• Title/Summary/Keyword: Device and Media

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A Ontact Relay System Based on Audience Participation Using a NDI Technology (NDI 기술을 적용한 관객 참여형 온택트 중계시스템)

  • Kim, Jin-joo;Kim, Na-eun;Kim, Ye-eun;Choi, Ji-hye;Kim, Ju-hee;Lee, Sang-un
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.252-255
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    • 2021
  • 코로나19 바이러스로 인해 이전에는 부가적으로 이루어졌던 온라인 공연이 오프라인 공연의 대안으로 떠오르며 비대면을 일컫는 '언택트(Untact)'에 온라인을 통한 외부와의 '연결(On)'을 더한 개념인 온택트 공연의 사례가 늘어나고 있다. 그러나 오프라인 콘서트에 직접 참여하여 느낄 수 있는 공연자와 관객 간의 상호작용을 전달하기는 어렵다. 이에 본 논문에서는 'ZOOM'이라는 화상회의 플랫폼을 활용하여 현장감을 더하고, 기존의 중계시스템에서 사용하던 SDI 방식보다 더 간단하고 효율적인 NDI(Network Device Interface) 기술을 적용한 온택트 중계시스템을 제안한다.

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Performance of fiber media filter device for combined sewer overflows treatment (합류식 하수관거 월류수 처리를 위한 섬유사 여과 장치의 처리특성)

  • Son, Sang-Mi;Warangkana, Jutidamrongphan;Park, Ki-Young;Park, Chul-Hwi
    • Journal of Korean Society of Water and Wastewater
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    • v.24 no.2
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    • pp.231-236
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    • 2010
  • A compressible media filtration process with synthetic fiber media was studied for combined sewer overflows (CSOs) treatment. Since the operation performance of fiber media filtration was dependent on the pattern of CSOs, the flow rate of CSOs was investigated and it was characterized by a big fluctuation. Thus, in this study, the fiber media filtration process was tested with wide range of filtration velocity. The removal efficiency was proportion to the increase in compressibility. As the filtration velocity was increased, the treatment efficiency was decreased and consequently leveled off when the velocity exceeded 750 $m^3/m^2$/d. An exponential equation was introduced to express the relationship between the removal efficiency and up-flow velocity. At columm test, six repetition of filtration and backwash cycle did not after the filtering velocity under the constant pressure condition.

The Ethnography Research about the Electronics Panopticon Experience of the Temporary Position Man Laborer and Possibility for the Profanazion (비정규직 청년 노동자의 전자 파놉티콘 경험과 세속화 가능성에 대한 문화기술지 연구)

  • Noh, Eun-Cheong;Sung, Dong-Kyoo;Jang, Sung-Won
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.607-625
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    • 2020
  • This research tries to examine the possibility of non-regular workers' electronic panopticon experience and the possibility of secularization, and get which meaning of life through that. Seven participants were selected for this Ethnography Research; Five young workers and two self-employees. The research is as follows. First, the media system and medium such as the smartphone and social media operate as the electronics panopticon device which constantly being watched. Second, this kind of electronics panopticon experience tries to observe the discipline of itself and experiencing de-extermination which lost its diversity by intended to internalize the actions demanded by the employer. Finally, the participants performed secularization by resisting power devices through smart devices and media and seeking workers' rights and interests through the community. Therefore, this research confirms the media could function as electronic panopticons device and as a device for the possibility of secularization.

Development of Realtime Multimedia Streaming Service using Mobile Smart Devices (모바일 스마트 단말을 활용한 실시간 멀티미디어 스트리밍 서비스 개발)

  • Park, Mi-Ryong;Sim, Han-Eug
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.51-56
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    • 2014
  • Thesedays, there are many smart device applications developed, especially on the using various sensors included in the smart device. Smart devices have several sensors which are camera, GPS, mike, and communication module for collecting ubiquitous environment, and many applications are developed by using such sensors. In this paper, we developed the multimedia stream architecture and examined the smart device applications based on open source with front and back-end server clouds for developing the conceptual architecture. Also, we examined the back-end distributed servers, realtime multimedia stream transferring, multi-media store, and media relay for other server and smart devices. We test the examined architecture on the real target environment to collect the SIP initial setup time, media stream delay, and end-to-end play time. The test results show that there have good network operation environment to provide realtime multimedia services, and we need to improve the end-to-end play time by minimizing the initial setup time.

XML BASED SINGLE SIGN-ON SCHEME FOR DEVICE CONTROL IN UBIQUITOUS ENVIRONMENT

  • Jeong, Jong-Il;Lee, Seung-Hun;Shin, Dong-Il;Shin, Dong-Kyoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.298-302
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    • 2009
  • This paper proposes a single sign-on scheme in which a mobile user offers his credential information to a home network running the OSGi (Open Service Gateway Initiative) service platform, to obtain user authentication and control a remote device through a mobile device using this authentication scheme, based on SAML (Security Assertion Markup Language). Especially by defining the single sign-on profile to overcome the handicap of the low computing and memory capability of the mobile device, we provide a clue to applying automated user authentication to control a remote device via a mobile device for distributed mobile environments such as a home network based on OSGi.

