• Title/Summary/Keyword: Device Network

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Design and Development of Electronic Attendance-absence Recording System Using Binary XML (Binary XML을 이용한 전자출결시스템 설계 및 개발)

  • Lee, Jaekun;Yeom, Saehun;Bang, Hyeja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.11-19
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    • 2015
  • Due to recent development in mobile devices, the mobile device utilization and many related applications have been increasing. Most of initial applications on mobile devices just showed simple information, but now they processes huge data. However, smart devices have certain limitations in processing massive data. Especially, if the size of data increases, the speed of data processing adversely decreases, so the performance of programs also decreases. If hardware specification of the mobile devices is not enough to handle it, response time will be drastically delayed. To overcome these drawbacks, most of application running on mobile devices communicate with their servers to manage data. XML is a proper language for data communication to send and receive data between servers and mobile devices, because it defines rules of document's format and it is a textual data format and small-sized language. However, mobile devices have limitation such as memory, CPU and wireless network to process huge data and XML also takes a lot of time to communicate with servers and devices and handle data, so it could be overhead in service time. Binary XML is an alternative of performance improvement in data processing, which has XML's benefits and minimizes the XML size by binary coding. However, most of binaryXML which are used on applications don't fit on mobile applications. In this paper, we surveyed many kinds of binaryXML, compared merits and demerits to find a binaryXML for mobile applications. We propose how to use binary XML and implemented an electronic attendance system using binary XML to overcome the limitation of XML and to reduce the load of data communications between servers and devices.

Construction of Mobile Collaboration Environment for Ubiquitous Computing and its Application (유비쿼터스 컴퓨팅을 위한 모바일 협업 환경 구축 및 응용)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.25-41
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    • 2008
  • In this paper, we describes a Compact Distributed Object Group Framework(CDOGF) for mobile collaboration service in ubiquitous computing. CDOGF support network connections of sensors and devices, management of mobile computing devices, and grouping of objects for mobile collaboration service according to the logical area. For this, we defined methods for detail functions and interface. And, we classified into four interactions of that sensors and a application, the CDOGF and a application, between the components of the CDOGF, the CDOGF on a mobile device and the DOGF on a server. We also defined mobile collaboration environment by analyzing existing technologies. In this environment we used the TMO scheme for interaction and the TMOSM for distributed middleware. Finally, we implemented u-hospital application that applied this environment. This application collects environment and health information by PDAs in wards. Also, It provides the information service for patient management task.

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Implementation of Ubiquitous Robot in a Networked Environment (네트워크 환경에서 유비쿼터스 로봇의 구현)

  • Kim Jong-Hwan;Lee Ju-Jang;Yang Hyun-Seng;Oh Yung-Hwan;Yoo Chang-Dong;Lee Jang-Myung;Lee Min-Cheol;Kim Myung-Seok;Lee Kang-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1051-1061
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    • 2005
  • This paper proposes a ubiquitous robot, Ubibot, as an integration of three forms of robots: Software robot (Sobot), Embedded robot (Embot) and Mobile robot (Mobot). A Sobot is a virtual robot, which has the ability to move to any place or connect to any device through a network in order to overcome spatial limitations. It has the capacity to interpret the context and thus interact with the user. An Embot is embedded within the environment or within physical robots. It can recognize the locations of and authenticate the user or robot, and synthesize sensing information. Also it has the ability to deliver essential information to the user or other components of Ubibot by using various types of output devices. A Mobot provides integrated mobile service. In addition, Middleware intervenes different protocols between Sobot, Embot, and Mobot in order to incorporate them reliably. The services provided by Ubibot will be seamless, calm and context-aware based on the combination of these components. This paper presents the basic concepts and structure of Ubibot. A Sobot, called Rity, is introduced in order to investigate the usability of the proposed concepts. Rity is a 3D synthetic character which exists in the virtual world, has a unique IP address and interacts with human beings through Vision Embot, Sound Embot, Position Embot and Voice Embot. Rity is capable of moving into a Mobot and controlling its mobility. In doing so, Rity can express its behavior in the virtual world, for example, wondering or moving about in the real world. The experimental results demonstrate the feasibility of implementing a Ubibot in a networked environment.

A study on user experience design research of interactive TV for children. (사용자경험 리서치를 통한 유아용 인터렉티브 TV 연구)

  • Jeon, Eun-Yong;Eune, Ju-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.818-825
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    • 2009
  • Edutainment is the one of important factors to study interactive TV for children, and it is a big portion in kid's marketing and education market as well. The aim of this study is to design interactive TV for children to maximize edutainment effects by researching children's behaviors. The analysis of children's behaviors with educational effects should be focused to apply designing user experience to propose new ideas of interactive TV. Through observing children's behaviors and interaction with other media, such as books, CD players, digital camera, and so on, TV can be reanalyzed as reliable media, which is creative interactive TV for children with proposals of user experience structure and interaction solution. TV has been changed from analog TV to IPTV and it will be different with network and interactive solution.

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Implementation of IPv6 based Virtual Storage System for Mobile Devices and Its Application (IPv6 기반의 모바일용 가상 저장장치 드라이버 구현 및 응용)

  • Lim, Hyo-Taek;Choi, Sae-Bom;Singh, Vinay;Cha, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.74-82
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    • 2007
  • IPv6 is the internet protocol for next generation which can solve the problem of IPv4 protocol. Mobile IPv6 efficiently provides the mobility for mobile devices holding the properties of IPv6. iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard Ethernet switch and router for this kind of access, it can not only be applized to Ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the IPv6 iSCSI initiator driver which was originally designed for wired networks. Also, this paper describes about the implementation and performance analysis of mobile education service system using virtual storage devices in IPv6 wireless networks.

