• 제목/요약/키워드: Development of simulation

검색결과 8,439건 처리시간 0.04초

DES와 FW-H 음향상사법을 이용한 탠덤 실린더의 공력소음 특성 연구 (A Numerical Study on Aerodynamic Noise Characteristics of the Tandem Cylinders using DES and FW-H Acoustic Analogy)

  • 김만식;이윤규
    • 한국항공우주학회지
    • /
    • 제46권11호
    • /
    • pp.883-891
    • /
    • 2018
  • 본 연구에서는 항공기 랜딩 기어와 유사한 형태의 탠덤 실린더에 대해 DES (Detached Eddy Simulation)와 FW-H (Ffowcs Williams and Hawkings) 음향상사법을 이용한 전산공력 소음해석을 수행하였다. 실린더 중심 간 거리 3.7D 조건에 대한 전산공력소음해석 결과를 탠덤 실린더를 지나는 외부 유동 특성 및 원거리 소음을 계측한 선행 연구 결과와 비교하였다. 전방 실린더의 상/하부에서 발생한 와류(Vortex)가 특징적인 주파수를 갖고 후방 실린더에 충돌하면서 소음 발생원이 되는 것을 확인하였다. DES 와 FW-H 음향상사법을 이용한 전산공력소음해석 방법의 타당성을 확인한 후, 전방 실린더의 후방에 분할판을 적용한 경우의 전산공력소음해석을 수행하였다. 전방 실린더의 후방에 분할판이 적용되면 전방 실린더의 상/하부에서 발생하는 와류의 특징을 변화시키고 이극자 소음원 크기를 감소시켜 특정 주파수 대역에서 발생하는 소음 크기가 감소하는 것을 확인하였다.

정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구 (A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system)

  • 김천영;박영근;이준규;김문열;류태규
    • 한국항공우주학회지
    • /
    • 제36권11호
    • /
    • pp.1112-1120
    • /
    • 2008
  • 현대 실시간 분산 시뮬레이션은 실기동-가상-구성급을 연동한 합성전장 환경 구축과 무기체계 전 수명주기를 지원하는 시뮬레이션 기반 획득 실현을 위한 개발환경 구축에 노력을 경주하고 있다. 이에 본 논문에서는 정찰용 무인기 개념연구 단계에서 적용된 체계 분석 및 설계를 통합한 UML 모델링 및 시뮬레이션 개발 환경에 대해서 서술한다. 또한, 체계 분석 및 설계를 효율적으로 수행하기 위해서 UML 시뮬레이션과 X-Plane 가시화를 연동한 통합 프레임워크를 제안하고, 구현 내용, 실험 결과 분석 및 결론에 대해서 기술한다.

차량통신용 J1850 프로토콜의 시뮬레이션 및 성능평가 (Simulation and performance evaluation of J1850 protocol for automotive communication)

  • 남상운;윤정아;이석
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
    • /
    • pp.816-819
    • /
    • 1996
  • This paper focuses on development of simulation model for SAE J1850 and performance evaluation of a J1850 network. The simulation model has been developed by using discrete event simulation language. SAE J1850 is one of Class B network protocol for general data sharing applications. Through numerous simulation experiments, several important performance factors such as the probability of a successful transmission, average queue delay, and throughput have been evaluated.

  • PDF

가스터빈엔진을 모의하기 위한 시뮬레이션덕트 설계 연구 (Design Study of a Simulation Duct for Gas Turbine Engine Operations)

