimation is difficult, the present study suggests a "CIA input parameter setting model" to alleviate the difficulty of CIA input parameter estimation. This paper is focused on the difference of measurement difficulty by each scale which expert's estimation behavior was defined as measurement activity quantifying the judgment of future technology. Therefore, this model is designed to estimate the input variable as a sequence or isometric scale that is relatively easy to measure, and then converts it into a probability value. The input parameter setting model of the CIA technique consists of three sub-models : 'probability value derivation model', 'influence estimation model', and 'impact value calculation model', in order to develop a series of models the Thurstone V model, Regression Analysis, etc has been used.

A Study of Project Characteristics and Project Performance Level of difficulty (건설 프로젝트 특성과 프로젝트 성과 난이도 도출에 관한 연구)

  • Cho, Young-Seon;Cha, Hee-Sung
    • Korean Journal of Construction Engineering and Management
    • /
    • v.11 no.6
    • /
    • pp.78-88
    • /
    • 2010
  • Since the larger and complex construction projects are performed, project performance measurement is highlighting the importance to eliminate inefficiencies and plan to reasonable management practices. So many researchers are conducting research about the project critical sucess factor. But, these factors are mixed both management practices to improve performance and native project characteristics. Therefore performance measurement data couldn't apply to another project successfully. And the project characteristics affect project performance. But contractor couldn't change characteristics. This study provides a project characteristics's definition and classification. This study provides a quantitative level of performance improvement difficulty through out project manager survey. The contractor can estimate a level of performance difficulty through initial project information. With this, project contractor can more efficiently manage project.

A First Grade Teacher's Challenge in Promoting Students' Understanding of Unit Iteration

  • Pak, Byungeun
    • Research in Mathematical Education
    • /
    • v.25 no.3
    • /
    • pp.175-188
    • /
    • 2022
  • Measurement has been an important part of mathematics content students must learn through their schooling. Many studies suggest students' weak measurement learning, particularly related to length measurement, on the part of lower grade students. This difficulty has been attributed to mathematics curriculum as well as instruction. Building on a view of teaching as an interactive activity, this paper explores how a first grade teacher interacted with her students in small groups in a length measurement lesson to promote conceptual understanding as well as procedural fluency. I found that even though the teacher supported students to explain and justify what they understood, the ways the teacher interacted with students were not effective to promote students' understanding. Even though this finding is based on an analysis of a single mathematics lesson, it provides an example of challenges in promoting students' understanding through interaction with students in the context of teaching length measurement.

Investigation of an in-situ measurement method for Sound Strength in concert halls (콘서트홀의 Sound Strength 현장 측정법 고찰)

  • Jeong, Choong-Il;You, Jin;Jeon, Jin-Yong
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2007.11a
    • /
    • pp.987-990
    • /
    • 2007
  • The accuracy of sound strength (G) measurement method in ISO 3382 has been questioned. One of the main reason is the difficulty in measuring a reference sound level in an anechoic chamber with the same set-up which was applied for the actual hall measurements. In the present paper, an in-situ measurement method for G was proposed by investigating the present G measurement method shown in ISO 3382. In addition, the sound radiation characteristics of typical omnidirectional loudspeakers were investigated and Phi (O) of auto correlation function (ACF) parameters was also calculated from an actual music excerpt to characterize the sound energy distribution in concert halls.

  • PDF