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Design of Framework for Ubiquitous Privacy-Aware Web Services (유비쿼터스 Privacy-Aware Web Services Framework 설계)

  • Song, You-Jin;Lee, Dong-Hyeok
    • The Journal of Society for e-Business Studies
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    • v.11 no.2
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    • pp.13-30
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    • 2006
  • Web services are independent on a platform and are suitable in the Ubiquitous environment which an interaction for each device. Ubiquitous web services can use various applied service in any network neighborhood or terminal. Main characteristic of Ubiquitous is context-awareness. Therefore, Ubiquitous web services must include context-aware control process and protect user privacy because context-aware environment collects privacy data. But current web services standard is not specially designed in respect of context-communication. Therefore, the framework which can add flexibility in transmission of context is required. Our Framework can give extension for context and can communicate flexibly Context information for every session. Therefore, Our Framework can solve overhead problem of context in SOAP message and protect user's privacy according to user preference.

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A characteristics study on the Second-harmonic generation conversion efficiency of Pulsed Nd:YAG Laser adopted Superposition multiple Mesh Networks (중첩다단 메쉬회로를 적용한 펄스형 Nd:YAG 레이저의 2차 고조파 변환효율에 관한 특성연구)

  • 김휘영
    • Journal of the Korea Computer Industry Society
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    • v.2 no.4
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    • pp.565-572
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    • 2001
  • At the most recent years, laser medical instruments, laser applications and laser nuclear fusion need strong visible light and ultraviolet rays. Nonlinear optical devices, such as harmonic generators and parametric oscillators, provide a means of extending the frequency range of available laser sources. Frequency conversion is a useful technique for extending the utility of high-power lasers. It utilizes the nonlinear optical response of an optical medium in intense radiation fields to generate new frequencies. These progresses have been used to generate high-power radiation in all spectral regions, from the ultraviolet to the far infrared. Optical parametric oscillators and amplifiers generate two waves of lower frequency They are capable of generating a range of wavelengths from a single frequency source, in some cases spanning the entire visible and near infrared regions. Consequently, in order to obtain the green light, the pulsed Nd:YAG laser using multiple-mesh PFN(Pulsed Forming Network) method with Nonlinear optical device was adopted. We compared the current pulseshapes with the laser output energy, and conversion efficiency.

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A UPnP A/V Multimedia System using Prediction of Mobility for Mobile User (이동하는 사용자를 위한 이동성 예측을 이용하는 UPnP A/V 멀티미디어 시스템)

  • Kim, Kyung-Deok;Jung, E-Gun
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1509-1520
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    • 2009
  • Contrary to ubiquitous environments, indoor computing environments like home network doesn't support user mobility. This paper suggests UPnP A/V multimedia system using prediction of mobility for adaption of seamless multimedia service. The multimedia system enables indoor mobile users to play multimedia contents by transferring the current session to an adjacent device automatically. The system represents users' contextual information by Five Ws and One H model, and predicts user's movements by using contextual information and transitions of locations. The prediction basically includes multiple locations so that it improves accuracy of prediction. We evaluated the suggested system using in accuracy of prediction, time for prediction, handover time for service, and the system showed that adapt ion of seamless multimedia service was enabled by using prediction of mobility on mobile user.

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Performance Evaluation and Analysis of NVMe SSD (Non-volatile Memory Express 인터페이스 기반 저장장치의 성능 평가 및 분석)

  • Son, Yongseok;Yeom, Heon Young;Han, Hyuck
    • KIISE Transactions on Computing Practices
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    • v.23 no.7
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    • pp.428-433
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    • 2017
  • Recently, the demand for high performance non-volatile memory storage devices that can replace existing hard disks has been increasing in environments requiring high performance computing such as data-centers and social network services. The performance of such non-volatile memory can greatly depend on the interface between the host and the storage device. With the evolution of storage interfaces, the non-volatile memory express (NVMe) interface has emerged, which can replace serial attached SCSI and serial ATA (SAS/SATA) interfaces based on existing hard disks. The NVMe interface has a higher level of scalability and provides lower latency than traditional interfaces. In this paper, an evaluation and analysis are conducted of the performance of NVMe storage devices through various workloads. We also compare and evaluate the cost efficiency of NVMe SSD and SATA SSD.

An Optimal Path Search Method based on Traffic Information for Telematics Terminals (텔레매틱스 단말기를 위한 교통 정보를 활용한 최적 경로 탐색 기법)

  • Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.12
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    • pp.2221-2229
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    • 2006
  • Optimal path search algorithm which is a killer application of mobile device to utilize location information should consider traffic flows of the roads as well as the distance between a departure and destination. The existing path search algorithms, however, are net able to cope efficiently with the change of the traffic flows. In this paper, we propose a new optimal path search algorithm. The algorithm takes the current flows into consideration in order to reduce the cost to get destination. It decomposes the road network into Fixed Grid to get variable heuristics. We also carry out the experiments with Dijkstra and Ar algorithm in terms of the execution time, the number of node accesses and the accuracy of path. The results obtained from the experimental tests show the proposed algorithm outperforms the others. The algorithm is highly expected to be useful in a advanced telematics systems.