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Relay Communication Scheme for Connectivity Improvement between Smart Devices in Ship Area Networks (선박 네트워크에서 스마트 장치간 연결성 향상을 위한 릴레이 통신 기법)

  • Lee, Seong Ro;Kim, Beom-Mu;Kwon, Jang-Woo;Jeong, Min-A;Kim, Jin-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1167-1176
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    • 2014
  • In this paper, a relay communication scheme for enhancing the WiMedia network performance by device's mobility is proposed. WiMedia protocol is suitable for the application that supports the real-time multimedia service in Ship Area Network since it supports high speed data transfer. However, the device's mobility is caused the dramatic change of link state and network topology, and is occurred the degradation of network performance. Therefore, a relay communication scheme for WiMedia network is proposed in this paper. The proposed technique can intelligently treat the change of link state, and solve the degradation of network performance.

A Study on New Gameplay Experience Based on Brain-Computer Interface (BCI를 기반으로 하는 플레이어의 새로운 게임플레이 경험 연구)

  • Ko, Min-Jin;Oh, Gyu-Hwan;Bae, Kyoung-Woo
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.31-44
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    • 2009
  • BCI (Brain-Computer Interface) is a way to control computer by using the human brain waves. As the hardware using brain wave technologies has developed, former expensive and big sized brain wave measuring devices have recently become much smaller and cheaper in their prices, making it possible for the individuals to buy them. This predicts them to be applied in various fields of multimedia industry. This thesis is to give an insight into whether the BCI device can be used as a new gaming device approaching it in a game designing point of view. At first, we proposed game play elements that can effectively utilizing the BCI devices, systematize, and produced a game prototype adopting the BCI device based on such game play elements. Next, we verified it with statistical data analysis to show that the prototype adopting the BCI device gives more clear and efficient controls in its game play than a game of only adopting keyboard & mouse devices and analysis verified that BCI-based game play elements provide users with a more intuitive and interesting experience than traditional non-BcI-based game play elements. The results will give a guideline for effective game design methodology for making BCI based games.

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Personal-usage Authentication of Broadcast Programs Using a Secure Portable Storage (휴대용 보안 저장매체 기반 방송프로그램 사적이용 인증 기법)

  • Lee, Joo-Young;Choo, Hyon-Gon;Nam, Je-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.10-18
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    • 2009
  • In this paper, we propose a novel method for authenticating a user's personal-usage using a secure portable storage, so that the user carrying the secure portable storage is able to consume his/her own broadcast programs freely, regardless of the location of the devices. The proposed authentication process is performed by a portable personal-usage authentication device, an access-control module for the portable personal-usage authentication device, and a player integrating the access control module. The portable personal-usage authentication device plays a role of secure storage in which domain authentication information is securely stored, while the access-control module is in charge of accessing the authentication information and, consequently, acquiring a decryption key. The player decrypts the broadcast programs in real time and processes the decrypted media streams. In this Paper, we describe the structure and procedure of the proposed model, and verify its feasibility by implementation.

Adaptive Streaming Media Service Based on Frame Priority Considering Battery Characteristics of Mobile Devices (이동단말기의 배터리 특성을 고려한 프레임 우선순위 기반 적응적 스트리밍 미디어 서비스)

  • Lee, Joa-Hyoung;Lim, Dong-Sun;Lim, Hwa-Jung;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.493-504
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    • 2007
  • With the advance and proliferation of computer and wireless network technology, it is common to access to network through the wireless network using mobile device. The ratio of using the streaming media out of many applications through the network is increasing not only in the wired network but also in the wireless network. The streaming media is much bigger than other contents and requires more network bandwidth to communicate and more computing resources to process. However the mobile devices have relatively poor computing resource and low network bandwidth. If the streaming media service is provided for mobile devices without any consideration about the network bandwidth and computing power, it is difficult for the client to get the service of high quality. Since especially mobile devices are supported with very limited energy capacity from the battery, the streaming media service should be adjusted to the varying energy state of mobile devices to ensure the complete playback of streaming media. In this paper, we propose a new method to guarantee the complete playback time of the streaming media for the mobile clients by dynamically controlling transmitted frame rate to the client according to the estimated available time of mobile device using battery model reflecting the characteristic of the battery. Since the proposed method controls the number of frames transmitting to the client according to the energy state of the mobile device, the complete playback time is guaranteed to mobile clients.

Relay Transmission Protocol for Mobility Support in WiMedia Distributed MAC Systems (WiMedia Distributed MAC 통신 시스템에서 이동성 지원을 위한 릴레이 통신 프로토콜)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.526-534
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    • 2014
  • In this paper, for the WiMedia Distributed Medium Access Control (D-MAC) protocol based on UWB. performance degradation due to the Distributed Reservation Protocol (DRP) conflict problem caused by devices' mobility is analyzed. And a DRP relay protocol and a DRP conflict resolution (CR) are proposed to overcome the performance degradation at DRP conflicts. In order to give the loser device at DRP conflicts a chance to maintain resources, the proposed DRP relay protocol executed at each device helps the loser device reserve an indirect link maintaining the required resources via a relay node. Simulation results considering the mobile environment have indicated that the DRP relay combined with the CR prevent the throughput decrease even though mobility of devices increases.