  • 임주현;김선제;김명호;김유일;김용련
    • 한국추진공학회지
    • /
    • 제23권1호
    • /
    • pp.124-131
    • /
    • 2019
  • 가스터빈엔진 고도시험설비 운용특성탐색 및 설비튜닝 연구와 유량/추력 측정방안 검증을 위한 엔진 시뮬레이션덕트 설계 연구를 수행하였다. 설비 운용특성 검증은 배압/추력 제어가 필요하므로 Spikecone type의 가변노즐을 적용하였으며, 유량검증용 ISO 쵸킹노즐의 추가장착이 가능토록 설계하였다. 시뮬레이션덕트 주유로 면적은 1D Sizing으로 결정하고, 노즐면적변화에 따른 시뮬레이션덕트 내부 유동특성은 1D/CFD 해석으로 조사하였으며, 해석결과로부터 설비운용특성 탐색 및 유량/추력 검증시험을 위한 공기공급부 시험조건을 도출하였다. Spike 노즐 구동부는 시험 전운용 구간에서 공력하중조건을 견디도록 모터, 리니어 볼스크류 등의 부품모델을 선정하였으며, 시험 시 10 mm/s의 이송속도가 가능하도록 설계하였다.

자영 컨테이너 장치장의 평가를 위한 시뮬레이션 모델의 개발 (Development of a Simulation Model for the Evaluation of the Off-Dock Container Yard)

  • 윤원영
    • 한국시뮬레이션학회논문지
    • /
    • 제6권1호
    • /
    • pp.109-122
    • /
    • 1997
  • The Off-Dock Container Yard (ODCY)s in Pusan are located at 48 different places, and it causes serious problems in the container cargo transport and inland traffic near Pusan district. Hence, the analysis and evaluation of ODCY operation is important. Therefore, this paper proposes a simulation model which evaluates the operation of ODCY. It also proposes a simulation model using an object-oriented approach which includes the system is modeled with object-class hierarchy and SIMPLE++, an object-oriented simulation software, is used to develop the model.

  • PDF

Make-up Coordination의 Simulation 개발에 관한 연구 (A Study on the Development of Simulation for Make-up Coordination)

  • 김효숙;강인애
    • 대한가정학회지
    • /
    • 제39권12호
    • /
    • pp.65-77
    • /
    • 2001
  • The purpose of this study is to propose development of simulation for make-up coordination by computer graphics and web animation program. In the 20th century, the power of the internet and www has been growing at such a rapid speed and also has provided the possibility of numerous market. Especially the internet marketing of womens products like cosmetics come into the spotlight as the way of sales. Many companies advertise their new products and give useful guidline of make-up technic on the website. So the contents of the website is one of the important thing to lead customer to purchasing. For the reason, this study tries develope a simulation of model in which customer can select their shape of face, color and theme whatever necessary. The model, color, theme palletes were designed by 'PHOTOSHOP 6.0'and the web image of simulation was made by 'FLASH ANIMATION 5.0'. As a result of this study is 1. It can give the chance to customer to make their own image of shape, color and theme through the simulation more speedly and exactly. 2. It can help company to advertise their new products, offer service for customers and lead customers to purchasing. 3. By accummulating the database, it can help to develop educational make-up system.

  • PDF

EDISON 플랫폼 시뮬레이션 시스템에서 전처리 및 후처리기 연계를 위한 인터페이스 개발 (Interface Development for Pre and Post processor on EDISON Platform Simulation System)

  • 권예진;전인호;서정현;이종숙
    • 인터넷정보학회논문지
    • /
    • 제21권1호
    • /
    • pp.103-110
    • /
    • 2020
  • The EDISON is a platform that supports numerical analysis for problem solving in computational science and engineering. We provide a cloud service for users, and provide an environment to access and execution of the simulation service on the web. For now, the EDISON platform provides simulation services for eight applied field on computational science engineering. Users can check the numerical analysis result by web in the computational science and engineering platform. In addition, various services such as community activity with other researchers, and the configuration of simulation environment by user 's needs can be provided. A representative service of the EDISON platform is a web-based simulation service that performs numerical analysis for problem solving of various computational science and engineering. Currently, EDISON platform provides workbench simulation service. It is the web-based simulation execution environment, and result analysis to provide simulation regardless of various personal computing resource or environment in each numerical analysis. In this paper, we build an interface for pre and post processor that can be used in conjunction with the workbench-based simulation service provided by EDISON platform. We provide a development environment with interface that is implemented by applying a pre and post processor optimized for the simulation service. According to simulation and execution are performed by linking the new workbench-based simulation service to the pre and post processor.

