• Title/Summary/Keyword: Device and Media

Search Result 859, Processing Time 0.025 seconds

Study on Fabricating Bead Mill for Manufacturing Nano Powders (나노 파우더 제조용 비드밀 제작에 관한 연구)

  • Son, Jae-Yub;Nam, Kwon-Sun;Kim, Byeong-Hee
    • Journal of Industrial Technology
    • /
    • v.25 no.B
    • /
    • pp.127-133
    • /
    • 2005
  • Manufacturing methods of Nano particles can be distinguished by top-down technology as physical method and bottom-up technology as chemical synthetic method. Top-down technology is a kind of method for making microstructure as like carving after forming a macroscopic structure in advance and its typical methods are ball milling, gas condensation method and so on. Nano Particles synthesized by bottom-up method have got to do dispersing process for using them as actual nano particles because their viscosity are very strong and so easy to shape cohesive substances. Therefore, this study is about a particle separating device which separates a certain constant size of grains processed already in mill and mixer because we mostly use media agitating mill as a device of milling and dispersing and we necessarily use very slight balls as media for manufacturing nano particles in the machine. The centrifugal device has been designed for passing and separating below a certain type of grain size after final process of particles in the mill.

  • PDF

Measurement and Analysis of Arousal While Experiencing Light-Field Display Device

  • Choi, Hyun-Jun;Kim, Noo-Ree;Park, Hyun-Rin
    • Journal of information and communication convergence engineering
    • /
    • v.18 no.3
    • /
    • pp.188-193
    • /
    • 2020
  • In this paper, we examine whether the 3D image experience through a light-field display device showed the difference in the arousal of the user compared with the 2D image experience. For our experiment, the Looking GlassTM (LG) was used as a lightfield display device that provided 3D images, and 2D images were provided by digital and printed images. The subject's facial behavior during each media experience was recorded for analysis and the degree of arousal was measured by FaceReaderTM. As a result, the first image presented in the first order among the three kinds of images showed that there was a statistical difference in the degree of arousal between the three media. However, no significant differences were found between the three media in the other images. This may be because the arousal did not increase from the experience of the second image through the LG, owing to habituation. In conclusion, the 3D imaging experience may appear in the beginning, but does not continue.

PoMP : Power conscious Multimedia Player (저전력 멀티미디어 재생 기법)

  • Park, Jung-Wan;Won, You-Jip
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.04d
    • /
    • pp.253-255
    • /
    • 2003
  • Electricity is the prime commodity in mobile device, e.g. smart phone, PDA, MP3 player and etc. This strict restriction on power consumption requirement of the mobile device puts unique demand in designing hardware and software components of the device. In this paper, we address the issue of minimizing the power consumption in retrieving the continuous media data from the disk drive for real-time playback purpose. Different from the legacy text based data, real-time multimedia playback requires that the storage supplies the data block continuous fashion. This may put immense burden on the power scarce environment since the disk Is required to be active for the entire playback duration. We develop elaborate algorithm which carefully analyzes the power consumption profile of the disk drive and which establishes the data retrieval schedule for the given playback. It computes the amount of data blocks to read, the length of active and standby period. According to our simulation result, the ARM algorithm exhibits superior performance in continuous media retrieval from the aspect of power consumption to legacy playback scheme.

  • PDF

A Study on Digital Media Literacy Growth Possibility for Children: Focusing on Lacan's Desire Theory (아동을 위한 디지털미디어 리터러시 성장성 연구: 라캉의 욕망이론을 중심으로)

  • Hwangbo, Wonju;Wui, Minyoung
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.2
    • /
    • pp.420-428
    • /
    • 2017
  • In recent trends, the first age of digital device usage has been significantly getting low and the using frequencies for younger generation have been gradually increasing. Also, while there were more negative opinions of this trend in the past, the new idea is changing to more needs of training and approaches for children's sound using guidelines for digital device. In fact, people believe the new generation will face more advanced future, called the Fourth Industrial Revolution. The purpose of the paper is first to explain about the Jacques Lacan's concept of desire theory in order to understand the human's unconscious level through His desire theory. Second, the paper identifies how this unconscious level is affected to ethical aspects of new generations whose unconscious level are frequently and early exposed to digital media. Lastly, the paper will present the necessity of digital literacy education as well as future direction. Furthermore, the paper review for what is the ethics and positive guidelines of digital media for children who will become the future citizens in the era of the Fourth Industrial Revolution.

A Study on Electrolysis Sterilization Device (전해 살균장치 설계에 관한 연구)

  • Kim, Gwan-Hyung;Jean, Jae-Hwan;Kim, Sung-Hyun;Lee, Jun-Yeon;Kang, Sung-In;Cho, Hyun-Cheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.05a
    • /
    • pp.996-997
    • /
    • 2010
  • This paper is designed for disinfection and sterilization devices, devices based on the monitoring operation to detect the internal fault diagnosis and design a disinfection device Sterilization device monitored the internal state of the TCP / IP-based communications using Ethernet can be managed remotely, the system presented.

  • PDF

Design and Implementation of the Image Creation System based on User-Media Interaction (사용자와 미디어 사이의 상호작용 기능 제공 기반 영상 창작 시스템 설계 및 구현)

  • Song, Bok Deuk;Kim, Sang Yun;Kim, Chae Kyu
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.5
    • /
    • pp.932-938
    • /
    • 2016
  • Recently, interactive media which maximizes audience engagement by making the audience appeal on a stage in digital media environment has been distributed more widely. In fact, there has been active movement to develop and promote a new participatory media genre with higher immersion by applying this kind of interactive media concept to advertisement, film, game and e-learning. In the conventional interactive media, digital media had to be enjoyed in particular environment where diverse sensors were installed or through a certain device to recognize a user's motion and voice. This study attempted to design and implement an image creation system which ensures interactions between a user and media in popular distribution-enabled web environment and through PC and smart devices to minimize the image producer-user constraints.

Implementation of Virtualization-based Domain Separation Security Platform for Smart Devices (안전한 스마트 단말을 위한 가상화 기반 도메인 분리 보안 플랫폼 구현)

  • Kim, Jeong Nyeo
    • Smart Media Journal
    • /
    • v.5 no.4
    • /
    • pp.116-123
    • /
    • 2016
  • Recently, important information related with smart work such as office and video conference are handled in smart device quite a lot compare with before. Also, execution environment of smart devices is getting developed as open software environment. It brought convenience to download and use any kind of application software. By that, security side of smart devices became vulnerable. This paper will discuss characteristics of smart device security technology based on virtualization that is a mobile device platform with isolated secure execution area based on TEE (Trusted Execution Environment). Also, this paper will suggest an implementation method about safe smart device security platform based on domain separation for application software which can be executed in smart devices.

A Study on Real-Time Lightning Simulation for Smart Device (스마트기기 게임에 적합한 실시간 번개 시뮬레이션 연구)

  • Park, SungBae;Oh, GyuHwan
    • Journal of Korea Game Society
    • /
    • v.13 no.4
    • /
    • pp.35-46
    • /
    • 2013
  • In this paper, we show a real-time lightning simulation for smart device game. Our proposed method uses physically based Dielectric Breakdown Model to similar real world lightning path and we simplify the algorithm for real-time simulation in smart device. In addition, the rendering process can render multiple lightning and can real-time render in smart device. Finally, our lightning can support interactive with user. The simulation method will be effectively useful for a game that needs a real-time simulation as its game element in smart device environment.

A Study on the Relationship between the Media Device Use and Executive Function Difficulties in Third Grade: Focus on the Moderating Effect of Child's Communication Ability (초등학교 3학년의 미디어기기 이용과 집행기능 곤란과의 관계: 의사소통의 조절효과를 중심으로)

  • Jeong, Eun Hwa;Lee, Hyun A;Lee, Ji Young;Lee, Kang yi
    • Human Ecology Research
    • /
    • v.57 no.4
    • /
    • pp.523-534
    • /
    • 2019
  • This study identifies correlations between the use of media devices, communication ability, and executive function difficulties for third grade students, as well as investigates the moderating effect of a child's communication ability. Data from the 10th (2017) Panel Study on Korean Children [PSKC] was employed (N=557). Descriptive statistics, Pearson's correlation and hierarchical regression were used along with SPSS 25.0(IBM Co., Armonk, NY, USA). The results were as follows. First, the executive function difficulties in the third-grade showed a significant positive correlation with media device use. While also, showing a negative correlation with a child's communication ability. Media devices use and communication ability has a significant negative correlation. Second, a child's communication ability has a moderating effect in relation to the use of media devices and executive function difficulties. The difficulty of executive function showed a reciprocal increase to a child's use of media devices and indicated a discriminatory effect of a child's communication ability. In conclusion, this study shows that communication ability is important as a personal factor for children who control the negative effects of media devices. Therefore, it is necessary to provide and support an environment for the development of a child's communication ability.

A Study on Effective Information Transfer Technique between Personal Computer and Portable Equipment (개인용 컴퓨터와 휴대장치간의 효과적 정보 전송기법 연구)

  • Choi, Gyoo-Seok;Park, Jong-Jin;Kang, Jung-Jin;Kim, Woong Jae
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.2
    • /
    • pp.261-267
    • /
    • 2013
  • In this paper, the effective information transfer technique between computing device and portable device that is connected through USB interface has been studied. The proposed technique is realized by the method which portable device is perceived into optical media such as CD-ROM or CD-R/W through SCSI commands on USB interface. Through the proposed system in this study, we maximized user convenience by executing diverse works using stored data in a portable device without installing extra USB driver corresponding to portable device, when user data is transmitted between computing device and portable device. We conducted experimental tests to verify the performance of the proposed system through implementing of test system. As a result, we confirmed the technique is comparatively superior to existing method in transmitting speed and user convenience.