시뮬레이션을 이용한 함정 운용 시나리오 검증 자동화 연구: 승조원을 고려한 Crew Messroom 운용성 검증을 중심으로 (Study on Automation for Verification of Naval Ship's Operational Scenarios using Simulation: Focusing on Crew Messroom Case)

  • 오대균;이동건
    • 한국해양공학회지
    • /
    • 제27권1호
    • /
    • pp.24-30
    • /
    • 2013
  • The Korea Navy has been making constant efforts to apply M&S (modeling and simulation) to naval ship development, and the generalization of M&S for ship development is a trend. M&S for ship design is used for the V&V (verification and validation) of its design and operation, including design verification and ergonomic design that considers the crew using the Naval Ship Product Model. In addition, many parts of this M&S are repeatedly accomplished regardless of the kinds of ships. This study aims to standardize M&S, which repeatedly applies similar verifications for operation scenarios. A congestion assessment simulation for the major spaces of ships was the subject of the standardization based on the leading research results of various researchers, and a simulation automation solution was suggested. An information model using XML was proposed through the simulation automation concept, and a prototype system based on it was implemented. The usability was shown through a case study that verified the operability performance of the crew messroom.

MRM 도입필요성 및 육군 W/G 적용 타당성 분석 (Need for introduction of MRM and analyzing the validity of applying MRM into Korean army war game simulations)

  • 이승호
    • 한국국방경영분석학회지
    • /
    • 제31권1호
    • /
    • pp.42-57
    • /
    • 2005
  • Korea DM&S(Defence Modeling & Simulation) development plan includes construction of a distributed simulation model which enables us to construct, operate, integrate and connect war game simulations. US DoD and IEEE set the HLA/RTI as the standard of distributed simulation model. HLA/RTI models each simulator as a Federate and group of them as a Federation. Simulation with the model shows interoperability and finally executes a war game simulation. Because of different resolutions and features, it is not satisfied 'interoperability' and 'reusability' of simulation perfectly MRM (Multi Resolution Modeling) has been introduced, and many developed countries including the United States have studied the technology to simulate the model with different resolutions. This thesis proposes the need for introduction of MRM and analyzes both technical and operational validity when we apply MRM model to army war game simulations. For these purposes, we 1) find MRM main issues with the study about MRM basic concepts and case studies of MRM's applications, 2) present the need of MRM and its relation with DM&S development plan, and 3) analyze its technical and operational validity when we apply MRM to an example, CHANG-JO21 and JEON-TOO21.

컴파일방식 시뮬레이션 기법을 이용한 ASIP 어셈블리 시뮬레이터의 성능 향상 (Performance Improvement of ASIP Assembly Simulator Using Compiled Simulation Technique)

  • 김호영;김탁곤
    • 한국시뮬레이션학회논문지
    • /
    • 제12권2호
    • /
    • pp.45-53
    • /
    • 2003
  • This paper presents a retargetable compiled assembly simulation technique for fast ASIP(application specific instruction processor) simulation. Development of ASIP which satisfies design requirements in various fields of applications such as telecommunication, wireless network, etc. needs formal design methodology and high-performance relevant software environments such as compiler and simulator In this paper, we employ the architecture description language(ADL) named ${HiXR}^2$ to automatically synthesize an instruction-level compiled assembly simulator. A compiled simulation has benefit of time efficiency to interpretive one because it performs instruction fetching and decoding at compile time. Especially, in case of assembly simulation, instruction decoding is usually a time-consuming job(string operation), so the compiled simulation of assembly simulation is more efficient than that of binary simulation. Performance improvement of the compiled assembly simulation based on ${HiXR}^2$ is exemplified with an ARM9 architecture and a CalmRISC32 architecture. As a result, the compiled simulation is about 150 times faster than interpretive one.

  • PDF